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Author Topic: 1/21 Final Smash: Zelda*  (Read 2898 times)
dcmjlive
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« on: January 20, 2008, 10:44:26 PM »

<Light Arrow>

In the final battles of many of the Legend of Zelda games, you didn’t want to be low on arrows. A lot of times they were Silver Arrows, though...

Zelda’s ace in the hole is the magical Light Arrow, which you can use even as Sheik.



Ready for the Final Smash!



Draw the bow tight...



Fire! A beam of light pierces your enemy.



Your enemy is blown away by a tremendous force!

When you’re using Sheik, some of the characteristics of the attack will change, like the direction your opponent gets knocked in.

It’s good to use the character whose attack is best suited to the cover on each stage, but you probably shouldn’t worry TOO much about that.



After all, once they’re hit, they’re pretty much done for.

If you’re just playing one-on-one though, the Light Arrow might be easy to dodge. Try to create a situation where you have a good shot.
« Last Edit: May 27, 2008, 06:54:57 AM by TripleX » Logged


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CRO9
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« Reply #1 on: January 20, 2008, 10:51:34 PM »

Details to come later.

huh
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dcmjlive
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« Reply #2 on: January 20, 2008, 10:53:28 PM »

I can't do it now, I'm using the cellphone.
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« Reply #3 on: January 20, 2008, 10:55:41 PM »

I can't do it now, I'm using the cellphone.

oh, you just had to reserve it so you could do the zelda update   lol
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« Reply #4 on: January 21, 2008, 12:03:17 AM »

I looked it up on the Dojo ahead and it looks pretty slick. It's also awasome that it turned out to be a continuous beam like i had thought instead of a "first person you hit" kind of thing. So it's a long piercing death beam which almost will always ruin your day in the result of a KO.
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dcmjlive
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« Reply #5 on: January 21, 2008, 12:27:35 AM »

Yup, it's like a home-run bat in a sense that it could do an ohko but only if it connects.
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« Reply #6 on: January 21, 2008, 01:03:14 AM »

I think the deal is that it breaks shields as well (even though this isn't in the dojo post), and that it breaks through and hits whoever gets in its way. Its an impressive attack, and definitely a one hit ko, although I wonder how hard it'll be to aim...
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dcmjlive
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« Reply #7 on: January 21, 2008, 01:32:49 AM »

OK...now I can do a real analysis of this move. Zelda's Light Arrow helps a lot if you're in a stage where making the opponent fly is viable. Sheik's Light arrown on the other hand helps a lot if you're on a stage where you have to make your opponent go to the side of the screen. So as much as it can deal an OHKO...it really is like a homerun bat where barriers must be considered. In the temple stage, Zelda's would most likely be used above ground but bad below ground. Sheik's however works better below ground as there are more obstacles above rather than below horizontally. My concern is how about the reflectors? The cape, the reflector, the mirror shield, the chain, etc. Will they be able to bounce that off? Especially the mirror shield...it is light right? But it breaks normal shields. So uhm...I'm lost here.
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« Reply #8 on: January 21, 2008, 03:25:42 AM »

Hmmm... It would make sense for the mirror shield to bounce it off, considering it's light. But I doubt it would because needless to say that would really suck if you're the one firing it. I think this FS would be a little hard to line up, especially in 2 player battles. What'd I do is hit them off the edge and hit them as they climb back up (unless, of course, it's a flying character).
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« Reply #9 on: January 21, 2008, 04:22:13 AM »

It looks super cool, but it sucks you only get 1 shot.
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dcmjlive
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« Reply #10 on: January 21, 2008, 04:28:18 AM »

It looks super cool, but it sucks you only get 1 shot.

Yeah, that's the sad part. In LoZ games, you got multiple shots but this only gives you one.
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« Reply #11 on: January 21, 2008, 04:37:47 AM »

Like all the final smashes the weakness here is definitely the fact that on one-on-one battles the light arrows might be easy to dodge. I think that your opponent can also tell wher there going to be sent flying because they know your using either sheik or zelda. I think this final smash is awesome but it's just too easy to dodge it. Overall its awesome!!! Smiley
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dcmjlive
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« Reply #12 on: January 21, 2008, 04:40:26 AM »

Like all the final smashes the weakness here is definitely the fact that on one-on-one battles the light arrows might be easy to dodge. I think that your opponent can also tell wher there going to be sent flying because they know your using either sheik or zelda. I think this final smash is awesome but it's just too easy to dodge it. Overall its awesome!!! Smiley

The dodgeability is the big factor. But as always, to balance it out...it's an almost sure guarantee that it will be an OHKO. But like all OHKOs, it can't be 100% accurate in pokémon terms. There'll be always the probability of a miss. I'm sure though that like the Homerun bat, this weapon will earn multiple strategies...even on a 1vs1 game.
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« Reply #13 on: January 21, 2008, 04:45:50 AM »

Well, it was bound to happen sooner than later. And here it is. Our last FS (for now)

My concern is how about the reflectors? The cape, the reflector, the mirror shield, the chain, etc. Will they be able to bounce that off? Especially the mirror shield...it is light right? But it breaks normal shields. So uhm...I'm lost here.

Immediately, I had the exact thought.
It's ironic that it reminds me of Wario's dreaded "Trophy Laser."
I wouldn't consider Light Arrow to be a "wave" FS like PKMN Trainer's or Mario's, so this somewhat intrigues me.
Also, it was nice to see that using this FS with either Zelda or Sheik would indeed have a different impact on the direction one's opponent would be KO'd in.
I say KO since such a concentrated attack is certainly something you want to dodge.


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dcmjlive
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« Reply #14 on: January 21, 2008, 04:59:09 AM »

Well, it was bound to happen sooner than later. And here it is. Our last FS (for now)

Immediately, I had the exact thought.
It's ironic that it reminds me of Wario's dreaded "Trophy Laser."
I wouldn't consider Light Arrow to be a "wave" FS like PKMN Trainer's or Mario's, so this somewhat intrigues me.
Also, it was nice to see that using this FS with either Zelda or Sheik would indeed have a different impact on the direction one's opponent would be KO'd in.
I say KO since such a concentrated attack is certainly something you want to dodge.

The dragoon and homerun bats are also concentrated attacks and yes, you'd certainly want to dodge them as they're OHKOs. This actually leads me to a new category for FSes, the OHKO. And this and the zero laser definitely make it to the list.
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