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Author Topic: The "Arch-Actors" - The Main 8 of "The Chronicles of 2100"  (Read 2289 times)
Karoku (2100)©
Yaoku Arimasen
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"Who is there to pray to?..."

"There are only demons and fiends here."


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« on: January 15, 2010, 10:24:03 PM »



-Basic Biography:

-Name:  Karoku Hasu / Neos "Drakontas" Chronicle (real name)
-Side:  Main-Protagonist/Anti-Hero
-Age:  15-18 (immortal; immune to aging at 20, and is the youngest student in Union Academy)
-Height:  184 cm (around 6'0'')
-Weight:  68 kg (150 Lb.)
-Personality:  Cruel, cold-hearted, a badass, and tough to a lot of people.  He is actually shy in nature toward most girls and is noble and kind, but only toward his friends
-Occupation:  A student in Union Academy, resident in Ryokou, and traveler of the world.  He is also a bounty-hunter, killing anyone he deems "evil" like himself.  The youngest descendant of Acroneos and the Chronicans as well as Rodney Chronicle's grandson/reincarnation
-Sexuality:  Straight
-Alliances:  Senichi, Earnest, Ryoku, Kinme, Novas, Valarius, etc.
-Adversaries/Rivals:  Kohaku, Earnest, Aurelia, Victoria, Serrena, Keya-mari, Tim, Sai, Ziro, etc.
-Enemies:  Aurelia, Sai, Izzy, Asura, Kinyou, Daen, etc.
-Goal:  Discover his purpose in life and destroy anything that gets in his way
-Weapon:  "Ultra-Violet" and/or "Phoenix-Edge"; alchemic-sword
-Race:  Human / "Soulbreaker" = Soulgear + Heartbreaker (ancient terms used to describe the Chronicans)
-Powers:  Super-strength, Alchemy, control over Aether-element (can create small black-holes), Soulgear powers (able to control time and fire), and Psychic abilities
-Weakness:  Cryokinesis, Twilight energy (Aether is weak against Light and Dark when combined), and another Psychic-user

------------------------------------------------------

-In-depth Biography:

^ Karoku Hasu / Neos "Drakontas" Chronicle (Me; original)

-Title:  "The Beast of the Flames"

-Backstory:  Karoku is an accidentally-born human who came into the world after having arranged a commemorative funeral for King Rodney Chronicle of Luigio.  When a couple of Luigian messengers attempt to bury Rodney's corpse underneath a pyramid in Egypt, they cross by Greece with much dislocation.  Along their trip however, a royal planting seed used for his funeral as well as some of Rodney's blood escapes the coffin near a heavenly garden in Greece, merging together underneath the soil and creating the first "organic" clone.  This process begins as metempsychosis and starts off as a plant before the birth of the human fetus.  Through the initial process, the seed fails to copy Rodney's human genetics, and instead creates a reddish plant bearing the same fruit known as "Carbolyxe.”  The plant spits out a seed and once again repeats the process that it had failed from before.  After a second attempt in creating a human, it comes out to a complete success, and after many years of effort, the seed manifests into a human fetus after being combined with Rodney's genetics and the seed's own.  Later on, Novas Skyla (a.k.a. The Red Joker), finds him born within the soil and tends to his care.  He then adopts him and makes him his foster son.  The population of Earth looks down on him as the last Human, claiming that his end will be their savior and that the humans will no longer "poison this Earth.”  Because of his social indifference, the other beings view him as a nuisance, making him short-tempered and cruel.  However, he is shown to have qualities of a gentle young man who would defend his allies in times of ridicule from both sides, despite his personality.  At this current time, Karoku is a former student of Union Academy, and current wanderer who seeks others who are like him.  When he was a child, he was a fragile and feeble student who lacked the want or need to eat.  Other students would bully him around, until he meets Senichi who is new to Union Academy.  During the second day, he meets an innocent girl named Kohaku, and quickly befriends her.  He vows to protect her as a promise due to her "social indifference" as well.  Karoku would voluntarily share his food with her, and at the same time has been involved with the "Second Chance Orphanage.”  Novas would ask Karoku to donate and food to the "Second Chance Orphanage,” under Senichi's company, as a form of charity.  During these times is when Karoku first encounters Maline and befriends her, but before she becomes the "Half-Blood.”  Years after, neither recognizes each other.  He also meets Earnest, who was also an orphan at the time.  Unlike Maline and her incident, Earnest moves in with a new family and grows up in Ryokou with Karoku and his friends.  At the third night of Senichi's enrollment in Union Academy, Karoku is forced to experience the power of Daen for the very first time and as a result, develops the accursed "Red Mark.”  Instead of being killed by Daen's presence, he survives and develops an evil personality.  The aftermath of the scene changes Karoku permanently (his physical features only).  Despite his current form, his appearance is an affixed image of the merging between him and his evil self (while at the same time still being considered “human”).  He is one of the 8 "Arch-Actors.”  His demonic persona is a demon war-spirit named Asura “Yanma," a manifestation of gluttony whose goal is to overshadow Karoku and finally roam free to devour whoever he wants.  Yanma is a self-contradicting, negative response due to lack of eating.  Whenever Karoku gets aggressive, he develops an appetite for blood and carnage as a result of the sin and Yanma himself.  This is intertwined with his animal-instincts which he deliberately suffers from whenever the "Red Mark" activates after the removal of his headband (and at times, would be overshadowed by Yanma if he gets the chance).  Through the end of every event, Daen tries to take control over Karoku, causing the "Red Mark" to spread in different areas of his body (and having to seal those areas as well).  In the present, Karoku tries to survive the hardships of this dangerous new world by fighting Drocons, making friends and making fiends, as well as his intention of discovering his past and “The Truth.”  His true name is actually "Neos Drakontas Chronicle", similar to that of whom his great ancestor had before the great war of Luigio, before being christened "Karoku Hasu" by Novas Skyla

-Combat/Fighting-style:  His style is original, though he prefers to authorize the style as "Ryuu-Kyuu" (9 Dragon Fist).  Despite being skinny, he actually harnesses super-human strength.  His style is actually similar to that of his ancestor, Acroneos.  Both of them fight wielding their weapons like knives and are known for their tremendous physical prowess.  His attacks are deadly and "animalistic," combined with his own style of martial arts.  He can fare as well without his sword when fighting hand-to-hand.  Karoku loves fighting with fire, especially in his shorts when he's emitting flames

-Personality:  Karoku's personality comes from Rodney's vengeful spirit (who makes him feel angered and amplifies his emotions as well).  He suffers a great amount of stress when put down by either his peers or his enemies, always revealing his darker side prior to the negativity he receives.  This can be countered if he engages in positive interaction with his peers, thus lowering his temper.  Even though he can be irrational and fierce at times, he has a heart and some sympathy for the innocent or the helpless.  Due to the large amount of hate in the world involving "worthless humans," Karoku is placed under this category making him very infamous and very unpopular with the non-humans and the half-breeds.  In spite of the categorization, a lot of residents are aware of his power.  However, most remain racially unreasonable with him which makes him view everyone as "untrustworthy" except for those closest to him.  His attitude is also the reason he's a cruel and an unrelenting harbinger, but is still a "good guy" no-less.  Karoku is regarded as a smart-ass simply because he is one.  He loves to mock his enemies and when his anger doesn't get the best of him, he fools around with his friends.  Despite his tough-guy attitude, he's actually shy on the inside.  He also has a weakness for beautiful girls around his age with "nice bottoms."  Unlike Senichi and his preference for large breasts, Karoku does not approach his situation in any form of perversion whatsoever.  For example, if he ever catches sight of Serrena's ass, he'll try to look away or force himself to think of different thoughts.  Rather than thinking sexual thoughts, he is too shy in nature to have thought-crimes and is secretly genophobic (is afraid of sexual intercourse).  Aside from his own personality and his conflicts with his peers, his personalities are a mix between a "Soulgear" and a Heartbreaker."  Biologically, his heart is a biomechanical gear with two halves (a golden halve and a pitch-black halve).  Like all Chronicans, his heart pumps and turns clockwise.  Depending on the direction is heart turns will also determine whether he's a Soulgear or a Heartbreaker (but in this case, his heart is always shifting directions).  His Chronican-heart is at the boundary of both, putting him at risk if his anger were to ever get the best of him.  If so, he is easily subject to becoming a Heartbreaker and a "Lost Memory."  Karoku is only misunderstood, confused, and afraid (just as his "Heart" is confused in which direction to "turn")

-Position/side:  Main Protagonist/Anti-Hero

-Nationality:  Japanese (Greece at birth)

-True Origin:  Luigio

-Religion:  Agnostic-Theism (lost his faith in "God")

-Sex/Gender:  Male

-Orientation/Sexuality:  Straight

-Relationships:

   -Earnest Yŷver:  Karoku and Earnest share a special bond surpassing that of Senichi or Giino.  In fact, their connection is so strong, it rivals the bond he has with Kohaku.  Legends say that their last names bare relation to three of the ancestors that began their clans.  Accordingly, each member of the Chronicans, Raykarans, and Yŷverians all share a special connection with each other.  Karoku and Earnest are very supportive with each other and act like brothers when there are times of great desperation.  When it comes to his issues with Kohaku and Aurelia, Earnest always serves as his greatest friend and support, and vise-versa.  Earnest is also the reincarnation of his grandfather Seys Yŷver and is Randolph von Yŷver's youngest descendant.

   -Senichi "Tanaka" Alucard:  His best friend and most trusted amongst all else.  Senichi Tanaka is what Karoku calls the one guy that always stood up for him, even at desperate times.  He would never finish an enemy off if Senichi wants to get involved, and would voluntarily share their enemy's ass so that both have the glory of killing said-enemy.  When they aren't fighting or are into serious business, they usually find it easy to talk to one another since both can keep each other's darkest secrets.  Karoku trusts him out of everyone else since Senichi has been loyal to him, and would defend him from all angles if the situation calls for it.

   Ryoku: The Mayor’s son and a very energetic yet cool guy.  Ryoku sees Karoku as a second “Bro” and always helps him out of rough spots, especially when it comes to being picked on.  To Karoku, Ryoku certainly acts like an older “Bro” which is why he considers him a very close friend.  Unlike Suzukaze, Ryoku is tolerant around Karoku and sees him as an individual worthy of protecting the city.  Although in spite of Ryoku’s confidence in him, he learns that Karoku cares very little to nothing at all when it comes to the city of Ryokou.  Ryoku is more than proud however that Karoku is loyal to his friends, even though he’s still rather coarse around most of them.

   -Kohaku Raykaru:  A die-hard adversary to him and only him, only they share great hatred toward each other mainly because of Kinyou's influence over her personality.  They are both arch-rivals and what may be classified as "eternal rivals.”  Kohaku is his number one arch-rival and his toughest opponent out of his other allies/enemies.  At times when Kohaku is injured, dying, or in danger, Karoku voluntarily saves her life in the process without her knowing it.  He claims to do this because he's just a "nice guy," but can't help to admit that he's too shy and afraid of telling Kohaku that he always has her back whenever she's down.  Despite knowing the fact that part of Kohaku wants him dead (as of results of Kinyou's emotions), Karoku deeply cares about her and is too terrified to see her reactions if she found out the person she "hates the most" is the person that actually worries about her (an example of this is when he saves Kohaku while she's in an unconscious state, and then giving either Senichi or Jiro the credit to prevent her from ever finding out).  Due to their initial friendship in the past, he clings onto a promise he made her and will destroy anyone that harms or puts Kohaku in danger.  Karoku and Kohaku are in fact related to each other in a self-contradicting sense (brother and sister).  Their past lives are actually their grandparents (Rodney and Harusame, who were a married couple), yet despite their incarnation state, they do not come from the same parents.  She is also secretly in love with him, despite being aware of her relation to him.

   -Novas Skyla:  His foster father and landlord of Ryokou's farm supplies.

   -Valarius, "The Magician":  Valarius is one of the Major Arcana and one of Karoku's "thoughts."  He speaks to Karoku from time-to-time and acts as the anti-Izzy, giving him advice to help him have his way in life.  Valarius is also the creator and giver of the headband Karoku wears that prevents the "Red Mark" from going out of control.

   -Eidos Chronicle:  Karoku's "biological mother" and "Ultra-Violet's" humanoid form.  Eidos' appearance is that of a purple-skinned womanly figure with empty eye-sockets, long red-hair, and a pale-white face.  Eidos is considered one of Rodney's "daughters."  Due to Ultra-Violet's nature as a "Heartbreaker" weapon, Eidos is considered "evil."  Although she isn't necessarily sadistic or melancholic like the other antagonists, Eidos kills anyone who holds no Chronican blood, devoting her loyalty to her "son."  Despite this, Karoku has full-control over her actions, thus leading her to follow his every whim when in Ultra-Violet form.

   -Shinku/Nejime/Miyoko Raykaru:  His future children who travel back to meet their father and claim to be his children (except Miyoko, who doesn't know this at first).  At first he disbelieves it and finds it as an offensive insult due to his inability to get a girlfriend (despite his blind stupidity), and even chooses not to believe it even after grasping all of the facts.  Later on however, he refers to them as his children and keeps arguing with himself for it rather comically.

   -Jiro Suzuki:  His school rival who outruns everyone in speed.  Both are very good in video games.  Although he can be a tad cruel to him, it's only because of his arrogant personality and would allegedly beat him in a fight even if he were cocksure enough to be the "fastest runner alive.”

   -Kinme Nyanko:  His neko-musume friend and little sister-like companion.  He finds her irritating and annoying, mainly because of the constant sleeping and suggling on his head (in her cat-form).  He does whatever it takes to hide from her, but always fails to keep her away from him.  Despite this, he still likes her as a friend and puts his life on the line at times to keep her safe.  Their connection is so strong, Karoku and Kinme view each other like blood-siblings and Karoku takes every chance to protect her.  Because of their deep friendship, Karoku holds a "lucky charm" (black/white-sided coin) created by Kinme to remind him of their unbreakable bond.

   -Hinatori Suzuki:  One of Karoku's classmates and best friends.  Hinatori is gothic, silent, secretive, and keeps emotions to herself at times, but also has feelings for Karoku.  Both of them get along very well when they're alone (they also show more emotion toward each other).  Regardless however, Izzy accidentally kills her at one point, which later leads her being resurrected by Kinyou as one of her servants.  Despite her membership in the Bloodmoon Castle ranks, she is still good to him and Jiro.  She only gathers information regarding Karoku and his current activities.

   -Hayami Suzuki:  Hinatori's sister and Jiro's cousin.  Hayami loves to spar with Karoku from time-to-time and is very competitive with him.  At times, this is also meant to test his capabilities to see if he's worthy of having Hinatori (something he isn't aware of).  Other than that, she mainly spends time with him curious of the Kiba clan (is in fact Koutetsu's half-sister).  At times, she also loses her sanity and succumbs to her wolf-like instincts, which prompts her to attack Karoku wildly.  To make matters worse, her affinity with the "Eternal Reign of Supremacy" (as one of its elite Chaos-Knights) awakens her "true" personality which prompts her to trying to kill him without hesitation.

   -Serrena Hatsuyuki:  His "Arch-Rival" and the most-popular girl in Union Academy (next to Aurelia on the list of popularity and school "fame").  She is the “Arch-Angel” of “Temperance”, making her one of the 8 "Arch-Angels" (opposite of Karoku), as well as one of the daughters of Alice Grimoire.  Serrena is a popular and arrogant girl who bears a literally "cold" dislike to Karoku, and loves to bully and harass him.  Even though some of her pranks are harmless, Aurelia usually scolds Serrena and her plans that involve hurting Karoku psychologically in some form (even calling Serrena an "Izzy" despite Serrena having no knowledge of who Izzy is).  Even though she can be heartless toward him, she feels sorry for him when she learns of his origin/past.  However, in spite of her malicious attitude toward him, outside of school grounds, she usually stalks him and has somewhat of a crush on him (even though Karoku is clueless about it).  Serrena usually freezes him to kiss him without him knowing, always leaving an ominous heart-carving on the floor whenever she freezes him in his tracks.  Serrena also kisses him when he's unconscious (in most non-serious situations).

   -Evelyn Carlisle:  Evelyn is a student at Ryokou and a musician as well.  When she isn't in a mission, she usually plays the role of the advice-giver and shows Karoku various pictures depicting him and Kohaku in some erotic portrayal or form (fan-fiction included).  Karoku hates her constant unnecessary artwork and hates the sexual nature of her "art."  Evelyn is also aware of Karoku's liking towards women with "nice bottoms" due to an encounter with Amy, telling her once that she had a "nice ass," by accident.

   -Reina Himawari:  A psychotic yokai spirit that goes out every night to kill people.  She has a grudge against Karoku (unknown reasons) and would kill him in front of Kohaku.  Reina never fights him for fun at any time of the day, and is only interested in his death.  Karoku treats Reina like a full-fledged "enemy" and has no second-thoughts when fighting her (will kill her if given the opportunity).  She does sometimes help him fight off Sai since she shares that common-hatred that Karoku has.  Even though they call a truce at times, Reina is still out to kill him and everyone around her to satisfy her desires.  Reina claims to be an "incarnation" of Kohaku in relativity to the "old Kohaku."  Whether or not this is an alternate-version of Kohaku is unknown.

   -Keya-mari Nikutai:  Ryoku's girlfriend and one of the most popular girls in school.  Keya-mari is an arrogant jerk and a pain in the ass to everyone who is unpopular like her.  She has a history with Karoku and loves to pick on him to no end (even more so than Victoria).  She is merciless and terrorizing, being one of the most powerful students in school.  Her atom-burning is dangerous; Karoku is yet to beat her in a fight.  Keya-mari is one of the main reasons his life is a living-hell.  To this day, she continues to make his life miserable, thus he perceives her as an "enemy."  Even though Ryoku has no control over her irrational behavior, he always tries to cheer up Karoku whenever he is put down by her.

   -Sai Skyla:  Amine and Umi's deranged elder brother, who was put in a mental hospital after discovering a strange psychotic disorder he has.  He is a psychic-leveled user, and mildly Autistic (even though he is still considered a psychopath).  He views everyone as weaklings and Karoku as a lousy fighter.  Up to this point, Karoku's role in life is destroying dangerous enemies like Sai.  While Karoku doesn't consider himself one, he is somewhat a bounty-hunter.

   -Aurelia:  One of Karoku's best friends and an extremely powerful and dangerous vampire from an endangered-race.  Both she and Karoku are also worthy adversaries.  Aurelia takes Kohaku's place whenever Kohaku isn't around to give him a challenge in one of their spars.  Due to her dangerous nature and her evil alter-ego, "Vermilia," Karoku often has a hard time with her since she tries to drink his human blood.  Not only does he usually have to evade her, but because of her life-threatening powers, Karoku is almost always facing Death whenever Aurelia is out to get him.  Even though she is more of an antagonist around him than a friend, she is actually trying to find peace with him.

   -Victoria:  Victoria is the "Arch-Angel of Justice," and is Daen's granddaughter (which is why everyone in Union Academy despises her save for a few).  Victoria lives alone in an alternate-reality.  Everyone (except Karoku, Shimiru, and Amy) hates Victoria for bearing the blood of Aurelia's grandaunt and the Arch-Lord of Sin, Daen Kidate.  Because of her social-status, she perceives herself as an evil individual and acts upon her hate by plotting the downfall of everyone, including Karoku (for no reason).  Over time, she realizes the error of her ways and slowly feels sorry for him.  In the process, she develops a crush on him.  Karoku also protects her from harm's way without her knowing, just as he lies to Kohaku when he saves her.

   -Tim, the Bringer of Mayhem:  One of his arch and bitter rivals.  Tim is the leader of a renowned but corrupt organization known as the "Eternal Reign of Supremacy."  When Karoku first encounters Tim and Eris in Ri-Kaigun, Tim admits causing the destruction of the entire city in order to acquire and snatch Mildri Hildegunn's "Etan Bleu" sphere (which is in Kevin's possession).  Tim becomes Karoku's first "true" enemy.  His fight with Tim is also the very first one at the start of his world-travel (having Kevin, one of his new allies, accompany him).  In a way similar to how Maline and Sinthia share their rivalry, Karoku aims to bring Tim and his dreaded War Goat down at all costs; a true stalemate, their weapons lock; Draco vs. Aries.

   -Ziro:  A "Sad-Star-Soldier" and a powerful pyromancer who once worked with the "Eternal Order of Glory."  In the year 2100, Ziro is a lone-wolf bounty-hunter who deals with Drocons.  During the very beginning of Karoku's adventure, Ziro is the first outsider he meets and the first opponent he has ever faced (Tim being the second).  In the beginning (during his days in Order), he proves to be a potential martial-artist and rival.  Later on however, Ziro is shown working alone hunting down Oriz and the Drocon Leaders (scattered throughout different nations).

   -Maline:  Even though he knows she doesn't speak that much, he can understand the pain she goes through and always jumps in to drag her out of harm's way.  Before their first encounter, their true encounter traces back in time where Karoku would voluntarily donate food to her orphanage.  Later on, she develops a soft-spot for him and follows him around much to his annoyance, and would voluntarily fight by his side as a form of gratitude for acknowledging her existence.

   -Malina Greigel:  The rogue soul-eater who wanders everywhere devouring the life of her victims and constantly running from "Thanatos."  Karoku encounters her around the salt marshes outside Ryokou and has a momentary battle with her (but due to Kitoku's presence, she leaves).  Later on, Karoku, Kevin, Goryan and Scree encounter her again in her "Avatar" form.  When they all fight her, they survive long enough for "Thanatos" to devour her whole.  It is unknown what her fate is afterward.

   -Xharlis Larhal:  The Overlord of the Underworld (not to be confused with Hell) and the son of a Drocon General and a Death Goddess named Shuenshia Yomi (who is the "Princess of the Underworld").  Karoku defeats him one time which makes Xharlis lose title of "Overlord."  He follows Karoku at times to reclaim his former title, but Karoku thinks it's a stupid title (yet regardless of it, it's not his choice to "be" an Overlord).  Xharlis will do anything to take his title back, even it if means a fight to the death.

   -Violet Recleoura:  The Drocon Leader of South Korea and a friend of Karoku's.  Violet wields an imitation of "Ultra-Violet" called "Infra-Red."  She is capable of controlling fire like he does and is very powerful.  Even though they share views and Violet is his Drocon-counterpart, she is also sent to hunt him down much to her dismay (since she has a crush on him).  Violet harnesses incredible aura like him and waits for the proper time to confess to him of her affinity with the Drocons.

   -Four:  A Chaos-Knight and the meme-based demon-girl who wields a deadly sword named "Anonymous."  She is referred to as "Four-Chan" or the "Goddess of Memes" by everyone at Chaos and is on the hunt for Karoku.  Due to her sadistic and evil nature, it is natural for her to troll the "last human."  Four claims to hate everyone equally, but she hates Karoku and her "partner" Ai the most out of all.  She is on Karoku's death-list and is one of many reasons Karoku believes he is terribly unfortunate with girls (since most of them try to kill him).

   -Aurora Lucretia:  The Hell-Angel exorcist of Luigio and a master at holy and unholy magic alike.  Aurora is also a legendary aura-user and a "Reactor" who has control over her "explosive-intervals."  Karoku becomes her apprentice later on to learn how to control his energy more efficiently and use it without having to waste time to perform specific moves or charge.  Aurora can be a real bitch to him, mainly because Aurelia and her make fun of him behind his back and she never liked his past-life Rodney (former student).

   -Kitoku:  The Greek Death God and a current chaser of the half-reaper, Malina Greigel.  Kitoko wields two weapons chained together named "Mourn & Mercy."  Karoku briefly encounters him when Malina leaves.  As soon as Kitoku appears, the entire salt marsh vaporizes with his evil presence.  He fails to come to Kitoku's level and suffers from a near-death experience.  When Karoku "reawakens," he finds himself in the morning and forgets what happened.  Having survived Kitoku's wrath, he slowly regains memory of the encounter.  Karoku is set for a rematch in order to kill Kitoku as his very first feat in killing a Death God.

   -The Fateless Sentiment::  A wandering humanoid built up of anti-matter crystals.  "The Fateless Sentiment" (or "The No-Fate Sentiment) is a lingering robot-like manifestation of "broken data" within the universe.  A "Life-Virus," he is immune to the effect of erasure from "death-lines" and therefore carries none.  He was also Karoku's childhood imaginary-friend for a time until he met real friends, such as Senichi and Kohaku.  To this day, he remains within Karoku's mind and makes its debut in the real-world by breaking through the boundary guarded by Sister Navamni herself.  Jealous of Karoku's new-friends, he is after their lives and his, in order to garner the attention he had lost in the past.  He and Daen share a lot in common, and as a "Life-Virus," he is as dangerous as he is "imaginary."

   -Lamperos Chronicle:  Karoku's deceased granduncle that died prematurely within the womb.  Lamperos is an Albino Chronican as well as the twin brother of Rodney.  He is a Heartbreaker-Class Chronican and serves his father Izzy as the true "Member of Orange."  Lamperos wields a Heartbreaker-Class weapon called "Bleachbane," a bright-white buster-sword.  Lamperos becomes the main-objective for Karoku in order to learn more about his past and his past-life, which leads him to chase down Lamperos.  Like the other Heartbreakers, Lamperos is emotionless, but unlike the others, he is mute.

   -Izzy the Red:  Karoku and Aurelia's number one enemy, and former human/Nazi Veteran (now a spirit).  Izzy is the leader of the "Dark Watch Clan" and a psychopathic fanatic whose goal is to wipe out all humans (Karoku).  He is the reason both Karoku and Aurelia have an unstable relationship between trust and reliance.  Because of Izzy, Karoku and Aurelia often fall into arguments that lead to fights to the death (but Izzy's goal is to break their bonds).  To make matters worse, Izzy is also Karoku's "true" great-grandfather, who left Luigio for mysterious reasons, leaving Rodney orphaned.

   -Rodney Chronicle:  His grandfather and past-reincarnation.  He wears his cape, which was given to Karoku as a gift from Novas.  His past is unknown, which is why Karoku aims to find out who he/his grandfather was in the past.

   -Sakami "Chirila" Chronicle:  One of Kinyou's undead servants and a very distant, long-lost relative of Karoku and Kohaku.  Sakami is actually one of the last Chronicans and the only undead "human" in the world.  She is also the reincarnation of Rodney's late-older-sister Katheros Chronicle (whose remainder serves Izzy).  Due to her time-stopping capabilities and her tremendous skill with weaponry, she is a pure-blooded Chronican like Karoku.  Despite learning of her race, she is still very loyal to Kinyou and can care less if she is antagonizing Karoku's goals (at first).  Later on, she becomes more involved with him to learn more about his true feelings.  When her succubus impulses get the best of her, she turns to Karoku for her sexual pleasures.  In fact, she even develops a secret crush on him throughout their vast encounters (yet they are unaware of their relation to each other).

   -Ausgang Aufziehen:  The only male member out of the Bloodmoon Castle cast.  Ausgang is the second most powerful member of the group (under Andreea), and the most devious of them all.  Having goals with the intent of killing and gaining phenomenal power, he often tries to kill Karoku or take over Kinyou to make her forget why she's after him.  It is hinted that something happened in the past, because Ausgang recognizes Karoku as someone who had met his parents through time-travel as well as his past-incarnation.  To this day, Karoku fights Ausgang the way he fights Tim, but with killing-intent and the will to surpass his unstoppable Crimson-Moon powers.

   -Andreea Vermillion:  The most dangerous out of Kinyou's servants and the psychopathic mecha-musume of the group.  Andreea was part of a cancelled project Dr. Claude once began researching on by creating one of the first of her kind (and at the time, she was a prototype).  Kinyou finds her and reactivates her, only this time, Andreea runs on Kinyou's blood rather than electricity.  Anytime she is near Karoku (or Kinme), she would take him by force to make him play with her.  Most of her games involve "death," and because of her ability to make objects explode by eyesight, Karoku has quite the challenge up his sleeve when fighting her.

   -Shikki Raykaru:  Harusame's long-lost cousin and Rodney's step-sister.  Shikki is a wandering "Dusk-Demon" abandoned by Modie, which is the main reason Karoku refuses to trust him.  Shikki at first serves Rasmus and the entire Drocon-army, and later works for Fince.  She is extremely jealous of the respect Karoku received as Rodney and even knows this much (including Kohaku being Harusame's/Kinyou's reincarnation).  Even though she is homicidal and just as bloodthirsty as her cousin Kinyou, part of her wants to "know" Karoku/Rodney like the step-brother she never had.

   -Kinyou/Harusame Raykaru:  Harusame's manifestation of evil who seeks the opportunity in killing Karoku for "abandoning" her in the past, as well as to make his and Kohaku's life a living Hell.  Later motives include bearing his child to create the ultimate spawn (although this is linked to her feelings for him instead).  Her plan works, and as a result, she becomes pregnant with Miyoko.  Through the beginning, she bears a grudge against him for what Rodney had done to her in the past and uses Kohaku in many attempts to kill him.  Later on however, she starts developing the same romantic feelings for him as she did with Rodney (mainly because Karoku and Rodney are the same entity).

   -Asura "Yanma":  Karoku's dark side completely manifested from the "Red Mark" Daen gave him.  Asura was once a war-hero and a warrior-god who fought many wars and ate the leaders of the opposing army.  After being killed one day, he was punished for his cannibalistic sins and became the grotesque insectoid monster that he is today.  Asura represents a Dragon Fly and goes under the title "The Lord of the Flies.”  He is one of the "8 Deadly Sins," representing "Gluttony."  Karoku is forced to limit the intake of food he can have because of Asura's presence.  Whenever Karoku has the opportunity to fight Asura within the "Red Realm," he always has trouble overpowering him due to the massive swarm of insects that are under Asura's control.  He looks forward to devouring Karoku as he does with other powerful individuals.

   -Rasmus Musara:  The Drocon Leader of Japan and the wielder of the "Black Mirror."  Rasmus is a powerful Drocon with the ability to perfectly copy his enemies based on a void-concept which replicates information within the universe (thus making his enemy fight themselves).  Rasmus is sent specifically to hunt down Karoku and capture the constellation "Draco."  The "Black Mirror" is absolutely flawless unless Rasmus himself is destroyed beforehand, which is why Karoku is looking for a way to overcome Rasmus in battle and free the entire colony of Japan from under his control.

   -Modie Raykaru:  His past-life's foster-father and Master.  Modie Raykaru is one of the "Four Poker Knights" and the legendary "Black Ace."  He is a powerful "Optic-Angel" and a mentor to Karoku in the year 2100.  Karoku doesn't trust Modie too much because of his constant lying (such as fake motivation and white lies) and his hatred for "Dusk-Demons" (since Kohaku and Shikki are ones).  Even though Modie always tries to cheer him up and assures him that he's not a waste in the world, Karoku refuses to trust him.

   -Daen Kidate:  The King of SIN, and his past-life's killer.  Daen is a ruthless and malevolent tyrant who uses people and takes full advantage of any situation for his own cruel benefits.  He is also notorious for turning people into "Archfiends" by changing their identities prior to their corresponding Sin or thought-crime.  Daen is also the creator of the "Archfiends” and one of the legendary 5 "Arch-Lords."

   -Acroneos Chronicle:  Karoku's great ancestor and the founding father of the Chronicans.  He is one of the legendary 5 "Arch-Lords" and the creator of the Chronican blade, "Luvanta Suprannia" (Luigian for "Supreme Star").  Acroneos is known for being the most powerful of the Chronicans, even superior to that of Rodney.


-Avatar/Religious-affinity:  Draco (The Dragon)

-Weapon:  "Ultra-Violet" & "Phoenix-Edge" ("UV" for short) = A living-sword, unlike any other, that grows from the ground.  Karoku was "born" from this demonic organism (the plant that gave birth to him), and uses his own form of alchemy to summon this plant in the form of a blade.  The very handle of the sword contains a U-shaped grappling tool that can decapitate heads when in contact with the victim's neck.  While not necessarily a "weapon," "Phoenix-Edge" is actually a set of four biomechanical wings with 2 located on Karoku’s shoulders and 2 in his nether regions (wings appear upside-down towards the back).  Karoku can stretch these wings to jet out a fluid called “Dakramai,” which catches fire and allows him to fly at will.  Phoenix-Edge's wings are always levitating rather than being direct attachments to Karoku, allowing him to willfully change where his wings are positioned (such as putting them together to form a shield or a blaster-weapon).  Ultra-Violet & Phoenix-Edge are known as "Heartbreaker" Class weapons.  Karoku can also separate the two halves of his heart through his left and right arms and create two new weapons: "Arcadia Suprannia" (Supreme Aether) on his right hand & an identical Heartbreaker-counterpart on his other hand.  Arcadia is like a cross between a long-sword and a masamune, in a golden-color completely different to that of "Ultra-Violet."  It is pure Luigian-metal and is able to emit flames that can burn through anything (even steel).  Arcadia Suprannia is also his past-life's original sword, thus showing that Karoku is Rodney reincarnated.

-Species/Race:  Human / "Soulbreaker" = Soulgear + Heartbreaker (ancient Chronican terms; no longer in-use)

-Favorite Food:  Berries (blueberries especially), seafood (fish, shrimp, lobster), and any kind of meat (when Asura takes over him)

-Favorite Hobby:  Likes to think a lot and space out in his imagination, likes drawing and painting whatever comes to mind, and enjoys writing journals of his adventures

-Dislikes:  Cocky and arrogant people, liars, bullies, idiots (bullies come to mind in his definition of "idiots"), and the cold.  In terms of socialistic fears, he's somewhat shy of girls, especially Kohaku and Aurelia respectively (he especially hates being bitten by them and other vampires, finding it a “kinky activity”).  He also detests the "miracle of labor,” being tremendously shy of the "mating" concept

-Goal:  Survive the year 2100 and find his true purpose in the world, get revenge on Modie, and protect his friends with his life

-Destined Battles between friend and foe:

   -Earnest:  Becomes feral and destructive after coming to a realization that his true purpose is to fight Karoku to the death to see which of the two "humans" is superior.

   -Kinyou:  Wants to defeat her and prove to her what had really happened in the past with Rodney in hopes to "change her ways.”

   -Daen:  The Fallen Arch-Lord, for whom Karoku seeks vengeance on for killing his grandfather and destroying his clan's reputation.

   -Modie:  Get revenge for the horrible crimes he has committed in the past.

   -Kohaku:  Finally put an end to their rivalry with one last fight within the battlegrounds of their ancestors' haven.

-Age:  15-18 (Chronicans are immortal; immune to aging at 20, and is the youngest student in Union Academy)

-Height:  184 cm (around 6'0'')

-Weight:  68 kg (150 Lb.)

-Powers:  Karoku has super-strength, control over pyrokinesis, can alter time to his bidding, and can withstand the force of a nuclear missile and walk unharmed.  He comes from a race of humans capable of traveling through time (chronokinesis), controlling aether, and secreting aura-like oil from their skin to generate fire.  Acroneos was well known for discovering the ability to turn his own blood into oil and names it, "Dakramai" (Luigian for "Hindering Star").  Karoku uses this power to ignite himself on fire and utilize it in ways that make him seem like a machine.  In the night, his blood changes into dakramai so that he can emit fire as hot as the day (similar to oiling gears to keep gears moving).  One of Karoku's other abilities include the sun-dial patterns in his eyes.  With it, he can tell time as the contrast of his eyes change with the phases of the moon or the hour of the day; only he and the other Chronicans have this ability, known as the "Luvanta-Chronica" (Luigian for "Clock Star" or "Chronican Star").  Being a Reactor himself, his aura also boasts immeasurable energy levels, having the power to create massive craters with a concentrated punch or kick.  He is able to alter the course of death by reappearing from an alternate-time and preventing the inevitable (although he has not died in any alternate-reality yet).  Like his great ancestor Acroneos, as an addition to his chronokinesis, he can "reverse" the life-span of his victim to the point of birth and before birth (thus a guaranteed erasure).  He can also reverse the evolution-cycle of his victims and turn them into primitive versions of themselves.  The dakramai glands secrete various amounts of aura-like oil that immediately catches fire, and like jets, Karoku lets out fire from Phoenix-Edge giving him a dragonic mecha-like appearance.  Karoku is also partially a "Heartbreaker," which is known as the Soulgear-opposite due to the imbalances in his heart.  Under this form, he becomes more demon-like and is prone to losing his sanity.  His invincibility is absolute, and like Aurelia, he is a killing-machine in the day as she is in the night.  His most powerful form is "Artificial Angel," which allows him to compete against Kinyou.

-Move-set (fighting-game-wise):

 -Special Ability:

  Α - "Artificial Aether" (special ability) = A unique ability that allows Karoku to regain health over time with UV in hand, or gain twice the energy from attacking his opponent(s).  This allows him to use his specials earlier without killing his enemy too quickly (in either case, the energy gauge fills on its own over time).  When fighting in hand-to-hand combat, he is able to secrete a black-red darkmatter substance called "Dakramai," which goes on fire every time a fire-based attack is used (as well as inflicting "burner" damage to his opponent(s)).  This increases the power and range of "Phoenixan Wave" and also flares his skin where "Dakramai" is present.

  Ω - "Artificial Atmosphere" (unlimited-form)= An enhanced version of "Artificial Aether" where the very top of the stage (the combo-limit height) is covered in "Dakramai."  Every hit Karoku inflicts releases "Dakramai," and also enchances his ability to gain gauge and life.  When he uses his fire attacks, the "Dakramai" is lite and each attack becomes fire until the fire wears out.  He can also combo the enemy into the air up to the "Atmosphere" (which explodes on the enemy when he comes in contact with his fire).  As an added bonus, if his gauge-bar is full, he can slow down time for 10 seconds, allowing him to perform devastating combos and specials (cannot perform "500 Years" while doing this, and performing "Chrono Flare" cancels the time-stop entirely after use).

 -Weapon(s):

  0 - "Ultra-Violet & Phoenix-Edge" (weapon) = He can summon his weapon at will to change his fighting style.  When he uses UV, he can't use "Avenge Lock" or "500 Years,” but his range increases and his burn-factor also increases.  The difference between fighting hand-to-hand and UV is that one replenishes his health slowly (with UV), while the other increases his gauge faster than others (without UV).  "Phoenix-Edge" is used for his flying maneuverability and moves such as "Artificial Asteroid," "Chrono Flare," "Artificial Angel," and "500 Years."

 -Regular Moves:

  1 - "Phoenoxian Wave" (arm /or sword slash) = A fire-based projectile attack that involves Karoku swinging his arm as if he were pitching.  It can punish at close-range.

  2 - "Dragon's Shadow" (punisher move) = A ranged-attack where Karoku's shadow morphs into a Dragon and strikes the enemy with a powerful bite.

  3 - "Blood Cross" (grab-based attack) = Karoku grabs his enemy's chest with one hand and punches them violently upwards (while still holding them with the other hand).  After that, he punches them in the face, knocking them back against the wall (opponents will bounce off the wall due to the strength of the hit the closer they are toward the wall of a stage).

  4 - "Reckless Sin" (counter-hit) = A counter-move where Karoku holds up "Ultra-Violet" and delivers a large diagonal slash when hit at the precise moment.  When he counters the enemy, he pauses for a moment and says "A reckless sin... you've committed."  At rare times, Karoku utters the words "You'll get no sympathy from me..." and deals twice the damage on the opponent (more occasionally when the enemy pulls a stressful combo on the player).

  5 - "Avenge Lock" (ranged-grab attack) = An attack with mid start-up that can only work if the enemy stands on the ground, either defending or standing still (this can be avoided by bending down).  At that moment, "Ultra-Violet's" decapitating end locks the victim in its grasp, whereas Karoku can combo in with either "Phoenoxian Wave" or "Reckless Sin.”  The most devastating chain however, is the next move:

  6 - "Assault Carnage" (multi-hit air-combo) = Karoku kicks his enemy multiple times up to the air, grabs whatever clothing they have on, and throws them toward the ground; he ends it with an axe kick right after.  "Assault Incarnate" also works as a stand-alone combo without "Avenge Lock," which functions as a first-hit trap move.

  7 - "Raging Dragon" (ground-based move) = Karoku dives into the ground; he uppercuts his enemy from the underground and can work as a way to avoid attacks that cover the entire screen, or a secondary method of avoiding screen-based attacks such as dashing in the air.  This can also be chained from "Avenge Lock.”

  8 - "Heartless Rebellion" (sword slash) = Karoku slashes 3-times (9 max) forward with great fury, casting flame-shaped Dragon-demons with each slash.  "Ultra-Violet" inflicts burn-damage, even when the enemy blocks.  It can also be done in midair, but homes in towards the enemy rather than attack straightforward.

  9 - "Blackest Heaven" (sword/aerial slash) = Karoku throws "Ultra-Violet" at the enemy and sends them in mid-air while they are repeatedly slashed by the blade.  If he is wielding "Ultra-Violet," he will slash the enemy upwards first.  If he is not wielding "Ultra-Violet," he will conjure it from the ground and throw it at them instead (the difference is the animation of the move.  With or without “Ultra-Violet,” the startup varies).  He then jumps in mid-air swinging a few times with "Ultra-Violet" and plummets the enemy down with one great slash.  This can be cancelled at the end with the cloth-grab performed by "Assault Carnage" or the aerial-grab performed by "Artificial Asteroid."

  10 - "Helldragon" (punisher move) = He delivers a devastating back kick that sends the enemy flying to the wall (if they're close enough).  The move inflicts burner-damage and makes an explosive effect when it connects.

  11 - "Artificial Asteroid" (grab-based attack) = Karoku grabs his enemy in midair.  He then rockets them towards the wall and rams them hard, creating an explosion.  If Karoku is in the air high enough, he'll alternatively ram the enemy to the ground instead like an asteroid to create another explosion.

 -Special Moves:

  12 - "Suprannia's Awakening" (ground/projectile-based special) = Karoku summons "Arcadia Suprannia" from the ground, depending on the position the enemy is standing or crouching.  If it connects and hits the enemy successfully, they are impaled and stunned momentarily by the blade.  Karoku then catches "Arcadia Suprannia" in his right-hand and switching "Ultra-Violet" to his left-hand temporarily.  "Arcadia Suprannia" is faster and does more damage than "Ultra-Violet."  However, unlike "Artificial Angel," this is a weapon-based boost (he still takes damage).

  13 - "Chrono Flare" (projectile-based special) = A self-charging energy blast that gains power over the amount of energy Karoku gains for attacking.  The more he fights, the stronger it gets.  When at full-power, it can't be blocked, but it can consume a lot of his energy to the point of regaining it, difficult.  Karoku arranges four of his "Phoenix-Edge" Wings on his right hand to make his hand/arm appear as a four-horned dragon-cannon (two wings above and two below his wrist).  His hand is clawed to form the teeth and the palm glows vividly, emitting the powerful time-stopping beam.  Once it strikes, it acts as a vacuum and drains the life-force of his enemy/opponent, and makes it his own due to the effect of the "Perfect Vacuum.”  When this move is executed, time is stopped, but requires a slow start-up making jumps safe in order to avoid it.

  14 - "Artificial Angel" (power-up special/ability) = A temporary boost-up in his attacks.  Karoku transforms into his alternate-personality Rodney, and grows four wings (two upside-down in the nether-regions).  He is invulnerable to damage (except for a special) in this state for a very short time.  His moves become faster, stronger, and develop more range with the increased multi-hit and reach of the energy he uses.  His hands take on a red-hot glow and causes "burn" damage to every one of his attacks.  While this move is being used, Karoku's gauge depletes slowly, also restricting him from using another special while in this state or using "Ultra-Violet."

 -Instant-KO Move:

  15 - "500 Years" (1-hit-kill special) = Karoku grabs his enemy with one hand and has them locked with UV's head-locker end.  He then uses a powered-up variant of "Artificial Asteroid" and rams the enemy toward the planets of the Solar-System, including Pluto.  The enemy takes punishment for being rammed into the worlds at lightning speed.  As a finisher, Karoku aligns the planets in order with his "Luvanta-Chronica" and rams the enemy through the worlds one last time.  When he passes Mercury, he slams them onto the sun and a catastrophic Solar Flare engulfs Mercury, destroying it.  During the final cutscene, Karoku rearranges the planets and moves the exploding world toward the opposite orbital direction so that the other worlds don't get caught in the blast.  The concept of the special derives from the life-span of a Phoenix.  When it strikes, Karoku phases the enemy through 500 years of space travel, aging them to dust if the enemy isn't immortal (being in space would kill a mortal regardless).  A powered-up variant involves a multi-hit from flying meteors.  When this move lands, it's an instant killer.  When the powered-up variant is put into play, it counts as a 2-round/3-round win.  If it fails to connect, depending on the variant, the energy gauge is set to "Anti-Drive" or can no longer be used during the entire match.  Karoku returns to Earth, only to have drained himself of the energy he used.

 -Tag-Team KO Moves:

  16 - "The Angry Couple" (forbidden tag-special) = Close-range; Karoku impales his opponent(s) and removes their heart.  Karoku and Kohaku (in a 2 vs. 2 match), both lock their opponent(s) with Ultra-Violet and Bloodmount.  Depending on their direction will vary on their positions.  Karoku and Kohaku undergo a flurry of sword slashes, then after, Karoku and his "Luvanta-Chronica" as well as Kohaku and her "Chimidoro Eyes" stop their opponent(s) in time.  Everything is inverted and images of their eye patterns show in the background.  The sun and moon can be seen in the back in their opposite colors.  Karoku charges energy from the sun while Kohaku charges energy from the moon and the other moons in the Solar System.  In the end, their opponent(s) fade into oblivion the very moment these two collide with their punches, almost as if they were angry with each other.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  This is a reference to their aggressive rivalry, Karoku's unawareness, and Kohaku's feelings for him.

  17 - "Carnival of Anguish" (forbidden tag-special) = Close-range; Karoku starts off by stabbing the enemy with "Ultra-Violet."  Victoria then changes her lance into a hooked-chain and stabs the enemy, bringing the enemy close to her.  She brings them into an alternate dimension and throws them into a parallel torture chamber.  Karoku is on the other side with his hand on an Iron Maiden door while Victoria is holding the other door.  The screen then goes dark and Karoku and Victoria start brutally killing the enemy with various torture devices.  In the end, the enemy feels weak and starts dying.  Karoku and Victoria push them towards the center of the massive Iron Maiden and both close the doors on the enemy.  When this move lands, it's an instant match-win.  If it misses its first hit, their gauge can no longer be used for the remainder of the match.  At the end of the move, Victoria lets her spiders enter the Iron Maiden to devour the bloody remains of the enemy, while Karoku slashes the Maiden 4 times for a finish.

  18 - "Halycon Prime" (forbidden tag-special) = Close-range; Karoku turns into "Acroneos" and summons "Luvanta Suprannia" (Supreme Star) from the sun.  He delivers one golden slice at his enemy and keeps them in perfect time-suspension.  Earnest appears as "Randolph" with his ancient weapon, "Iocuaro Relanpago" (Raging Jupiter) and pierces the enemy within their heart(s) (leaving them suspended in an ominous glow).  Afterward, their eyes glow and both unleash Hell on the enemy, plunging them into early-Luigio within a vast battleground.  A dynamic flurry of slashes and a powerful dance between the two and their cosmic-shaking blades is so cataclysmic that the victim(s) lose(s) any ability to reincarnate (let alone live).  And so, Karoku and Earnest return to their normal states after they deliver a devastating, chaotic blow on the enemy.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  The disturbance in the space-time continuum shifts uncontrollably and causes the remains of the enemy to explode.  Karoku and Earnest shake hands with both their ancestors over their shoulders doing the very same.

  19 - "Volcanic Tundra:  Burning Blizzard" (forbidden tag-special) = Close-range; Karoku uppercuts the opponent and flies into the ground behind the screen.  Serrena freezes the entire stage around them and freezes the enemy in a block of ice.  Karoku remains in the ground, heating it from underneath.  A volcano is formed, and Karoku erupts from it with lava from the Earth.  As the pyroclastic flow shields the sky, Serrena combines her “cyroclastic” flow to create a blizzard so immense, her impossible-to-melt ice and Karoku's "Dakramai" within the clouds merge together to create a burning-blizzard of flaming yet frigid black-ice that rains on the enemy.  He/she/they are impaled by these cataclysmic crystals, being shredded apart by the combined force of Fire and Ice.  The climax between the two elements is so much, which the ice keeping the enemy immobile explodes along with the enemy inside of it (with most of their remains erased).  If it misses its first hit, gauge can no longer be used for the remainder of the match.  The enemy is vaporized in the air and mixes with the elements within the "Dakramai" clouds and the “cyroclastic” air (killing them again a second-time if it's an enemy that can regenerate).  Karoku and Serrena glare at each other and leave their separate ways in the end.

  20 - "The Angered Beasts of Hell-Star" (forbidden tag-special) = Close-range; Karoku claws the enemy vertically and pauses time.  When this connects, a vicious tag-team breaks all hell on earth with Senichi elbowing the opponent's lower abdominal.  Karoku appears behind the enemy and impales the enemy into his/her partner with UV.  A bunch of UVs stranglehold the enemies and pierce them in all areas in the fashion of crucifixion and are bound to anguish and suffering.  They are then pinned toward the ground, unable to break out.  Karoku starts charging his energy into his right hand and changes into a Dragon-like appearance, while Senichi does the same with his left hand instead in the form of a full Vampire at the opposite direction.  The enemies are afraid and start to whimper and tremble, and Karoku becomes enraged with lack of focus.  Karoku starts charging at the trapped enemies and Senichi follows, also enraged.  Both of their energies take on a mixed pattern of dark-purple and crimson Dragon patterns combined with silver-black and crimson Wolf patterns, and encircle both enemies from both directions, tearing them into oblivion.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  In the end, the Crimson Moon blocks the sun, creating a "Crimson Eclipse" and forming a powerful radiance that powers up both Karoku and Senichi.

  21 - "Tsukihime ROAR" (forbidden tag-special) = Close-range; Karoku impales the enemy's chest and removes their heart (from front or back), and stops time with his "Solstice Eyes.”  Aurelia, who is unaffected by the time-stop (because of Karoku allowing her to move within the time-suspension), lunges at the enemy in a slow-falling motion.  The moon appears in the sky in flaring between crimson and azure.  Within this time-frame, Karoku asks Aurelia to throw the knife at him.  Aurelia throws her knife (still-attached to her chain), and Karoku catches the knife, pulling his hand with the knife through the enemy's chest (cutting several death-lines).  Because the knife is attached to a chain, Aurelia holds onto the other side, expanding the range and "sharing" the ability of her special eyes through Karoku to sever the lines.  Aurelia, holding onto her gun, shoots at the enemy multiple times with her bladed-bullets while suspended within the time-frame.  Karoku throws the knife back at Aurelia through the enemy's head and Aurelia catches it.  Aurelia then willfully slices the enemy's final death-line with a brutal slash in the air, "killing" them.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Karoku places his hand on the enemy's head (forehead or the back of their head), and ignites them, causing them to explode.  The two of them have their backs faced toward each other.  Karoku then flicks blood on the player-screen with a cool attitude, and Aurelia slashes the bloodstained screen with vigor and excitement. 

-Stats:
  -Knowledge: (3/5)
  -Power: (4/5)
  -Energy: (Prime) < 5/1 in his demonic state, making it the highest force of aura in the entire series.
  -Stamina: (Prime)
  -Charisma: (3/5)
  -Dexterity: (3/5)
  -Speed: (3/5)
  -Reaction: (Prime)
  -Resistance: (Prime)
  -Timing: (3/5)
  -Reflexes: (3/5)
  -Transformation-rate: (4/5)
^77%

-Draco/Rodney (unkillable under the sun):
  -Knowledge: (0/0) < In battle, he is 3/5, but he abandons it with battle-tactics and extra amounts of aura.
  -Power: (0/0) < Power and Energy are now one.  Whatever energy is used is channeled into this stat amount.
  -Energy: (5/1) < Arguably the highest energy level ever recorded.
  -Stamina: (Prime)
  -Charisma: (Prime) < Gets his energy *snap* just like that. He always has surprises in store.
  -Dexterity: (0/0) < Doesn't need dexterity when he hits in all areas.
  -Speed: (Prime) < Ridiculously fast; faster than those professional in their own speed.
  -Reaction: (Prime)
  -Resistance: (Prime)
  -Timing: (1/2) < Lost some skill, but makes up for it with his new-found-speed.
  -Reflexes: (1/2) < His new wings and tail prevent further reflexes.
  -Transformation-rate: (0/0) < Suspended in his new form and no longer a stat for his benefits.
^91% / ??% (undefined stat under the sun)

-Red Mark "Yanma" (Karoku's "Arch-Persona" and evil side, channeled by Daen's Red Mark):
  -Knowledge: (0/0) < His rage blocks his ability to reason.
  -Power: (0/0)
  -Energy: (5/1) < Arguably the highest energy level ever recorded and unimaginable power harnessed by pure darkness.
  -Stamina: (Prime)
  -Charisma: (6/5) < Gets his energy *snap* just like that.  He can now devour his victim's energy.
  -Dexterity: (0/0) < Doesn't need dexterity when he hits in all areas.
  -Speed: (1/2) < His own body creates its own defense mechanism and allows him to create demonic mouths that devour who ever tries to kill him up close.
  -Reaction: (2/1) < His own body reacts violently toward close-combat and mutates several parts into demonic mouths.
  -Resistance: (13/10)
  -Timing: (2/5) < Don't be fooled. It's wise to stay away.  In fact, it's wise to never fight him at all means.
  -Reflexes: (2/5)
  -Transformation-rate: (0/0) < Suspended in his new form and no longer a stat for his benefits.
^98%

-"The Beast of the Flames" & "The Legendary Azure Dragon,” one of the most powerful characters ever (that can't be killed):
  -Knowledge: (Prime)
  -Power: (2/1)
  -Energy: (5/1) < Arguably the highest energy level ever recorded.
  -Stamina: (Prime)
  -Charisma: (Prime)
  -Dexterity: (Prime)
  -Speed: (Prime)
  -Reaction: (Prime)
  -Resistance: (Prime)
  -Timing: (Prime)
  -Reflexes: (Prime)
  -Transformation-rate: (0/0) < Surpasses Draco and becomes the first Human with a God-like Complex.
^100% - ∞??% (There is NO such thing as being "above" 100%. The "Infinity" is there to show that one is already "at their peak")
« Last Edit: July 11, 2010, 09:33:36 AM by Karoku (2100)© » Logged

Karoku (2100)©
Yaoku Arimasen
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« Reply #1 on: January 15, 2010, 10:26:34 PM »



-Basic Biography:

-Name:  Kohaku Raykaru
-Side:  Main-Protagonist/Anti-Heroine
-Age:  15-19 (immortal; immune to aging at 20)
-Height:  168 cm (around 5'6'') and 183 (around 6'0'') in her high-heels whenever she fights
-Weight:  50 kg (around 110 Lb.)
-Personality:  Evil, demonic, short-tempered, and cruel to practically everyone except for a few of her friends.  Treats Karoku the worst out of everyone, even though deep inside, she likes him and is actually innocent without Kinyou's influence over her
-Occupation:  One of Union Academy's top-students, a part-time killer (if taken over by Kinyou), and a powerful ally/adversary
-Sexuality:  Straight
-Alliances:  Jiro, Aurelia, Serrena, Shimiru, Kinme, Yakumo, Hinatori, Adalia, etc.
-Adversaries/Rivals:  Karoku, Reina, Serrena, Adalia, Innevita, etc.
-Enemies:  Lein, Larissa, Jiyuna, Ausgang, Andreea, Vermilia, Kinyou, Daen, etc.
-Goal:  Regain freedom from Kinyou and be with Karoku
-Weapon:  "Bloodmount" and "Karasting Claws"; demonic-sword and raven armor-claws
-Race:  Vampire / "Optic-Demon" = Optic-Angel + Dusk-Demon (Undead; all Raykarans are immortal and immune to the effects of age)
-Powers:  Super-strength, super-speed, control over dark powers and blood (can control life-forms or anything that runs on blood and can make them her meat-puppets), and illusionary abilities channeled by the power of her "Chimidoro Eyes" ("Equinox Eyes") to create horrendous and horror-themed illusions
-Weakness:  Holy energy and artifacts (due to the fact that she's part Vampire), and cybernetic foes or foes that lack a biological system (so that she cannot manipulate their blood, minds, or detect anything due to their lack of such traits)

------------------------------------------------------

-In-depth Biography:

^ Kohaku Raykaru (by darkdestroyer14; original)

-Title:  "The Uncontrolled"

-Backstory:  Kohaku Raykaru is a student in Union Academy whose goal in life is to get rid of her darker side Kinyou, who has been haunting her since the day she had killed her parents.  When she was younger, she and he parents had traveled worldwide to see the world and all of its places.  During that time, Tim, the Bringer of Mayhem had seized the opportunity to brainwash her parents and made them into psychotic serial killers.  Kirisame, Kohaku's mother as well as the daughter of Rodney and Harusame, had become a masochist resulting in her undivided love for pain.  Kohaku's father Zabuza had too fallen under this spell and in turn, even goes into the intention of killing her to keep their activity a secret.  The very night Kohaku had been looking around her house back at home, she had discovered a nearby explosion that takes place in Union Academy.  Eager to know what was going on, she looks for her parents all over the house to come to an understanding of the incident.  At the very same time, she was so frightened to the point that she had opened the door to her basement where she was told not to enter.  Before the time of the explosion however, she had heard shrieks and screams from underneath the house, making her believe she's having nightmares as well.  Due to the explosion, it puts a heavy burden on her conscience and makes her feel worse on what's going on.  Ignoring her parents' warnings, she ventures into the basement to reunite with them and see what had happened outside.  Instead, she discovers what her parents had been doing the entire time; a mess of blood, medieval torture devices, crucifixions, sacrifices made to Satan, a number of spell rings, coffins, and even body parts.  She had then discovered that because of Tim's brainwashing, her parents had developed this sadistic urge to kill, even going through the extent of silencing their daughter so that she does not spread word.  Why Tim had done this is left unknown, but as her parents were to put an end to her, the very same time Karoku had welcomed Yanma, Kohaku makes a deal with Kinyou and thus makes Bloodmount her very own weapon that she uses today.  After accepting the "Dark Deal,” she uses Bloodmount to slaughter her parents in order to save herself, but in exchange for her soul and her social life.  During the night of the murder and the moment she had picked up Bloodmount, Kinyou had used the opportunity to brainwash her and had killed her parents in turn.  Kinyou gets to decide what happens to her as she lives on, and would suffer from the constant anger she lets out that makes people think wrongly of her.  She had known that the "Dark Deal" was a bad idea, but also understood that her fate would have been sealed had Kinyou not intervened.  Regretting this later on, she aims to atone for her sins and to purify her parents' souls.  Later that night, she is saved by a mysterious raven girl named Yakumo Karasu, who tends to her care and adopts her into her own home near Ryokou.  She is also aware of what Tim had started that lead to the events, and takes Kohaku in as a daughter.  Now during the present, she suffers in the hands of Kinyou forcing her to do things she does not want to do.  Because of this, she is no longer the shy or kindred girl she once was, and results in her picking on Karoku.  This is due to the past and how Rodney and Harusame were lovers, but had been corrupted after hearing that her husband had "abandoned" her ever since Rodney had died.  Kinyou is in actuality Harusame, but corrupted.  She is also one of the 8 "Archfiends" whereas Kohaku is one of the 8 "Arch-Actors.”  Kinyou represents "Lust" and constantly uses Kohaku to get closer to Karoku to rid of him out of emotions of betrayal and anger.  Even though she can lose control of herself at times, she picks on Karoku just enough to keep him alive, and at the same time avoid any critical action in killing him as much as possible (and at times may fail to stop herself from attempting to kill him, falling under the effects of either her vampire-side, or her violent-side).  She knows that if she doesn't torment him in any way, Kinyou will take over and handle the job herself.  Kohaku does this to protect Karoku in a way, and finds it difficult to tell him what is really going on with her.  Even though she is the reincarnation and granddaughter of Harusame, she is different from her in many ways, starting with their personalities.  Yakumo, her caretaker, was also the reason she was enrolled in Union Academy.  When she meets Karoku for the first time, they befriend each other.  After her deal with Kinyou, she loses memory of her encounter with Karoku.  In reality regarding her relationship with Karoku, she actually has a "thing" for him, but is unable to tell him how she feels due to Kinyou and her death threats for trying to come soft on him.  Other reasons for why Kinyou does this is to have Karoku to herself, jealous of Kohaku and how attached she is with him.  Because of this, she is unable to tell him that she loves him, and only shows rage to him to hide her true feelings.  On a further note, the "Bloodmoon Castle" members consist of various girls (minus Ausgang) who are told to destroy her and take Karoku away from her, making her jealousy and anger get the best of her in that situation.  She also hates Lein, who so happens to flirt with Karoku openly just to piss her and her younger sister off.  Whenever she fights Karoku, she never hesitates to remove her mask because she acknowledges Karoku as a type of person that can see through her as a rival and a person aside from the way she is.  Other reasons for this are unknown, possibly reflecting on her secret crush on him.  No one else knows why she wears her mask.  Some assume it's just in her fashion, or the result of her shying away from people due to her self-awareness of her harsh personality.  Kohaku is also partially a "Dusk-Demon," which is a tremendously powerful and deadly counterpart to the "Optic-Angels."  Dusk-Demons are Raykarans-gone-evil, and like the Heartbreakers of the Chronican race, the Dusk-Demons are considered outcasts to the Raykarans.  All of those who are of the "green-hair omen" are considered Dusk-Demons, because of their darkness affinity and their demonic heritage.  All Dusk-Demons have control over blood and can manipulate an entirely different form of Optics (such as creating real illusions).  Kohaku, Kinyou, and Shikki are the only known "Dusk-Demons."

-Combat/Fighting-style:  Two-handed sword or Zweihänder.  Bloodmount is the weapon given to her by Kinyou from Hell, and the very item/"Dark Deal" that resulted in her second personality.  She has no martial art style, and instead, fights violently with her weapon.  Even though she lacks a martial art, she boasts considerable power that makes up for her lack of "style.”  In any other case, she doesn't need to know judo, karate, or kung-fu to prove her stature; she can easily kill anyone without a style.  Her style puts a strain on her due to the weight of Bloodmount, but can easily kill with her range, making her kills extremely effective against anyone.  She's also extremely powerful, being able to pick up anything with ease due to her vampire-powers

-Personality:  Kohaku is a harsh, cold-hearted, and somewhat gothic-minded girl (minus the dark clothing and the lolita clothing).  She always picks on Karoku because she claims that she "hates" him because of his attitude and the way he is.  She also gets easily angered by Giino's sense of humor and anything else that bothers her.  In reality, she is a kindred and sweet girl whose second-personality is forced from Kinyou.  She is actually shy around everyone else except Jiro, Yakumo, and Kinme, who she's used to being with.  Despite being a harsh girl, she picks on Karoku because of Kinyou.  Toward most people outside in the world, she has a habit of calling everyone around her "idiots" and asks herself often why she even hangs around them.  Whenever she meets new enemies, she often gives them a demonic smirk.  After their first encounters with her, they usually have a missing body-part and/or lower self-esteem.  Due to her evil nature, Karoku views her as his destined-rival because of her antagonizing personality.  Everyone else who isn't a friend of hers usually avoids her.  Because of this, the real Kohaku perceives herself as a threat to those she truly cares about, and believes her decision to kill her own parents was the cause of her miserable life.  Since Kinyou mainly dictates her choices, Kohaku is mostly seen giving everyone a negative remark, based on families of people Kinyou (Harusame) knew in the past.  Her reasons of anger trace back to the supposed event where Rodney had "abandoned" her when she gave birth to their child, Kirisame.  At the same time, when Kinyou made her "Dark Deal" with Daen, part of her soul is reincarnated into Kohaku, thus explaining the connection between Kohaku and Kinyou.  Nonetheless, Kohaku herself has yet to realize her grandmother is closer to her than she thinks (and vice versa).  In spite of their relationship, they act upon murderous intent toward each other

-Position/side:  Main Protagonist/Anti-Heroine

-Nationality:  Japanese

-True Origin:  Japan

-Religion:  Catholic

-Sex/Gender:  Female

-Orientation/Sexuality:  Straight

-Avatar/Religious-affinity:  Eridanus (The River)

-Relationships:

   -Jiro Suzuki:  Her best friend and childhood friend.  He is the only guy she isn't shy around due to his promise to help her with her connection to Kinyou.  She considers him a friend because of his generous act and virtue.  He would never leave her side and would protect her at all costs.  Kohaku trusts Jiro a lot and she knows he won't break any promises to her.  Jiro also knows about her past encounter with her parents and will do anything to keep a smile on her face, even if Kinme has to help him.

   -Karoku Hasu:  Kohaku's die-hard and eternal rival, and the one man that can never disappoint her in a fight.  She considers Karoku as her rival and only belonging to "her,” due to her selfish and jealous demeanor.  Even though she hates him with a passion, in actuality, she views him as a close friend and her boyfriend.  Whenever she sees Karoku with another girl, she grows extremely jealous and would secretly rid of them just to be around Karoku.  Every time they fight each other, she voluntarily removes her mask to show him her "true face,” because she isn't afraid of him (although in reality, she would turn pink if word got out that she likes him).  There are times she attempts in killing him and grins out of pleasure, but later regrets it after discovering what had happened.  At times, she would lose memory of it, hinting that Kinyou takes over to find the opportunity in killing him.  She is also extremely drawn into his blood, driven to drink it whenever she has the opportunity and is only interested in his blood.  Karoku and Kohaku are in fact related to each other in a self-contradicting sense (brother and sister).  Their past lives are actually their grandparents (Rodney and Harusame, who were a married couple), yet despite their incarnation state, they do not come from the same parents.  She is also secretly in love with him, overlooking the term "incest" and not caring of her relation to him as a sister enough to stop her from how she wants to be with him.

   -Aurelia:  Kohaku's first-cousin and another vampire like her.  Aurelia treats her cousin with great care and always protects her whenever she's picked on by other people or targeted by other enemies.  Aurelia often joins her cousin in teasing Karoku around because she knows her cousin loves to pick on him a lot.  Despite knowing that most of her insults are offensive and cruel, she only does so jokingly.

   -Senichi "Tanaka" Alucard:  He is one of Jiro's friends that she takes a liking to as a close friend, and would take her place in getting into trouble and would take the blame for her actions.  There are times Senichi blames Kinme for an irrational prank which upsets Kohaku instead of believing him.  In truth, Senichi only brings that sort of attention just to prove that cute doesn’t equal innocent.  Nonetheless, Senichi would help Kohaku out of any situation regardless of her attitude towards most people around her.

   -Earnest Yŷver:  Whenever Earnest is around Kohaku, she is never as angry as she would normally behave.  In fact, Earnest's presense triggers Kohaku's shy-side, not for feelings, but for their mutual relationship and their mysterious connection.  Because Kinyou/Harusame never had an emotional conflict with Seys (Eyesorami), it's possible that Earnest and Kohaku are well-connected just like Aurelia and Karoku are, including all of the other Arch-Actors.  Curious to know who Earnest is and how he calms her down, Kohaku takes an interest to her ancestry to find out the secrets of their past, Luigio, and the Drocons.

   -Tim, the Bringer of Mayhem:  Is the one who keeps a record of who Kohaku kills.  Tim was also the one who manipulated Kohaku's parents and ordered them to kill her.  Tim is aware of her being alive to today, his motives and intentions in seemingly ending her are merely a "test" of her strength.

   -Yakumo Karasu:  Was the one who saved her the very night she killed her parents.  She also suspects Tim for being the culprit of the misdeeds Kohaku's parents committed.  She takes Kohaku in and raises her as if she were her daughter.  Yakumo would help her out with any problem, whether from school, friends, enemies, or at home.  When she first saw Kohaku, she rescued her the night she killed her parents, and was surprised to see that she bears resembelance to Harusame (Yakumo lived in Luigio at the time).  Through this, they have a strong connection with each other.  She loves to make her happy in any way she can.

   -Adalia Pendragon:  Kohaku's "Arch-Rival" and one of her best friends, as well as the second-in-command in the "Eternal Order of Glory."  She is the "Arch-Angel" of "Chastity", making her one of the 8 "Arch-Angels" (opposite of Kohaku), as well as the descendant of a glorious clan of knightly-warriors of God (making her a clan-prodigy to the clan and the "Eternal Order of Glory).  To Kohaku, Adalia reminds her of an Aurthurian hero (in female-form), who behaves the very same way; always vigilant and thinking about the Drocon War and its utter importance (but not ignoring present-day problems either).  She knows Adalia likes Earnest and usually bothers her on the subject (although this doesn't bother Kohaku since she doesn't even like Earnest to begin with).  Seeing as how Siegfried is an arrogant leader and a cocky person, Kohaku prefers Adalia since she is more open-minded and trusting than Siegfried.

   -Serrena Hatsuyuki:  Another one of her childhood friends and her second best friend.  Serrena and her would always spend time with each other, and is in fact one of the most popular, if not the only popular, girl to hang around her.  Kohaku and Serrena both share a strong bond together almost as if they were sisters.  Nothing separates them in a situation regardless of whether or not they fight each other.  The truth to the matter is, Serrena is the reincarnation Kaguya Raykaru, being a premature "Optic Clone" of her (dying in the womb same way Lamperos did before reincarnating into Seys then Earnest).  Kaguya is also Harusame's/Kinyou's twin sister, which further implies that Kohaku and Serrena are indeed "spirit-twins."  She dislikes how everyone treats Kohaku and befriends her in the process.  She's very cocky and arrogant and often mocks others whenever they're involved with Kohaku, just to make Kohaku look superior over them. This is showing to everyone that how strong they are together as a team.  Later on when Fince takes over Serrena and Shimiru, Kohaku is forced to fight against Serrena to snap her out of Fince's control.

   -Shimiru Hatsuyuki:  Serrena’s sister and another close friend to Kohaku.  Ever since, Serrena told her what happened to her in the past about her birth defect and having to have her transform into a cyborg.  She befriended her and also wants to protect her from overusing her powers.  Shimiru also likes her because she cares for Kinme on her spare time whenever she is busy.

   -Kinme Nyanko:  A neko-musume (cat-girl) that she and Jiro had found in their front door step some time ago.  She lives with Kohaku, Jiro, and Yakumo in their house.  Yakumo doesn't mind having Kinme around mainly because of Kohaku's sheer responsibility and carefulness for her.  Kohaku enjoys watching Kinme sleep on Karoku's head, being one of her ways of making Karoku look like an idiot trying to resist.  She also enjoys the bad karma Kinme emits around Giino, and even though Kinme is not that young a girl, she is the only one Kohaku isn't jealous of whenever she hangs around with Karoku.  Nonetheless, she loves Kinme like a sister and Kinme does the very same.

   -Evelyn Carlisle:  One of the "Crystal-Arc Rivulet" sisters and the electric-guitarist of the group.  She's a student in Union Academy who performs in a band with her sister Amy and her friends Dante, Senichi, and Kohaku in music class.  Evelyn has a comical personality, trying to get Kohaku to hook up with Karoku.  She knows that Kohaku likes Karoku and often plays a romantic tune around them both, angering Kohaku even more (although Karoku remains oblivious to Evelyn's true intentions).  Evelyn is also skilled with the trumpet and several other instruments.  She's also the school's best artist, being able to draw a wide-range of anime wallpapers (including artwork of Kohaku x Karoku).  She also enjoys writing doujins between Kohaku and Karoku, and is regarded as a female-counterpart of Dante due to their similar "dating-advice.” Even though Evelyn comes off as annoying, Kohaku is glad to have her as a friend due to the heavy support Evelyn gives her.

   -Amy Carlisle:  One of the "Crystal-Arc Rivulet" sisters and the trombone-player of the group.  She's also a student in Union Academy who performs in a band with her sister Evelyn, and is acquainted with the likes of Senichi and Giino.  She's a very shy and klutzy girl, always falling into unwanted accidents that lead to embarrassment, or often accidental deeds that save her friends from trouble (meaning her nature often saves her friends from their demise).  She has friends that range from all of the band-members in her music class, and always enjoys talking with Kohaku.  Due to the fact she gets picked on a lot by other students (such as Derek), Kohaku would defend her and protect her from anyone who treats her poorly.

   -Hinatori Suzuki:  A friend of Kohaku whom she befriends through Jiro (being Hinatori's cousin).  Hinatori comes from the same family branch as Jiro, and is one of the few members of the cousin branch that Shiratori did not kill off.  Hinatori is a gothic girl whom Kohaku befriends easily due to what they have in common, and also likes to pick on Karoku (and again as usual, many people do).  She is also one of Kinyou's Undead Servants later on.

   -Victoria:  Her cousin and one of the people in school that she hates with a passion.  Kohaku and Victoria are aware of their relation toward one another and share mutual feelings of disapproval, unacknowledgment, and denial of each other's existence.  Their rivalry is very aggressive and violent which shows the hatred they have toward one another.  Kohaku gets extremely jealous whenever Victoria is around Karoku (still claiming that Karoku belongs to her and no one else).

   -Fritzi Rynders:  One of Dorothea's performers in Circus Carnelia and also secretly a member and Undead Servant of Bloodmoon Castle.  Fritzi is the no-nonsense, take-no-prisoners-type girl with a fiery personality and a dangerous reputation to boot.  She is easily known throughout the circus and the castle as one of the more uppity and short-tempered members of both organizations.  Whenever she is fighting for one side or the other, she tends to prove her anger is not to be provoked when she is in a bad mood.  As Kinyou's Undead Servant, it is her job to separate Kohaku from Karoku so that Kinyou can have Karoku to herself at times.

   -Innevita:  A powerful "Arcane-Magician" and an ally/rival to Kohaku.  Innevita is a "Soul-Half" (Soulgear/Human-half) and an Order-Knight who specializes in chronokinesis, the use of elemental combinations (magic similar to Charles and the Azavonians).  Her place of origin is unknown, but she claims to be another descendant of the Chronicans.  She claims to come from a village within Luigio called "Streblu Village."  Innevita is a strong adversary for Kohaku since both of them fight very differently (Kohaku uses dark magic and strength while Innevita uses light magic and intelligence).  Everytime she's near Karoku however, Kohaku gets extremely jealous (even though Innevita is a distant-cousin to him).  Whenever Kohaku is in danger, Innevita is always there to assist her.  With Siegfried in charge of Order however, Innevita is sometimes instructed to terminate Kohaku for reasons unknown.

   -Maline:  One of Kohaku’s closest friends.  She views her as a "similar" whereas both share a dark past that they want to get rid of for the glory of freedom and humanity.  Both of them often detest certain people, and even though Maline rarely speaks, she trusts Kohaku enough to share her secrets, almost like a younger sister would.  Kohaku feels her pain and would help her get her way and kill Sinthia to avenge Margret Wintress for her loss.  Same way Earnest and Karoku work best as a team, Maline and Kohaku are in the same category. 

   -Sinthia LeClair:  Hinted to be working with Kinyou to make their goals happen: slaughtering Kohaku and Maline.  She also eavesdrops on them to reveal and share any info between her and Kinyou.  Even though Kinyou is aware of her true motives, she doesn't care what Sinthia does with Maline, but does know that their partnership will allow them to further rid of their targets.

   -Shikki Raykaru:  Her grandaunt and a legendary Dusk-Demon.  She often doesn't understand why Karoku and Kohaku are her main targets, other than the fact that she had been jealous of his past-life for being glorified by her father and in-turn against her (Modie had shown respect for Rodney and had left his own daughter to rot in the outer world because of the "Green Hair Omen").

   -Modie Raykaru:  Kohaku's great-granduncle and the one who lead on to the events that sabotaged Rodney and made Harusame transform into Kinyou.  She wants to talk with her uncle and ask him what caused him to start the whole mess with the events that lead to 2100 and why he did all of those things in the past.  Modie takes advantage of her and kidnaps her at some point, transforming her into the ultimate killing-machine, meant to rekindle the universe and wipe the slate clean of its evil, achieving a balance between facts and faith (science and sorcery).  Due to Modie's dangerous inventive skills, Kohaku becomes the most dangerous being within the universe, bordering between life and death and all aspects of science and magic.  This is driven by Modie's wrath against the ominous God, Sine.

   -Miyoko Raykaru:  Her future daughter straight from the future that travels back in time to see how her mother was before her corruption.  At first, Kohaku is surprised to see that she has a daughter, but later on starts to accept her and notices the strange eye illness Miyoko has known as "Tsukihime Feint" (False Vampire).  Aware of the effects of the "Tsukihime Feint,” she chooses to help her with her psychotic impulses to further break her free from her curse.  After a while, Kohaku soon discovers that Miyoko, Shinku, and Nejime are her children, while Karoku is the father.  However, Karoku does not know this and goes on viewing these future children as a proud band of heroes, accepting them in his "own" way.

   -Shinku/Nejime Raykaru:  Her other two children who she discovers as her own at some point later on.  Even though there aren't a lot of similarities between the twins and Miyoko, Kohaku is proud to know that she has a family with the guy she's in love with.  At first however, she treats Shinku and Nejime as her nephew and her niece. 

   -Kirisame Raykaru:  Kohaku's mother and Harusame's daughter.  Kirisame is corrupted by pleasure in killing, along with her husband, and threatens to kill their daughter after being discovered within the torture basement.  Kirisame also killed her cousin Xespasma as a result.  Because of Kinyou and Tim (possibly), she and her husband are brainwashed with the pleasure to kill.  She is currently a Dark Watch Clan member and is entitled "Les Indigo Kirisame," placed under Izzy's (Akropotamia's) ranks as a fallen Raykaran/Chronican-half.  Like Skia, Kirisame still has a soul in her and is able to recognize Kohaku at first glance, but when Kohaku is prompted to kill her own mother twice, it saddens her even more.  Such is the way of Izzy and his corruptible vision.

   -Zabuza Raykaru:  Kohaku's father who is corrupted by the joy in killing, along with his wife, and threatens to kill their daughter after being caught red-handed by her through a series of torture and death.  Tim may have been the answer to their demonic activity.  Zabuza is also Aurelia's biological uncle.  Later on, Kinyou resurrects Zabuza and makes him her first and only male servant.  He is then known as Ausgang Aufziehen by Bloodmoon Castle and its vast members (consisting of girls).

   -Reina Himawari:  A psychotic killer that lurks in the night murdering innocent people the same as when Kohaku is possessed under Kinyou's influence.  She claims to be exactly like Kohaku in every way, as if a double, but she kills more than Kohaku does.  Whenever Kohaku fights Reina, she hesitates in killing her when the opportunity arises, because she knows Reina is not an evil person and is just driven mad to kill (psychotic disorder; not an intentional habit of pleasure).  Kohaku wants to do what she can to help Reina with her mental problem, since her insanity is driven by someone she never cares to mention.  She also has an affinity for sunflowers and cleavers.

   -Lein Nikutai:  One of Kinyou's Undead Servants and Keya-mari's late older sister.  The same way Keya-mari would get near Karoku, if Lein were to do the same, Kohaku would get jealous and try to kill Lein.  The biggest dilemmas she has with Lein are her lies, provoking her anger even more by telling Kohaku that Karoku is hers (Lein).  She also wouldn't care who she has to kill if they get in her way.

   -Monica Wisdom:  One of Kinyou's Undead Servants and the spellcaster of the group.  Like all of the other members who utilize a blood-like fashion that Kinyou carries (minus controlling blood like Kinyou and Kohaku can), Monica uses blood-based magic to increase the effect of her spells (many of which include the blood-written text in her pages).  She can control Bloodmount and make it turn against Kohaku.  Monica also enjoys tormenting Kohaku (much like Lein) by telling her that Kinyou has Karoku (when at times she's being serious about the matter, but Kohaku denies it).  She can be a very tough opponent for Kohaku because of her spellcasting (which surpasses Tim's).

   -Jiyuna Suzuki:  One of Kinyou's Undead Servants and Jiro's late cousin (other than Hinatori).  She was the main reason Jiro's clan was killed off (by informing Shiratori every bit of detail of their clan, which lead to their demise).  She claims to defy and neglect her own clan and has thus betrayed them to join Shiratori.  Shiratori kills her after stating that traitors of his own rival clan deserve no respect from him.  Kinyou revives her and Jiyuna becomes one of her servants.  Despite the fact Jiyuna was a member of the Suzuki Clan like Jiro is, Kohaku wants to kill her off to prevent Jiro from finding out the truth.

   -Larissa Hellström:  One of Kinyou's Undead Servants and the so-called "innocent" member of the group.  She's generally shy and sweet around people, including Kohaku, but when no one is watching her or keeping an eye on her, she's quick to stab them in the back (literally).  Larissa is very manipulative with her charms and often gets people to believe that she is in fact an innocent girl (when in reality, she's psychotic).  One of her more dangerous abilities includes making her imagination come alive and making it real (including making her hand shoot blood-bullets out in the style of a gun).  Larissa reminds Kohaku of Kinme in terms of her personality, but also knows she's dangerous when no one is looking at her.  When Kohaku fights her, she knows well that Larissa's innocence can't get the best of her.

   -Judith Carlisle:  One of Kinyou’s Undead Servants and part of a trio known as the "Arc-Crystal Rivulet.”  She uses her demonic saxophone to make Kohaku's blood go out of control (which puts her in danger of losing it or making it hurt her), making her do things she doesn't want to do.  Sometimes the cause of this is because of Kinyou's influence over the saxophone Judith uses, or just the connection she has with Judith that allows her to pass on Kinyou's control telepathically.  She usually gives her own commands for the fun of it, but can also be very violent because of her control of her blood dolls, always killing unsuspecting victims while listening to her music.

   -Sakami "Chirila" Chronicle:  One of Kinyou’s Undead Servants and one of Kohaku’s toughest opponents.  Due to her control over time and her uncountable knives, she's one of Kohaku's toughest enemies.  Kohaku often questions why Sakami works for Kinyou or why she was even resurrected by her at all.  Sakami doesn't care why or how herself, and would kill Kohaku just to please her master.  She is very loyal to her and would abide to whatever she is told to do.

   -Ausgang Aufziehen:  One of Kinyou's Undead Servants and second-in-command (despite the fact Andreea is much more powerful).  He is the true form of Bloodmount and the reason it exists.  He is also Kohaku's former father, Zabuza.  Whenever Kohaku fights him, Bloodmount goes out of control and returns to Ausgang (being able to wield it himself).  On an interesting note, he is the only male member of the "Bloodmoon Castle" and it’s appropriate "Crimson Knight.”  Ausgang is easily able to take Bloodmount away, only to be stopped if Kohaku has enough control over it herself.  At times when she has no priority or control over her own weapon, Ausgang renders her unable to use it and thus puts her in considerable danger (even killing her just to make Kinyou happy).  He also enjoys calling Kohaku weak and pathetic just to make Kinyou seem better than her (although this isn't limited to her only).  Aside from Sakami, Ausgang is one of Kohaku's toughest opponents due to him rendering her with her secondary-weapons, Karasting Claws.  He is also physically the most powerful of the members.   

   -Andreea Vermillion:  One of Kinyou's Undead Servants and the prototype mecha-musume-gone-insane.  She runs on Kinyou's blood and has the mind of a little girl, but is in actuality a 999-year-old corpse (physical age is 14; current-time:  2100) discovered by Dr. Claude after testing out his life-restoring technology.  At the time, she was a prototype, and her insanity forced Dr. Claude to shut her down permanently after discovering she comes from a mentally insane clan (centuries ago).  Kinyou then finds her in Australia's Eastern coast soaked up ashore and revives her with her own blood (which she runs on).  She's extremely psychotic (more so than Sai) and owns dolls that actually spew blood out (although this may be because of her own powers).  She is the most powerful of the "Bloodmoon Castle" members.

   -Kaguya Raykaru:  One of Kinyou's Undead Servants and her twin sister.  Kaguya is the most innocent of the Servants due to the only emotion left of her being kindness.  Kohaku has yet to know that Kaguya is the past-life of Serrena who suffered the same fate as Lamperos whom was meant to be Seys at first (then Earnest later on).  Kohaku can't trust Kaguya at all whenever she sees her around Karoku.  Karoku hates it when Kohaku tries to separate them, because Karoku actually trusts Kaguya to an extent, trusting her enough to feel happy around her like an aunt-figure.  Since he still thinks Kohaku is only trying to make him "lonesome," he is always by Kaguya's side (even though he know she's a servant).  Regardless, Kohaku sees Kaguya's "smile" as deception, thinking it's false because she appears "too perfectly happy."  Later on, she realizes Kaguya's kindness is the remaining emotion that's missing from Serrena.  Due to her lack of emotion, Kohaku wants to restore Serrena's true happiness.

   -Kinyou/Harusame Raykaru:  Kohaku's grandmother and past-life.  Kinyou was feeling betrayed after hearing that Rodney had "left" her, but soon discovers that it was all a lie and that her uncle Modie had planned this.  Kinyou is a former Optic-Angel-turned-Dusk-Demon and harnesses full control over anyone's blood as well as the power to make nightmares come alive.  She also harnesses the omnipotent power of "Optic-Cloning," which is an ability only Modie can do.  Kinyou creates another incarnation of herself as Kirisame's daughter, known none other than Kohaku Raykaru herself.  She never shows herself to Kohaku because she thinks she might frighten her granddaughter with how she appears (looking demonic and voluptuous).  Before she becomes corrupted by Ausgang, she secretly gives Kohaku gifts to make her feel welcomed in the new world.  After the night Daen shatters their family bonds, Kinyou develops into one of the easily recognizable "antagonists" of the series, changed to the point that her plan of getting revenge on Modie is sabotaged by Daen's interference.  After Kinyou attempts to revive both parents (Zabuza being the first one), he corrupts her into betraying her own granddaughter.  Now thanks to Daen's sinister "prank," Kinyou acts like a true Death Goddess as her status had been intended from the first day of her deal with Daen.  She is also one of the most dangerous and aggressive "Archfiends" out of the 8 "Arch-Actors,” representing "Lust.”  Since Karoku is Rodney's incarnation, Kinyou seeks pleasure out of him as well as conceiving a child from him.  Despite her heavy hatred of Karoku toward the beginning, she comes to respect him in some way that changes the way she thinks of him, which later leads to her feelings for him.  She is also aware of Yanma's presence and sees him as a cretin, always taking her glory by gobbling up her victims before she can get the satisfaction of killing them.  Along with Yanma, Vermilia, and Ai, Kinyou is extremely violent and bloodthirsty.

   -Daen Kidate:  The cause and misery of all the "Arch-Actors."  Daen was once obsessed with the Luigian Kingdom and wanted to take over the land along with her grandmother.  When Kohaku confronts Daen, she is able to express her hate over him and how he corrupted her grandmother.  Daen is also the reason Karoku has a bad reputation with Luigio, thrown to a point where even though the residents know Karoku is Rodney’s reincarnation, they would not let him in their land.  For the most part, Daen is one of the devious masterminds behind 2100 and the calamities of the world.  Rumors have it that he gave the ruler of the Crimson Moon a “weapon of uncharted power” capable of breaking the fourth-wall of reality.  He is also one of Kohaku's main enemies next to Ausgang and Kinyou.  When Kohaku was only a few days old in the hospital, Daen disguises himself as Dr. Claude and injects a Blood-Larva in her head.  Years later, during the night her parents try to kill her, Daen uses the fully-grown Blood-Larva as his personal "sound-emitter" and speaks in the voice of Kinyou.  Daen is also the one who corrupts her into thinking that Kinyou is evil.  While this is only deception on Daen's part, Ausgang still corrupts Kinyou every now and then to make her seem all the more evil as portrayed by Daen.

   -Tsukuyomi Raykaru:  Kohaku's great ancestor and the founding mother of the Raykarans.  She is one of the legendary 4 "Arch-Lords" and the creator of the Raykaran blade, "Igakan Tempasia" (Luigian for "Tempest Moon").  Tsukiyomi is known for being the most powerful of the Raykarans, even superior to that of Harusame and Kinyou.  During Kohaku's childhood, Karoku had given Kohaku the cape of Tsukiyomi as a token to their first-day meeting each other.  How Karoku ever had the cape is unknown (possibly snatched it from Novas' collection of Luigian antiques).


-Weapon:  "Bloodmount" & "Karasting-Claws" = Kohaku's emblem weapon and the very same artifact she pulled from the Netherworld through the "Dark Deal.”  This weapon was also the reason Kinyou's soul lives in Kohaku's body.  Along with "Ultra-Violet,” this sword is extremely dangerous and can only be held by its wielder.  Anyone who is stupid enough to even touch the sword gets consumed and ends up in Hell.  The only ones that can even so much as touch it without getting killed are Karoku and Sakami, because of their connection to her; Bloodmount is akin to "Ultra-Violet" as well.  The weapon is also somewhat "alive" and has a mouth that opens up if it wants to devour someone/something whole.  It also breathes and behaves like an animal for it thirsts for blood.  Even though Bloodmount was created by Kinyou, Kohaku is strong enough to claim it as her own instead.  "Karasting-Claws" are her gauntlet gloves which she uses to cut her enemies and collect their blood with the effect of the "Chimidoro Eyes.”  In battle, Bloodmount can be called upon from anywhere (unlike Ultra-Violet), from small amounts of blood.  When a victim/enemy is caught into Bloodmount, the victim is literally chewed into Hell.  She can also splice the cells in her legs with Bloodmount-armor and make herself appear taller (hence the "high-heels."  With Karasting-Claws, Kohaku's ability to control the blood of her victims gives her the ability to also cut their life-span short with the blade of her armory claws.  Boasting few of these demonic abilities explains why so many people fear her

-Species/Race:  Vampire / "Optic-Demon" = Optic-Angel + Dusk-Demon (Undead; all Raykarans are immortal and immune to the effects of age)

-Favorite food:  Sushi, salad, and vegetables

-Favorite Hobby:  Loves to listen to music; rock, alternative, metal, j-pop, j-rock.  She likes reading mangas and watching animes as well

-Dislikes:  Kinyou and Giino’s jokes

-Goal:  To get rid of Kinyou and marry Karoku

-Destined Battles between friend and foe:

   -Ausgang:  Prepared to destroy him and take full-control of Bloodmount and make the "Bloodmoon Castle" topple down with his other members.

   -Modie:  Wants to force him to tell her the truth about the past and why he lead Harusame into the horrible fate that made her into Kinyou.

   -Kinyou:  Wants to finally kill her so that she can finally live free from her evil grasp and savor life once more.

   -Aurelia:  Have a fight to determine which side of the family tree is the toughest between the two.

   -Karoku:  Finally put an end to their rivalry with one last fight within the battlegrounds of their ancestors' haven, as well as admitting her love for him.

-Age: 15-19 (immortal; immune to aging at 20)

-Height:  168 cm (around 5'6'') and 183 (around 6'0'') in her high-heels whenever she fights

-Weight:  50 kg (around 110 Lb.)

-Powers:  Kohaku has super-strength and the ability to levitate (with her vampire wings), and control over darkness and illusions.  She also gains power by drinking blood from her victims, but she's never seen doing this.  Kohaku has a special eye ability called "Chimidoro Eyes" (or "Equinox Eyes") which give her the ability to see things others can't see, such as aura trails and energy waves.  Her eyes also increase her power and enable her to keep up with other seemingly overpowered characters.  As for powers, she has a keen and effective way of ridding of her opponents through use of Bloodmount and her "Karasting-Claws.”  When she touches blood, she's able to make the wounded enemy feel the same cut as before by staring straight into their blood as an effect from the "Chimidoro Eye.”  This effect enhances a strong sensation of pain to make them recoil.  She has the ability to pierce through any defense and leave "pierce damage" with her blade and her claws, as well as her bare hands.  As an added bonus to her clan-heritage, she can partially see "death-lines" like her cousin Aurelia and is able to release transparent bony-fibers called "Iokalan" (Luigian for "Trinity Crystal").  These fibers represent feathery-wings that harness light from a natural source (such as the Moon and Sun) and allow a Raykaran to travel at the speed of light or emit light-waves from these wing-like fibers.  Kohaku also has superhuman strength, allowing her to lift anything with ease.  At times, she can even use an advanced form of the "Chimidoro Eye" and create an illusion that not only swaps her health state with her enemy, but leave them in confusion as if they have swapped bodies somehow.  She can also use her eye ability to see from other people's eyes as well.  Like Kinyou, she also has the ability to use and manipulate blood to her bidding and use it to her favor so that she can further pierce in deeper into defenses 

-Move-set (fighting-game-wise):

 -Special Ability:

  Α - "Chimidoro Eye" (special ability) = A unique ability that allows Kohaku to identify the frame movement of characters so that she can exploit a hit-spot while locked in a combo.  Whenever she activates this, she can break out of any combo without sacrificing her HP or gauge.  As a bonus, her eyes can help her identify the weakest spot, allowing her to cause more damage for a set amount of time.  This is also akin to her blood-meter, which increases the potency of "Plasma Pulse" and "Blood Slash" as she attacks.  She cannot regain any blood in her blood-meter with those two attacks.

  Ω - "Chimidoro Vision" (unlimited-form) = An enhanced version of "Chimidoro Eye" where the enemy's weak-spot is further exploited and gains priority over most combos.  Kohaku gains more armor frames with her moves and becomes slightly faster with "Bloodmount."  Aside from "Plasma Pulse" and "Blood Slash," her blood-meter also increases faster.  She can perform a move called "Chimidoro Illusion," which traps the enemy over a puddle of blood and shreds them as the blood evaporates into the air.

 -Weapon(s):

  0 - "Bloodmount & Karasting-Claws" (weapon) = She uses her weapon along with "Karasting-Claws."  It's a long-ranged weapon and is fairly slow with it (but can still dash and move pretty fast).  It's extremely powerful and can pierce in through defenses very much like the burner damage Karoku can inflict.  "Bloodmount" also accumulates with its devastating grabs whenever Kohaku uses it to devour an opponent.  In-turn, it spits them back out.  With "Karasting-Claws" only, she is extremely fast and very mobile.

 -Regular Moves:

  1 - "Violent Saw" (arm /or sword trap) = A dark-based cutting attack that involves Kohaku catching her opponent in "Bloodmount's" mouth and shredding them from inside.  This move can also work when the opponent is in midair.

  2 - "Evermore Screech" (paralyzing move) = A feint attack where Kohaku stuns her opponent by making "Bloodmount" open and paralyzes them with its devastating screech.  This move also works as an excellent guard breaker and has armor-frames, but can only allow Kohaku to lift "Bloodmount" out from where she stands, restricting any further movement.

  3 - "Evermore Rage" (unblockable charge attack) = An unblockable and chargeable variant of "Evermore Screech."  "Evermore Rage" involves Kohaku opening "Bloodmount" and charges at maximum to let out a powerful scream that both stuns and hurts the enemy.  Like "Evermore Screech," this move has armor-frames and prevents her from locking the enemy in this manner.

  4 - "Blood Walker" (grab-based attack) = A pressure-point-based move which works best against a heavy character.  Kohaku grabs a single enemy by their forehead (or chest), and slowly damages them with their own blood from within their bodies.

  5 - "Fleshmount" (punisher move) = A direct attack from "Bloodmount," which grows larger fangs.  Kohaku can make "Bloodmount" deadlier by doing this, and can take off twice as much guard priority over other movements.  It has a slow start-up, and she gets armor frames after extending its fangs, but can still take damage from oncoming attacks.  If "Fleshmount" connects, the opponent(s)' guard-shield is/are instantly shattered and stunned for a time being (until struck with another attack at least).  After this move is used, it will place a strain on "Bloodmount," therefore preventing use of it again until "Bloodmount" stops panting for breath.

  6 - "Plasma Pulse" (projectile-based attack) = A dark-based projectile attack that involves Kohaku converting her opponent(s)' blood into energy and using it against them.  This move gets stronger with time and fills up Kohaku's "Chimidoro Eye" blood-meter the more she attacks and inflicts damage on her opponents.  The more the meter holds, the stronger the projectile.  "Plasma Pulse" is a spread-attack, so the stronger the "Chimidoro Eye" is, the wider the range and damage.

  7 - "Dark Necro-Fang" (multi-hit air-combo) = Kohaku swings her sword and locks her opponent by "Bloodmount's" pincers at the very end.  She swings her opponent upwards and starts slashing them furiously with "Bloodmount".  At the same time, she also claws into them.  This move can be chained to "Blood Slash.”

  8 - "Blood Slash" (three-hit combo) = Kohaku slashes the air in front of her with her "Karasting-Claws", making an affixed amount of blood attack the enemy from any range (can be blocked from all directions), and inflict a 3-hit combo.  This is complementary to the "Chimidoro Eye" blood-meter.

  9 - "Vampiric Rising" (multi-hit combo) = A move were Kohaku slashes upwards, followed by a wave of blood that hits the enemy (can be done in midair to make the wave move "down").  Depending on the range of the attack will determine the damage amount.  This move also uses up her blood-meter.

  10 - "Nocturnal Edge" (counter-hit) = A counter-hit that's doable when "Bloodmount" is placed down by Kohaku for a few short-frames.  If the enemy would be foolish enough to attack her while she does this, "Bloodmount" reappears only to stab the victim from the back (from a small pool of blood).  The counter-frames last only for as long as Bloodmount is descending slowly down a blood-pool, in which case, an opponent will fall trap into "Nocturnal Edge" if they attempt to hit her during this feint stance.

  11 - "Vile Grappler" (grab-based attack) = A midair grab where Kohaku swings "Bloodmount" and catches the opponent(s) inside "Bloodmount."  At the point of the swing (when she turns 360 degrees in midair), she will thrust the enemy out of "Bloodmount," dripping poison from it and inflicting damage on the enemy until he/she/it hits Kohaku.
 
 -Special Moves:

  12 - "Eyes of Bloodmount" (timing special) = A special where "Bloodmount" grows an eye and develops more teeth.  Kohaku sends "Bloodmount" down a pool of blood, only for it to come out in a 10-second-time-range.  The player is able to control Kohaku during this time-frame.  While "Bloodmount" moves on its own, it will randomly appear from the ground akin to where the victim(s) are standing, hitting them in random areas (like a shark diving over and under).  When Kohaku's blood-meter is less than 50%, the move can be blocked.  When it is at 50% or more, "Bloodmount" becomes unblockable and does more damage the more blood there is in the blood-meter.  When at 100%, a small "Evermore Disaster" fires out.  Players can either jump over "Bloodmount" before it comes out from the ground, or they can hit Kohaku at least once (hitting against guarding will not account for this).  When "Bloodmount" does catch the opponent(s), he/she/they are shredded and devoured from the inside.  Afterward, "Bloodmount" spits out the enemy, restricting Kohaku from using "Bloodmount" after 30 seconds.  This move is similar to "Violent Saw."

  13 - "Hellspawn Summoned" (power-up special/ability) = Is able to access Hellspawn for a short amount of time and can also power up some of her attacks.  This also allows her to use "pierce" damage much easier and increases her armor-frames.  She can also fill up her blood-meter through this special.
 
  14 - "Evermore Disaster" (projectile-based special) = Kohaku opens "Bloodmount" and forces out a large beam of energy converted from fresh blood found in "Bloodmount."  It can be blocked, but when it hits, it can pierce damage the opponent(s).  The attack is extremely wide-ranged, but can be blocked by ducking and getting away at a safe distance since the attack aims upwards.  Up-close, it can't be blocked, but this move drains Kohaku's health when used too much.

 -Instant-KO Move:

  15 - "Blood-Dread Meteor" (1-hit-kill special) = A close-ranged attack, Kohaku grabs her opponent(s) by the neck and throws them into space.  The grab cannot be avoided, but can only be done if her "Chimidoro Eye" blood-meter is 100% full.  "Bloodmount" inhales everything in range like a Black Hole, including the opponent(s) who has been thrown into space.  The opponent is trapped onto "Bloodmount" and a colossal meteor shower rains upon "Bloodmount."  These space rocks come from all of the rings in the Solar System, including the Moon which is spat back out in the very end.  Once "Bloodmount" gobbles up everything, it closes and a large explosion can be heard from inside of it; the opponent(s) die(s).  A powered-up variant involves "Evermore Disaster" blasting out of "Bloodmount" even after the explosion.  When this move lands, it's an instant killer.  When the powered-up variant is put into play, it counts as a 2-round/3-round win.  If it fails to connect, depending on the variant, the energy gauge is set to "Anti-Drive" or can no longer be used during the entire match.  Since Space is infinitely full of asteroids of all kinds, Kohaku can never run out of this, and can continue reusing this with ease.

 -Tag-Team KO Moves:

  16 - "The Angry Couple" (forbidden tag-special) = Close-range; Kohaku removes her opponent(s) blood through the "Chimidoro Eye,” putting them in a hemorrhage state (uncontrollable loss of blood).  Kohaku and Karoku (in a 2 vs. 2 match), both lock their opponent(s) with "Bloodmount" and "Ultra-Violet.”  Depending on their direction will vary on their positions.  Kohaku and Karoku undergo a flurry of sword slashes, then after, Kohaku and her "Chimidoro Eyes" as well as Karoku and his "Solstice Eyes" stop their opponent(s) in time.  Everything is inverted and images of their eye patterns show in the background.  The moon and sun can be seen in the back in their opposite colors.  Kohaku charges energy from the moon and the other moons in the Solar System while Karoku charges energy from the sun.  In the end, their opponent(s) fade(s) into oblivion the very moment these two collide with their punches, almost as if they were angry with each other.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  This is a reference to their aggressive rivalry, Karoku's unawareness, and Kohaku's romantic feelings for him.

  17 - "Crimson Winter" (forbidden tag-special) = Close-range; Kohaku changes into her vampire-form under the Crimson Moon and covers the sky in red clouds.  Serrena starts a snowstorm with her ice powers, releasing billions of snowflakes.  Kohaku infuses her own blood within the clouds, making it snow blood-flakes instead.  Because of how sharp she can make her own blood, Serrena makes her blood into deadly red ice crystals that shower upon the opponent(s) and tears them to shreds within the Crimson Moon.  After Serrena finishes the snowstorm, she creates a hailstorm and finishes the opponent(s) off with harder and even deadlier red ice crystals.  The opponent(s) die(s) and are brutally killed by Kohaku's vampire-blood.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  The cut-scene of this move works whenever at any place and any time, due to her ability of summoning the Crimson Moon.  If Kohaku (set first) and Serrena (set second) are facing Karoku and another team-member, the stage background is set to Twilight (allowing either move with relation to the sun and moon vary upon the one who successfully lands their forbidden tag-special).

  18 - "Crimson Ender" (forbidden tag-special) = Close-range; Kohaku uses her "Chimidoro Eyes" to catch everything insight within a fatal illusion (except Maline), and shuts off all light waves.  Maline and Kohaku charge their weapons.  Within the darkness, "Bloodmount" and Livid can be seen flashing with white energy in their mouths.  "Bloodmount" and Livid fuse together and spit out the entire River Styx at the opponent(s) (who are caught in the "Thanatos Effect").  Numerous amounts of demons and spirits phase through the opponent(s), and brutally kills them.  The opponent(s) die(s) and are taken straight into Hell along with the River Styx and the rest of the other damned spirits.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  If the opponent(s) is/are immortal, "Bloodmount" and Livid spits the River Styx toward the Crimson Moon, where Livid makes an amplified version of the "Thanatos Effect" called the "Eclipse" and Kohaku uses her "Chimidoro Eyes" to erase the Crimson Moon's color and erase the opponent(s) from existence.

  19 - "Demise of Labor" (forbidden tag-special) = Close-range; Kohaku stuns her enemy with a dark gaze.  Kinyou overshadows her and completes her transformation (making her a hybrid of what Kinyou is).  Kohaku surrounds the enemy in an ocean of blood, while Victoria appears under a similar spell (by Lilian).  Both of them drip vast amounts of blood from their vaginas, which then take on the form of their future children (Miyoko and Acastus respectively).  The illusionary Miyoko and Acastus start beating on their enemy, biting them in several areas and gnawing off their limbs.  While the possessed mothers watch, they absorb the enemy's life-force into themselves and replenish afterward.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  The illusion is based on the corrupted future where both Kohaku (Kinyou) and Victoria (Lilian) have a demonic-child with Karoku.  After the enemy dies, Kohaku and Victoria vanish into the void, leaving the screen in nothing but darkness.

  20 - "Crimson Deathwire" (forbidden tag-special) = Close-range; Kohaku back-hands her enemy and stuns them with "Karasting Claw's" armored-plating.  Kinme (in her human-form), then gets on Kohaku and inserts several bombs within "Bloodmount" as well as sticky-bombs on the outside.  Kinme then wraps "Bloodmount" with her "Spike String,” making it bare spikes all over it.  The enemy (still stunned), gets beaten into a bloody-pulp by Kohaku's enhanced "Bloodmount.”  As "Bloodmount" makes explosive sounds due to the effect of Kinme's weaponry, the enemy is locked in a chain until Kohaku finishes him/her/them off by devouring them into "Bloodmount," thus killing them.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  An explosion is heard from within, and Kinme is seen clapping on Kohaku in triumph.

  21 - "Blood Connection" (forbidden tag-special) = Close-range; Kohaku catches the enemy within an illusion.  Aurelia giggles to herself as she pierces the enemy's death-lines by impaling her chained-knife through their chest.  Kohaku catches it and mixes the chain-link with her enemy's blood by controlling it.  Kohaku and Aurelia then spin the enemy around with the blood and chains shredding their death-lines while caught under the wicked curse of the "Chimidoro Eyes.”  Subjected to a slow and painful death, the enemies scream as their lives are torn apart.  For enemies whose death-lines are absent, Kohaku's "Chimidoro Eyes" simply makes their death-lines reappear thanks to the combined ability of both their eye-sights.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Kohaku and Aurelia then end their special by trapping the enemy within a hellish void created by the effect of their eye abilities.  Kohaku and Aurelia make a peace-sign for victory over their opponent(s).

-Stats:
  -Knowledge: (9/10)
  -Power: (Prime) < 5/1 in her demonic state, making it the highest attack power in the entire series.
  -Energy: (Prime)
  -Stamina: (4/5)
  -Charisma: (7/10)
  -Speed: (1/2)
  -Dexterity: (2/5)
  -Reaction: (1/2)
  -Resistance: (Prime)
  -Timing: (Prime)
  -Reflexes: (4/5)
  -Transformation-rate: (3/5)
^77%

-Eridanus/Violent Ramparde Act. 1 (alternative form derived from Kinyou) Form:
  -Knowledge: (Prime) < Becomes witty and extremely intelligent with her tactics, enabling her to kill easily.
  -Power: (5/1) < Arguably the highest power level ever recorded. 
  -Energy: (2/5)
  -Stamina: (Prime)
  -Charisma: (Prime) < Is able to gather numerous amounts of energy and has beyond superhuman strength.
  -Speed: (1/4)
  -Dexterity: (1/4)
  -Reaction: (1/4)
  -Resistance: (1/4)
  -Timing: (1/4)
  -Reflexes: (1/4)
  -Transformation-rate: (Prime) < Driven by rage, resulting in her blood lust mental state.
^91%

-Violent Ramparde "Kinyou" Act. 2 (Kohaku's "Arch-Persona" and evil side, channeled by Bloodmount and Kinyou):
  -Knowledge: (Prime) < She may be enraged but can still stay focused in battle; extremely witty.
  -Power: (5/1) < Arguably the highest power level ever recorded and unimaginable power harnessed by pure darkness.
  -Energy: (0/0)
  -Stamina: (Prime) < Can keep getting back up for more just to get a full taste of her victim's blood.
  -Charisma: (0/0) < Always gets stronger and doesn't need any "bonus" energy.
  -Speed: (2/1) < Ridiculously fast with movement.
  -Dexterity: (13/10)
  -Reaction: (3/10)
  -Resistance: (1/5)
  -Timing: (0/0) < Is already calculative and doesn't need to have timing to kill.
  -Reflexes: (0/0)
  -Transformation-rate: (Prime) < Awkwardly violent and bloodthirsty.  Immediately gets "turned on" whenever she sees Karoku's blood, and would eagerly tear him apart and "eat his heart out.”
^98%

-"The Uncontrolled" & "The Legendary Celadon River,” one of the most powerful characters ever (that can't be killed):
  -Knowledge: (Prime)
  -Power: (5/1) < Arguably the highest power level ever recorded.
  -Energy: (2/1)
  -Stamina: (Prime)
  -Charisma: (Prime)
  -Speed: (Prime)
  -Dexterity: (Prime)
  -Reaction: (Prime)
  -Resistance: (Prime)
  -Timing: (Prime)
  -Reflexes: (Prime)
  -Transformation-rate: (0/0) < Surpasses Eridanus and becomes the first Raykaran with a Goddess-like Complex.
^100% - ∞?? (There is NO such thing as being "above" 100%. The "Infinity" is there to show that one is already "at their peak")
« Last Edit: July 11, 2010, 09:36:18 AM by Karoku (2100)© » Logged

Karoku (2100)©
Yaoku Arimasen
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« Reply #2 on: January 15, 2010, 10:26:57 PM »



-Basic Biography:

-Name:  Aurelia
-Side:  Main-Protagonist/Anti-Heroine
-Age:  16-19 (immortal; immune to aging at 20)
-Height:  175 cm (around 5’9”)
-Weight:  50 kg (around 110 Lb.)
-Personality:  Aurelia is a very joyful girl with high-spirits in her mind.  When her cousin Kohaku is in any kind of trouble or mess, Aurelia becomes serious and defends Kohaku in almost any given situation.  She also gets angered by those who pick on her, but generally goes to forgive the closer ones such as Senichi and Giino, while she seems to have an awkward grudge against Karoku.  She doesn't trust him and is her main target that organization-member "Izzy the Red" would promise her parents to be reborn if she kills Karoku successfully.  Aside from her antagonistic rivalry with Karoku, she kills off evil spirits and demons that no one else can see or trace
-Occupation:  A top-student in Union Academy and spirit-hunter that goes around killing yokai and demons that threaten the lives of the innocent
-Sexuality:  Straight
-Alliances:  Kohaku, Victoria, Kinme, Serrena, Shimiru, Jiro, Yakumo, Evelyn, Amy, etc.
-Adversaries/Rivals:  Kohaku, Victoria, Karoku, Tim, Izzy, etc.
-Enemies:  Karoku, Tim, Ausgang, Lamperos, Izzy, Vermilia, Daen, etc.
-Goal:  To destroy the human-hating cult known as the "Dark Watch Clan" and the evil demons that haunt society
-Weapon:  "Martyrs Onset" and "Scarlette"; chained-knife and gun
-Race:  Vampire
-Powers:  She has the power of "The Shinju Eyes,” whose abilities match Kohaku's while contrasting at its own light.  She can see the spirits of the dead as well as yokai, and is able to kill them while other characters cannot.  She also boasts excellent speed and reflexes, and dawns in strength compared to every other "Arch-Actor" member.  Aurelia strikes a balance in a lot of skills, moving at a lightning-fast pace and owning immense super-strength.  She can kill almost anyone with ease, only to be thwarted and thrown off by the likes of Karoku, Kohaku, and Earnest, who prove to be a match for her despite their low skill-level to her in comparison.  Although despite such a low number being able to keep up with her, the other "Arch-Actors" and "Arch-Angels" can take her on as well.  She can also see the death-lines of individuals/objects (limited to most, though not all), and have the will to "end" the lives of the individuals that carry these
-Weakness:  Holy energy and artifacts (due to her vampire-status), and photokinesis (generated by other beings; not sunlight)

------------------------------------------------------

-In-depth Biography:

^ Aurelia (by TomorrowsArchon; original)

-Title:  “The Crimson Maiden"

-Backstory:  Aurelia is a top-student in "Union Academy" who hangs around her cousin Kohaku, and all of her friends.  She's usually the calm and joyous of the group, whose immaturity leads her allies to consider her arrogant and unreliable at times.  However, despite her having childish qualities, she proves her adolescence by defending her cousin, accusing Karoku of mistreatment and disrespect (even though it's apparent she's got her eye on him for a special reason).  Although her accusations are not the case, her rivalry with Karoku stems from the fact that the ghostly cult-leader of the human-hating group, Izzy (or "Izzy the Red" as his affiliates call him), has manipulated her into thinking the only way to bring her parents back (after a mysterious death, possibly the Drocons/Raptors), is by killing the final human on Earth, hence Karoku.  The mysterious cult-leader also notes that if she refuses to accept the bargain, the life of her cousin would be held on the line, which conflicts with Karoku's goals and intentions (meaning Karoku would have to choose "death" to save Kohaku's life).  Even though Karoku and Aurelia antagonize each other in almost every way, their relationship with each other is that of "love & hate" (where Aurelia often regrets her decision in trying to assassinate him, rather, kill Izzy due to his status as an evil spirit).  Despite the fact Izzy offers Aurelia the gift of her parents again, she also knows that Izzy is a dangerous man and must be destroyed, just as all of the other spirits that were slain by her.  Aurelia's past is shrouded in mystery, with very few having common-knowledge of her origins and who her parents/grandparents where and the people they were like (although the same grandmother she and Kohaku share is rumored to be "alive" even after 800 years).  The cause of her parent’s death was led by the belief that human activity attracted invaders from across the galaxy to conquer their world, and as a sign of bad-luck, war spread all over and lead to the demise of her parents (which were human for a time).  With that concrete statement chiseled in stone, she blames Karoku in a sense, but unlike Izzy and his band of prejudice serial-killers, she does not "hate him.”  On her part-time adventures, she encounters people like Izzy and even demons that would appear solid and visible.  Most of these threaten the lives of the hybrids and non-humans nowadays and kills them with such ease that, in her school, the other students fear communication with her predicting she may be like Sai due to their unbelievable skill-level at their age.  Sometimes when Izzy isn't in control of Aurelia and/or Karoku in his grueling "chess game,” Aurelia would tag along with Karoku to rid of Izzy's associates as a form of resolve to settle their differences aside.  This is their "love" for each other as to what a "truce" in their war is like, as opposed to when they fight to the death, making it their "hatred.”  During the beginning, she decides to join Karoku and co. to find Izzy and his crew so that she can stop them, and hopefully find "another way" of restoring her parents to life as she comes to understand why Karoku is the person he is and how to cleanse her cousin from the burden she carries upon everyone and herself (prior to her job as a spirit-hunter).  Along with the others, she encounters various enemies of the "Dark Watch Clan,” such as the sour-duo, "Cecilio the Yellow" and "Abelard the Green.”  Being matched and "polarized" by the might of these two, Aurelia engages in combat with them and manages to defeat Abelard after tapping into the use of "Scarlette" after being reeled in by Abelard (holding onto her knife and pulling her in).  One-by-one, she manages to defeat each member with ease, with Izzy being a tremendous problem and "quite the opponent" as she herself states.  Bearing limited knowledge on holy-magic and wishing to harness it, she decides to meet the Hell-Angel Aurora, who bestows the ultimate power of Holy Magic (which drives Karoku to improving harder so he can keep up with her).  She is the strongest (not counting Sai, who lives in a psychological institute), in Union Academy, and the "Hidden 8th Arch-Actor,” representing "Corruption.”  Like her cousin and the other Arch-Actors, she bears a considerable hostile lifestyle where every turn she makes is an enemy waiting to devour her or pick at her bones with their teeth (as such is with all of the other "main-villains" of the cast).  She has an alter-ego named "Vermilia" and is regarded as "The Maiden of War."  Vermilia is the "Hidden 8th Archfiend" and an extremely obsessive-compulsive demon mistress who thirsts for blood when Aurelia not only sees sight of it, but falls into a second-sense (which includes touching, tasting, or smelling it).  Because of the bloodshed nature of the world and its warlike ways, Vermilia behaves similarly to Aurelia's grandmother's ego, who had suffered from the same impulses (except that her grandmother's ego was not an "Archfiend" at all).  Even though her appetite for the red fluid rivals that of Kinyou's, Vermilia likes to drink from anyone's, and becomes entirely invulnerable when in this state.  The most anyone can do to her is prolonging her until she reverts to normal, in which case is a game of life or death itself (although it's obvious the other "Archfiends" can equal her in terms of "unkillable and unstoppable").  Vermilia often delivers a slapstick cataclysmic atmosphere to the surroundings of her victims and foes, where she can expose a "defense shield" a foe "carries" by throwing a powerful shockwave that shatters glass in front of them, representing the force that protects them.  The rate of how she even breaks and throws objects is so much that the debris and the remnants of it flying by are thrown at ridiculous speeds.  Whenever Aurelia is out for blood, the moon turns Crimson and the clouds spiral out of control, as if signaling the apocalypse.  Even at daylight, the Crimson Moon puts the sun at a "Crimson Eclipse,” which benefits the likes of the dark and bloody as well as the ones who resort to light and fire.  At some point, the others manage to reach Aurelia in terms of skill-level, but she is still only matched by Karoku, Kohaku, and Earnest, and the other "Arch-Actors" and "Arch-Angels" who either tie in with her, defeat her, or vise-versa

-Combat/Fighting-style:  She fights with both hands being able to claw at her enemies with excellent precision and moves very quickly.  She's also disciplined under her other grandmother's assassin-style, being able to juggle any weapon around and catch them after killing an enemy.  When fighting yokai and people such as Tim, Sinthia, or Izzy, she relies on her deadly eye-ability, known as the "Shinju Eyes.”  Exposing the death-lines of her enemy, she is able to strike their lines and "end" them quickly and fatally.  She's extremely fast, being able to dodge a wide array of attacks and practically invulnerable to almost all of them in turn.  She fights similarly with her bare hands just like her other grandmother who happened to have some blood-manipulative properties (that differs arguably from Kinyou and Kohaku).  Aurelia's preferred method of combat however, is with her chained-knife and pistol.  When fighting with her weapons, her range increases drastically, making her 10x more lethal against an inexperienced adversary or enemy.  Not only can she cut death-lines with her knife, but her bullets contain bladed-tips that can also rip through death-lines as well

-Personality:  Aurelia is always happy and never shows signs of anger (unless when she's fighting or someone pisses her off).  She's mischievous and very ingenious with traps (which compliments her ninja-assassin-style), and always joins her cousin in humiliating Karoku in her little prank games.  Like her grandmother, she likes to fool around a lot making her seem immature, but actually takes things seriously when her friends are on the verge of death or are hurt.  A lot of people are afraid of her and often compare her to the likes of Sai Skyla, but is actually backed-up by Kohaku and her friends.  Even though she's somewhat notorious in Ryokou, she doesn't care what people think of her and is indifferent to their opinions regarding her.  Even though she comes off as cheerful and good-spirited, deep-inside she yearns to see her parents again and find out her last-name, which drives her insane at times and often targets Karoku to revive her parents and save her cousin just as Izzy enforces.  She's also violent and deadly when killing yokai and confronting those who get on her cousin's case, and very cruel to Karoku, always giving him a death-threat that will end his life with a given time-count.  Despite her attempts in killing him however, she's managed to come out unsuccessful, proving his marvelous performance in combat.  Because of this, she finds him to be a worthy team-mate and ally and even considers him one of her best-friends aside from their antagonistic-rivalry.  She gradually begins developing respect and acknowledgment for him when she sees him becoming stronger and protecting those close to them with his life.  Her feelings are similar to her grandmother and how she fell in love with her grandfather, but this scenario is different from the former and is rather based on trust and friendship (as they both claim that they're not each other's "type").  Aurelia is also a part of her grandmother, being reincarnated from her lost powers (who were taken away by a corrupted priest-turned-vampire).  The older and wiser adults view her as her grandmother's "other half."  Her other best friends are Jiro, Senichi, Serrena, and Hinatori.  Like Serrena and Keya-mari, she's very popular in school, yet hangs out with people like Jiro.  She's into romance novels and anime, always writing her own little fics like her cousin.  She also takes love seriously and keeps those close to her as family due to not having one anymore

-Position/side:  Main Protagonist/Anti-Heroine

-Nationality:  Japan

-True Origin:  Unknown (where the moon shines its brightest)

-Religion:  Atheist

-Sex/Gender:  Female

-Orientation/Sexuality:  Straight

-Relationships:

   -Kohaku Raykaru:  Her cousin that she met while exploring Ryokou on her search.  Both didn't know they were related or who they even were.  After fighting with her however, they come to realize various things they have in common, such as her own "Shinju Eyes" and Kohaku's "Chimidoro Eyes.”  Both having the ability to see death-lines, they make a lethal team and giving enemies a run for their lives.  Aurelia cares a lot about her cousin just as Kohaku cares about her.  She always defends her and pulls cruel mischief on Karoku, believing he's the sole incarnate of worthlessness (despite this feeling being untrue).  Kohaku introduces Aurelia to her other friends and quickly befriends the others and becomes part of their motley crew.  Kohaku is one of the only few people on Earth that can fight Aurelia without dying in the process.

   -Victoria:  Her "Arch-Rival" and the least-popular girl in Union Academy (next to Karoku on the list of popularity and school "infamy").  Victoria is the "Arch-Angel" of "Justice", making her one of the 8 "Arch-Angels" (opposite of Aurelia), as well as the granddaughter of Daen.  Victoria is one of Aurelia's cousins and her polar-opposite in terms of social status, likes and dislikes.  Unlike everyone in school however, Aurelia is one of the only people that doesn't give Victoria any problems nor does she make her feel unwanted.  Victoria doesn't trust her at all, nor does she trust anyone for that matter.  When they work with each other, they are just as impossibly dangerous as other Arch-team ups.  Aurelia wants to gain Victoria's trust, but has difficulty due to the anti-social nature of her cousin.

   -Jiro Suzuki:  One of her best and closest friends that she met when she had her first encounter with Kohaku.  She trusts Jiro a lot and loves how she can make Kohaku happy if she were ever in any kind of trouble and situation.  At times, she would just play around thinking Jiro and Kohaku are both going out with each other on a date (even though she knows this isn't true and just likes to do this type of mischief to anyone, including her cousin).  Aurelia also takes Kohaku's place whenever she's unable to participate on a mission with Jiro, which also brings Aurelia closer to judging how much Jiro cares by judging his strength.

   -Kinme Nyanko:  She likes to play with her whenever she visits Kohaku over at Yakumo's residence.  She likes Kinme for her cute, innocent, and joyful personality, but underneath it all, she knows that she is very sad (not having parents like most anyone in Union Academy).  It also reminds her of one of the maids her grandfather had known because that particular maid as gone through hell and hides her inner-depression with false happiness and a fake smile.  She also knows Kinme often becomes suicidal and always helps her by boosting herself-esteem up so she can become strong enough to beat Dorothea and win her freedom from Circus Carnelia.

   -Karoku Hasu:  Is one of the few people she doesn't trust, and her reasons for this are unknown to others.  She tries to find excuses for picking on him, such as telling him he's a bad person just because her cousin declares so.  She would pull various pranks on him and make him suffer (when things are already bad as they are), but does so jokingly.  Despite the fact she can be unfair and unjust to him, she secretly considers him one of her best friends and worthy adversaries.  Because of her dark side, Karoku is almost always in danger around her and usually has to evade her and her ridiculously overpowered "Archfiend.”  Conflicted with the choice of killing him to save her cousin and bring her parents back, Aurelia becomes a sort of "antagonist" for Karoku, and vise-versa.  Like Aurelia, Karoku can see Izzy, but only because Izzy carries a specific remnant that Karoku is familiar with.  Like the various combinations of "Arch-Actors" and "Arch-Fiends," they are forces to be reckoned with when fighting together.

   -Earnest Yŷver:  Aurelia and Earnest yet again share a deep bond similar to their connections with Karoku and Kohaku altogether.  Something in their ancestry may have brought them together spiritually, but nonetheless, they always find a way to negotiate their friendly/unfriendly rivalries.  Earnest, a would-be-human who is gifted like Karoku, has the talent to fight Aurelia despite his skill-level compared to her.  In fact, because they know each other so well, it's possible they're able to keep up with each other.  When they're fighting alongside, they give the Gods and Mary-Sues/Gary-Stus a run for their pathetic, "perfect" lives.

   -Serrena Hatsuyuki:  One of her closest friends and one of the most popular girls in school next to her.  Serrena is smart, calculative, and a straight-A student, but she can still be as arrogant as Aurelia.  While they're both extremely popular and very smart, they always pull Kohaku to popularity by promoting her name all over the school.  Aurelia and Serrena share a lot in common, but never confess each other's personal secrets for fear that one would lose respect for the other.  It's also noted that while Serrena popularizes Kohaku, Aurelia not only popularizes Serrena even more, but makes her somewhat feared as well by the "unpopular kids.”

   -Shimiru Hatsuyuki:  Another one of her best friends whom she tries to popularize by demonstrating the sheer awesome power of her cyromancing.  Aurelia is not normally intrigued by technology, often getting confused with it just like her grandmother has before, and usually only appreciates it as artwork.  She does however, love how Shimiru is "artistically designed" by the use of technology.  Shimiru displays a cool personality toward Aurelia and even considers her an "ice so hot, she burns when she touches.”  This goes with the fact that Aurelia is powerful and Shimiru looks up to her as well.

   -Maline:  A non-Ryokan resident who happens to be able to keep up with her as well in a fight due to the "Thanatos Effect.”  Aurelia knows Maline has suffered a lot and tries not to pull any strings with her for her own personal enjoyment.  Rather, she respects Maline and wants to make her feel at home with the others, including being a friend to her as well because she wants to (just as Senichi does).  The one thing that catches her attention however is "Livid.”  Her stuff-bear puts Aurelia on her bad-side, which causes her to try and kill it, sensing the evil spirit of "Thanatos" as well.  She also targets Nyx; the night goddess that destroys the unsuspecting and helpless victims around Maline.

   -Siegfried Pendragon:  The Head Captain of the "Eternal Order of Glory" organization and the grandson of a renowned female British Knight.  Siegfried is a cold, cynical, and commanding leader who seeks to destroy Tim.  He portrays little-to-no-interest in people at times and chooses to ignore them as much as possible.  When it comes to Aurelia, he enjoys criticizing her immature nature, regarding her as irresponsible as Earnest and Karoku, and as pathetic and feeble-minded as Kohaku and Victoria.  Aurelia loves teasing Siegfried and calls him a "child" (despite the fact Siegfried is older).  Whenever Siegfried involves himself with his sister Adalia in situations concerning the Dark Watch Clan, Aurelia always drives Siegfried off, reminding him that the Clan is "her problem."

   -Adalia Pendragon:  Siegfried's sister and a Lieutenant in the "Eternal Order of Glory."  Adalia is the granddaughter of a powerful British woman who once fought in a war of biblical proportions.  Like her brother, Adalia often portrays a cold and also sarcastic attitude with her subordinates, clients, newcomers, veterans, and peers.  However, unlike her brother, Adalia shows a softer-side to people around her whenever she is not present in the organization.  Aurelia and Adalia actually get along rather well.  When Adalia spots an enemy Aurelia is fighting, she loves to take the kill away just to upset Aurelia.  This portrays Adalia's inner-child and her mischievous nature despite being an Order-Knight.

   -Tim, the Bringer of Mayhem:  Is one person that she doesn't trust at all for what he has done to Kohaku's parents and her past.  She hunts him down to make her cousin's life well again but doesn't know Kinyou is the cause of her anger.  Tim proves powerful enough to keep up with her and Aurelia has yet to kill him due to the fact Tim never holds back when fighting her.

   -Imagni:  The paranoid scientist who has Aurelia on the top of his list.  Even though he knows her danger factor, he always hides within the midst of his flying castle and shoots at her to keep her away from him.  Aurelia views him as a troubled adversary and tries her best to ignore him, although sometimes Imagni brings this fatal attention upon himself.

   -Charlie "Charles" Johnson:  A Valmeeran Priest with a much different goal in terms of Karoku's life, of which involves wiping him out if he proves hazardous for the residents of Valmeera.  Aurelia is neutral with Charlie and rather tries to keep Karoku away from him to avoid losing him to Charles if he were ever to be a threat to Valmeera.  She can be helpful sometimes with Charles, but she doesn't trust him around Karoku for some reason.

   -Aurora Lucretia:  The Hell-Angel exorcist of Luigio and one of Aurelia's best-friends.  They share laughs, sarcasm, and cruel jokes with each other as they make others look like a bunch of imbeciles (such is the nature of these two; mostly Aurora).  Surprisingly however, when around Aurelia's friends, she tones down her cold personality and actually comes off to "join" them rather well despite her smart-ass attitude.  Even though Aurora uses artifacts that greatly harm Aurelia, Aurora controls how much she uses so that she doesn't radiate too much to hurt Aurelia.  When Aurora is around Aurelia, she's actually a very nice individual to be with.

   -Sinthia LeClair:  Even though she doesn't fit the category of an evil-spirit, she's still evil in Aurelia's eye and does whatever it takes to ensure Maline's conscience is clear of Sinthia.  Sinthia carries a doll named "Mr. Tuffs,” who happens to be the cause of various deaths and is considered an evil-spirit by Aurelia thereof.  Because Sinthia takes the lives of families and parents, Aurelia feels rage when fighting her, having no family of her own.  Aurelia tries to share as much in common with Maline to somehow gain motivation from their connection to overwhelm Sinthia.  Even though the result is rather rough on Sinthia's part, Aurelia cares little of what happens to her and doesn't consider twice why Sinthia may be acting the way she is.  Aurelia thinks Sinthia deserves no forgiveness and should therefore die.

   -The Dark Servant:  A shape-shifting Farraen-Drejh who serves Daràgus as a spy, who like Talan shape-shifts into any of the chosen ones to fool Aurelia and her allies.  The Dark Servant also seeks to gather information from them and inform Daràgus of any activity related to Aurelia and the Dark Watch Clan.  Because Daràgus has very little faith in Izzy, The Dark Servant is of ideal means to collect as much info on his enemies as possible (preparing to destroy the chosen ones if the conditions are met).  Unlike most enemies Aurelia has faced, The Dark Servant proves to be a promising foe.

   -Daràgus Mortomedus:  A malevolent tyrant who wants to rule over the lands of Valmeera and onwards to the world.  Anything that grants him some sort of power intrigues him, and he is after Aurelia's vampire-powers to gain the same powers as her and her race.  He will stop at nothing to obtain that power, and even forms a sort of "partnership" with "Izzy the Red" and the "Dark Watch Clan.”  Since Aurelia is too dangerous an individual to go up against, Daragus keeps his distance with her and fights with much range on his hands.

   -Ausgang Aufziehen:  The only male in Bloodmoon Castle and a devious servant of Kinyou's.  Ausgang is also Aurelia's uncle Zabuza, who turned against his mother and used his powers for his own evil purposes.  Ausgang is the reason Kinyou suffers from surreal thoughts and is also the reason Kohaku suffers from her rage (because Kinyou is under Ausgang's influence).  Although Kinyou is far more powerful than Ausgang, his manipulative powers work especially against Kinyou due to her tragic past.  However, knowing the most important thing is the suffering of her life, Aurelia pursues her uncle in order to guarantee Kohaku a better life.

   -Andreea Vermillion:  A deranged prototype mecha-musume powered by Kinyou's blood and surprisingly one of Aurelia's evenly-matched opponents.  She utilizes both technology and dark-magic and overwhelms Aurelia with her cataclysmic "blood-ignition" powers (allowing her to make anything with blood explode by "crushing" them at the sight of her hand and eyes).  Andreea however, subjects herself to Aurelia's "Shinju Eyes,” which gives her a problem in-turn of how the fight usually lasts (having to worry about getting struck in her “death-lines).  Andreea often gets bored with Aurelia for her refusal to "play" with her and always leaves her empty-handed and weakened as of means to keep him away from Karoku (a defensive act from Kinyou and an order she usually gives Andreea).  Andreea and Aurelia are both noted for being extremely dangerous under all circumstances (with Aurelia and her "Archfiend"), even though neither of them are exactly evil.

   -Cecilio the Yellow:  A blind death demon who specializes with three sickles known as the "Sickles of Sight.”  Cecilio is a dangerous yokai who reaps the souls of the half-humans by turning those victims into full-blooded monsters.  Cecilio works with "Abelard the Green" and goes by a lemon & lime relationship.  Later on however, Aurelia successfully kills both him and his partner before they can reach Karoku.

   -Abelard the Green:  Abelard is a Dwarf with giant axes known as the "Axes of Power.”  Despite his large size and ugly appearance, he's actually smarter than he looks and proves formidable for a while when fighting Aurelia.  Abelard works with "Cecilio the Yellow" and goes by a lemon & lime relationship.  Aurelia still manages to kill them both by shredding their death-lines and "ending" them in the process.

   -Talan "Roswell" the Purple:  A shape-shifting alien of the group with his trusted UFO known as the "Terra-Aravind.”  Talan is a Martian who was once captured by Area 51 in America and was badly mistreated and experimented by the humans he claims to have "ruined" him.  After meeting Izzy, the leader promises Talan "freedom" and targets the last of all humans today, hence Karoku.  When Aurelia fights him, he will either appear as Karoku to fool her into believing he's a horrible person, which leads her to pursuing him even more just so that she can kill him (Karoku).  Talan doesn't care how things will turn for the worse for them, but loves to play with Aurelia's mind to make her think Karoku is an evil individual and can't be trusted.

   -Talide "Yule" the Blue:  The hunter of the group with her rifle known as the "Éclat De La Vie" ("Life Shatter").  She hunts down Karoku and Aurelia with her rifle (shooting out crystals that pierce anything) just as how her kind was hunted and killed.  Aurelia has problems fighting her because of her unique crystalline defenses that "shield her death-lines,” making it difficult to cut down.  Talide is one of the toughest opponents Aurelia ever faces out of the members and proves to be formidable by displaying a more advanced level of stealth and cunning.

   -Carmen the Indigo:  One of the "Dark Watch Clan" members and the witch of the group with her calligraphy pen known as the "Solitaire of Life.”  Her specialty is drawing magic circles and "repairing death-lines" with her special pen, carrying a spiritual ink that binds lines together.  It is rumored that Carmen's weapon is also a remnant of the "Black Wall,” which consists of various different powerful artifacts that are known to have only one weakness in the universe (coming from a specific person).  Because of this, she calls it the "Black Solitaire,” which completely bends the laws of the "death-lines" by "redoing" what was "ended" before.  She also wields arm-blades like Izzy, but shaped like the bladed-tips of fountain pens.

   -Mushi the Orange:  One of the "Dark Watch Clan" members and the comic-relief of the group with his massive claws known as the "Kabuto Clawrange" (a play on "Claw,” "Orange,” and the range of the weapon).  He's a demon-mask yokai who inhabits the body of Giino's father.  Because of Mushi's constant stupidity, he always fails to kill Aurelia and Karoku, who never notice him doing anything at all to them.  This is possibly because he fails at doing his job to a point that he suffers from badluck all of the time.  Why Izzy keeps him in is unknown to all of the members.

   -Les Jaune Sampania:  Cecilio's replacement and a fallen Chronican member.  Sampania is a Heartbreaker who wields two massive floating gauntlets over her arms.  She is Rodney's and Lamperos' late older sister, as well as Sakami's grandmother.  Sampania is far more powerful than Cecilio, and utilizes her massive gauntlets to crush her victims by altering gravity.  Sampania once states that she has met Aurelia's vampiric grandmother and fought her at a time.  The story of her loss fuels her need to get revenge on her grandmother and Aurelia.  Whether this is Izzy's manipulative prowess or her own anger, it is unknown.

   -Les Verte Skia:  Abelard's replacement and a fallen Chronican child.  Skia is a seemingly innocent child who wields a green lantern surrounded by phantasmal fire flies.  He is Sakami's late younger brother who was killed by an Indonesian Pirate named Andrew Xiang.  He uses his lantern and fire flies to create dangerous nuclear explosions by clumping the flies together or spreading them out to help him in nocturnal environments.  Before his recruitment to the Clan and his death, Skia was separated from his sister at birth, placed in the Rehab Chambers along with Maline, Sai, and other "strange children."  When Aurelia faces Skia, she finds it difficult to kill the child due to his innocent nature.

   -Les Bleu Xespasma:  Talide's replacement and a fallen Chronican member.  Xespasma is Sakami's late mother who uses black candle sticks that emit blue flames.  She is killed by Kirisame and is one of the first "true" members of the clan.  Xespasma writes names on each candle and kills her victims in this fashion (when the candle melts along with the name, the victim dies and burns into blue flames).  Xespasma likes to lecture Aurelia and tell her that both their clans both bring bad luck to many innocent people.

   -Les Violette Eidos:  Talan's replacement and a fallen Chronican freak of nature.  Eidos is Karoku's "mother" and the living, humanoid remnant of "Ultra-Violet."  Eidos is a plant-like humanoid born from Rodney's blood, where at the time his burial was scheduled in Egypt (but ends up in Greece thanks to two misdirected idiots).  Like Karoku, Eidos is able to utilize Ultra-Violet as a weapon.  At first, when Aurelia fights Eidos, she is unable to make out the connection between her and Karoku, but soon realizes her protective nature over her "son."  Eidos is the only Dark Watch member to survive.

   -Les Indigo Kirisame:  Carmen's replacement and a fallen Chronican/Raykaran member.  Kirisame is Kohaku's mother and the daughter of Rodney and Harusame/Kinyou.  She dual-wields two unusual golden swords that emit fire in the middle from the hilt (the swords are hollowed in the middle).  Kirisame, along with her husband Zabuza, are manipulated by Tim and are driven one night to killing many innocent people for sadistic purposes.  When Kohaku encounters them as a child in the basement, she is threatened by them and makes a deal with Daen (who disguises his voice as Kinyou).  When Kohaku "kills" her parents, Izzy recruits Kirisame, thus letting her join his ranks.  Aurelia deems Kirisame a potential threat, focused in killing her to prevent Sakami and Kohaku from ever knowing what Kirisame did to Xespasma, and the sole-fact that she's a Dark Watch member.

   -Les Orange Lamperos:  Mushi's replacement and a fallen Chronican child.  Lamperos died in the womb and was never born into the world, unlike his brother Rodney.  Lamperos is freed from the womb and stolen by Izzy.  Izzy then resurrects Lamperos and raises him.  Lamperos is an albino Chronican and the original vessel for Seys (who was meant to be Rodney's twin brother).  He wields a white buster-sword with orange patterns capable of altering the time-zone within an area (turning an entire city into an old settler village or a feudal-aged area).  Lamperos is also mute and unable to speak.  He was once killed by Aurelia's detective grandmother and is reborn to kill Aurelia as ordered by Izzy.  He is also the only "true" Heartbreaker and a "Lost Memory," due to the fact that Lamperos is technically a mindless zombie (without his original soul, Seys).  In spite of this, Lamperos is phenomenally powerful, equaling Ausgang in power.

   -Izzy the Red:  Also known by his real name "Akropotamia Chronicle", and his nickname "Les Rouge Izzy," he is the leader of the "Dark Watch Clan" and the phantom of the group with his never-failing arm and leg blades known as "Heart of Lies.”  He is a rogue Heartbreaker and is Rodney's real father and Karoku's great-grandfather.  Izzy is a former Neo-Nazi veteran who not only hated Jews, but also hated his own kind in general because of a tragic childhood.  He's a very vengeful spirit who believes all humans must die, and actually honors the Drocons/Raptors for their valiant effort and successfully killing all traces in the world (and left Luigio during the Great Luigian War to create his own ideal world).  "Heart of Lies" are a set of arm and leg blades that cut through anything, as well as phase through other weapons, making him virtually indestructible when fighting Aurelia (by simply phasing "Heart of Lies" through her knife and gun or Karoku's Ultra-Violet).  Izzy is a psychopathic Heartbreaker who plots all of the devious plans which involve his two worst enemies, Aurelia and Karoku, to fight each other to the death so that he can live eternally and never get killed by the hands of Aurelia.  His goal is to shatter their friendship into pieces and devise several different ways of killing both of them, preferably making Karoku feel like nothingness by taunting him and stepping all over him when he's alone.  He's ruthless, cruel, and heartless and cares not of what Karoku suffers through.  To him, he's a human, and fails to see that humans and non-humans alike are all the same and deserve equal rights to live.

   -Kinyou/Harusame Raykaru:  Vermilia and Kinyou fight each other at times as a result of the uncontrollable impulses Aurelia and Kohaku succumb to, thus making them both fight each other for Karoku's "blood.”  They always fight to the death, only to be interrupted once the girls regain sanity as if nothing happens.  She also knows Vermilia in a way and is connected to her in some form.  When Kinyou speaks with Aurelia however, she mocks her by telling her while her abilities are "impressive" she's no match for her or Vermilia, or will never have Karoku (although she generally does out of jealousy).  Since Kinyou is an evil-spirit, Aurelia ignores her death-threats and is only interested in killing her off, for her sole-purpose is "to erase the crime of the afterlife.”

   -Vermilia:  Aurelia's dark side and the very nature of her beastly vampire-side; the warlike nature of her hidden-clan surname and the very existence of destruction-incarnate itself.  Vermilia is the "Hidden 8th Archfiend,” representing "Corruption.”  Like the word itself, Vermilia is a tide-turning/blood-thirsty fiend who works against all just to benefit herself.  Her ways are dictating and corruptible.  She thinks she deserves to run the entire world and plunge it into the darkness by enslaving its strongest and killing off the weaker ones.  She enjoys the taste of blood and wants to keep the "pure" ones in check to torture them and pass her monarchy all over the world.  This is the oddest behavior any of the "Archfiends" portray, due to the fact neither care about world domination.  Vermilia is very powerful and plays as a queen of deception and injustice, always breaking the law and starting a war in every place she goes to just to spread her reign of terror.  To others, she is also known as "Warelia" with the prefix "War" as well as "The Maiden of War.”


-Avatar/Religious-affinity:  Andromeda (Andromeda)

-Weapon:  "Martyrs Onset" & "Scarlette" = Aurelia's chain-attached weapons and the tools she uses to kill evil yokai faster.  "Martyrs Onset" is her knife in which she uses to cut and slice the death-lines of her enemies.  Even though it appears as an ordinary knife, at the hands of Aurelia, it quickly becomes as lethal as a magic sword (due to her vampire-heritage having some influence on it).  She's extremely fast with her knife, being able to slice and dice even inanimate objects and "killing" them too if the situation is met.  Martyrs Onset is also linked by a chain to another one of her weapons.  On the other side of her chain is a pistol named "Scarlette.”  Scarlette has infinite bullets and can be used over-and-over without having to reload.  Scarlette is a special gun unlike any other, bearing bladed-tip bullets that can slice through death-lines.  With her chain attachment, she can increase the range of both her weapons and cover the entire battlefield, overcoming any fool who dares to challenge her or get in her way.  When an opponent grabs her chain or one of her weapons, she would simply overpower the enemy by resorting to the other end of the chain and use that weapon to silence them in their false confidence.  Because of her amazing power and performance, much of her style and abilities work very well with her cousin Kohaku, Kinme, and Karoku, all due to their setup-style and the combination of their vast powers.  Preferably though, when teamed-up with Karoku, he would catch her knife between their enemy and "tug it" on their death-lines (but can only be done if Aurelia is holding onto the "chain").  When both of them fight, they give people the striking name of "Midnight Heaven"; two unstoppable forces of power and punishment.

-Species/Race:  Vampire (from the most powerful vampire clan in the world)

-Favorite Food:  Cake, curry, sushi, salads, and rice balls

-Favorite Hobby:  Loves to play jokes and fools around with Kohaku

-Dislikes:  Anyone messing with Kohaku, evil spirits, and her urge to drink blood

-Goal:  To stop her impulses, rid the world of evil-spirits, destroy the "Dark Watch Clan,” and to kill Vermilia

-Destined Battles between friend and foe:

   -Kohaku:  A fight against her cousin to see which of the two are the strongest from their own respective family branch.

   -Serrena:  To see which of the two are not only more popular, but more powerful in the entire student-body.

   -Karoku:  A fight to see which of the two "protagonists" is stronger and more powerful.

   -Vermilia:  Wants to destroy her dark-side so that she may no longer crave the blood of her loved-ones or kill the lives of the innocent.

   -Izzy:  The cause of all the mass hysteria and the constant backstabbing between her and Karoku, and to ensure her cousin is safe by destroying him.

-Age:  16-19 (immortal; immune to aging at 20)

-Height:  175 cm (around 5’9”)

-Weight:  50 kg (around 110 Lb.)

-Powers:  Aurelia has an ability known as the "Shinju Eyes,” which like Kohaku's eyes, she can see the death-lines of people and "end" their lives despite what they are (although there are "limits").  She also has impressive strength and incredible speed.  On another note, she can make her own blood into a solid and attack her opponents (although she can't control the blood of others nor transform into "Vermilia" when looking at her own blood).  She also has incredible regenerative abilities, being able to recover in a quick-time's pace (and nearly impossible to kill; able to come back to life even through "death").

-Move-set (fighting-game-wise):

 -Special Ability:

  Α - "Blood-Heat" (special ability) = A unique ability that allows Aurelia to regain health prior to her energy gauge and how high it is.  When her energy gauge is more than 25%, she lets out a burst of energy that knocks the opponent(s) on the other side of the screen while she regains any health chipped-off under the "red.”  While she does this, she can still use a special as her health recovers and her energy gauge depletes slowly.  Also, with "Blood-Heat,” her "Shinju Eyes" exposes her enemy's death-lines and allow her to "weaken" their abilities by showing "death-lines" present in the enemy (which is only visible when at 50% or more during "Blood-Heat").

  Ω - "Blood-BEAT" (unlimited-form)= An enhanced version of "Blood-Heat" where Aurelia gains slight-priority in her own attacks and can combo more efficiently.  She can perform her specials much easier and can cancel into other specials (except for "Final-Arc:  Tsukihime").  Aurelia's gauge bar is also entirely full, so her gauge never depletes.  However, if she uses "Final-Arc:  Tsukihime," her gauge-bar will deplete entirely as stated in the move when improperly used.

 -Weapon(s):

  0 - "Martyrs Onset & Scarlette" (weapon) = Her chained-weapons which allow her to use ranged-attacks on her opponent.  She can switch her move-set by thrusting the knife toward the ground in any given location and fight with her bare hands and "Scarlette.”  Her chain restricts her from further movement, so if "Martyrs Onset" is on the end of either side of the stage, she can only move up to 70% at the opposite direction.  She can however, call back "Matrys Onset" to her.  Aside from her weapons, her hands also serve the basis of her regular attacks, being able to combo upfront with a sweep-slice toward her enemy.

 -Regular Moves:

  1 - "Martyrs Claw" (arm /or weapon slash) = A slash-attack where Aurelia does an upward slash and breaks the wind at short-range with "Martyrs Onset" (can be done with her hands as well).

  2 - "Martyrs Fang" (retaliation attack) = A ranged-attack where Aurelia pulls "Martyrs Onset" while hitting the enemy when they're in between.  Blood-red aura surrounds the knife, hitting one of their "death-lines.”  This move can be blocked at any position.  However, if it hits, the opponent's "special ability" is halved by its performance (for a short-time).

  3 - "Slash Feint" (grab-based attack) = A grab-based move where Aurelia pretends to bite the opponent when she actually stabs them in the neck where a few of their "death-lines" are (and laughs mockingly as well).

  4 - "New Moon" (multi-hit air-combo) = Aurelia slashes her opponent and kicks them upwards.  By wrapping her chains to her legs, it also does slice-damage.

  5 - "Silver Crescent" (aerial-slash) = Aurelia slashes her enemy from the air and hits a few of their "death-lines.”  Like the effect of the "Shinju Eyes" and "Blood-Heat,” her opponent(s) "weaken" in their abilities as they go along.

  6 - "Scarlette Shot" (projectile-based move) = Aurelia shoots with "Scarlette" at her enemy.  This move is very weak, but with pinpoint accuracy, if a "death-line" is hit, it will do twice the damage.

  7 - "Forever Fate" (three-hit combo) = Three-hit slashes done by either "Martyrs Onset" or her hands clawed for three consecutive hits.  The player is also prompted to continuing a successful "Forever Fate" into a rapid multi-hit stab which follows the style of fencing, but at a much faster rate (but can only be done when Aurelia is wielding "Martyrs Onset").

  8 - "Blue-Moon" (midair attack) = Aurelia does a cartwheel-like slash in midair with her hands clawed.  She emits a blood-red energy wave that can combo effectively when used during a combo start-up, but ending a combo with "Blue-Moon" sends the enemy hard onto the ground when hits.  When she starts a combo, the energy wave is light-blue.  When she ends a combo, the energy wave is an angry crimson-red.

  9 - "Miraculous Overkill (connect-hit attack) = A move where Aurelia elbows her enemy in the stomach.  After she elbows them, she can chain her attack into a claw wave and teleport 3 times in the air from left, to right, and at the top to elbow them to the ground again.

  10 - "Maiden's Thrust" (unblockable charge attack) = Aurelia palm-thrusts her enemy away from her, and towards the far side of the stage at max-charge.  When fully charged, this move becomes unblockable, but it has fairly short-range.

  11 - "Millennium Chain" (grab-based attack) = Aurelia throws a golden chain instead of a silver one and catches her enemy in a minor version of her grandmother's chain-special.  The enemy is constricted by the chains and is slashed several times by them.

 -Special Moves:

  12 - "Sinner's Garden" (multi-hit special) = Aurelia throws "Martyrs Onset" at her opponent(s).  If this move lands successfully, a cut-scene where the chains binding "Martyrs Onset & Scarlette" separate into hundreds of more chain-links and pierce the opponent from all directions under a storm of cherry blossoms.  The moonlight (taking the sun's place in a daytime level) shimmers on the chains, giving it a much more "bladed" appearance for a more intimidating look.

  13 - "First-Arc:  Eclipse" (unblockable special) =[/b][/u] Aurelia stops time much like Karoku's "Chrono Flare" and does an unblockable slash at her enemy's "death-lines.”  This move can be avoided if the enemy is above at a safe-enough distance or far enough.

  14 - "Call of the Millennium" (power-up special/ability) = Aurelia summons the castle of her great ancestry and changes the entire layout of whatever stage she is on.  She gains a powerful but temporary boost-up in her "Shinju Eyes," allowing her to see her enemy's death-lines at 25% instead of 50% of her energy gauge.  Her chain attacks are also bigger and her health-recovery rate is faster.  On a downside however, she can only use this once-per-match (this does not restrict other specials).

 -Instant-KO Move:

  15 - "Final-Arc:  Tsukihime" (1-hit-kill special) = Aurelia grabs her enemy with a clawed-hand and stabs them in the neck with "Martyrs Onset.”  The chaos then begins once Aurelia calls out the "Crimson Moon.”  She impales the enemy and removes their heart, then throws "Martyrs Onset" through their wound connecting to the "Crimson Moon.”  She then yanks on the "Crimson Moon" and pulls it to the Earth, only to cause a cataclysmic explosion that destroys nearly the entire world (until she decides once it makes contact with the Earth at a close-enough gravity-range).  The enemy is caught between two polar gravitational forces, and due to the "Crimson Moon's" supernatural power, both forces from the "Crimson Moon" and Earth absorb the life out of the enemy and feeds the "Crimson Moon" as well as Aurelia.  A powered-up variant involves her chains impaling the enemy at different directions as well.  When this move lands, it's an instant killer.  When the powered-up variant is put into play, it counts as a 2-round/3-round win.  If it fails to connect, depending on the variant, the energy gauge is set to "Anti-Drive" or can no longer be used during the entire match.  Afterward, in order to avoid becoming "Vermilia,” she causes the blood on the battlefield to evaporate to the "Crimson Moon" instead and does a peace-sign expressing her successful triumph.

 -Tag-Team KO Moves:

  16 - "Tsukihime ROAR" (forbidden tag-special) = Close-range; Aurelia kicks her enemy toward Karoku, who then impales the enemy's chest and removes their heart (from front or back).  Karoku then stops time with his "Solstice Eyes" without affecting Aurelia in the time-suspension (allowing her to move at will).  She then lunges at the enemy in a slow-falling motion.  The moon appears in the sky in flaring between crimson and azure.  Within this time-frame, Karoku asks Aurelia to throw the knife at him.  Aurelia throws her knife (still-attached to her chain), and Karoku catches the knife, pulling his hand with the knife through the enemy's chest (cutting several death-lines).  Because the knife is attached to a chain, Aurelia holds onto the other side, expanding the range and "sharing" the ability of her special eyes through Karoku to sever the lines.  Aurelia, holding onto her gun, shoots at the enemy multiple times with her bladed-bullets while suspended within the time-frame.  Karoku throws the knife back at Aurelia through the enemy's head and Aurelia catches it.  Aurelia then willfully slices the enemy's final death-line with a brutal slash in the air, "killing" them.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Karoku places his hand on the enemy's head (forehead or the back of their head), and ignites them, causing them to explode.  The two of them have their backs faced toward each other.  Karoku then flicks blood on the player-screen with a cool attitude, and Aurelia slashes the bloodstained screen with vigor and excitement.

  17 - "Blood Connection" (forbidden tag-special) = Close-range; Aurelia giggles to herself as she pierces the enemy's death-lines by impaling "Martyrs Onset" through their chest.  Kohaku catches them in illusion while she does this and catches Aurelia's weapon, mixing the chain-link with her enemy's blood by controlling it.  Aurelia and Kohaku then spin the enemy around with the blood and chains shredding their death-lines while caught under the wicked curse of the "Chimidoro Eyes.”  Subjected to a slow and painful death, the enemies scream as their lives are torn apart.  For enemies whose death-lines are absent, Kohaku's "Chimidoro Eyes" simply makes their death-lines reappear thanks to the combined ability of both their eye-sights.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Aurelia and Kohaku then end their special by trapping the enemy within a hellish void created by the effect of their eye abilities.  Aurelia and Kohaku make a peace-sign for victory over their opponent(s).

  18 - "Curse of the Ancestry" (forbidden tag-special) = Close-range; Aurelia stabs the enemy in the throat and leaves "Martyrs Onset" impaled in their neck.  She throws "Scarlette" at Victoria who catches it and flies around the enemies' body.  After Aurelia and Victoria have their chain-links connected, "Martyrs Onset & Scarlette" as well as "Darkest Millennia & Broken Hatred" start shredding and removing their victim's body parts, staining their chain-links in trickling drops of blood.  The Crimson Moon appears, gleaming over the chains and making the links appear darker and thicker in blood.  During the event, the victim is cursed to experience this pain until the Crimson Moon disappears, but not before Aurelia and Victoria go bat-shit and start beating the links around.  In the end, the chains unwrap themselves, revealing the remains of the enemy within the chain-links.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  The Crimson Moon disappears, but Aurelia and Victoria look at each other in regret as if they committed the biggest sins in their ancestry.

  19 - "Winter's Bliss" (forbidden tag-special) = Close-range; Aurelia claws the enemy downward and stuns them completely.  Serrena then appears and freezes the enemy under ice-chains.  These ice-chains then form into thousands of snowflakes linked together and saw at the enemy like a horde of transparent gears.  Aurelia also catches them in her chains, which intertwine with the snowflake-chain and create a clockwork-fashioned slaughter-fest.  As Aurelia holds onto "Scarlette" (the other end of her weapon), her influence upon the move causes the opponent(s) to have his/her/their death-lines all torn into shreds while Serrena has her snowflake-chain kill them painfully.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Aurelia and Serrena then end their move with fragments of their enemy's blood frozen into blood-red snowflakes falling from the sky.

  20 - "The Maiden's Kin" (forbidden tag-special) = Close-range; Aurelia claws the enemy horizontally and quickly stabs them in the forehead with the other hand wielding "Martyrs Onset.”  Kinme then appears and covers the enemy in "Glue String.”  In the fashion of a magician, Aurelia "wraps" the enemy in her chain-link in the form of a coffin-concealment and stabs her opponent(s) with "Martyrs Onset" as they suffer multiple hits from it.  As she pierces them like swords piercing a magician in a coffin, "Martyrs Onset" triggers the bombardment of "Glue String" and causes explosions from the inside.  At the same time, Aurelia's weapon cuts through the enemy's death-lines while Kinme runs on Aurelia's chain-link acrobatically (without getting hurt).  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Aurelia and Kinme then end it with the opponent(s) "disappeared" and bow down to a random audience.

  21 - "Arc-Type:  Crimson Dash" (forbidden tag-special) = Close-range; Aurelia grabs her enemy and does a "Slash Feint" on them.  Jiro appears and impales the enemy, running around the Earth several times.  Aurelia then stabs the enemy with pinpoint precession as Jiro runs by her every 1-2 second(s).  Her chain-link becomes part of the slaughter-fest and follows Jiro's movements, also cutting the "death-lines" of the enemy.  The faster Jiro runs, the redder his aura becomes until Aurelia decides to go "Blood-Heat" and breaks the chain-link and their opponent(s), killing them.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Jiro then stops flexing his muscles around and stretching out from so much running while Aurelia slaps the back of his head and smiles mischievously.

-Stats:
  -Knowledge: (4/5)
  -Power: (4/5)
  -Energy: (4/5)
  -Stamina: (Prime) < 5/1 in her demonic state, making it the highest stamina in the entire series.
  -Charisma: (4/5)
  -Speed: (Prime)
  -Dexterity: (Prime)
  -Reaction: (9/10)
  -Resistance: (Prime)
  -Timing: (9/10)
  -Reflexes: (3/5)
  -Transformation-rate: (Prime)
^88%

-Andromeda/War Form:
  -Knowledge: (4/5)
  -Power: (Prime) < Gains much more power and becomes more of a force to be reckoned with.
  -Energy: (3/5)
  -Stamina: (5/1) < Arguably the highest stamina level ever recorded.
  -Charisma: (0/0)
  -Speed: (6/5) < Becomes much faster, making her much more dangerous to avoid.
  -Dexterity: (Prime)
  -Reaction: (0/0) < Loses her reaction-rate, but regenerates in place of it.
  -Resistance: (3/5)
  -Timing: (3/5)
  -Reflexes: (0/0) < Loses her reflexes due to her more straightforward brutal-style.
  -Transformation-rate: (0/0) < Loses any need for this.
^91%

-Vampire's Lust "Vermilia" (Aurelia's "Arch-Persona" and evil side, driven by the sight of blood):
  -Knowledge: (Prime) < Not to be taken for a fool.
  -Power: (Prime) < A feared vampire known worldwide and even beyond.
  -Energy: (1/10) < Starts off relatively low, but gains massive energy through her murderous onslaught in a split-second.
  -Stamina: (5/1) < Arguably the highest stamina level ever recorded.
  -Charisma: (13/10) < Can draw power by evaporating her opponent's blood into the Crimson Moon.
  -Speed: (6/5) < Beyond speed at its primal-form.
  -Dexterity: (Prime)
  -Reaction: (0/0)
  -Resistance: (3/5)
  -Timing: (3/5)
  -Reflexes: (0/0)
  -Transformation-rate: (0/0) < Becomes divulged by the aromatic scent of blood and becomes warlike as well.
^98%

-“The Crimson Maiden" & "The Legendary Scarlet Ancestor,” one of the most powerful characters ever (that can't be killed):
  -Knowledge: (Prime)
  -Power: (Prime)
  -Energy: (Prime)
  -Stamina: (5/1) < Arguably the highest stamina level ever recorded.
  -Charisma: (Prime)
  -Speed: (Prime)
  -Dexterity: (Prime)
  -Reaction: (Prime)
  -Resistance: (2/1)
  -Timing: (Prime)
  -Reflexes: (Prime)
  -Transformation-rate: (0/0) < Surpasses Andromeda and becomes the first of her kind with a Goddess-like Complex.
^100% - ∞?? (There is NO such thing as being "above" 100%. The "Infinity" is there to show that one is already "at their peak")
« Last Edit: July 11, 2010, 09:38:36 AM by Karoku (2100)© » Logged

Karoku (2100)©
Yaoku Arimasen
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« Reply #3 on: January 15, 2010, 10:27:22 PM »



-Basic Biography:

-Name:  Earnest Yŷver
-Side:  Main-Protagonist/Anti-Hero
-Age:  15-18 (immortal; immune to aging at 20)
-Height:  180 cm (around 5'11'')
-Weight:  70 kg (154 Lb.)
-Personality:  Solemn, straightforward, somewhat sarcastic, and a pervert.  Unlike Karoku, he would take any chance with a pretty girl around his age, but doesn't forget that life isn't about sexual tendencies.  He's also mysterious and keeps problems to himself, even when others offer him some form of advice or help
-Occupation:  One of Union Academy's average students and a resident in Ryokou.  Earnest is a Chaos-Slayer who once worked for the "Eternal Order of Glory," but betrays everyone in the Order to fight his all-time rival Siegfried.  He joins Tim's organization, the "Eternal Reign of Supremacy" in order to get closer to Order's top officials (and eventually Siegfried himself).  While he is generally helpful and plays his role as a hero very well, he is also a dangerous enemy when forced to fight his own allies.  Earnest is also the youngest descendant of Randolph and the Yŷverians as well as Seys Yŷver's grandson/reincarnation
-Sexuality:  Straight
-Alliances:  Karoku, Senichi, Kohaku, Aurelia, Maline, Adalia, Ryoku, Tim, Scree, etc.
-Adversaries/Rivals:  Karoku, Senichi, Maline, Siegfried, Adalia, Falert, Scree, etc.
-Enemies:  Siegfried, Falert, Dark Siegfried, Dark Adalia, Eyesorami, etc.
-Goal:  Balancing the world of both Chaos and Order (in a manner different from both Tim and Siegfried)
-Weapon:  "Hidden-Promise" and/or "Armageddon"; angelic/demonic dual-swords
-Race:  Death God-Half (Half-Human, Half-Death God) / "Reality-Dragoon" = Reality-Wyvern + Nightmare-Dragoon (ancient terms used to describe the Yŷverians)
-Powers:  Super-strength, super-speed, control over Twilight energy (Hidden-Promise utilizes dark energy while Armageddon utilizes light energy), Reality-Wyvern powers (able to break the fourth-wall and manipulate both light and darkness), and "Inverter" magic ("inverting" enemies and absorbing the strongest parts of their soul, whether good or evil).
-Weakness:  Pyrokinesis, Cyrokinesis (needs to stay at a balance between both the heat and cold), and extremely heavy opponents

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-In-depth Biography:

^ Earnest Yŷver (by TomorrowsArchon; original)

-Title:  "The Astral Breaker"

-Backstory:  Earnest is a lonesome human-half whose association with his long and forgotten clan leaves him ignored and unimportant to all of society.  Like Karoku, his status-symbol as a Yŷverian (a race of powerful humans) leaves him very much hated by everyone around.  Unlike his friend however, Earnest is not given the same irrational treatment as him and is somewhat of an opposite.  He is a little more vigilant, modest, and keeps more things to himself than Karoku, but is generally perverted, optimistic, and far friendlier by any means.  His reputation in school is balanced, being average and neither picked on or popular.  Even though he's not that well-known, the ones who know him view him as a lady's-man, always attracting whatever female he can get his hands on.  Earnest comes off as very immature, mischievous, and adventurous, but has a bad habit of keeping secrets from his allies that hurt him in the long-run.  For example, he always lies to Adalia when it comes to his random bruises and fatal injuries.  Worryingly, Adalia almost never lets Earnest leave her sight, whereas Earnest is known for recklessly disobeying the "Eternal Order of Glory" for the sake of his own benefits.  When Earnest was only 5-years-old, he was orphaned by Margret Wintress and lived with Maline, Sinthia, Evelyn, Amy, Judith, and Larissa in the "Second-Chance Orphanage."  He is childhood friends with the six of them, and had a crush on Maline at the time.  Larissa, Amy, and Judith on the other hand, each had feelings for Earnest, but ever since Earnest met Karoku and Senichi (during their charity-work days), he befriends them to a point that he wishes to move onto Ryokou (and tells the girls he wishes to see them there again).  Later on, he gets that very chance and is adopted by the Dean of Union Academy.  Unfortunately, this is the last time he sees his crush (Maline) in many years, and miraculously escapes the wrath of Sinthia during his time at the orphanage (leaves before that incident).  Larissa dies in the incident however, and is resurrected by Kinyou later on.  Even though she is set out to get revenge on Earnest for not loving her back, she still has a huge crush on him.  Evelyn, Amy and Judith are adopted (foster-parent(s) not mentioned), but Judith dies due to an accident Amy causes.  Kinyou resurrects Judith and makes her an Undead Servant as well, but Judith is angry at her sisters and not Earnest (different case from Larissa).  His past isn't as tragic as anyone's in Ryokou, but his life in general constantly falls into Chaos.  In-short, it's rather balanced.  No moment in Earnest's life is too good or excruciatingly horrid.  This is exactly the reason why Earnest's role as an Order-Knight becomes the very basis of his shaky teen-hood.  His biggest rival is Siegfried, the Leader of the "Eternal Order of Glory" as well as Tim's opposite.  Due to his status as a Death God-hybrid, Earnest is looked down upon by the entire committee to the point of permanent banishment from their ranks.  Siegfried is their most powerful soldier, being able to create weapons with his mind and using a heavy arsenal with Holy properties (surprisingly, Earnest is immune to Holy magic).  Earnest hates him with a passion because of Siegfried's tendency to make him look like shit in the Order, in school, and all over town.  Like Earnest, Siegfried is a dual-wielder and utilizes a mix between two masamunes and long-swords.  Siegfried's sister Adalia has a huge crush on Earnest and always defends him in front of Siegfried and the Order.  Although she tries her best to convince Earnest to stay in Order and in Ryokou, he leaves regardless saying "No one would miss me..."  With his last words said, Adalia tries to tell him she'll miss him as well as her feelings, but Earnest leaves too soon for her to convince him otherwise.  He then leaves in pursuit of the "Eternal Reign of Supremacy."  There he meets Tim and eventually betrays Order in attempts to challenge Siegfried to a fight one day (Siegfried does in fact make Earnest's life miserable).  Since Siegfried loves to reinforce that Earnest is the grandson of a rogue Yŷverian-gone-Death God, this angers Earnest to the point that he can't trust anyone around him (problems and rewards tend to go borderline with him).  When he joins under Chaos' ranks, the entire organization of Order puts Earnest on its "Most Wanted" list.  This breaks Adalia's heart, but nevertheless, she attempts to pursue Earnest and bring him back with the others.  Siegfried on the other hand expects a grueling and violent fight-to-the-death with Earnest (and vice-versa).  Although Earnest is only a Chaos member, he still aids Karoku, Senichi, and other the other Ryokans.  At the same time, he is also a great enemy to them.  During moments, he is forced to fight his own allies under Chaos' orders, including Adalia (although Adalia always proves superior over him).  All Earnest wants is to put Siegfried out of his place and garner respect from the entire town instead of being looked down on for what he is.  Earnest is in actuality the reincarnation of Seys Yŷver, the man who became a Death God when traversing in "Lucifer's Garden."  Seys is also the reincarnation of Lamperos Chronicle, who was Rodney's albino twin-brother that died prematurely in their mother's womb.  This makes Earnest the "spirit-twin" of Karoku (and vice-versa), and explains more of his brotherly-connection to him.  Like Karoku, Earnest suffers from vast amounts of evil-energy influenced by Daen and his past-life, Seys (who is trying to lure Earnest into darkness).  Earnest is also one of the 8 "Arch-Actors."  His "Archfiend" is his own grandfather and past-life, Seys, who becomes a Death God under the effect of Daen's hell-spot, "Lucifer's Garden."  Seys' new name is Eyesorami, which is an anagram of his first name (the extra letters' origin are unknown).  He is soulless and is the embodiment of "Pride."  Daen's goal is to make Earnest become overwhelmed with "Pride" and abandon his allies very similarly to Lucifer himself.  Earnest has a powerful connection to "Lucifer's Garden," immune by its fearful effects.  In the year 2100, his role as an Order-Knight, a Chaos-Knight, a friend and a foe is only short of the many calamities that occur in the world.  He currently lives with his foster-father Merlin, who is in fact the same Wizard who guided King Arthur in legends (as well as the school's Dean).  Although his life isn't a total mess, he willing to make it as bad if it means protecting his friends and his childhood-crush, Maline.  At one point, he realizes he has a destiny that pits the surviving members of the "Great Luigian War" against each other, and is destined to fight the Chronican members

-Combat/Fighting-style:  He dual-wields two-blades-in-one in which he can separate into one angelic-sword and one demonic-sword at will.  He has a natural talent for juggling blades and never getting cut despite catching the edge of any blades (probably due to his steel-skin).  Earnest fights under his own discipline of sword-dancing called "XIII-Dawns."  Like most of the heroes, he appears skinny, but actually boasts tremendous strength, nearly equal to that of Kohaku's.  Earnest is a crap martial-artist and is unable to fight in close-combat without the use of his swords.  In sword-combat, he is a natural when it comes to sword-dancing.  Earnest is also known for cutting down objects of tremendous defenses with little-to-no ease.  In this particular case, he can slice the moon in half, which earns him the title, "The Astral-Breaker."  In battle however, he doesn't seem to do as well against Adalia (being a sort of counter to him)

-Personality:  Sincere, straightforward, cynical, and perverted.  These traits describe the type of person Earnest is when it comes to his friends, the women, and the enemy.  Like most heroes, he carries the handicap of being either the stereotypical emo-sue or the blatant lolicon pervert (or just a boy who wants to "be the very best, like no one ever was").  Earnest wants to garner respect very differently and wants to seek a balance between the good and the bad (which is why his swords influence his behavior).  Earnest has the qualities of a player and can flirt with almost any girl around, however he finds a good time to do other casual activities that don't involve his fantasies.  Other things include his adoration for self-improvement, and at the same time, his hatred for sucking at anything in life.  When Siegfried isn't mocking him or he isn't trying to ask Maline out on a date, he would help his friends in any manner he can.  In a sense, Earnest doesn't like to prioritize in anything.  If he's about to BAW (Bitch And Whine) about his life, he will do a mixture of wooing the women (those in Chaos for example), or making up sarcastic humor in just about anything while doing something serious and irrelevant.  He considers his life to be painfully and unforgivably boring, and tries to make up for it by taking on ridiculously impossible challenges (one in particular being an enormous alien in South America).  In-short, he ain't average, he ain't horny, he ain't butthurt, and he certainly isn't a gay-innuendo-insert.  Earnest is Earnest, and like all the other "Arch-Actors" and "Arch-Angels," he's got very unique qualities about him that make him different from the others.  Despite not being very bright, he makes up for it with his sheer strength.  In a sense, Earnest can also qualify as "Badass" due to his reckless nature and rebellious behavior.  While he may act like an asshole or a sarcastic "who-gives-a-shit?" at times, he always hides what he is really thinking in his mind (and no one can really tell what he's thinking).  Being the trademark "blond-with-blue-eyes," most girls in school actually think Earnest is cute.  He is also a hybrid of two races in his clan.  Earnest is a mix between a "Reality-Wyvern" and a "Nightmare-Dragoon."  This powerful hybrid makes Earnest semi-popular for his unusual wings and his ability to literally blow away shadows and light like dust in the wind.  Earnest is extremely lethal like this due to the effects the light has on those weak against it as well as the effects of the darkness.  Each current however represents Earnest's thoughts and emotions.  The stronger the shadow-current, the angrier or moodier he is.  The stronger the light-current, the happier and "glass-is-half-full" he is.  Earnest also has an unusual yet comedic awareness of life, pointing out ridiculous literary devices such as "Chapter 7!", "Speech Bubbles!", and "Was that a Deus Ex Machina?..." as if they were all in a comic; yet despite the strangeness that is Earnest, some say he's an enigma himself

-Position/side:  Main Protagonist/Anti-Hero

-Nationality:  Japanese (Sweden at birth)

-True Origin:  Luigio

-Religion:  Atheist (believes that "God" is some fat, middle-aged pedophile who lives in his mother's basement writing and drawing lolicons with lesbo personalities)

-Sex/Gender:  Male

-Orientation:  Straight

-Relationships:

   -Karoku Hasu:  Earnest's best friend and "spirit-twin."  Karoku is Earnest's opposite, who lacks the charisma to get a girl the way Earnest can (proven fact:  Karoku's harem is composed of girls who develop these feelings over time, while Earnest's works from the very first "pick-up line").  Despite Earnest and his womanizing ways, this does not hurt their friendship or their teamwork (since Karoku is actually trying to be "single").  While they share a brotherly-bond, they also share varying emotions which are telepathically shared when near or separate.  Examples include a powerful emotion exerted by either one where the other will also feel it (Earnest mourning for Maline's near-death; Karoku mourning for Kohaku's near-death).  They both share an intense hatred toward Siegfried and Tim.  Due to their past-lives' strong bond (Rodney/Seys), both of them never leave each other's sight in enemy territory (such places include "Bloodmoon Castle," which is full of dangerous and powerful Servants, including the notorious Ausgang and Andreea).  At one point, Earnest loses control of his humanity and becomes viral with "Pride," making himself an enemy to Karoku.

   -Senichi "Tanaka" Alucard:  One of Earnest's close friends who is a postman of the "Ryokou Mail System."  Senichi is a dedicated friend who would risk his life for his friends, especially Karoku, which is what Earnest finds interesting.  Earnest finds that Senichi's strength is different than most vampires in the world and knows that in battle, Senichi would be a worthy ally when in comes to dire battles.

   -Jiro Suzuki:  One of Earnest's close friends.  Sometimes, Jiro wants to understand why Earnest is a perverted demon-half when he would expect otherwise.  Much to Jiro's attention, Earnest hitting on other girls doesn't bother him, rather, he's curious about his reason to do so.  Earnest loves to reply with "do I really need to say why?..."  Sometimes, when Jiro sees Earnest hitting on his cousins, he would react and step up to watch over them because he doesn't trust Earnest around the two of them.

   -Kohaku Raykaru:  One of his friends and one of the people who hate his perverted nature.  She doesn't like it how Earnest hits on girls as if he were hot-shit.  In actuality, this irritates her in a lot of ways.  She always wishes someone can beat Earnest for abusing the rule of thumb in love, since she believes only a man can love one woman.  Although she hates this about him, she still cares about him and hopes everything turns well for him.

   -Adalia Pendragon:  An Order-Knight from the "Eternal Order of Glory" as well as Siegfried's sister.  Adalia is a powerful Arthurian Knight who wields a Holy-bow that launches sword-arrows that she can create with her mind.  Everything she kills becomes her weapon and her element, and can wield a holy-version of whatever she kills (an example would be a demon whose corpse becomes the basis for a sword; the skull as the handle and other parts as the sword).  Adalia is actually stronger than Siegfried and excels in stats much like Aurelia.  Like Siegfried, she is the granddaughter of a famous Holy Knight.  She is in love with Earnest and always keeps a sharp-eye on him.  She is always worried something may happen to him due to her knowledge of Eyesorami and the incident in Lucifer's Garden.

   -Siegfried Pendragon:  His "Arch-Rival" and the arrogant authority-figure who believes he reigns supreme over Earnest, his own sister, and everyone in Union Academy.  He is the "Arch-Angel" of "Humility", making him one of the 8 "Arch-Angels" (opposite of Earnest), as well as the grandson of a Holy Knight.  Siegfried is the leader of the "Eternal Order of Glory" (a group of supernatural hunters/priests/Holy Magic users).  Earnest was once an Order-Knight until he left the organization for personal reasons.  Both he and Siegfried share an intense rivalry toward each other, ranging from someone as illogical as Earnest to another as Christian as Siegfried (non-religious vs. religious).  Siegfried has an "everyone's an idiot except for me" personality and considers Earnest at the top of that list.  He's very notorious for his sword-dancing style, being able to conjure swords with his mind, and on top of that, ridiculously fast (can move at speed exceeding Mach 5).  Even though Siegfried seems to have the upper-hand (since he shares the same powers as his sister Adalia), Earnest is able to beat him at times (but Earnest wants to humiliate him so bad in front of everyone, it'll shatter his glorious reputation).  Siegfried is the opposite of Tim, always taking things seriously.  He is also aware of Adalia's crush on Earnest and is very annoyed by it.

   -Serrena Hatsuyuki:  One of the few girls that is rather irritated by Earnest's perversion.  She gets really annoyed at times when Earnest tries to hit on her.  Serrena enjoys freezing his mouth shut before he can land a pick-up line on her.  If he is anywhere near her and Kohaku, the pain he would get would be ten-times harder than the usual.  Much to Earnest's confusion, his mouth seems to be the only part frozen whereas Karoku is frozen anywhere but his mouth (he knows that Serrena likes Karoku).

   -Shimiru Hatsuyuki:  Serrena's sister and the nicer one out of the two (seriously?).  Earnest can put his charms on her without walking out in-pain mainly because she's not attracted to him and just considers it friendly-flirting (maaaan....).  Earnest should be confused at this point since neither her, Serrena, nor Kohaku like him back.  In fact, either she has nothing for him, or she has something for Jiro (although this is a little redundant, lol).  There are times Salihah takes over Shimiru to go out on date with Earnest since she is always in her pyramid at the darkest pits of Lucifer's Garden.

   -Hinatori Suzuki:  Jiro's gothic cousin and the silent, cynical one out of the Suzuki Twins.  Earnest knows better than to flirt or mess with her because Hinatori would give him a beating like none other.  Other than that, he tries to help her bring a smile to her face since she looks sad all the time.  This is something Hinatori appreciates out of him, and just in case he tries to put moves on her, Jiro is always behind to make sure Earnest goes nowhere near her (would kick him out of the way).

   -Hayami Suzuki:  Jiro's younger cousin and the arrogant of the Suzuki Twins.  She keeps Earnest away from Hinatori since she thinks he does a bit too much around her.  She even hurts him just to make him stay away from her.

   -Kinme Nyanko:  Kinme never follows Earnest around but always wonders why he's so close to Karoku.  She acts rather jealous, and when it comes to their affection, all three of them fall in a "sibling triangle."  Earnest obviously acts like a brother around Karoku, while Kinme is the little sister.  It's obvious her jealousy gets the best of her, and sometimes makes irrational-but-hypothetical suspicions of Earnest since she doesn't trust him.  Kinme thinks Earnest may betray everyone one day.

   -Yakumo Karasu:  A raven-girl that Earnest talks to every once in a while.  Earnest always questions her affinity with Daisuke and her old biker crew.  She doesn't like to be reminded about him because he has always done selfish things for his own benefits.  This is a bit of a trauma for her so she prefers Earnest stays shut on the matter.  In fact, it angers her to the point of hurting him.  However, Yakumo gets suspicious of Jiro at times more than Earnest and actually trusts him to keep an eye on Jiro in case he ever becomes in cahoots with Daisuke and his crew.

   -Andrew Xiang:  An Indonesian Pirate and a collector of rare artifacts just like Tim.  Andrew is a self-acclaimed Order-Knight Veteran who went in retirement in pursuit of powerful items (in order to compete with Tim).  He wields a bronze Chinese sword and can create super-sonic waves with his blade.  Andrew is very full of himself and can alter the wind to some extent like Earnest.  He is one of Earnest's rivals and the jackass that caused Sakami's life.

   -Reynhold Schmitzer:  An American Veteran Order-Knight from a floating city named "Caldivian Provence."  Caldivian Provence is a town in California, U.S.A., and holds a prison where Reynhold escaped when held captive for a crime he did not commit.  Reynhold is an "Elite-Fierce" soldier (tactical espionage spy) who wields a heavy-metal-esque sword named "Dragobane."  He uses several types of anti-demon weaponry and is known to have work alongside Andrew and Ziro, separately.  Earnest and Reynhold are two forces to be reckoned with, where Reynhold has infinite ammo in his entire arsenal.

   -Daisuke:  An Australian bounty-hunter and a former Order-Knight who once worked with Andrew and hung out with Yakumo and her biker crew.  He's half-Condor and scavenges his enemies to dispose of waste all over the land (he calls this an act of God).  Daisuke is a sly and clever hunter who often comes up with the best comebacks in any situation, particularly in his favor (even dissing Earnest).  People come out as calling him a smart-mouth, but Daisuke is generally a badass himself.  He uses a boomerang-blade that alters reality to an extent that the throwing animation remains intact with the current space-time (i.e. paint running through a wall endlessly).  Earnest wants to know more about Daisuke's connection to Yakumo and her former friends, due to the fact that Daisuke, Reynhold, and Andrew may all know about Siegfried and his true motives.

   -Megumi Niiro:  Senichi's younger sister and one of the girls that find Earnest attractive despite his perverted nature.  Megumi likes it when Earnest shows his true colors for women and enjoys teasing him with her attractive vampire-looks.  Other than flirting, she cares for Earnest dearly and cares for his safety first (his affection second).

   -Maline:  His childhood-crush and a former friend from the Second-Chance Orphanage.  He is in love with Maline and wants to do anything he can to protect her from harm.  Earnest knows she is untrusting to anyone and feels a little jealous that she gives respect toward Karoku more, but he also knows the reason may have to do with his immaturity.  He accepts this and learns that his biggest error is his lack of commitment (still has his perverted tendency).  Regardless, he always tries to get her sincere attention and hopes that one day she may return her feelings for him.  However, because of Earnest's efforts in getting her to love him back, this makes Adalia extremely jealous.  People often question why Earnest loves Maline, but he thinks she's attractive in spite of her extremely intimidating appearance and her dark personality.

   -Scree Savasta:  An American Angel with four wings that can handle a spear extremely well.  Earnest is rivals with Scree and traditionally fights him in epic battles themed obviously on "Demon vs. Angel."  Although they are opposites in race, they get along very well.  One day, Earnest teams up with Scree in order to face off Malina and Nikon.  They are also rather competitive.

   -Kevin:  An American Order-Knight (current) who follows Karoku around at first to keep "Etan Bleu" safe from the hands of Tim.  Earnest and Kevin both think strangely of each other, where Kevin humorously points out that Earnest is a monologue-speaker (Earnest is comically aware of this), and that Kevin has a crush on a Mermaid (Mildri "Moru" Hildegunn) and an Order-Knight (Utoa Ashford).  He also enjoys making fun of his relation to Utoa the most, but Kevin prefers ignoring this since Earnest is "just a dumbass Order-Kn00b and a heartless nobody with fangirl-syndrome."

   -Utoa Ashford:  "Kevin's lover and final fantasy" (as acclaimed by Earnest), and one of the first characters and Order-Knights Earnest and Karoku encounter when meeting Kevin.  Utoa fights under a discipline of judo involving the extremely fast movement of her legs (blades attached to her boots), and is one of the few girls that hates Earnest (her tomboyish-ness saves her from the "Yŷver Gene").

   -Akier Driscoll:  An Order-Knight and a friend of Earnest.  Unlike the other Order-Knights, Akier likes to share good laughs with Earnest to enlighten a good time.  Earnest always enjoys a good spar with Akier, but most of the time, Utoa always stops them from doing so.

   -Evelyn Carlisle:  One of the "Arc Crystal Rivulet" Sisters and the oldest one of the three.  When Evelyn and her sisters all lived in the orphanage together, Amy and Judith would always fight for Earnest to spend time with him.  Up to today, Evelyn usually keeps Amy away from him when she attempts to woo him over with a romantic tune.  Obviously, Evelyn is jealous and wants Earnest to herself.  This is part of Earnest's powahs.  Take that, four-eyes!  Cats are fine too but so are demon-babes!  GRUUU!!!

   -Amy Carlisle:  The youngest of the three sisters with a crush on Earnest.  She used to live in the orphanage with Earnest and her sisters and would always tug on Earnest's arms against Judith to see who can be with him.  Now in the present, she always plays music around him to make herself noticed.  She also loves tricking Evelyn to draw a picture of Earnest, but without her noticing.

   -Judith Carlisle:  One of Kinyou's Undead Servants as well as the mid-sister of the "Arc Crystal Rivulet."  Like the other two sisters, Judith has a huge crush on Earnest and would compete with her sister Amy to see who can have him.  When Judith's unfortunate time came, she died and lost all opportunity to be with Earnest, only to be resurrected by Kinyou.  Even though Judith works for her, there are times when Judith goes on her own just to be with Earnest between the two of them only.

   -Larissa Hellström:  One of Kinyou's Undead Servants and one of Earnest's childhood friends.  When she was still alive, she would stalk Earnest around afraid to tell him her feelings.  Larissa was a close friend of his until she was killed by Edgar through his experimentations with the "Thanos" gas.  Now that Larissa is back from the dead, she seeks bloody love from Earnest, and not the regular and sweet kind from him.  She's aware of Judith's crush on him and would kill her for Earnest.

   -Falert Fimbulfitter:  A mercernary and a member of the "Eternal Reign of Supremacy."  Falert is a rogue warrior who wanders by himself, wielding two demonic swords at his disposal and is also an excellent dual-wielder as well.  He's one of Earnest's rivals, who is known by Chaos as an excellent "killer."  Falert is sent to exterminate Earnest (although he has many people on his agenda to exterminate), and has a particular grudge against the Yŷverians.  In fact, Falert has claimed to slay Dragons in the long-run, and particularly targets them for being able to mimic Dragons (Yŷver = Wyvern; see the connection?).

   -Tim, the Bringer of Mayhem:  The leader of the "Eternal Reign of Supremacy" and the opposite of Siegfried.  Tim becomes Earnest's new leader when he betrays Order and moves onto Chaos to fight back the organization.  Like Siegfried, Tim is a wise-man and an arrogant bookworm.  Although Earnest isn't treated the same way Siegfried treats him, he still hates Tim.  Earnest hopes that one day, he can overthrow Tim and become the leader of Chaos.

   -Michael Roderick:  A Fallen-Knight and a member of Chaos.  Michael is a 700-year-old fallen undead human who uses a corrupted blade of the Heavens called "Falling Icarus."  Michael is one of Earnest's toughest opponents because of incredible regeneration abilities and his control over meteors.  Tim notes that Roderick "always drops a little bit of Heaven" on Earth.  Although the proverb sounds good-hearted, it actually means that Roderick can literally drop clouds of white-hot asteroids from the sky.  Although Roderick strikes fear in the hearts of many, Earnest is once again immune to fear.  In Chaos, Earnest loves making fun of Roderick's lousy chess-play, much to his chagrin.

   -Edgar:  The founder of the Second-Chance Orphanage and the "Rehab Chambers."  Edgar is a Death God and Maline's long-lost father.  He started the Rehab Chambers in pursuit of creating a being powerful enough to host a nocturnal and deathly element called "Thanos."  In his research, he fails to find a vessel that can withstand the Thanos gas and decides to try it on his own.  When he becomes overwhelmed by it, he dies and is instead resurrected by it as a side-effect.  After he has absorbed the Thanos gas, he quickly notices that anything he goes near, dies.  Edgar dubs the physics of the gas as the "Thanatos Effect," which is an event where "Death approaches" an unsuspecting victim.  Earnest loves to come up with crazy ideas that Sinthia somehow got a hold of a Thanos vial and infected Maline with it (which may have turned her into a death-child), but this is only hypothetical as Edgar has been using test-subjects with it.  Sometime before his death however, Edgar set up the Second-Chance Orphanage for children with no parents.  Since he hated his own daughter and himself (did not want to be a father), he abandons her there and pretends she has never existed.  Earnest knows this and wants to kill him before she ever finds out that her life is full of lies.

   -Lamperos Chronicle:  Earnest's and Sey's original vessel and Rodney's late-twin.  Lamperos is mute and mindless "Heartbreaker" who serves the "Dark Watch Clan" and its leader, Izzy.  Unlike Lamperos, Earnest is void of Chronican abilities, but Lamperos is one of his toughest opponents due to his incredible sword-style and time-controlling powers.  "Bleachbane" is a weapon capable of cutting down skyscrapers and changing the environment's era, which restricts Earnest of his reality-bending (the setting becomes an older version of their setting and restricts the "Almighty Speech Bubble" and sub-text).  Unlike Earnest's other adversaries, Lamperos is practically a walking meat-puppet who knows nothing of Earnest and his existence.

   -Salihah Hatsuyuki:  One of the elder sisters of Serrena and Shimiru.  Back in the past within Luigio, Seys had a crush on the oldest sister Sabine, who hated him very much.  Salihah on the other hand was madly in love with Seys and was extremely jealous that her sister got the love and attention she wanted from Seys (this could also be the woman Seys spoke of that he could never have).  One unfaithful day, Salihah tries to kill her sister to have Seys for herself but ends up getting Seys involved with Daen and "Lucifer's Garden."  Because of her plan backfiring, she loses her crush to the darkness and eventually becomes an Archfiend along with her sister.  She often uses Shimiru's body to spend time with Earnest and go on dates with him.  Shimiru is aware of this sort of possession and hates it when Salihah takes over.  This doesn't change the fact that Salihah is brutally demanding around Earnest when encountering him in the flesh, however.

   -Eyesorami/Seys Yŷver:  Earnest's dark side born from the corruption that was his grandfather and past-life, Seys.  Seys was once one of the three most powerful knights of Luigio and a very close friend of Rodney's and Harusame's.  Seys one day traverses "Lucifer's Garden" by accident and encounters Daen in his throne-seat.  Daen takes the opportunity to turn him into a Death God by using his fears against him.  When Seys submits, he dies and loses his body to Daen, who turns his corpse into a fleshy demon in Black-armor.  Like Lamperos, Seys' body becomes a mindless zombie, but soon develops its own personality full of arrogance.  Daen changes Seys' name into Eyesorami and makes him one of the first "Archfiends" out of the 16.  Eyesorami is one of the Eight Deadly Sins and is the "Archfiend" of "Pride."  He is capable of creating nightmares and making them come to life in both the dream-world and the real-world.  In the fullest sense, he becomes a "Nightmare-Dragoon," which is an evil manifestation of a Yŷverian and the opposite of a "Reality-Wyvern."  Like Earnest, Eyesorami can break the fourth-wall and turn anything obscure into a weapon.

   -Daen Kidate:  The Arch-God of SIN and the one who kills and turns his past-life into a bloodthirsty Archfiend.  Daen converts Seys into one of the first Archfiends of a representing Sin and uses him to spread fear all over the Earth.  He has no interest in Earnest, stating that his weakness lead to his death much earlier than Rodney's.

   -Randolph von/Rudolph Yŷver:  Earnest's great ancestor and the founding father of the Yŷverians.  He is one of the legendary 5 "Arch-Lords" and the creator of the Yŷverian blade, "Iocuaro Relanpago" (Luigian for "Raging Jupiter").  Randolph is known to be more powerful than Seys, and had reality-bending capabilities far beyond any Yŷverian.  In his encounter with Daen while fighting alongside Acroneos and Tsukuyomi, Randolph is turned into Rudolph the red-nose reindeer and is stripped of his memory of being the great Prince Randolph (he is also one of the 2 surviving "Arch-Lords").  Being cursed by a premature and ancient-old "Red-Mark" like Karoku, Randolph (as Rudolph) walks the world with the mark located in his nose.  His glowing red nose keeps his powers tempered, and in his encounter with Saint Nicolas on one faithful night, he uses the mark to help guide his sled each Christmas night (he also visits Kinme as well).  When he regains memory of the past, Rudolph quickly reassumes his human form and is known as "Master Randolph."  The mark is still present around his face and in several parts of his body, and like Earnest, he is void of any fears.  He helps the heroes along the way and guides them whenever they are lost.  Randolph is currently one of the two most powerful heroes in world and is in search for Daen to put an end to him once and for all.


-Avatar/Religious-affinity:  Hercules (The Son of Zeus)

-Weapon:  "Hidden-Promise" & "Armageddon" = Two swords put together with light and dark properties as well as reality-bending capabilities.  Earnest is able to power up his swords through rigorous taunting, cheesy lines/puns, and anything that accumulates emotion of any type.  Whenever he's feeling a certain emotion, the swords change attribute and work in certain manners correspondent to Earnest's emotions.  For example, if Earnest is feeling angry and can only "RAGE-QUIT" against his opponent, his sword (or swords, when separated) will take on a spikier, key-like shape.  Oddly enough, both "Hidden-Promise" and "Armageddon" work in opposite ways.  Hidden-Promise uses dark-energy while Armageddon uses light-energy (a reference to yin and yang).  Both weapons are able to break the fourth-wall in a number of manners, such as being able to slice down almost anything and creating a two-panel effect, just like a scene in a comic book or an anime.  While Earnest is omnipotent like that of the other Arch-children, his reality-bending isn't a complete threat (not too overpowered, such as grabbing an eraser from the author's desk and killing an enemy in this manner).  If anything however, when Earnest is void of his two blades, he'll have a hard time fighting anyone around his skill level.  Hidden-Promise and Armageddon are also known for unlocking certain key-holes (like Skeleton Keys)

-Species/Race:  Death God-Half (Half-Human, Half-Death God) / "Reality-Dragoon" = Reality-Wyvern + Nightmare-Dragoon (ancient Yŷverian terms; no longer in-use)

-Favorite Food:  Pizza, ice-cream (mainly popsicles), and ribs

-Favorite Hobby:  Hitting on girls, doing completely nothing where his chick-magnet godliness WILL attract any girl of any species (this depends), eating pizza, asking why a certain look-a-like is constantly thrown in a homosexual relationship, eating pizza, calling some random game company with a polygon for the first name and "something with an E" a bunch of talentless character-designers ("who are seriously butthurt and arrogant about their emo, blonde-haired characters with 'big swords' and homoerotic personalities; see Nimbus, or Sirius, or Cumulus, or Titus or whatever the fuck his queer-name was..."), and did I mention eating pizza?

-Dislikes:  Siegfried, who is actually a mix between some dude named Virgil and some fag named Jin ("Put 'em together and you get 'Virgin!'").  Video-game companies who think they're cool-shit with their emo-sexual white-haired faggots that wield impossibly-long "swords" and Mary-Sue/Gary-Stu protagonists with much up their asses to compensate for.  Besides not seducing a certain woman, not eating pizza at any day of the week is a no-no

-Goal:  Balancing the world of both Chaos and Order before it falls apart

-Destined Battles between friend and foe:

   -Karoku:  Earnest's bro and best-bud.  Awwww yeah... Take that Clide and Zephyroth!

   -Siegfried Pendragon:  Anticipation, rising: A battle of epic proportions, just like that battle with that guy named "Dante" and that douche named "Virgin" ( xD !!!)

   -Maline:  Pronounced:  "Earnest's Dream-girl."  "Yeah I like her... Gotta a problem, asshole?" Sad fight is sad...

   -Eyesorami:  "My granddad... Also me in the past... Fuck paradoxes..."

   -Daen:  "If I call this bastard an Evil-Sue, can I one-hit-kill him xD !?"

-Age:  15-18 (Yŷverians are immortal; immune to aging at 20)

-Height:  180 cm (around 5'11'')

-Weight:  70 kg (154 Lb.)

-Powers:  Earnest is actually overpowered (then again, who in 2100 isn't?).  In fact, he's managing most of the entire profile itself (for example, right now).  Earnest has the ability to manipulate space (just as Karoku can manipulate time) around him and literally shatter the fourth-wall by any means.  Just like him and his practically unkillable buddies, he can remerge from nothingness to cancel out oblivion (such is the case with Karoku as he can reappear from an alternate time-line and prevent whatever "death" plausible).  This does not mean he can immediately reform, for 2100 would be pointless now wouldn't it? (pfffft)  Being able to do such a h4xorz ability requires time to do, and only someone of his skill-level (mostly in 2100) can kill him regardless of his powers (Kohaku and Aurelia are perfect examples of this).  Earnest is immortal anyway, so no one will get past his awesomeness except for people at his skill-level (again).  With his "invert" magic, he is able to invert his surroundings and absorb the life-force of a weakened enemy.  The only reason he's half-human is because of Seys' corruption in Lucifer's Garden.  After becoming a Death God, he rapes a familiar in the Halcyon Capital of Luigio, and has a demon-child with her.  Earnest's parents are unmentioned (probably killed) and is a rather ignored topic since he claims that "some things can't be altered..."  Earnest has demon-blood which allows him to manipulate any form of darkness as well as light energy (what his human-half can do).  His clan is able to sprout wings under their arms much like Wyverns (duh, their surnames are tongue-in-cheek references) and are able to alter reality around them through aerial-movement (and the pattern rearrangement of shadows and light).  Another clan-power involves acidic-blood and saliva called "Marcosias" (Luigian for "Life-Lightning") which electricutes and "stuns" anything (especially "Life-Viruses") and allows him to pull fo-shizzle-ass combos, bro.  Earnest also has "soul-eater" powers, unintentionally draining the life-force of his victims to feed "Hidden-Promise."  During one point, he loses control of himself and goes mad with power

-Move-set (fighting-game-wise):

 -Special Ability:

  Α - "Beckoning of the Dark" (special ability) = A unique ability that involves the simultaneous use of "Hidden-Promise."  When Earnest hits his opponent with "Hidden-Promise," his "Dusk" gauge gradually fills up.  With 5 or more successful combos from "Hidden-Promise," he is able to unleash a dark-light pillar at his opponent to deplete their gauge contrary to the amount of "Dusk" energy filled.  When he combos with "Armageddon" the same amount of times or more to fill up the "Dawn" meter, he can send out a light pillar to hit the enemy and turn their shadow into a creature of darkness.  The little bugger temporarily assists Earnest as it tries to devour the heart of the victim.  He also has the ability to dash at incredible speed, to appear behind the opponent.  If both the "Dawn" and "Dusk" bars filled, he can release a burst of black and white light pillars at once across the field.  With such an ability however, it allows Earnest to break the fourth-wall and utilize strange and unusual moves as well.

  Ω - "Beckoning of the Damned" (special ability) = An enhanced version of "Beckoning of the Dark" where the "Dusk" and "Dawn" meter emit laser pillars that are generally bigger and cause more damage.  "Dawn" pillars can create 2 shadow-demons instead of 1 while "Dusk" unleashes a dark-light pillar from any direction at will.  He also develops more range within his moves.

 -Weapon(s):

  0 - "Hidden-Promise & Armageddon" (weapon) = Earnest's dual-wielding weapons that are usually combined into one sword.  Both of these blades carry properties of light and darkness, but both do the very opposite of each other.  For example, "Hidden-Promise" uses dark-type attacks while "Armageddon" uses light-type attacks.  Contrary to his "Dawn" and "Dusk" meters, both weapons determine the strength and effectiveness of Earnest's light pillars (such as gauge depletion and shadow-summoning).  He holds "Armageddon" on his right-hand and "Hidden-Promise" on his left.  As an alternative, he can merge the weapons into one and fight with one blade.  While it increases his power and speed, it restricts him from using "Beckoning of the Dark" while using this form.

 -Regular Moves:

  1 - "Slice and Crackle" (charge attack) = Earnest charges his blade with his anger until it's red-hot/blue-hot ("Hidden-Promise" and "Armageddon" respectively) and slashes the enemy emitting flames from the attack.  He can charge both for maximum effectiveness and can scissor both swords at his enemy.  If his "Dawn" and "Dusk" meters are filled up, he can let out a burst of light and darkness that covers the 70% of the stage.  Luckily, it can be guarded and is only a low/mid-hit.

  2 - "Flash of Steel" (counter attack) = Earnest suddenly feels hopeless and sits down and pouts (NO EMO!).  If the enemy attacks Earnest while he's leaning his arms on his knees, the enemy gets trapped in a laser-prism made by Earnest.  He then quickly slashes through the prism with either sword (depending on the side of the screen he's facing), leaving a cold feeling within the enemy.

  3 - "Ignition King" (sword/aerial slash) = Earnest slashes at the air simultaneously with both "Hidden-Promise" and "Armageddon."  First he starts with a swing by bending his right-arm upwards to launch the opponent in mid-air.  Then he combos in mid-air with the same movement as the launch and slashes horizontally and vertically again.  He then finishes the combo with a 360 mid-air flip, releasing light and dark waves as he flips with both swords in blue and red fire.

  4 - "Axel-Cutter" (sword slash) = Earnest takes a long leap in the air and slashes his opponent with both of his swords with a slice-in-two action.

  5 - "Xehangmirt" (grab-based attack) = An anagram of "Nightmare" with an X... ORIGINAL, LOL! jk jk.  It's basically a move where Earnest grabs your sorry-face and has his arm (either really, depending on which side of the screen he's facing) glow in techno-y patterns (like your MOTHER board), unleashing a powerful explosion from his hand that blows the opponent away (no homo).

  6 - "XIII Dawns" (sword slash) = Earnest slashes with both swords violently one-by-one four times, and then charges them both similar to "Slice and Crackle" and dashes across the screen with an extremely fast slice.

  7 - "Arcanum Slash" (sword slash) = An attack where Earnest impales the opponent with either "Hidden-Promise" or "Armageddon" and turns the handle of his blade clockwise, igniting either a blue or red flame depending on the sword and the direction of the screen he's on.  He then drags them across the floor, leaving a burnt mark on the ground.

  8 - "Valor Strikes" (projectile-based attack) = Earnest lets out a dark laser pillar correspondent to his "Dusk" meter (using "Hidden-Promise").  When charged at 25% (5-hits), he lets out a dark laser that runs across the stage (up to 25% of the distance) to deplete 25% of the opponent's gauge.  At 50% (10-hits), it sends two pillars from both sides, but without the depletion effect.  At 75% (15-hits), it sends out a burst of pilars across the stage (four-six).  At full-gauge, it allows him to send out a burst of pillars that drain the enemy's energy gauge entirely (100% of it only).

  9 - "Vanity's Call" (projectile-based attack) = Earnest lets out a light laser pillar correspondent to his "Dawn" meter (using "Armageddon").  When charged at 25% (5-hits), he lets out a white laser that runs across the stage (up to 25% of the distance) to create a small shadow-demon that attacks the enemy.  At 50% (10-hits), it does the same as the first, but with 50% of stage-distance and a slightly faster shadow-demon.  At 75% (15-hits), it does the same as the previous ones, but at twice the speed at 25% of stage-distance and two creatures.  At full-gauge, he sends two pillars from both sides and summons two creatures that move at twice the speed.  These creates can be killed in at least 3 hits depending on the strength-level of the character.

  10 - "Unholy to Holy" (combo-based attack) = Earnest holds "Armageddon" like a knife and "Hidden-Promise" like a sword and does the following slash actions, accompanied by light and dark replications of the swords:[/b][/u]  "Armageddon" 1. knife-slash, "Hidden-Promise" 2. horizontal-slash, A-3. cross-slash (bottom-right to top-left), HP-4. cross-slash (opposite diagonal; downward), A-5. knife-slash (again), HP-6. vertical-slash; repeat process by canceling at 50% gauge (gauge will be sacrificed for cancelation and continuation).

  11 - "Last but not the Final" (grab-based attack) = Earnest has his back facing the opponent's as they look behind.  The opponent is then surrounded by circling laser pillars with Earnest turning and quickly slashing them to face the camera and making a sparkly smile (in the animes dude... That's... rule-of-thumb)

 -Special Moves:

  12 - "Punishing Clash of Elements" (projectile-based special) = Earnest rises in the air with light and dark pillars surrounding him.  He then summons several energy spheres of light and darkness and sends them towards the enemy.  If the enemy is comboed into the spheres successfully, Earnest will end it by sending out the pillars across the stage.

  13 - "EnaXem Hortnas" (projectile-based special) = A move where Earnest uses his own gauge-bar as a cannon.  Depending on the amount of energy gauge he has will determine the damage done on his opponent.  For example, at 100% of his gauge, his opponent can lose a good 40% off their life-bar in one blast, and is unblockable when charged.  Unlike "Luvanta Cannon" however, it does not have the anti-gauge restriction nor the aim-upwards option.  At other percentages, the damage is lessened but the guard-break capabilities remain (unblockable/doable from 25% to 100%).

  14 - "XIII Sins" (combo-based special) = Earnest jumps back and leaps forward for a key-like stab with his two swords merged together.  He then summons key-like wings of light and dark energy around him and uses them for devastating combos (since the wings move in their own direction).  A cut-scene begins where he then swings them in the air similar to "Ignition King" and starts slash-stabbing them from different directions and angles (13-times).  He then ends it with a 13th-combo from mid-air and stabs them down to the ground for a finish.

 -Instant-KO Move:

  15 - "Reality BUSTER" (1-hit-kill special) = Earnest grabs the enemy in the face and gives them the same hopeless look as "Flash of Steel."  He then removes the opponent's life and gauge bar and encases them within a prism-pod made up of these things and launches them to the moon as if doing a powered-up variant of "Xehangmirt."  He then leaps in the air with 6 light and dark wings representing key-like wings.  Earnest then comes in contact with the opponent in the Ozone Layer and delivers a devastating kick to their stomach, sending them to the moon.  He then merges "Hidden-Promise" and "Armageddon" as one and delivers a colossal slash at the opponent and the moon.  The moon is sliced in half along with the opponent, and Earnest pushes both the moon and the opponent into space.  After some distance in space, the moon explodes and becomes debris in the solar-system.  A powered-up variant involves all of his wings passing through the moon and Mars, cutting the planet down as well (and also becoming debris in space).  When this move lands, it's an instant killer.  When the powered-up variant is put into play, it counts as a 2-round/3-round win.  If it fails to connect, depending on the variant, the energy gauge is set to "Anti-Drive" or can no longer be used during the entire match.  Earnest teleports back to Earth and looks at his own win-quote underneath him saying "Gih, wha- wh-..... Wh-whoa!  Duhuhuhuhude!  Check out the sub-text!"

 -Tag-Team KO Moves:

  16 - "God's Gift from the Gates" (forbidden tag-special) = Close-range; Earnest calls upon "Hidden-Promise" and "Armageddon" in the same fashion as Randolph and his swords (one from Heaven and one from Hell).  He then merges them together and stands with his back facing Adalia's.  The entire field becomes a wasteland with many swords pierced into the ground.  Earnest and Adalia summon a cross that crucifies their opponent.  In the background, Adalia's voice is heard in a song.  Earnest appears in his old Order-Knight uniform and looks at the opponent while they are fading to oblivion by Adalia's voice (an "Act of God").  He prays for his enemy and uses four laser-pillars to complete the crucification.  A mysterious giant golden figure portraying the detail of a golden palace lays its massive hand on the opponent and vaporizes them in Holy light.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Earnest embraces the light of the Heavens and repents his sins.  Adalia reappears in her normal form after it is revealed that she was the angelic golem itself.

  17 - "Infinity GARnarok Force" (forbidden tag-special) = Close-range; Earnest kicks teh enemy in their FACE!!1!1!11 and totally goes GAR-awesome!  Too bad that queer Siegfried comes out of nowhere with his fancy-ass swords that he creates with his mind (HAXX).  He goes all "prepare yourself!" like some Grail Mercenary or whatever shit it was (it has to do with fire, a tiara, some Shadow Dragon, a Hurricane, and some pussy named "Gill" with a dick-complex).  Anyway... Earnest and this douchebag go GAR ("I'M MOAR GAR THAN SIEGFRIED THOUGH!") and kick it into guilty gears ("Cause I totally fight for my friends, and do crack and heroine, 'ya know?").  Their swords glow too bright to stare at and surround their enemy in light and dark pillars as well as many-many swords (lol gay-joke!).  The LAZORS and swords (lol) all point at the enemy and stabs them to Hell.  AMEN BITCHES!!!!  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  "Oh, I forgot to mention we slash the opponent in speeds that literally go over the speed of a carrot and a vegeta-able... or... something involving inert-balls.... I dunno, it's totally in my other pant's pocket..."

  18 - "Halycon Prime" (forbidden tag-special) = Close-range; Earnest turns into "Randolph" and summons "Iocuaro Relanpago" (Raging Jupiter) as two separate blades from Heaven and Hell, and pierces the enemy within their heart(s) (leaving them suspended in an ominous glow).  Karoku appears as "Acroneos" with his ancient weapon, "Luvanta Suprannia" (Supreme Star) and delivers one golden slice at his enemy and keeps them in perfect time-suspension.  Afterward, their eyes glow and both unleash Hell on the enemy, plunging them into early-Luigio within a vast battleground.  A dynamic flurry of slashes and a powerful dance between the two and their cosmic-shaking blades is so cataclysmic that the victim(s) lose(s) any ability to reincarnate (let alone live).  And so, Earnest and Karoku return to their normal states after they deliver a devastating, chaotic blow on the enemy.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  The disturbance in the space-time continuum shifts uncontrollably and causes the remains of the enemy to explode.  Earnest and Karoku shake hands with both their ancestors over their shoulders doing the very same.

  19 - "Velocity-Wing Arbitrain" (forbidden tag-special) = Close-range; Earnest draws his first card and enters the first step!  He stands and does nothing!  Then he triggers his trap card and special summons CHICKEN NIGGAS! lmao jk jk... Jiro appears in his black armor, as if sum emo director guy (with sexually-confused emo-kids) took King Arthur and some kiddie movie and mixed them together by turning them into something like sum pedophiliac chocolate makers 'nd killer barbers 'nd talking emo-rag dolls... Anyways, he appears... WITH WINGS, OH THE IRONY! ('cause Jiro has no wings, ya know?).  Earnest comes prepared with his own wings (ENTERS THE BATTLE PHASE, LOL!) and grabs the opponent's face.  He then flies at karrotlicious speeds (NOT A ONE-WINGED ANGEL, LOL!) around the world and passes by Jiro in the same speeds.  Every time they pass by in cross-intersections, they pass the enemy to one another (HOW THIS KILLS, I DON'T KNOW!).  Then after the 99th-interesection around the Earth, the opponent got burnt so badly, we were like "BARBEQUE!!!"  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  But Karoku's is some crazy-ass shit... He's covered worlds, ya know?...

  20 - "SUE/STU-SLAYER" (forbidden tag-special) = Close-range; Earnest imitates some Gary-Stu vampire with guns the size of arms and shit... Then he uses his hands as frames and starts looking at the opponent with randumb eyes in the background (it basically says "Gonna take a pic of ur death, k?").  OBVIOUSLY these specials involve grabbing (boobs) people at short-SHORT range in order to work!  JEEEEEESUS.... Anyway, Senichi appears, and luckily for Earnest, he does NOT defend this Gary-Stu vampire who can "DIVIDE BY ZERO AND MAKE YOU FAMILIUR, LOLOL!" (unfortunately, Tomo is his number-one fan xD ).  So Senichi totally goes GARrific and badass and has his eyes glow.  Guess what though?  Those random eye balls behind Earnest are actually demons manifested from "Lucifer's Garden."  Both of them unleash utter WICKED-ass Hell on the opponent.  London is involved, dunno why, but some Scottish priest-fag has a fit about his hagus being eaten by some red-hatted vampire-fag and then some... Anyway, it's obvious what happens to the opponent at this point... Hint-hint:[/b][/u]  "PORTABLE LUCIFER'S GARDEN, GUYS!!!1!11!"  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Btw... There were no orange-ninjas involved in the making of these violent scenes (he was fucking killed the moment he entered this wicked-ass story, bro).  "Damn though... Maline is totally *GAGA* for that Dante-wannabe =/ " - Earnest *epic-face*

  21 - "Fandom-Kingdom" (forbidden tag-special) = Close-range; Earnest does something very close-ranged as all tag-specials should be (cause it'd totally be broken as fuck if otherwise).  Maline appears and their worst nightmares begin.  Similar to the "Lucifer" fiasco that happens in "SUE/STU-SLAYER" happens in this, but the setting changes into the Rehab Chambers.  The air is completely filled in "Thanos" gas and the opponent begins hallucinating in their worst nightmares.  Little-by-little, the chambers start to become a bit more horrid not based on the victim's fears, but more so what happens when Earnest is overwhelmed by Eyesorami and Maline is overwhelmed by Nyx.  Obviously none of them are intentionally working together per-se, rather, they both have a little game of "tug-a-war" to see which of the Archfiends can absorb the remains of the opponent ("TAKE THAT DRACULA!").  Although unnecessary, the team using Earnest and Maline are prompted to see who absorbs the remains (although in the actual canon itself, the winner is yet to be revealed) of the victim.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Even though it appeared as an illusion, they do indeed return to the chambers regardless of the stage chosen.  Creepy-shit, huh?

-Stats:
  -Knowledge: (1/2)
  -Power: (Prime)
  -Energy: (1/2) < lol, sum guy in sparkles thought he could take me on, WUT-WUT!?
  -Stamina: (1/2)
  -Charisma: (Prime) < 5/1 in his demonic state, making it the highest gain in the entire series.
  -Dexterity: (Prime) < Hehehe, boob-grabbing speed #1 8D
  -Speed: (7/10)
  -Reaction: (Prime)
  -Resistance: (Prime)
  -Timing: (Prime) < Grabbing vampire-chicks in pantyhose takes serious timing...
  -Reflexes: (1/2)
  -Transformation-rate: (1/2)
^77%

-Hercules/Seys:
  -Knowledge: (0/0) < In battle, his emotions deplete and slowly succumbs to the "Storm of Nightmares."
  -Power: (Prime) < Power is his bone and flesh.  Those foolish enough to mock his reality-bending suffer the bloodiest of deaths.
  -Energy: (1/2) < Energy remains balanced.
  -Stamina: (1/2)
  -Charisma: (5/1) < Arguably the highest charisma level ever recorded.
  -Dexterity: (Prime) < Serious dual-wielder is serious.
  -Speed: (Prime) < So fast, your mom goes "OHHHH!"
  -Reaction: (2/5) < He is not amused...
  -Resistance: (1/2) < Resistance is futile!
  -Timing: (1/2) < He'll time your death and count it, literally.
  -Reflexes: (1/2) < His belts and zippers restrict that sadly...
  -Transformation-rate: (0/0) < He's already in "OH SHI-" mode so this stat is a no-no, 'kays?
^91% / ??% (undefined stat under comic-relief- errrr, manga... visual novel...?)

-Nightmare Fantasy "Eyesorami" (Earnest's "Arch-Persona" and evil side, channeled by his concealed truths):
  -Knowledge: (0/0) < *RAGE-QUIT!*
  -Power: (15/10) < A man that was super shat bricks...
  -Energy: (1/2) < Wtf?  No gain?  Bull...
  -Stamina: (15/10) < A man who could fire lazars said his "balls are inert"...
  -Charisma: (5/1) < "It's charisma, baby!"
  -Dexterity: (Prime) < "Hey Annie, 'you ok?"
  -Speed: (1/2)
  -Reaction: (2/5) < Pffft, if you can even hit me >.>
  -Resistance: (2/5) < I'm skinny man... 'the hell? ._.;
  -Timing: (Prime)
  -Reflexes: (0/0)
  -Transformation-rate: (0/0) < Suspended in his new form and no longer a stat for his benefits.
^98%

-"The Astral-Breaker" & "The Legendary Monochrome Warrior,” one of the most powerful characters ever (that can't be killed):
  -Knowledge: (Prime)
  -Power: (Prime)
  -Energy: (Prime)
  -Stamina: (Prime)
  -Charisma: (5/1) < And then... Dracula in a red hat said "WHAAA-!?!?!"
  -Dexterity: (Prime)
  -Speed: (Prime)
  -Reaction: (Prime)
  -Resistance: (Prime)
  -Timing: (2/1) < Bitches don't know...
  -Reflexes: (Prime)
  -Transformation-rate: (0/0) < Surpasses Hercules and becomes the first male Death God-Half with a God-like Complex.
^100% - ∞??% (There is NO such thing as being "above" 100%. The "Infinity" is there to show that one is already "at their peak")
« Last Edit: July 11, 2010, 09:43:03 AM by Karoku (2100)© » Logged

Karoku (2100)©
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« Reply #4 on: January 15, 2010, 10:27:45 PM »



-Basic Biography:

-Name:  Kinme Nyanko
-Side:  Main-Protagonist/Anti-Heroine
-Age:  13 (immortal; 3 1/4 in cat-years)
-Height:  157 cm (around 5’2”)
-Weight:  41 kg (around 90 Lb.)
-Personality:  A kindhearted girl that likes the company of her friends and everyone that she likes to be with.  Due to her lack of vocabulary and speech, she often "meows" most of the time to escape being called a "mute.”  Her "meows" are often one of the common signs that show whether she's happy, sad, or upset
-Occupation:  Kinme is the "Tightrope Walker" of Circus Carnelia, and is the youngest out of the cast-members and the group back in Ryokou
-Sexuality:  Straight
-Alliances:  Jiro, Kohaku, Yakumo, Aurelia, Amy, Shimiru, Tim, Karoku, etc.
-Adversaries/Rivals:  Jiro, Yakumo, Umi, Akilia, Polaris, etc.
-Enemies:  Umi, Erika, Maralia, Dorothea, Akilia, lance, Dalaklis, Shikome etc.
-Goal:  To find her voice again and her family (if they're still around)
-Weapon:  “Twilight String”; spiked, sticky, and/or explosive yarn-balls
-Race:  Neko-musume
-Powers:  Is able to morph from cat-to-human form and vice-versa.  She can see in the dark and has catlike reflexes in both forms.  She can also hear from long-distances and has a fast recovery-rate.  Kinme has the ability to clone herself as well and is an effective string-user.  Her most lethal power however is the power to cause bad-luck and to read other people's minds, as well as invading their dreams
-Weakness:  Sharp weaponry, mirrors that bare reflections (when she speaks, Shikome shatters every nearby mirror, causing Kinme to collapse at times or suffer from a painful heart), and lack of food

------------------------------------------------------

-In-depth Biography:

^ Kinme Nyanko (by darkdestroyer14; original)

-Title:  "The Manifest of Dreams"

-Backstory:  Kinme Nyanko was a young little kitten who ran away from the forest trying to escape her place at Circus Carnelia.  She was known as its daredevil tightrope walker, and was abused and subjected into violent deathtraps just to please the audience and Dorothea.  Due to her mysterious past, her origins and her family is unknown, and because of the refugee she took that lead her to run away from the circus, she ends up pleading for protection from the nearby household that Yakumo thereby owns.  Since this house lives near Ryokou, Kinme is easily able to meet Kohaku and Jiro, much to Yakumo's chagrin (who is later persuaded by both of them to keep her as their friend and their pet).  At first, Kinme had entered Yakumo's premises without any of them knowing, creeping into Jiro's room for quick-comfort.  From that point onward, she develops a “predatorial-fondness” toward Jiro (often teasing the fact he's a bird and thereby bites him due to her catlike instincts).  Jiro ignores this and takes it as a friendly gesture, but is immediately astonished when confronting her as a cat.  After witnessing that she's also a humanoid, Jiro is surprised to know that Kinme was once the "Twilight Maiden" (the very nick-name she had at the circus awhile back).  Through knowledge of Kinme from Yakumo (due to the fact she's a circus performer as well), Jiro quickly befriends Kinme with much excitement, and eventually meets Kohaku that same night as well.  Kohaku becomes immediately spellbound by Kinme's adorable personality and befriends her after realizing the pain she's gone through by running away.  During that night, it was raining and pouring, and Kinme was literally running away from fear.  Regardless however, when Yakumo discovers Kinme's presence under her roof, she immediately throws her out, due to her hatred of cats (being part-raven herself).  It is then that Jiro and Kohaku persuade her to take care of Kinme and thus prove responsible afterwards.  Much to her annoyance, she allows them to bring her in as a part of their family, and feels sorry for Kinme's condition and how lonesome and frighten she appeared that very night.  At first, Yakumo had forgotten it was Kinme, the "Twilight Maiden,” and changes her opinion on her through time (and slowly begins to like Kinme as a friend and a sort of younger sister).  Years later after being taken under the care of Yakumo, Kohaku, and Jiro, Kinme walks all around Ryokou freely doing whatever she pleases, including walking on electric poles without electrocuting herself as a reminder of being the tightrope walker of Circus Carnelia.  She has a huge fondness for toys and will play with one if she has the opportunity to do so.  Since her debut in Ryokou, she has yet to say a word, and this is all because of her alter-ego, Shikome Nyanko.  Shikome is an "Archfiend" and represents "Sloth.”  This makes Kinme one of the 8 "Arch-Actors" and also suffers a past with Shikome.  Unlike the other members however, Kinme's first-ever encounter with Shikome is not until she tries to speak for the first time.  One day when Kinme decides to sneak into Union Academy to accompany Kohaku and co., Kinme tries to greet Karoku from the top of his head in the middle of class.  As a result of her trying to speak clearly, nearby mirrors shatter and strike a horrendous heartache within Kinme.  During a lesson, Kinme reveals herself in front of the class and catches the teacher's attention.  Kinme then faints on the floor and is taken to an emergency room.  Because she was next to Karoku, he is immediately accused of hurting her and is thus given detention and suspension for a crime he did not commit.  Being sent to the Dean's office, the rest of the class laughs at him and point fingers (except Jiro and Senichi who try to back him up).  Due to much dismay, Shikome "mutes" Jiro and Senichi to prevent them from providing themselves as witnesses for Karoku's well-being.  After Kinme is sent to the nurse's office and Karoku is sent to the Dean's office, Karoku and Kinme both encounter Shikome in two different mirrors present in their respective rooms.  Shikome smiles at them evilly, expecting something prosperous by killing both of them and gathering information for the other "Archfiends" as their official spy.  She has a habit of yawning a lot and can speak perfect English unlike Kinme.  Being the reason Kinme cannot speak, she aims to bring down Shikome to regain her right and free-will to speak and learn how speak, as well as to find her family.  Every year during Christmas, Saint Nicholas Claus would deliver gifts for Kinme to comfort her and the horrible mess-of-a-life she has.  Kinme and Santa Claus have a strong-bond together and is often taken under his care whenever she's alone in the Winter.  Kinme is the only one out of the group who can see Santa and is considered the "sweet gift from the Twilight sky.”  Through trial-and-error, Kinme finally decides to join Kohaku and her motley crew to finally be able to tackle down their worst enemies; their alter-egos; the "Archfiends.”  Since Dorothea still seeks her to bring her back to Circus Carnelia, it is also her goal to kill her and win her freedom from the circus to do as she pleases once more

-Combat/Fighting-style:  Self-taught, original; in her cat-form, she fights with her cat-claws for quick close-combat moves.  Whether she's near or distant from her adversaries/enemies, she utilizes the amazing skill of her special yarn-balls named Twilight String, and unleashes an infinite load of spiked yarn-balls, including ones able to stick onto opponents, and explosive ones as well.  With her special weaponry, she can range from close-combat to ranged attacks with the help of her spiked yarn-balls.  She's very quick and agile and incredibly stealthy when fighting her enemies.  Sometimes when she's not being serious, she plays around with her enemies, especially those she can easily mock, like Giino

-Personality:  She's a very kindhearted girl that likes to be around the people she loves as her family and friends.  Unlike the circus members at Circus Carnelia, she's nothing near "goth.”  She can't speak due to Shikome's curse, and no one but Karoku and co. understand why she's unable to.  Theories that she was born a mute arise, leaving Kinme saddened by this, and wanting to prove them wrong by killing Shikome and regaining her voice.  At times, she could speak, but the consequences are severe when in the presence of mirrors and reflective objects.  Her voice is regarded as sweet and adorable, showing that she would have a nice voice were she able to speak willfully without Shikome's interference.  Because she often forces herself to speak to help the others understand her in crisis-situations, she suffers greatly from Shikome's mirror-shattering powers.  Despite the consequences, Kinme often tries her best to help the others.  When she falls into depression, she becomes suicidal and tries to put herself out of her misery by clawing her neck off to escape her pain.  At times, she likes to see Karoku get mad by sleeping on his head, but doesn't intend to provoke his anger.  Because she likes him so much as a friend, she often shows her sincere affection by resting on his head (ignoring the horns), much to his chagrin.  Kinme is a very cute girl in general and loves dancing around when she's happy and cheerful, but underneath her, she often suffers angst and pain.  Knowing this, Karoku and Kohaku aim to fulfill the promise of freeing her from the hands of Shikome and her destructive wrath.  Due to the fact she represents "Sloth,” it is possible to say that she's holding Kinme back on education as a result of "laziness"

-Position/side:  Main-Protagonist/Anti-Heroine

-Nationality:  Japanese

-True Origin:  Unknown (somewhere from a forest near Ryokou)

-Religion:  Unknown (too young-minded to understand "Religion")

-Sex/Gender:  Female

-Orientation/Sexuality:  Straight

-Avatar/Religious-affinity:  Leo Minor (The Smaller Cat)

-Relationships:

   -Kohaku Raykaru:  Was one of the people along with Jiro who discovered Kinme in their house at the night of her refuge within the downpour outside.  She is the one who comforts Kinme whenever she's depressed or sad.  At times when Kinme sees Kohaku all sad and gloomy, she would often cheer her up by tickling either her or chasing Jiro.  At times however, she is often a danger due to Kinyou's aggressive behavior, often tricking Kinme into leaving Karoku alone with her.  Since Kinme has never met Kinyou before, she dares not question Kohaku's violent demands and always steps out of her way to let her get close to Karoku.  When Kinyou isn't in control, Kinme often joins Kohaku just to torment him (although Kohaku's torment is vulgar and harsh, Kinme's is mere child's-play and often questions Kohaku's motives to herself).

   -Jiro Suzuki:  Her "Arch-Rival" and almost complete opposite.  Jiro is the "Arch-Angel" of "Diligence" and one of the 8 "Arch-Angels.”  Jiro was also one of the people along with Kohaku who rescued Kinme on that rainy night.  She loves to chase him around due to their cat-bird relationship and often bites him a lot (although it's unknown if this behavior will evolve into “predatory” instinct).  As of far, Kinme's behavior is similar to that of a small cub, always biting the likes of Jiro, Yakumo (at times), and Karoku, due to the fact they're all on the food-chain for the big-cats like Kinme herself (if she is in fact "one of them").  Jiro is generally fine with her odd behavior, but is also afraid that one day, Kinme may seriously injure him.  Despite her youth, he expects her to become more lethal over the years and expects to raise her as humanly as possible in case she was to ever develop a “predatory” instinct.  She even bites him when they're sleeping.

   -Yakumo Karasu:  Kinme knows that Yakumo hates her and her kind due to the fact that she's "prey for Kinme.”  At first, Yakumo wanted to drive her away to Circus Carnelia after discovering that she is one of their members.  Due to her selfish ignorance, her decisions almost lead Kinme to her death, and later becomes jealous over her safety after meeting Tim for the first time.  Being wary of his motives and why he's protecting Kinme, Yakumo all of a sudden becomes worried about Kinme and decides to take partial responsibility in her safety along with Jiro and Kohaku.  After spending more time with her, she finally becomes a big sister to Kinme and loves caring for her, even spending free time with her.  She also warns Kinme to stay away from Tim at times as a response to her jealousy and the fact that Tim can't be trusted (Kinme doesn't understand why she does this).

   -Karoku Hasu:  Tries not to provoke his anger, but can't help the urge to sleep on his head.  She shows a sign of affection and acceptance when she follows him around, and likes him as a friend.  Even though she knows Karoku gets upset, she becomes persistent and violent herself to the point of enforcing her company with him (although this is normal cat-behavior for her).  Aside from their love/hate relationship, Karoku treats Kinme as a little sibling and even defends her from all sorts of danger even though Kinme is not his responsibility.  Because Kinme is unaware of his connection to Kinyou, Kinme is often one of the reasons he ends up in near-death situations.  He tries hard to ignore this and focuses more on Kinme's safety than anything else.  Apparently, Kinme is also very jealous of any other person whom Karoku refers to as "bro" or "sis" (or any of the sort) and acts possessive over Karoku's affection.

   -Senichi "Tanaka" Alucard:  Likes to call him the "perverted wolf" whenever she has the chance to speak and often giggles at him.  Despite this, Senichi thinks her cute-girl-behavior is little-sister's-play and still likes her as a friend.

   -Giino Menda:  Is the only person that gets caught into her bad-luck by making the most random of objects fall and injure him.

   -Aurelia:  Kohaku's cousin and one of Kinme's best-friends.  Aurelia loves Kinme like a little-sister and likes to play with her due to her fondness for cute things.  Aurelia is one of the people that bring comfort to Kinme's life whenever she's in depression.  She hates Tim and claims to see Karoku as a pestilence in their school, not caring if she does manage to kill him by accident.  Kinme doesn't understand why she doesn't trust either of them, especially Tim.  After Aurelia completely goes into rage, Kinme discovers hidden emotions within her that prove she's a lonely person herself without knowledge of her own parents, past, or true bloodline.  She also knows Aurelia doesn't really hate Karoku, Senichi, Giino, or the other "loners" of Ryokou (but she still hates Tim).  Kinme knows Aurelia doesn't show her rash behavior and often keeps that to herself when tagging along with Karoku on such missions.

   -Dante de la Bete:  One of Kinme's friends and a fallen priest who seeks to atone for his sins by helping Kinme in her situation.  On his free-time however, he can be a bit of a "jerk" as the others may call him.

   -Hinatori Suzuki:  Kinme feels safe around her.  She trusts Hinatori as much as Jiro even though she never laughs or smiles at times.  At first, Kinme was scared of her but changes her mind about her when she finds out Hinatori was caring.  From time-to-time she would chase Hinatori instead of Jiro since Jiro is busy most of the time.  Hinatori is very welcoming toward Kinme, not minding being followed by her since Kinme barely "bothers" her at all.

   -Hayami Suzuki:  Hayami is very playful toward Kinme and is one of her best friends.  When Hayami visits Jiro over at Yakumo's house, she would always play tag, hide & seek, and other games with her.  Hayami is more of a sister to Kinme like a few people she knows.  The irony of their relationship is that Hayami is part canine (wolf) while Kinme is part feline (cat), yet neither seem to notice or mind.  Hayami is very defensive over Kinme and would protect her from anyone who would try to harm or make her feel bad.

   -Evelyn Carlisle:  One of the Arc-Crystal Rivulet Sisters.  Evelyn likes to make fun of Kinme's inability to speak, but does not mean it in any harmful way.  Evelyn is also a huge fan of Circus Carnelia, with Kinme being one of her favorite performers (proving her trolling toward her is harmless).  Kinme's behavior toward Circus Carnelia is negative, traumatized by her last act before running away to find Yakumo's house in Ryokou.  To comfort her, Evelyn and Amy would play lullabys to either calm her down whenever she cries or makes her fall asleep.

   -Amy Carlisle:  The youngest sister out of the Rivulet siblings.  Amy loves Kinme and loves to cuddle her every time she sees her.  Kinme enjoys Amy's flute-playing when she is alone with her.  Evelyn's and Amy's music keeps her mind calm of trauma, especially of Carnelia and Shikome.  She also has the ability to see the future somewhat, and tries not to warn Kinme of her demise in the long-run in fear that she'll lose her trust.

   -Serrena Hatsuyuki:  Serrena and her sister like to keep Kinme company.  She doesn’t understand why she can't speak, and because of this, she's determined to help her find her voice back.  Serrena also reminds Kinme of Fritzi, but without such a hot-headed personality.

   -Shimiru Hatsuyuki:  Whenever Kinme is alone without Yakumo, Kohaku, or Jiro to take care of her, her sister and her would take their place and watch over her so that she doesn't feel lonely.  Every time she visits her, she brings her a new toy for her to play with.  Like most of the other girls, she adores her and wishes for her safety.

   -Alice Grimouire:  A Death-Goddess who seems to know a lot about Shikome and her personal-profile.  She keeps an eye on Kinme so that she can gather more information on Shikome, who seems to be associated with her past in some way.

   -Saint Nicholas Claus:  Kinme's guardian and the man-in-the-red-coat who gives Kinme the most presents out of all children in the world.  Santa often watches her back like Alice does and protects her from danger.  Like the majority of the population in the world, he dislikes Karoku for almost no reason whatsoever and serves as the opposite of Kinme on his list.  Christmas Eve is the point where Kinme feels her happiest, shielding herself from Shikome's influence during that time of the year.

   -Hiroko Itazura:  One of Kinme's rivals and a dream-wanderer like herself.  Hiroko is ironically the person Kinme adores in this scenario, due to the fact that Hiroko's body is mannequin-like (having doll-like properties).  Both of them like to surface into dreams, playing around with the dreams of their hosts by changing it to however they please (most notably Giino's).

   -Polaris:  One of the older characters that adore Kinme as well as one of her rivals.  Polaris is an animal-loving angelic-being and thinks Kinme is adorable.  Like Lilas, she also mothers her and protects her from others.  They also have an odd tendency of teasing Angel Riley whenever he tries to stand out more than them.

   -Abitha Vacquirre:  Spies on Kinme with intentions similar to Alice.  Along with her and the other Jackets, they seem to know something about Kinme's origins and intend to find out the cause of her misery.  Kinme seems to be the "key" to stopping her race from declining, mainly because of an unbreakable mirror in their hive that Shikome has invaded a while back.

   -Vincent Vacquirre:  Apparently hunting Kinme down trying to avenge the fall of the Jackets due to a bloody encounter with Shikome and the entire race.  A previous wipe-out was done when the Jackets became too aggressive, but as soon as they began repopulating, Vincent and his younger sibling Abitha have become witnesses of a decline in their race (a valuable mirror in their hive has become a haven for Shikome and has killed off the entire palace save for a few for her own reasons).  Despite his intentions to keep his race alive, Vincent is a con-man, and doesn't care if Kinme's life is on the line.

   -Claire Quinn:  Kinme and Claire are good friends both in the circus as performers, and outside when they're doing regular things like other people.  Kinme has fun learning how to make art with her strings by watching Claire make her chain-artwork and jewelry.  Because of Claire's amazing artistry, Kinme is inspired to be more "creative" with her own string, teaching herself a thing-or-two by remembering one of Claire's many techniques.  Like Kinme, Claire is also a neko-musume, and uses black-magic to control fire and chains.

   -Lucy Quinn:  Kinme and Lucy like to joke around a lot, with Kinme cheering up whenever Lucy tries to make her feel better after performance (or in this case, loneliness).  Lucy hates Dorothea just as much as Kinme does, and likes to make fun of her which makes Kinme happy.  Like Tim, she would protect Kinme with her life.

   -Rachel Quinn:  She is like Kinme, but is able to talk to people.  When Kinme is sad at times, she would let her ride on her motorcycle just to let her have fun around.  She likes Kinme as a little sister and sees a lot in her. 

   -Eliane Walker:  She cared for Kinme a lot back then and really liked her a lot when she was a part of Circus Carnelia.  She didn’t like it how Dorothea treated Kinme and always kept her just to train her more.  There's a possibility that it was her that made Kinme run away to keep her safe.   

   -Lilas Morrigan:  Kinme's mother-figure for a short-time before escaping the circus.  Lilas would always take care of Kinme and feed her as if she were her own child.  When Kinme reencounters Lilas again, Lilas greets her with a warm hug showing her how much she missed her.

   -Aufrichtig Bescheid:  The unfortunate circus-partner who is forced to increase the danger-factor of Kinme's stunts by replacing the tightrope with her own bladed chains.  Aufrichtig always feels guilt after performances whenever she sees Kinme getting hurt because of her, and rebels against Dorothea knowing how dangerous she really is.

   -Fritzi Rynders:  She likes Kinme as a friend, but sometimes gets upset whenever she interrupts her and her spells.  She goes into rage, scaring Kinme in the process.  Whenever her anger isn't provoked, she would apologize for her outbursts, and in some cases, burning her.  She is also one of Kinyou's undead servants and often spies on Kinme to study her connection with Karoku.  As their ally, Fritzi is the tough-as-nails, red-head of the group.  As their enemy, she is extremely dangerous and proves to be more "acrobatic" and "show-stomping" as a Bloodmoon Castle member.

   -Ellie Promenad:  A slightly-autistic circus performer who plays with Kinme whenever they aren't performing for an audience.  Back then when Kinme was around 3 in human years (regardless of the age, she was still a member), Ellie would teach Kinme the important fundamentals in the learning progress, and is the reason Kinme can understand speech and receptive skills at such a young age (making her extremely intelligent and capable of adapting).  The only thing that holds her back is her inability to talk, which thanks to Ellie's crazy imagination, she knows about Shikome.

   -Tim, the Bringer of Mayhem:  Another guardian to Kinme who watches over her whenever Santa isn't protecting her.  Tim acts like a true older-brother to her and often pets her to comfort her whenever Shikome is causing the "Chaos.”  Aurelia, Yakumo, and Kohaku dislike Tim and want to keep Kinme away from him assuming he is dangerous to the fullest, especially Yakumo (who knows about him the most).

   -Maline:  Is very frightened of her and always keeps away from her, afraid that she might kill her.  Maline doesn't care, but at the same time, doesn't mind Kinme's company (enjoys the fact that she can keep her mouth shut).

   -Morgan le Fay:  One of the cast members in Circus Carnelia that always hated Kinme for taking attention away from her.  Morgan claims that one day, she will have Kinme's head and hang it on the other side of the tightrope beams (and use the head to support the tightrope with her mouth).  Kinme might be afraid of her, but also knows that Morgan is targeting one of her friends (the males) to find the perfect "spouse" to reincarnate, which motivates Kinme into stopping Morgan at all costs.

   -Lidia Flint:  One of the younger members of the circus and a lone-riding enemy of Kinme and Maline.  Lidia is very dangerous with magic tricks, playing with their minds and catching them in horrific illusions (although Maline defeats her anyway).  Lidia adores animals such as Kinme and wants to kill her to stuff her as a doll for her animal collection when Dorothea isn't around.  Kinme and Lidia differ because of their illusions, with one having control over the Dream Realm and the other over reality.

   -Sinthia LeClair:  Probably feels even more unsafe around her and is reminded of Shikome due to striking similarities.  Sinthia loves to take advantage and often teases her, hoping to use her corpse as a rag-doll for one of her sinister intentions.  Like Livid, Mr. Tuffs often frightens Kinme and gives her nightmares about the dolls she has back home.

   -Dorothea:  The Ring Master of Circus Carnelia and the one who started off with Kinme's misery by forcing her into dangerous stunts.  Like all of the performers, she makes Kinme wear something specific to attract a specific male crowd (most notably pedophiles), to help Morgan find her spouse much easier.  This is also due to business reasons, given that Dorothea is a very greedy person.  Tim, Elaine, and Yakumo defend her from Dorothea's clutches and are most notably the people who kept Kinme away from her.

   -Maralia Soreis ("Marianne De Rosier"):  A psychic-homunculus who can tap into Kinme's mind and help her recover from incidents involving Shikome.  Marianne is the smartest girl in Circus Carnelia, even smarter than that of Luigian-veteran Aufricthig Bescheid and Yakumo Karasu.  Kinme always feels safe around Marianne due to her ability to block-out any disturbances that threaten Kinme's life.  Because of her relation to Tim, Kinme also feels safer around him.  Even though Tim treats Kinme like a younger-sister, it is thanks to Marianne that Kinme can see Tim's compassionate side without having any doubts.  Although Marianne is seemingly kind to Kinme, she's in actuality a Drocon-spy and rules over the France-area in Europe.  Her real name is "Maralia Soreis" and she uses a powerful artifact of the "Black Wall" called "Black Barrier."  Like Rasmus' "Black Wall" power, it has "deflective" properties, but it is known to act as the universe's most powerful defense (being able to deflect even God).  Even though Maralia is a Drocon, she is still considered a homunculus (possibly a "man-made" Droconian).  Underneath her disguise, she's ruthless and terrorizing.  While still mute and unable to speak, she gives Kinme quite the Hell of a time in a fight.

   -Erika Silivasi:  One of Dorothea's ring-hand spies and the Yanma-obsessed scarecrow-girl who aims to offer Kinme as an offering for Yanma.  She still hunts Kinme and the others down (specifically Senichi), in order to offer them to Yanma so that he may "reawaken.”

   -Umi Skyla:  Kinme's circus-rival and one of Amine's older siblings.  Umi is a rough-performer, always setting traps that Kinme inexplicably escapes by her incredible luck, much to Umi's chagrin.  Kinme is also aware of Umi and her outrageous schemes, but does no more than humiliate her by stealing her crowd away from her.

   -Volker Bescheid:  A member of the Bescheid-clan and a sorcerer who is widely fascinated by jaded art.  He deems a lot of people perfect samples of artwork, and makes carvings out of them whenever he's not in a violent-killing mood.  However, when he's in his killing mood, he enjoys turning his victim's corpses into his artwork, and favors Kinme in that category.  Wanting a sample from every race, he targets Kinme to turn her into his artwork (and also a gift for his beloved fiancé, Umi).

   -Matra:  A Droconian alien that accidentally snuck into one of the Drocon's ships, and is the last of the "Matryoshkans."  The creature is a massive alien tamed by Umi and Volker and has an appetite for the inhabitants on Earth, mainly Kinme.  When Volker isn't around, Umi always commands Matra to devour Kinme for everything Kinme does in Circus Carnelia to foil her plans (a cruel act of revenge, so-to-speak).

   -Malina Greigel:  A reaper-girl who hates just about everything in the world save for a few things.  She wants to devour every soul she can grasp and take for her own, to forever live and run away from "Thanatos.”  Malina is one of the causes of Kinme's nightmares, trying to reap her soul from within her own dreams.  Everytime Kinme drives her off however, she seems to forget the incidents involving her fight with Malina in the dream world, and Malina just keeps coming back for her soul.

   -Akilia Dvorzhetskii:  A Russian/Japanese Futakuchi-onna that goes into Kinme's dreams every time Kinme is alone.  Like Izzy, she would show visions of lies and tell Kinme horrible things that regard the so-called thoughts and opinions of other people in terms of what they think of Kinme.  Instead of visions depicting what Kinme's friends really say, she makes up false visions that depict people like Kohaku "hating" Kinme, putting her in a betrayed-state every time Akilia invades Kinme's dreams.  Akilia mostly states that "they are going to kill us soon,” referring to Kinme's friends.  Kinme fears her because of her second-mouth on the back of her head having the ability to turn dreams into nightmares that not even Kinme can control.  Although she does this, she's only following Edgar's orders.  She's also one of the Rehab Chamber patients, always having split-personalities between her and her other mouth.  Why she's haunting Kinme and why she's working for Edgar is left unknown.

   -Pete Ratatosk:  The anthropomorphic flute-playing rat and the plague-inflecting Death God of Italy.  Pete is the Death God of disease and ill-fortune and uses his flute "Pestilence" to summon undead rats and animals to infect numerous cities.  In urban-legends, he is depicted as a cryptic that in centuries has been infecting and killing many lives ever since the start of the "Black Plague" that spread throughout all of Europe.  In the current year 2100, his task is far more tedious as a Death God than before, due to the immunity the majority of the population shares against fatal human-diseases.  Kinme has seen Pete before and does not harness that cat-like vibe in her like all cats do when they chase mice (it's the other way around).  She is in fact afraid of him which suits him the perfect opportunity to at least "poison" her mind as much as possible.

   -Edgar:  Maline's self-acclaimed "father" and a dangerous reaper that follows Kinme around at times.  He wants Kinme and every other child to be alone forever and never be a part of a family (which may hint that he abandoned Maline when she was younger).  He is also the founder of the "Rehab Chambers" where Maline currently resides.  Like Sinthia, he also hates parents despite being one himself, and escapes this by neglecting fatherhood and abandoning his daughter.  There's also a possibility he murdered Sinthia's parents to make her the way she is today.  Because of all the parent-related deaths, most of it trace to Sinthia since Edgar never really set a "public-record.”  Nonetheless, Kinme wants to beat him to show him how badly she wants a family (much to Edgar's dismay).

   -Rasmus Musara:  The "Black Mirror" wielder who casts a "negative" reflection of Shikome, making Rasmus the most dangerous opponent Kinme can face due to her "false reflection" (with Shikome out of the way, Kinme would have no problem fighting Rasmus off).  However, the real threat is not so much Rasmus himself, but the "Black Mirror" to be exact (which Shikome takes interest in at some point).

   -lance, the Arcana Master:  The Boogeyman who stalks Kinme in her dreams to scare her.  As urban-legends suggest, he's as dangerous as they come, devouring children when they sleep.  He controls Akilia Dvorzhetskii and Sister Navamni against their will in order to travel all over the universe within the "Dream Realm" to haunt little children like Kinme.  He was once a competitor before Kinme was born in attempts to steal Rasmus' "Black Mirror" before Shikome.  Since Shikome created Kinme to transfer her soul onto her, lance uses her as bait in order to steal the mirror again.  lance is also known for his extremely powerful use of the Tarot cards, surpassing that of Cerise and Vivauna.

   -Dalaklis, the Basilisk of Nightmares:  An Ooroburos-experiment gone horribly wrong by Dr. Claude, continued by Modie, and then Edgar.  Dalaklis is a "Dream-Viper" that dwells within the boundaries of "Lucifer's Garden" (within Shikome's "Mirror Haven") and people's dreams.  Dalaklis is after Kinme and her friends in order to devour them all at once within one big dream.  He has the ability to pass through dreams within the "Dream Realm" by linking himself through special mirrors called the "Astral Barriers."  By linking himself through different "Astral Barriers," he connects everyone's dreams together.  Dalaklis is also aiming to kill Shikome as well by using her daughter as a bait-trap.  He aims to become the "King of the Nightmare-Realm" and the "Dream Realm" and plans to overthrow Shikome.  In reality, he is Giino's grandfather, which makes Giino a genetic descendant of the "Ooroburos Gene."

   -Kinyou Raykaru:  Takes control over Kohaku and forces Kinme to leave Karoku alone or to trap him so that she can get closer to him.  She's often one of the major reasons Karoku's escape-plans fail, always doing what Kinyou tells her to do without knowing it's really her (in reality, fears her threats).

   -Shikome Nyanko:  Kinme's dark side manifested from her hatred of work and performing at Circus Carnelia.  She is the "Archfiend" of "Sloth" and likes to yawn a lot between sentences.  In reality, Kinme isn't a lazy person (nor a cat for that matter), and has developed Shikome because of the mixed feelings of depression and hatred for working at the circus (mainly Dorothea's fault for her abuse).  Shikome lives within all mirrors as Kinme's reflection, and is the reason she's unallowed to talk.  Whenever Kinme speaks, Shikome threatens her life by causing her unbearable heartaches that make her suffer suicidal thoughts (enjoying the pain Kinme goes through).  The moment Kinme speaks, mirrors also break all over the area she's in-center with.  When there are no mirrors in place, Shikome has difficulty coming into contact with her, thus giving Kinme the will to talk for just a short while.  She's also the "Archfiend Spy,” giving and receiving information from other "Archfiends" to ensure they maintain a connection with each other (to get closer and kill their respective "Arch-Actor").  Sadly, Shikome also happens to be Kinme's "mother."  Shikome claims that Kinme was to be the solid product of Sloth for which Shikome herself would possess to enter the "real world."  Unfortunately, Kinme was born with a mind of her own and is somehow able to block Shikome off, making Kinme her own person.  Kinme is however considered an "Artificial Deathgoddess," due to being created by one.


-Weapon:  “Twilight String” = Kinme's arsenal of lethal yarn-ball weapons consisting of many varieties, mainly battlefield-inspired weaponry.  Her basic strand of Twilight String is a simple yarn itself bearing light and dark properties (that can also turn invisible as well).  Her basic yarn-ball is known as "Yo-Yo String,” being able to retract a yarn-ball back after hitting an enemy like a yo-yo.  Whenever it hits enemies, it hurts them prior to the force of light (vampires and demons), or dark.  It's also used to ensnare victims into her traps, and even playing around with her enemies like marionettes.  Her preferred form of Twilight String is a spiked variety of yarn-balls she carries around ("Spike String"), throwing them at enemies and cutting them apart by separating the yarn threads at will.  The third set are derived from a set of several explosive yarn-balls that bare the following properties:  sticking onto enemies ("Glue String"), igniting by making contact with the flames at the end ("Napalm String"), and instant explosions ("Blitz String").  Aside from these, she's also able to fare well with her own hands.

-Species/Race:  Neko-musume (is colored half-white and half-black in her cat form)

-Favorite food:  Cat food, sea food, and any kind of meat.

-Favorite Hobby:  Likes to chase Jiro, sleep on Karoku's head, tickling, playing with her toys, and yarn-balls.

-Dislikes:  Not able to see her family, anyone taking anything that belongs to her, and people picking on her.

-Goal:  To regain freedom in talking by killing Shikome, and finding her family.

-Destined Battles between friend and foe:

   -Hiroko:  Call her place in the realm of dreams by beating Hiroko and declaring victory and supremacy over her.

   -Dorothea:  The Ringmaster of Circus Carnelia and one of the main antagonists in Kinme's life.

   -Dalaklis:  The Basilisk of Nightmares and the "chain-link" Kinme must shatter to help her friends sleep well again.

   -Lance:  The second ultimate nightmare and the stalking-killer of dreams, who Kinme wants to destroy.

   -Shikome:  Her dark side whose presence has caused her nothing but misery, and wants to change that.

-Age:  13 (immortal; 3 1/4 in cat-years)

-Height:  157 cm (around 5’2”)

-Weight:  41kg (around 90 Lb.)

-Powers:   She is able to change from cat to human, and vise-versa (still keeping things such as her cat ears and cat tail even in her human-form).  Kinme is skilled with her claws and his very stealthy with almost any weapon (mainly her Twilight String).  Like Karoku, she is part of the "Reactor" sub-race, with her own considerable energy level (capable of wiping out everything in sight with apocalyptic energy).  She can clone herself at free-will without sacrificing energy, but generally weakens in most stats doing this.  She gives Twilight String a bit of her Twilight powers by mixing light and dark together.  Both halves of her body control different portions of light and dark (her right-side controlling light while the other controls the dark).  She has cat-like reflexes, even in her human form, and can hear from long distances (as well as mind-reading).  She can see in the darkness just as well in the light and can fight off enemies very well in dark environments.  Her favorite thing to do is invade people's dreams and often kills her enemies in their sleep.  Her most lethal trait is being able to put her enemies to sleep to invade their dream and causing bad-luck to her enemies.  Possibilities of her bad-luck might have originated from Shikome.  Sometimes, when the new moon is out, Kinme becomes more animal-like, bearing longer hair, cat's eyes, sharper fangs and claws, standing on all arms and legs, and having a newfound hunger for flesh.  While having some control over this, this form is her "Twilight-Factor" state, whereas Shikome has no influence over (there are two versions of "Twilight Factor").  Kinme is extremely dangerous under this form, especially when she sees a helpless victim bleeding (or their flesh is exposed)

-Move-set (fighting-game-wise):

 -Special Ability:

  Α - "Jinx Fortune" (special ability) = A unique ability that allows Kinme to cause her opponent(s) bad-luck.  When fighting, the opponent(s) is/are subjected to random falling objects that act as obstacles for the opponent(s) (most notably pianos).  These falling objects however, do little damage and can be blocked (only when standing up).  As a notable trait, depending on which side of the screen Kinme fights, she will be faster (white-side; left), or her bad-luck increases on the opponent(s) (black-side; right).

  Ω - "Jinx Omen" (unlimited-form) = An enhanced version of "Jinx Fortune" where Kinme's bad-luck increases on the opponent.  When fighting, random objects tend to fall on the opponent at a higher-rate than before, while some are randomly unblockable.  Both sides of her will cause this bad-luck and allow her to move at quick speeds regardless of the side of the screen she's standing on.  "Twilight String" also becomes longer and develops more range.  All of her moves that involve "Twilight String" gain one extra yarn-ball each.  As an added bonus, Kinme can jump three-times in the air and can extend her claws at twice the length.  At times, her claws can either stun or make her opponent(s) flinch.

 -Weapon(s):

  0 - "Twilight String" (weapon) = The basis of her normal attacks, using invisible strings to catch her opponents and reel them in for her slash-attacks.  In-game, these can be seen as flashing strings, allowing the opponent(s) to carefully avoided (these can also be defended against).  "Twilight String" as its own attack is mainly short-ranged for a string.

 -Regular Moves:

  1 - "Yo-Yo String" (retractable weapon-attack) = Kinme throws "Twilight String" as if it were a yo-yo at the enemy and calls it back.  It does a small-amount of damage, but is great for tripping enemies.

  2 - "Spike String" (punisher move) = Kinme throws "Twilight String" forward (or in mid-air), and stuns the opponent(s) with "Spike String.”  If it hits, it paralyzes the opponent(s), allowing for a chain-attack (but cannot be repeated over-and-over; a second "Spike-String" will break the enemy out of the stun instead).  It can pierce and can be blocked at any angle, and does some fair damage when it lands (or pierces).

  3 - "Bowl String" (projectile-based attack) = Kinme hardens "Twilight String" into a ball with three holes and bowls it at her enemy.  It's a low-hit and requires the enemy to block by ducking.  If they fail to do so and "Bowl String" hits, the enemy falls on the floor.  This move can be charged to make the enemy spin in the air longer when hit by "Bowl String."  As it runs, the string gets smaller and loses its yarn, but Kinme rolls it back up into a yarn-ball again afterward.

  4 - "Trap String" (trap-based attack) = Kinme places a string-wire underneath her and leaves it flashing every three seconds (it remains invisible to both players most of the time).  When the enemy trips on the string-wire, the "Black" Kinme does a slash-uppercut from the ground.  After the third flash, the string disappears.

  5 - "Karma Catcher" (grab-based attack) = A luck-based move (not literally), where Kinme grabs her opponent's neck and pushes them innocently, only to get struck by a piano-shaped anvil.

  6 - "Glue String" (weapon-trap) = Kinme throws "Twilight String" on her enemy and sticks it onto them (max. 3).  This move has a trigger-effect and can explode whenever the player repeats the command after the third-time (can be triggered the first and second time by cancelling it).  "Glue String" is an explosive and bombards when triggered.  This move can be blocked, but can still stick onto the opponent(s).

  7 - "Napalm String" (projectile-based attack) = Kinme throws "Twilight String" at her enemy and triggers an explosive the moment it hits.  It's fairly weak in damage, but can also chained into an explosion once Kinme ensnares her opponent from a basic attack from "Twilight String" (causing a dynamite effect).  It can also be placed on the ground and will explode as the flames run at the yarn-line (working as a trap-move as well).

  8 - "Blitz String" (projectile-based attack) = Kinme throws "Twilight String" at her enemy, but unlike Napalm String, it does more damage, stuns, and cannot be chained from use of "Twilight String" nor planted as a trap.  This move also pierces and is a slow projectile due to its weight.

  9 - "Whiplash" (combo-based move) = A chain-move where Kinme whips her tail at her opponent right after most of her moves (except the ones that have delayed endings, preventing a certain move to continue into a chain).  "Whiplash" has moderate knock-back and does moderate damage, but has less priority than most other character's moves.

  10 - "Aerial String" (grab-based move) = Despite the name of the move, it is not part of Kinme's yarn-ball moves.  "Aerial String" involves a "string" of slashes performed by Kinme when she grabs the enemy in midair.  She starts clawing at them in midair and kicks them down after several slashes.

  11 - "End String" (connect-hit attack) = Kinme ropes her enemy with "Twilight String" and has them tied.  The player is then prompted to spin the opponent around the screen to make them hit the other side of the stage.  When they hit the wall, the take damage and bounce off.  This is not a grab-based move, therefore "End String" must connect when the enemy is caught off-guard or by the tip of it.

 -Special Moves:

  12 - "Twili-Applaude" (power-up special/ability) = Kinme powers herself up by "clapping" both light and dark energy together as if applauding and gains both properties of the "Jinx Fortune" on either side of the screen (for a short amount of time).

  13 - "Twilight Storm" (projectile-based special) = Kinme gets on a random electric pole wire (will summon them from the sky with her "Jinx Fortune").  She gets on top of them and rains down all types of yarn-weapons on her opponents.  This move covers the screen, but can be blocked from all angles.  Since this move covers the screen, has piercing properties, and leaves one "Napalm String" lying on the floor and two "Glue Strings" attached to her opponent(s), this takes up a lot of her gauge, limiting the ability to use this move over and over (due to its potential annoyance).

  14 - "Slash Storm" (multi-hit special) = She first claws her enemy in the face (the first hit must land).  The enemy holds their face for a while.  Kinme clones herself into two separate halves and goes behind the enemy at the other side of the stage.  Both of them start slashing at their opponent(s) furiously with their claws and end it with one right-claw slash from the opposite directions (the slashes are black and white like the B&W Kinmes are).  When the enemies get slashed in the air, both Kinmes jump up and throw "Blitz Strings" at them, knocking them down.

 -Instant-KO Move:

  15 - "Kittypocalypse:  The Musical" (1-hit-kill special) =[/b][/u] A close-ranged attack, Kinme grabs her opponent(s) by the neck and claws them with the effect of "Jinx Factor" (severing their breathing regardless of what they are).  This grab cannot be avoided (blocked, to be clear by "cannot be avoided").  This move cannot be done if there are "Glue Strings" and/or "Napalm Strings" on the field.  When this move lands, Kinme "mummifies" her opponent(s) with "Twilight String" and puts them into sleep.  She then enters their dream and gives them an orchestral nightmare, leading onto a cut-scene where different versions of Kinme play different pianos and instruments (as a result of her cloning), and killing the opponents with the "sound of death).  There is a vocal-version of this move depicting how Kinme would sound like if she could speak.  A powered-up variant involves "Jinx Fortune" killing the enemy with a piano from the outside-world (again, every character gets hurt because of "Jinx Fortune's" effect), and making a deathly sound at the very end of the move when Kinme leaves their dream.  When this move lands, it's an instant killer.  When the powered-up variant is put into play, it counts as a 2-round/3-round win.  If it fails to connect, depending on the variant, the energy gauge is set to "Anti-Drive" or can no longer be used during the entire match.  When Kinme leaves the dream, she plays with any toy she has on her (may be random at times, but can range from a Karoku-doll, action figure, race car, dress-up versions of the main 8, and for easter-eggs, Mr. Tuffs and Livid).

 -Tag-Team KO Moves:

  16 - "Crimson Deathwire" (forbidden tag-special) = Close-range; Kinme scratches her opponent's neck.  Kohaku then uses the pincer-end of "Bloodmount" and severs their life by tampering with their blood.  Kinme (in her human-form), then gets on Kohaku and inserts several bombs within "Bloodmount" as well as sticky-bombs on the outside.  Kinme then wraps "Bloodmount" with her "Spike String,” making it bare spikes all over it.  The enemy (still stunned), gets beaten into a bloody-pulp by Kohaku's enhanced "Bloodmount.”  As "Bloodmount" makes explosive sounds due to the effect of Kinme's weaponry, the enemy is locked in a chain until Kohaku finishes him/her/them off by devouring them into Bloodmount, thus killing them.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  An explosion is heard from within, and Kinme is seen clapping on Kohaku in triumph.

  17 - "Sprintstring Death-Trap" (forbidden tag-special) = Close-range; Kinme hands Jiro one end of "Twilight String" and runs around cloning herself around her opponent and tying them up in "Spike String.”  Jiro does the same, but on the opposite side, and covers almost the entire screen with a web-like covering.  The opponent(s) is/are suspended in mid-air with "Twilight String" all around them.  Jiro and Kinme jump over the moonlight and slash their enemy with "Twilight String" and "Ooruri."  If it misses its first hit, gauge can no longer be used for the remainder of the match.  When they finish executing their enemy, they stare up at the moon and see a raven-like figure flying by.

  18 - "Night of the New Moon" (forbidden tag-special) = Close-range; Kinme imitates a cute little upper-cut and actually hits her opponent(s) far into the sky doing so.  Yakumo axe-kicks them back to the Earth and somehow (if it's daylight), they end up within the break of night.  Kinme's hunger for flesh becomes stronger (with some control over it), and falls under the "Twilight-Factor" state without Shikome's influence.  Her hair grows longer and messier, her cat-claws extend, her eyes become slanted like a cat's, and bears longer fangs standing on both arms and legs.  Yakumo appears from mid-air where the moon shines fully and delivers a crushing blow of dark energy while Kinme slashes their opponent(s) brutally toward the air, colliding with Yakumo's kick.  Twilight energy collides and creates a distortion in space, ripping their enemy apart.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Kinme reverts to her normal form and Yakumo hugs her from behind, proud of her performance.

  19 - "The Shining Darkness" (forbidden tag-special) = Close-range; Kinme grabs the enemy by impaling her right-claws into their chest and tears their ribs off.  Hinatori then appears with "Blacksky & Whitegrace" and stabs them in the back with "Blacksky."  Afterward, Kinme covers the enemy in thousands of strings to patch up their wounds and leave them standing in pain (assuming they're still alive).  While they writhe in agony, Kinme and Hinatori use "Blacksky & Whitegrace" and tie the handles to "Twilight String," pulling all of the thousands of strings around them to slash the enemy with Hinatori's weapons simultaneously (the storm of slashes glow in black and white).  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  In the end, Kinme cries a little that she had to tear off and see the ribs of her own opponent, but Hinatori appears to soothe her mind of the shock-value.

  20 - "The Descending Brightness" (forbidden tag-special) = Close-range; Kinme slashes her opponent in the face like "Slash Storm's" startup.  She then pushes them toward Hayami making her push the enemy back (they keep doing this back and forth).  With each thrust, both of them start behaving unnaturally and react toward the full-moon.  Kinme succumbs to the "Twilight Factor" while Hayami falls for her wolf-like instincts.  When both of them befall under the power of the moon, they both turn feral and violent.  The enemy is left dizzy from the constant thrusting between Kinme and Hayami, leaving them wide-open to both of the girls.  Kinme and Hayami start shredding their enemies so violently, they leave them literally to nothingness.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  The screen is then covered in the bloody remains of the opponent, with the translucent plasma showing both Kinme and Hayami panting.  Both of them lunge at the screen and break it apart in a similar manner to Aurelia's behavior after "Tsukihime ROAR."

  21 - "Nightmare Unknown" (forbidden tag-special) = Close-range; Kinme gets on top of her enemy and sleeps on their head in her cat-form.  Doing this, she puts them to sleep, and Hiroko reveals herself behind the opponent(s) with her imaginary friend/spirit, "Haku.”  They both enter within their enemy's dream and have a harmless tea-party.  As soon as the opponent(s) is/are forced into joining, everything within the dream-room becomes a foul depiction of a tea-party, showing several demonic dolls attacking and assaulting the enemy, tearing their organs into shreds.  Horridly enough, the real thing happens, but with "Haku" being the cause of the real-world killing.  Hiroko is seen watching this on her marionette swing, smiling in the background as the enemy gets slaughtered.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  As soon as the enemy's "tea-party" is over, Kinme returns to the real-world with Hiroko, swinging together playing with their real dolls while "Haku" devours the corpse(s).

-Stats:
  -Knowledge: (4/5)
  -Power: (1/10)
  -Energy: (9/10)
  -Stamina: (3/5)
  -Charisma: (9/10)
  -Speed: (Prime)
  -Dexterity: (Prime)
  -Reaction: (Prime)
  -Resistance: (3/5)
  -Timing: (3/10)
  -Reflexes: (Prime) < 5/1 in her demonic state, making it the best reflexes in the entire series.
  -Transformation-rate (Prime)
^77%

-Leo Minor/Kittypocalypse:
  -Knowledge: (Prime) < Becomes smarter and thinks quicker.
  -Power: (1/10)
  -Energy: (Prime)
  -Stamina: (1/10)
  -Charisma: (Prime) < Can gather energy extremely easily.
  -Speed: (Prime) < Is still extremely fast.
  -Dexterity: (Prime)
  -Reaction: (1/10)
  -Resistance: (1/10)
  -Timing: (2/5)
  -Reflexes: (5/1) < Arguably the highest reflex level ever recorded.
  -Transformation-rate (1/10)
^91%

-Twilight-Factor (Kinme's "Arch-Persona" and evil side, channeled by mirrors and bad-luck):
  -Knowledge: (Prime) < A very clever kitty.
  -Power: (1/10)
  -Energy: (13/10) < More-than-full power when it comes to Twilight energy.
  -Stamina: (Prime) < Has nine more lives than any cat can ever have.
  -Charisma: (2/1) < Always gathers insane amounts of energy.
  -Speed: (Prime) < Ridiculously fast with movement.
  -Dexterity: (1/10)
  -Reaction: (0/0)
  -Resistance: (0/0)
  -Timing: (1/5)
  -Reflexes: (5/1) < Arguably the highest reflex level ever recorded.
  -Transformation-rate (1/10) < Rather lazy and reckless.
^98%

-"The Manifest of Dreams" & "The Legendary Ivory Lion,” one of the most powerful characters ever (that can't be killed):
  -Knowledge: (Prime)
  -Power: (Prime)
  -Energy: (Prime)
  -Stamina: (2/1)
  -Charisma: (Prime)
  -Speed: (Prime)
  -Dexterity: (Prime)
  -Reaction: (Prime)
  -Resistance: (Prime)
  -Timing: (Prime)
  -Reflexes: (5/1) < Arguably the highest reflex level ever recorded.
  -Transformation-rate (0/0) < Surpasses Leo Minor and becomes the first Neko-musume with a Goddess-like Complex.
^100% - ∞??% (There is NO such thing as being "above" 100%. The "Infinity" is there to show that one is already "at their peak")
« Last Edit: July 11, 2010, 09:50:47 AM by Karoku (2100)© » Logged

Karoku (2100)©
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« Reply #5 on: January 15, 2010, 10:28:06 PM »



-Basic Biography:

-Name:  Senichi "Tanaka" Alucard
-Side:  Main-Protagonist/Anti-Hero
-Age:  18-21 (immortal/immune due to being a vampire)
-Height:  169 cm (5'6'')
-Weight:  62 kg (137 Lb.)
-Personality:  Very kind toward others and all of his friends.  Very serious when it comes to situations as well and always tries to be a good role-model for younger children
-Occupation:  A student at "Union Academy" and also a mail-carrier for the head delivery system of Ryokou.  Travels with Karoku, Giino, Kohaku, and Jiro on his journey
-Sexuality:  Straight
-Alliances:  Karoku, Teishu, Megumi, Tomo, Kumiko, Luna, Vuxan, Ryoku, Blitz, Valice, etc.
-Adversaries/Rivals:  Earnest, Charles, Kumiko, Koutetsu, etc.
-Enemies:  Heki, Mori, Abantes, Kumiko, Koutetsu, Eyesorami, Ai, etc.
-Goal:  Wants respect in return; wants happiness for those around him, to have a true love, and have a family
-Weapon:  "The Sword of Life" and/or "The Tanaka"; flute-sword
-Race:  Vampire
-Powers:  Vampire abilities; due to his weapon, he is very capable of healing and reviving those he cares for from the grave.  He has light and dark powers/magic in his arsenal as well as summoning light to his disposal and even to summoning loyal dark servants from the ground.  He was taught by the elemental wolves to have the elements to his disposal as well, but he specializes in Earth the most since he finds it the most convenient out of the four   
-Weakness:  The aether element (those who control space/time and make black holes), powerful psychic users like Sai, Kumiko, and Karoku, and powerful pyrokinesis

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-In-Depth Biography:

^ Senichi "Tanaka" Alucard (0blivionsin; Miguel)

-Title:  "The Unforeseen Heir"

-Backstory:  Senichi is the postman/mailman for the city of Ryokou.  He wears an eye-patch on his left-eye due to a curse he carries (in which seals it).  Senichi goes and delivers the letters of the citizens of Ryokou and knows everyone in town.  He got hired by the kind postmaster Teishu, and she has been favoring him for a while now.  Senichi is also a student in Union Academy and attends there with his friends, Karoku, Giino, Jiro, Kohaku, Amine, and so on.  He lives within a nearby forest raised by a wolf named Blitz, who happens to be his father-figure in ways.  When he was a toddler, Valice Alucard had taken care for him for a while within the Alucard castle, and has kept tight bonds with the other children as well (that includes Tomo, Megumi, and Ketsueki).  After one night in trying to keep her velvet rose garden from disappearing due to a flock of paranormal crows (who kept eating away at these life-granting roses and several grown pumpkins), Valice was forced to bring upon a scarecrow that could drive them off.  After entering town one day to purchase a scarecrow from a magic store, Valice buys a raggy scarecrow and christens it "Erika Silivasi.”  She sets the Erika on the rose garden and leaves her hanging in hopes her roses aren't stolen again.  After one night however, she looks over her garden and still sees the same mess all over.  While cradling her firstborn son in her arms, she leaves him in his crib and puts him to sleep.  She then teleports where Erika is and casts a spell underneath her.  As the boy is laid on his crib crying for his mother, Valice casted a spell-circle that would animate Erika so that she would be more "realistic.”  The spell works and Erika manages to scare off the flock of ravens and crows that threatened her precious rose-garden.  "The Velvet,” her eternally-immortal roses, were no longer threatened by these flocks.  However, after several nights with Erika doing her job just as Valice had intended.  Erika begins to move on her own and develops her own conscience.  Leaving her post, she walks around to witness the outside-world.  After that night, Valice looks outside to see "The Velvet" attacked again, and questions Erika's whereabouts.  After several reports of deaths within town nearby, Valice is confronted by the villagers who are all angry at her.  Apparently, Erika had not only been animated to fill her purpose, but "The Velvet" had interrupted Valice's spell-circle, giving Erika immortal life.  Valice locks herself within the castle and keeps her children close to her.  After discovering that Erika had been eating children and killing off adults in the village, Valice knew that they could no longer remain a family if Erika was to tear them apart.  Worried about her children, Valice takes them far off to Japan and another place in hopes that Erika would never find her children.  After a while of separating her children all over the world, Erika discovers about Yanma and decides to hunt down Senichi to offer him to the "Archfiend of Gluttony.”  Valice leaves her post and teleports "The Velvet" into an imaginary realm created by her in hopes no one can tamper with these dangerous flowers and settles down in the shadows, watching after her children to ensure their safety.  Years later, Senichi wakes up within a forest in Ryokou.  A wise wolf named Blitz tends to him and raises him as a forest dweller.  Having no memory of his parents or his vampiric impulses, Senichi grows up as a forest dweller, gifted in wisdom, but unaware and easily startled by today's technology, in which he has to abide to.  Blitz and the other wolves of the forest had tended to Senichi's care and had kept him in safe paws throughout his life.  One night after venturing into town, several residents and a drunken man picks on him.  Threatening poor Senichi, Senichi's left-eye reacts to the drunken man's offensive maneuver and triggers an enraged persona within Senichi.  He brutally kills the drunkard who had insulted Senichi and drove the other residents scared.  They became afraid of the boy, who bared an odd kin to the same energy the other "Arch-Actors" bared, and that he was.  Senichi Tanaka was one of the 8 "Arch-Actors,” with a demonic ego named Netamashii, the "Archfiend of Envy.”  His left-eye was a remnant of this evil entity and held all of his jealousy into account, but what drove him to attack the drunken man was unknown (whether out of self-defense, or simply because Netamashii felt the man was arrogant and superior).  After the incident, Senichi becomes afraid of himself and Blitz persuades him to attend Union Academy to make new friends.  A guilty Senichi accepts, in hopes the one running the school doesn't know of the incident.  Walking toward Union Academy, everyone around point and call names at him, while the smarter ones stay back.  When Senichi walks into the office of the school, he meets the Dean and is surprised to know the Dean expects much from Senichi.  Quickly becoming an interest to the Dean, the old man orders his top instructor, Cerreta, and guides him throughout the school.  During lunchtime, Senichi encounters the once-timid Karoku, and immediately befriends him for the first time.  He also befriends Giino, and Jiro.  The next day, he meets Kohaku and befriends her as well, but before she ever became the cruel heroine in current-day 2100.  After a while, Senichi becomes a postman/mailman and starts delivering the goods to help maintain a connection between the citizens around.  Novas would also plead that he and Karoku mail food to the Second Chance Orphanage, and through that, they meet Maline, Sinthia, and other orphans.  At first, they all act as friends, but after Margret dies, their tide of friendship breaks, bringing them down deeper into question.  Still retaining an indifferent nature in personality, Senichi tries his best to abide to the troubles of today, wanting to help Karoku get over his shy behavior and hopelessness, become a friend to Maline, and to find his parents.  In the present-time, Senichi walks around Ryokou and works part-time as a postman without worry of Erika or anyone whose goal is to kill and sacrifice.  Despite this, due to hanging around Karoku, Senichi has become an even bigger target than he'll ever know

-Combat/Fighting-style:  Self-taught; trained in the wild with the help of Blitz; a close companion.  Senichi vaguely remembers the styles that were taught to him by his parents and so has an influence style of vampire-like moves.  He still uses moves in relativity to his claws thanks to Blitz and his instructions on such abilities.  Having gained keen instincts of a werewolf, combined with being a fierce vampire, Senichi is a force to be reckoned with.  When Senichi doesn't resort to hand-to-hand combat, he uses "The Sword of Life" to change the tide in battle and almost always come up victorious.  He also has a wide variety of spells in his disposal that unlike Tim, he can use without reading them from books

-Personality:  A heart-warming, trusting, caring friend.  Kind to strangers, especially kids.  His strength comes from the relationships he's developed throughout the years of life.  He's managed to have barely escaped the raid on his village.  Living with Blitz, he's learned about living life to the fullest; the hardships people come by when they're alone, and also, maturing quickly was vital for survival among the forest dwellers.  There was no time to fool around, for Blitz taught Senichi to respect the animals in the forest as if they were people as well.  Senichi isn't a judgmental individual and whenever people look at him and either mock or fear him, and his reaction is always indifferent.  What people say doesn’t bother him, but when it comes to his friends, Senichi gets personal.  Senichi is very serious when it comes to his friends being mocked, even sometimes though when it's a friend to another friend.  Even though Senichi is very book-smart and wise at moments, he has to get accustomed to today's technology still, such as light bulbs, computers, and even cell phones.  Senichi is a fateful friend who would never let anyone down, even acquaintances at times like when he first met Luna.  Senichi has a lot of personality, but shows it the most around people he's comfortable with, especially Karoku.  Even though Jiro talks to Karoku more at times than Senichi, Senichi always knows that in Karoku's mind, Senichi is his best-friend, and especially for Senichi, because for Senichi, Karoku was his first true best-friend.  Senichi, unknowing of his past, is the heir of the Alucard clan since he is the oldest of his siblings and is the one who will join together the vampire society in "Under-Ryokou" once more.  Only Senichi himself can realize his destiny and it is up to him to choose what kind of destiny he wants for himself and his family.  Either way, Senichi will always try to choose what is best for his group of friends first and then him

-Position/side:  Main-Protagonist/Anti-Hero

-Nationality:  Japan

-True Origin:  Transylvania

-Religion:  Pantheist (believes that there is a superb being like God, but also believes there are others that play a part like Greek Gods and Goddesses)

-Sex/Gender:  Male

-Orientation/Sexuality:  Straight

-Relationships:

   -Karoku Hasu:  Best friend since he first started in Union Academy.  Karoku has always been there for Senichi and vice-versa.  Senichi would never let Karoku down.  If he ever did, he wouldn't be able to forgive himself giving him more of a reason to push his limits when Karoku goes over the top in his matches with evildoers.  Senichi is also one of the only two people Karoku can trust with his life.

   -Giino Menda:  A friend of his who is no mere jokester.  One of the first few friends Senichi has in Union Academy; Senichi wouldn't know what to do if Giino wasn't there to make a situation lighter on him with his series of jokes and humoring around.     

   -Tomo "Nakamura" Alucard:  His younger brother.  When he first finds him, the "Tanaka" reacts by making a melody hinting someone important was near.  Senichi was surprised and relieved to find that he actually has family members still out there.  Even though Tomo could be a jerk at times, he cares for him and wouldn't want any harm inflicted toward him.

   -Megumi "Niiro" Alucard:  Senichi's sister of whom he has dreamed of occasionally ever since the day he appeared in Ryokou.  When he finally meets her again, he feels almost all the more complete, and strangely is happy to offer Megumi his arm anytime she asks for it.

   -Ketsueki Hizoku:  Considered as another brother.  Senichi has been very grateful that Ketsueki has been taking care of the family while he's been lost in the world.  Senichi develops a great relationship and soon spars with him from time-to-time.

   -Valice Alucard:  Mother; when he meets Valice and Scales, Senichi cries tears of joy for finding his parents.  Though his parents are torn at the thought of them abandoning their firstborn, Senichi pays no mind to the fact that they “abandoned” him and instead is very forgiving toward his mother and father.  Valice is also the "Queen of the Alucard Castle" and the creator of "The Velvet.”  The reason her children have non-Romanian names is for plans in concealing the Alucard-name so that Erika may never find her kids.

   -Master Scales:  Senichi's father who was once human for a time until Valice had fell in love with him and turned him into a Dhampir.  Scales is a more "outside" man and teaches Senichi (mostly Tomo) offensive spell-notes to increase the potency of their skills when utilizing their instrumental weapons (a vital asset for both since Senichi's relies on magic and Tomo's relies on physical empowerment).

   -Abel Alucard:  His future and oldest son.  Abel is Senichi's pride and once he meets and is told about him, Senichi is overwhelmed with joy.  Senichi teaches him the ways of nature and brings Abel more in touch with the Earth making it possible for Abel to bend and mold it to his advantage.

   -Madoushi Alucard:  Senichi's second son and twin, along with his daughter Aminta.  Madoushi is Senichi's little magician and is very impressed with what he knows.  Madoushi is very happy like Senichi when they meet each other and Senichi usually finds himself with Madoushi following him around like he never did in the future.

   -Aminta Alucard:  Senichi's one and only daughter and twin along with Madoushi.  Aminta is Senichi's joy and he spoils her with hugs, attention, and unconditional love.  Aminta is very grateful and accepts all of the attention, but not letting it change her.  Aminta loves Senichi too and Senichi clearly sees this whenever she laughs while he tackles her down for a hug.  Senichi does everything he can to make sure no harm comes to Aminta on the battlefield.

   -Ryoku:  Co-worker; a postman of Senichi's workplace.  Ryoku treats Senichi like a brother and always calls him "Bro," and since then, Senichi grew a liking towards Ryoku.  To Senichi's surprise, Ryoku is the son of the Mayor and is rather very enouraging and leaned back than what he thought he would be.  Senichi could and would trust Ryoku with his life and would constantly race with him for good sport on who's the better postman.  So far, they've been tied with 34 wins and 34 losses.

   -Frida Hildegunn:  Mildri's younger-sister and a postwoman at Ryoku's mail-system.  She works with Senichi and Ryoku in their mail deliveries.  In spite of the three of them working together, Senichi and Ryoku are more interested in their competition in mail-service while Frida just follows.  Frida cares more about Senichi since she really likes him and prefers just being with him than playing silly games (unless Senichi says something).  Because of this, Teishu and her sometimes end up fussing over who gets to have Senichi.  Frida is also an Order-Knight who uses holy daggers and a holy sword with the cross of Christ embedded on it.  Being Mildri's younger-sister, she is also a Mermaid like her.  Like Mildri, she is able to morph her fish-half into human legs.  Frida spends most of her time flying and delivering, due to her mobility in any kind of weather (water being her elemental-affinity).

   -Teishu Tegami:  Boss; the postmaster of Senichi's workplace, and a succubus.  She's always liked Senichi and has had a crush on him since his first day working for her.  She cares deeply for Senichi and wants to bare his children very seriously.  Teishu is also Senichi's secret love-interest and the mother of his three children.

   -Luna:  Great friend and secret-crush.  He meets her under a waterfall where she was bathing, and happens to pass by coincidentally.  After working out the situation of such a scene with her, he gets to know her until Drocons appear and try to capture them both.  With both working together though, the Drocons fled and secretly, Luna has been keeping tabs on Senichi for their next fateful meeting.

   -Hinatori Suzuki:  Jiro's cousin and one of the girls that Senichi has grown great respect for even if she doesn't say much to him.  Hinatori has the ability to read minds and so Senichi expresses himself best in his mind.  Hinatori just smiles and nods as a "thank you" and Senichi would happily nod back knowing that she had just read his mind.

   -Hayami Suzuki:  Hinatori's sister who is part-Tengu and part-Wolf.  Her wolf-half comes from the Kiba clan which not many people have heard of except for Senichi since his caretaker Blitz is one of them.  Senichi is very close with the Kiba clan and happily tells Hayami of their customs and how they are.  After awhile being with Senichi, Hayami develops feelings for him aftering seeing the type of person he is.

   -Vivauna Isla Bleu:  A really good friend and pretty much girlfriend of Senichi's brother, Tomo.  He treasures Vivauna's friendship and calls her one of his favorite people ever.  He treats her like a little-sister, even annoying her at little moments.  He shows a different "sibling" love to Vivauna than to Megumi, but either way, they are both special to Senichi.

   -Vuxan Haato:  Senichi's thought-to-be love-interest, though he thinks of Luna occasionally.  She is still very important to Senichi and is by her side in any situation (as long as she's right though which most of the time she is).

    -Maline:  A girl of which Senichi takes interest in helping.  Everyone like Jiro or Giino bothers him saying he likes her, but in reality is just looking out for her like Novas does and would help her in any given situation against her traitor-of-a-friend, Sinthia.  Senichi tries to comfort Maline and claims that he's her best friend because he wants to be.

   -Jiro Suzuki:  Friend who sometimes bugs him, but for the right reasons at times.  Jiro is a friend that Senichi is glad to have around even though he doesn't show it much.  If it wasn't for Jiro, Senichi wouldn't feel as important or needed as he does when Jiro is around.  Jiro is one friend Senichi worries about when it comes to splitting up.

   -Kohaku Raykaru:  Friend at school and ally on the battlefield.  Kohaku is a young girl that Senichi finds that she needs protection despite her rough-exterior personality.  When Senichi met Kohaku when they were young, he helped her by getting used to the environment of a new school even though she would normally tag around with Jiro.  Senichi is sure Kohaku wouldn't forget about back in the days when he was of great help to her, and is really nice to her at times when he sees she really needs a smile for comfort, and not someone who turns the other way on her.

   -Charlie "Charles" Johnson:  His "Arch-Rival" and near-opposite.  Charles is the "Arch-Angel" of "Kindness,” and one of the 8 "Arch-Angels.”  A person that Senichi takes great interest due to the fact Charles is a righteous man.  At first, Senichi pretty much praises him in a way and thinks that he's always right.  Later on though after an incident where he knows he could do something to help, he notices Charles just stays out of it and sees that Charles' right and his right are two different definitions.  After a while though, Senichi's character influences Charles to become a better person, and in a way remolds Charles' view of just-actions and to be there when someone is in the need of protection no matter who it may be.  They are also probably one of (if not) the only known acquaintances of the "pirate vs. ninja" scene (vampire vs. holy priest/mage/etc.).  When they fight together, they bring on a deadly balance between holy and unholy, making them a deadly team.

   -Amine Skyla:  A cool friend and would gladly help when it comes to their friends.  Senichi greatly respects Amine and is willing to take her side since he knows by now that she's usually right.

   -Aurelia:  A girl that seems to be rather devious and likes to fool around with Kohaku.  Senichi is also caught in the middle of her pranks at times as well, but doesn't mind for the most part.  He can tell that she can be rather serious at times, but chooses not to and would rather laugh off her problems.

   -Serrena Hatsuyuki:  Although it seems Serrena can be a jerk since she's the most popular girl in school, Senichi can see through that guise due to the fact she still confronts Karoku and the rest of his friends.  Senichi acts like himself around Serrena, calm and easy-going, rather than nervous or tense.  Senichi doesn't see Serrena as the most popular girl in school.  He only sees her as Serrena which is probably what Serrena most appreciates from Senichi, even if she doesn't show it most of the time.

   -Shimiru Hatsuyuki:  Serrena's younger sister who Senichi finds a very carefree girl that loves to enjoy herself.  Senichi would sometimes just find her playing a game and eventually get caught up in it with her to his surprise.  However strange it may seem, to them it's just another day of getting to know each other through games.

   -Kinme Nyanko:  A young cat-girl that is cared for by Jiro, Kohaku, and Yakumo.  Senichi finds her adorable and believes that she is beneficial for the group of friends that he's in.  Even though she thinks that he is a "perverted wolf,” he knows this is not true and that it's only Jiro poisoning the mind of the young again.  Senichi cares for Kinme as if she was a forest animal as well, like the rest of his first friends.

   -Keya-mari Nikutai:  An arrogant goth-girl who thinks she's got everyone under her knees.  Senichi knows better, since Keya-mari does it for attention and for communal power.  Aside from the things she does, Senichi also knows that Keya-mari is actually a good person and thankful for the fact Ryoko is happy today.

   -Haruko Hanami:  A young and beautiful dragon-girl that takes care of Jiro when Yakumo is out.  Karoku introduces Senichi to her and tries to get Hanami to befriend Senichi.  Unfortunately, due to Senichi's honesty, he tells Karoku that he's seriously not into dragon-girls even though Hanami is very radiant for her age.  He likes to call Hanami by her first name "Haruko" at times though, since Senichi still wants to befriend her.

   -Suzukaze Hanami:  Hanami's older brother who is the dragon of ice.  He warns Senichi to stay away from Hanami, but Senichi vows never to harm Hanami in any such way.  Suzukaze forces Senichi to do a blood oath to test and see if Senichi is brave enough to take it.  Eager to come to a compromise with Suzukaze, Senichi accepts the oath and shocks Suzukaze.  Suzukaze then entrusts Senichi and befriends him knowing that he wouldn't touch his sister. 

   -Kumiko Ayumu:  She's a student of the academy and the chemistry wiz along with Senichi.  When an experiment goes horribly wrong, the chemicals alter her emotions and give birth to "another" side of her.  Despite there being no fault of the accident, she blames Senichi for the accident, and the experiment develops a second-personality in Kumiko that is out to get Senichi.  Later on however, she gets tired of chasing Senichi and only wishes to be understood in which is what Senichi is there for (she also has a crush on him).  She acts as a potential ally when in her fairy-form while as a dangerous enemy in her fiend-form.

   -Sai Skyla:  The autistic maniac and elder brother of Amine and Umi, who bares an extreme danger toward the entire facility and all of Ryokou.  Everyone fears him, including Keya-mari.  Senichi however, begs to differ.  Along with Karoku and Aurelia, Senichi fears absolutely nothing when it comes to arrogant individuals, making Sai angry with the fact Senichi doesn't fear him.

   -Dante De La Bete:  Friend, although a jerky one, is still one of Senichi's friends especially because of the humor he brings to the group.

   -Earnest Yŷver:  A friend he takes interest in, especially since he is brave enough to hold out on his own against Siegfried.  Senichi admires Earnest, and hopes to take part in purifying and lifting the curse on his name.  Earnest also first met Senichi at the orphanage where Maline used to live.  Earnest was an orphan when Senichi went with Karoku to the orphanage to visit for charity-delivery.  Earnest also wanted to live where Senichi and Karoku do (which he does presently), but Senichi is unsure if Earnest remembers those days.

   -Evelyn Carlisle:  A student of Union Academy who is one of the talented sisters of music.  Senichi doesn't really talk to her much only when they're both in the music room.  At times, Senichi would join her and Amy to play some music with his sword to clear his mind.

   -Amy Carlisle:  A student of Union Academy and the younger sister of Evelyn. Senichi admires the talent Amy has with her flute considering she can actually keep up with him when he plays his sword.  Senichi likes to speak with Amy more since she can relate to how powerful a flute can be.  Senichi also teaches Amy a few songs that are spells in case they ever come in handy for her.

   -Judith Carlisle:  The middle-sister of the "Arc-Crystal Rivulet" that died and was brought back as a servant of Kinyou.  Senichi was at first unaware until he remembers Amy saying once that her and Evelyn had another sister.  Senichi couldn't believe Kinyou would bring back those from the grave for her own needs which gives Senichi more drive and determination to get rid of Kinyou.  Senichi hopes Judith will one day soon be able to rest easily for her sisters' sake. 

   -Blitz:  Caretaker and best-wolf-friend, as well as master and guidance.  He is also his father-figure.

   -Novas Skyla:  Looks up to him for advice at times.  A person Senichi would always trust since he is a great friend of Blitz.

   -Nikodeme Kiba:  A woman that Blitz talks about a lot to Senichi whenever he wants to hear Blitz's past.  She is also a wolf-woman like how Blitz is a wolf, but she can change into her human-form.  When they first encountered, Nikodeme smelled Blitz on Senichi and suspected Senichi to be Blitz.  She is mistaken of course and Senichi says that Blitz is back at Ryokou.  She eagerly follows Senichi and he tells her of all the time he spent with Blitz.

   -Zaigou:  Senichi's ancestor and past-life who has created "The Sword of Life" within "Lucifer's Garden,” and a smith of many other magical weapons.

   -Tim, the Bringer of Mayhem:  Who Senichi likes to call "The Prince of Chaos,” due to the fact ever since he first saw Tim's destruction, he was never far behind.  Although Tim seems to be quite the villain, Senichi sees that Tim doesn't use the full extent of his book.  Senichi knows that Tim isn't all that evil and he's not his target either, but still keeps his guard up against him.

   -Eyesorami:  Earnest's corrupted grandfather and past-life.  Earnest's goal is to lift the curse from his name.  Senichi believes Earnest never deserved the curse inflicted upon him and since Eyesorami is no longer what he once was,  Senichi helps Earnest to get rid of him once and for all.

   -Sinthia LeClair:  Maline's traitor-of-a-friend and the opposite of what Senichi wants to see in a girl.  Bearing qualities that when his friends and Maline are in much danger, Senichi would rise up to action and defend Maline if Sinthia were to ever have an upper-hand on her.  To Senichi, Sinthia is punishable by word, for eternity.

   -Erika Silivasi:  Valice's scarecrow brought to life by "The Velvet" and one of her animating spells.  Erika hunts down Senichi to use his body and offer him to Yanma, to glorify his "divine stomach" with the blood of the Alucard Heir.  Senichi doesn't know much about Erika and understands that she's searching for him, but during their encounter, Senichi easily overpowers her, driving her away to set up a devious-plot along with the other Circus Carnelia members (including only Dorothea, Morgan De La Fey, Umi Skyla, and Lidia Flint)

   -Morgan le Fay:  An evil succubus and a member of Circus Carnelia.  Her goal is to find the perfect spouse to reincarnate once more.  She tries to seduce Senichi, but fails after learning his heart is taken by another Succubus.

   -Dorothea:  The Ringmaster of Circus Carnelia and a potential enemy for Senichi and friends.  Since Dorothea knows so much about Erika and her "love" for Yanma, Dorothea expects Senichi and the others to pay a visit to her circus to not only fulfill Erika's goal, but Morgan's as well (in hopes Senichi may also be the perfect spouse for her).

   -Heki Hitotsu:  This is the infamous warlock and “Maker of False Memories” inside of Senichi's mind.  His main goal is to take over Senichi and his powers so he can face against Netamashii and make Netamashii a part of him once more.  This is one of Senichi's enemies that has a great advantage being inside his own mind.

   -Koutetsu Kiba:  The older brother of Nikodeme that was exiled from the clan for misuse of Blitz's techniques.  He now seeks revenge on Blitz by taking out Senichi since he is Blitz's only student that's an outsider of the clan.  He's a very arrogant werewolf who thinks he's much more heavily experienced than Senichi and proves dangerous due to his powers all having some critical effect on Senichi.  Nonetheless, Senichi is still able to outsmart him just enough to survive in fights against him.

   -Mori Iki:  The forest demon out to get Senichi.  She used to rule over the forest Senichi now lives in, but was driven into the depths of her forest by Blitz when he arrived.  She swore revenge and the death of the next outsider in her forest which is unfortunately Senichi.  Mori uses false illusions to fool those who enter her haven by using their worst fears against them (or something they generally dislike).  She's very selfish and thinks she has full-reign on her forest and feels no need to share it with others.  Senichi is prepared to put her in her place and claim her "so-called" forest as his own home if he has to (for the sake of Blitz and the wolves as well).

   -Abantes:  The spirit in armor that lives in an abandoned house in Ryokou.  He was in a war in the past and received an enchanted armor traveling through Lucifer's Garden that was made by Zaigou himself.  It protected him in battle, but fueled his anger due to the fact his family never answers the letters he sends them.  Now he haunts the house where his family used to live and discarded the family's last name.  He is the reason why no one has taken the postman job in Ryokou due to the fact he kills them all at night since none of them deliver mail to him.  Senichi is now his target and is one of the toughest angry spirits Senichi can face.

   -Aris Musara:  The younger sister of the famous Drocon, Rasmus Musara, and Russia's conqueror.  She was once Violet's best friend for a time until she decided to betray her.  She has to live up to the family name so she is always as ruthless as ever when it comes to her mission.  A serious and tactical young girl, Aris is definitely an enemy to fear for Senichi especially in close-combat.  She likes to sometimes play around with her target by kidnaping those like Luna, Vuxan, and Teishu.  Later on, she starts to fall for him.  She studies Senichi's reactions to such acts in order to see a weak point in his fighting to finally take him down (much to her hatred of doing so).

   -Kahl Kashdin:  A photosynthetic Drocon-nomad who travels the world for gems of the "Black Wall."  He has 11 gems that correspond to each field-stat, and each one works to boost up a stat power of his (one at a time).  Kahl is in search for the 12th-gem, which will grant him the ability to power up even more and double the efficiency of his other stat fields.   His "Black Wall" power is called "Black 12," and as the name suggests, he utilizes 12 special gems in his disposal.  He also uses two swords in which he is really dangerous in combat, making him a worthy foe to Senichi.  Since Kahl is near the end of his quest, Senichi ends to stop him before it's too late.  Kahl is also the conqueror of Chile, whose army has terrorized its people.

   -Netamashi:  The symbolic nature of "Envy,” and one of the "Archfiends.”  The inner-darkness of Senichi that causes headaches and nightmares all of the time.  He resides in Senichi's left-eye and is jealous of everything Senichi has.  He is extremely envious of what others have as well, noting once that Karoku is the center of attention when it comes to being noticed, especially around a few very gorgeous girls such as Kohaku.  He even tells him this and hints it, but Karoku remains unaware to what he means.  He enjoys confusing his victims just to feel superior over them in some aspects.   He plots his vengeance on Senichi without him even knowing and waits for the perfect opportunity to show his true form.


-Avatar/Religious-affinity:  Lupus (The Wolf)

-Weapon:  The Sword of Life" & "Tanaka" (another name for it) = His trusty sword that almost never fails him in any situation given him and Karoku are fighting for their friends.  Tanaka has lifesaving capabilities, as well as bringing those back from the dead with ease.  Tanaka behaves very much like a flute, even having a reed where Senichi can play it.  It can summon those from the dead and reanimate them, but those such as Karoku don't require this method (since Senichi knows Karoku can already come back from the dead on his own).  Tanaka is a hollow sword as well, and cylindrical in a sense.  Despite this, it has edges where it can still "slice" and hurt an enemy when hit with.  It also bares wind-chimes that rattle from the sides, and strangely  cause a mellow flow that breaks the enemy's flow, like a wave of confusion.  It slows down their pace a bit, but those with strong resistance are able to tackle on against much more lethal properties of the Tanaka, which includes coming close to the sword (resulting in instant death to whoever touches the sword with intent of using it).  Unlike Ultra-Violet, Bloodmount, Livid, or Mr. Tuffs, the sword does not have a mind of his own, and instead, works accordingly when Senichi is in "hold" of it.  When Senichi has no use of Tanaka in a given situation, he just needs to get his vampire-powers into gear to easily cut down his enemies with minimal ease

-Species/Race:  Vampire

-Favorite Food:  Fish; seafood, ramen, broccoli, and blood as well

-Favorite Hobby:  Delivering letters, fishing, joking around with his forest friends, and being with people he cares for, especially his family

-Dislikes:  Anyone harming his companions and close-friends.  Pointless violence and lost of loved-ones (as well as watching others lose their loved ones).  Senichi goes crazy when he sees that and his mind and emotions can't take it; a real problem starter

-Goal:  Wants respect in return; wants happiness for those around him, to have a true love, and have a family

-Destined Battles between friend and foe:

   -Tomo:  Find out who the stronger sibling is between the two.

   -Ryoku:  The fight to determine the might of the two awesome bros.

   -Erika:  Destroying her in hopes that Erika will cease to offer another soul to Yanma again.

   -Eyesorami:  Restore the soul of the fallen knight, Seys Yŷver, and bring Earnest to happiness again.

   -Ai:  His "Arch-Ego" whom he wants to destroy to be able to use his left-eye once more.

-Age:  18-21 (immortal/immune due to being a vampire)

-Height:  169 cm (5'6'')

-Weight:  62 kg (137 Lb.)

-Powers:  As night falls, his wolf-like instinct kicks in; silver-gray aura surrounds him.  His left-eye is a wolf's eye (if not intervened by Ai); he figured it was accursed though, since his transformation makes him crave for the flesh of the unwary.  His sword of life, which he receives, restores his health and cures any illness, and even brings back people from the dead (preferably those who were his friends).  Saps life as his sword drills through enemies and stabs through flesh as well.  He can control the sword from any distance and even make the sword come back to him when it's away.  Later on, he is able to shrink the sword down to the size of a woodwind instrument and back to its original form at will.  No one else can use his sword.  If anyone else uses it, Senichi could make the person who holds his sword die instantly since at the hilt is where the sword absorbs the most life-force.  Senichi also has control over dark and light powers/magic due to his past-life's influence.  He also specializes in Twilight magic, bringing on a move-set of balanced light/dark energy.  Since he's been raised by Blitz as well, he was taught powers from him and the other three wolves, but specializes in Earth techniques which is why he is able to go underground and double the speed a regular Hell-creature could.  He learned from Terra, the Earth wolf the most 

-Move-set (fighting-game-wise):

 -Special Ability:

  Α - "Vampire's Youth" (special ability) = A unique ability that allows Senichi to regain health when he hits his opponent(s) (Senichi's own ability from his vampire background).  With this ability, every time Senichi hits his opponent, he regains energy and has the chance to fill his gauge faster than usual (but compared to Karoku's "Dark Aether,” gains more health, but less energy).  "Vampire's Youth" has a health/gauge ratio of 60:40 while "Dark Aether" has a gauge/health ratio of 60:40 (vise-versa to "Vampire's Youth").

  Ω - "Vampire's Eternity" (unlimited-form) = An enhanced version of "Vampire's Youth" where Senichi gains twice the health when hitting his enemy.  He can also pull in his enemies (by a special force, not physically) with his combos like a vacuum and punish them to the ground with devasting last-hits.

 -Weapon(s):

  0 - "The Sword of Life & The Tanaka" (weapon) = Senichi switches between his claws and his weapon anytime since he can shrink his sword to a significant size for him to store away or change it back to its original size to fight with it.  Whenever Senichi uses "The Sword of Life,” it drains and drills the opponent's health away to heal Senichi's health bar.

 -Regular Moves:

  1 - "The Spiral of the Bros!" (grab-based attack) = Senichi grabs his opponent then jumps and kicks his opponent to the ground.  Senichi then quickly whistles and Ryoku uppercuts the enemy to the air from underground with a drill on his hand.  Ryoku then puts his thumb up and says "Go Bro!" and disappears.

  2 - "Claws of the Clan" (combo-hit) = Senichi strikes viciously with his claws first in a horizontal distance, then vertically to send the enemy up if they get caught in it.  This can be chained to "The Clan's Redemption.”

  3 - “The Throne’s Secret” (combo-chain hit) = Senichi claws his opponent three times upwards then sends his opponent back down.  Then Senichi appears underneath the ground before the opponent for a final hit.

  4 - “Postman’s Song” (connect-hit attack) = Senichi smacks his opponent with a letter then plays a song with his sword while more letters spew out of his weapon to hit the opponent (only works if the first hit goes through).

  5 - “Wolf’s Invitation” (grab-based attack) = Senichi smacks his opponent with a random letter (ranging from a regular envelop, a package, or a wrapped sword in a package), then pulls out another package addressed to his opponent, but when the opponent opens it, Senichi pops out of it and slashes the opponent twice.

  6 - “Vampire’s Favorite” (teleport attack) = Senichi disappears and the opponent gets slashed from behind then from the front then from above.

  7 - “The Clan’s Redemption” (punisher move) = Senichi does “Claws of the Clan” then follows up with a kick which spins the enemy in the air and then Senichi drills the enemy down into the ground (he regains health due to the use of "The Sword of Life" in the move).

  8 - "Losing Ground" (evasive move/attack) = Senichi quickly does a backflip in the air (or off the opponent's body) and digs into the earth to appear behind the opponent.

  9 - "Bearing the Curse" (counter/healing attack) = Senichi's left-eye acts up and tries to cover it.  While he covers his eye, if the enemy tries to hit Senichi, he quickly sidesteps and uppercuts the enemy.  This move drains Senichi's health throughout the whole time, he still covers his left eye.  When Senichi successfully counters his opponent, he regains health equal to that which was drained from the move (and a little extra).

  10 - “Wolf’s Vengeance” (combo-hit) = Senichi starts with a horizontal slash with his claws then five swift hits targeting from low-to-high-to-medium-to-low-to-high then a final hit with his left palm that knocks the enemy back a great distance.

  11 - "Wolf's Vengeance Pt. 2" (punisher move) = Senichi performs "Wolf's Vengeance" first, then continues it for an even more deadly blow.  After sending his opponent back a great distance, Senichi pops out of the ground right under his opponent(s) before his opponent(s) hits the floor.  Senichi grabs his opponent by the leg and flings him straight down into the floor and finishes the move with an axe-kick to his opponent's stomach.

 -Special Moves:

  12 - "Making Things Right!" (grab-based special) = To perform this special, Senichi has to power up and starts obtaining a silver aura around him.  Once Senichi obtains his aura and grabs his opponent, the special kicks in.  Senichi starts getting hit punch-after-punch from his opponent, but Senichi stands his ground.  The opponent wonders why Senichi isn't hitting back only to find Senichi behind the opponent the same second they're thinking.  Senichi is covered in his aura looking very divine and such.  He says "You can't defeat me..." picks up the opponent by the head, "I'm the one..." throws his opponent, and starts a combo in the air.  Senichi then does an uppercut sending the opponent(s) flying straight up, and then teleporting above the opponent(s), he drills the enemy straight back down with his feet.  Senichi then ends the special on the ground finishing his previous sentence, "...Who will make things right!"

  13 - “Crash Blood” (life-healing special) = Senichi grabs his opponent. When Senichi’s grab is successful, the special kicks in. Senichi telepathically unleashes "The Sword of Life" and stabs his opponent right through with it. The opponent stays on the sword conscious and bleeding profusely while Senichi continually claws his enemy at one side and "The Sword of Life's" fragments continually stab the opponent on the other side. Then after a great amount of damage and life-stealing, Senichi finishes the special off with letting his sword finish going through the rest of his opponent’s body and a small shower of blood effect happens. Because this move takes up a lot of health away, Senichi's gauge is lowered dramatically (lowering his gauge-gain by x4 for a short time-range).

  14 - “Justice in the Mail” (connect-hit special) = Senichi jumps at his opponent with a kick. When the kick connects, the special begins. Senichi starts off by continually smacking his opponent with packages coming out of his bag. Senichi runs out and sweats a little while the opponent gets very angered and starts to make a fist. Just before the opponent swings, Senichi remembers one package and pulls it out from behind his back. The package is bigger than Senichi so the opponent punches the package and a great ray of light swallows the opponent into the package and the opponent is greatly damaged (Senichi then keeps the package closed so the opponent can’t escape until the special is over, or if the opponent manages to struggle out of the package).

 -Instant-KO Move:

  15 - “The Alucard Tradition” (1-hit-kill special) = Senichi throws "The Sword of Life" up into the air and targets the opponent, flying straight at the enemy. When the sword connects, all Hell breaks loose. "The Sword of Life" stabs and traps the enemy flat on the ground as Senichi walks up to the enemy. The enemy bleeds profusely and Senichi’s left-eye starts acting up. Senichi reveals his left-eye as it glows a bloody silver and Senichi snaps his fingers. The ground underneath Senichi and his victim collapses and they fall down toward Hell (while they are falling, Senichi unleashes a barrage of brutal slashes and ripping of the victim’s skin and flesh). The victim stays in the ground helplessly while being brutally slaughtered. Just before Senichi stops, he bites the neck of his victim and rips out the piece he bites and spits it into Hell. The victim is left screaming in pain and Senichi pushes the ground and his opponent down and the opponent lands in a fiery pit while Senichi calls back his sword so that he could levitate back to the surface. This behavior is also akin to Netamashii, who disgracefully kills his victim(s) when they anger him greatly. A powered-up variant involves a multi-hit from flying meteors. When this move lands, it's an instant killer. When the powered-up variant is put into play, it counts as a 2-round/3-round win. If it fails to connect, depending on the variant, the energy gauge is set to "Anti-Drive" or can no longer be used during the entire match. Senichi saps the life of his victim by receiving a message from Satan reading "Excellent Work" (but only he understands why he recieved the message in the first place), and gains health as reward.

 -Tag-Team KO Moves:

  16 - "Bro! It's Time!" (forbidden tag special) = Close-range; Senichi takes a deep breath and yells "Bro! It's Time!" and a big speech bubble appears when Senichi says this.  If the speech bubble hits the opponent the ultimate Bro special begins.  The opponent surprisingly gets knocked off his/her feet by the speech bubble and Ryoku comes out of the ground under the other enemy and paralyzes him/her.  Senichi then throws his opponent to the paralyzed one as Ryoku starts charging up his Spiral weapon.  Senichi then quickly gets next to Ryoku with his sword raised in the air and fuses his sword with Ryoku's weapon.  The new fused weapon becomes a gigantic oversized version of Senichi's sword with three huge drills surrounding it.  Senichi and Ryoku both then charge at their opponents and unleash all of the power of their new weapon, drilling and stabbing through both enemies rapidly and leaving behind a trail of destruction in the end.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  At the end Senichi and Ryoku both put on sunglasses and give each other a thumbs up for a job well done.   

  17 - "Dancing Lovers in Heat" (forbidden tag-special) = Close-range; Senichi claws then kicks the enemy in the air and Teishu spikes the enemy back onto the ground. Then Teishu makes her weapon wrap up the opponent(s) into the ground (unable to move). Then Senichi summons his sword and drills the ground around him and Teishu and the opponent(s). Senichi and Teishu dance with each other and Senichi's sword and Teishu's lyre play in the background while they descend into Hell. Senichi and Teishu blast the opponent(s) with their light and dark powers sending them straight down into a great flame. When this move lands, it's an instant match win. If it misses its first hit, gauge can no longer be used for the remainder of the match.

  18 - "The Angered Beasts of Hell-Star" (forbidden tag-special) = Close-range; Senichi starts with an elbow to the opponent's lower abdominal. When this connects, a vicious tag-team breaks all Hell on earth with Karoku clawing his opponent(s) straight in their face(s). Karoku appears behind the enemy and impales the enemy into his/her partner with UV. A bunch of UVs stranglehold the enemies and pierce them in all areas in the fashion of crucifixion and are bound to anguish and suffering. They are then pinned toward the ground, unable to break out. Senichi starts charging his energy into his left hand and changes into a full Vampire at the opposite direction. The enemies are afraid and start to whimper and tremble, and Senichi becomes enraged with lack of focus. Senichi starts charging at the trapped enemies and Karoku follows, also enraged. Both of their energies take on a mixed pattern of dark-purple and crimson Dragon patterns combined with silver-black and crimson Wolf patterns, and encircle both enemies from both directions, tearing them into oblivion. When this move lands, it's an instant match win. If it misses its first hit, gauge can no longer be used for the remainder of the match. In the end, the Crimson Moon blocks the sun, creating a "Crimson Eclipse" and forming a powerful radiance that powers up both Senichi and Karoku.

  19 - "The Musical Alucard Siblings" (forbidden tag-special) = Close-range; Senichi starts it off by throwing his sword at the enemy. When the attack connects, the sword drills into the enemy and takes the enemy underground. The enemy's partner is suddenly taken down underground as well by Megumi's hand underneath the ground below. Senichi follows down the hole his sword made and meets with Megumi (who is at the moment playing her violin), brainwashing the enemies. Senichi plays his sword as well and the enemies start beating the crap out of each other while listening to the vampire melody. Megumi starts glowing red and Senichi starts glowing silver and both of them play the highest notes on their instruments breaking the eardrums of both enemies. When this move lands, it's an instant match win. If it misses its first hit, gauge can no longer be used for the remainder of the match. Once they finish their song, the enemies are seen descending into the fiery pit after having destroyed each other.

  20 - "Religion Collides" (forbidden tag-special) = Close-range; Senichi claws his opponent(s) upwards and the tag-special begins. Charlie appears in midair with angelic wings projected by his photonic powers. He uses his golden staff and lets out a photonic laser out of the other end, aimed at the enemy. Senichi releases a vampire magic-circle that delivers a powerful blow, sending the enemy back in midair (the ground leaves a 5-mile crater around). Charlie uses the x-embedded end of his staff and lets out a beam of energy that incinerates the sky with a burning white light, burning the opponent(s) brutally (and sending them down once more. Senichi and Charles end it once Senichi uses his sword to catch his opponent(s) into its grasp, absorbing their life while Charlie collides with his staff, purifying his/her/their soul(s). The force of the Alucard Vampire and the Azavonian Priest make the world cry, pouring in power from two different forces. When this move lands, it's an instant match win. If it misses its first hit, gauge can no longer be used for the remainder of the match. The opponent(s) die(s) from the epic collision, and a crater the size of the full-moon covers the Earth, preventing the moon or the sun to ever appear for a while (substituted by a balanced twilight-force instead).

  21 - "Crowclaw-Wolfang" (forbidden tag-special) = Close-range; Senichi bites his opponent's neck and drains their blood out, and wipes the blood off. Senichi then pushes them onto Hinatori's short-sword, which stabs them in the heart. She scissors her short-sword with her long-sword, cutting them horizontally. Senichi then slashes the enemy with his sword multiple times while Hinatori does the same. It goes from chaotic slashing to Twilight-energy collisions (keeping the enemy's body intact before the final blow), and then fierce aura glowing from both. Both Twilight energies collide on the enemy and finally causes their shredded bodies to explode within the light and darkness. When this move lands, it's an instant match win. If it misses its first hit, gauge can no longer be used for the remainder of the match. In the end, Senichi and Hinatori exchange their energies as a sign of their bonding friendship.

-Stats:
  -Knowledge: (Prime) < Also one of the smartest figures in the world.
  -Power: (1/2)
  -Energy: (Prime)
  -Stamina: (4/5)
  -Charisma: (Prime)
  -Speed: (9/10)
  -Dexterity: (Prime) < 5/1 in his demonic state, making it the fastest dexterity speed in the entire series.
  -Reaction: (2/5)
  -Resistance: (2/5)
  -Timing: (9/10)
  -Reflexes: (4/5)
  -Transformation-rate: (3/5)
^77%

-Lupus/Wolf Form:
  -Knowledge: (Prime) < Very intelligent during battle; goes after weak-spots and mind-tricks opponents.
  -Power: (4/5) < Gains a lot of power from this transformation.
  -Energy: (Prime) < A dangerous amount of energy stored into oneself.
  -Stamina: (Prime) < Starts off very strong.
  -Charisma: (3/5)
  -Speed: (1/2)
  -Dexterity: (5/1) < Arguably the fastest dexterity ever recorded.
  -Reaction: (0/0)
  -Resistance: (0/0) < Very vulnerable due to being in a "primitive" state.
  -Timing: (Prime) < Doesn't like to miss.
  -Reflexes: (0/0) < Likes to charge in rather than dodge; dodging takes up too much energy.
  -Transformation-rate: (0/0) < Suspended in transformed state.
^91%

-Visions of Envy "Ai" (Senichi's "Arch-Persona" and evil side, channeled by Senichi's cursed-eye):
  -Knowledge: (0/0) < Under Ai's influence, he has no control over his thoughts.
  -Power: (Prime) < Very destructive.
  -Energy: (Prime) < Covers self entirely in dark energy.
  -Stamina: (0/0) < Runs on energy; no need for this. 
  -Charisma: (13/10) < Constantly generating energy and stealing from others. 
  -Speed: (15/10) < Scary-fast; unnoticeable until standing still.
  -Dexterity: (5/1) < Arguably the fastest dexterity ever recorded.
  -Reaction: (0/0)
  -Resistance: (Prime) < Doesn't like getting hurt. 
  -Timing: (Prime) < Doesn't like to miss.
  -Reflexes: (0/0) < Takes hits since his resistance is up.  As long as his resistance is up, he wouldn't be hurt seriously.
  -Transformation-rate: (0/0) < Suspended in his transformed state.
^98%

-"The Unforseen Heir" & "The Legendary Silver Wolf,” one of the most powerful characters ever (that can't be killed):
  -Knowledge: (Prime)
  -Power: (Prime)
  -Energy: (Prime)
  -Stamina: (Prime) 
  -Charisma: (2/1)   
  -Speed: (Prime)
  -Dexterity: (5/1) < Arguably the fastest dexterity ever recorded.
  -Reaction: (Prime)
  -Resistance: (Prime) 
  -Timing: (Prime)
  -Reflexes: (Prime)
  -Transformation-rate: (0/0) < Surpasses Lupus and becomes the first of the Alucards with a God-like Complex.
^100% - ∞??% (There is NO such thing as being "above" 100%. The "Infinity" is there to show that one is already "at their peak")
« Last Edit: July 11, 2010, 10:02:15 AM by Karoku (2100)© » Logged

Karoku (2100)©
Yaoku Arimasen
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« Reply #6 on: January 15, 2010, 10:28:31 PM »



-Basic Biography:

-Name:  Tim, the Bringer of Mayhem
-Side:  Main-Protagonist/Anti-Hero
-Age:  Apparently around 20 (immortal; true age unknown)
-Height:  178 cm (around 5'10'')
-Weight:  64 kg (130 Lb.)
-Personality:  Mischievous, confident, and understated.  A trickster who is sometimes helpful or harmful to anyone.  Plays entirely under his motives and reveals no intentions to anyone.  Has a wide outlook on Chaos, whether "Good" Chaos or "Evil Chaos.”  Strongly opposes "Order" and all its forms
-Occupation:  A "Chaos Bringer"; a powerful-ranked soldier and member of "Chaos.”  Travels the world and causes tremendous havoc and sometimes offers a helpful hand
-Sexuality:  Straight
-Alliances:  Dorothea, Falert, Four, Ai, Michael, Hayami, Kinme, etc.
-Adversaries/Rivals:  Sinthia, Karoku, Earnest, Senichi, Ziro, Siegfried, Frida, etc.
-Enemies:  Aurelia, Adalia, Siegfried, Charles, Mildri, Dorothea, Judas, etc.
-Goal:  Spread the name of "Holy Chaos" without plunging the world in destruction; bring upon the balance of "Chaos" without it being too destructive
-Weapon:  "Chaos Fang" & "Arc Chapel"; battered-umbrella and spell book
-Race:  Warlock/Demon-Half (half-human, half-demon)
-Powers:  Powers from the "Eternal Reign of Supremacy,” pyromancer powers (uses magic to create fire, and not pyrokinesis), orange-energy derived from his spell book that creates various amount of curses.  His "Chaos" powers include wits, and inexplicable luck
-Weakness:  Holy energy and artifacts (due to the fact that he's part demon), members from the "Eternal Order of Glory,” and other spell casters/witches/wizards/warlocks and so forth

------------------------------------------------------

-In-depth Biography:

^ Tim (BewareOfUmbrella; Robert)

-Title:  "The Bringer of Mayhem"

-Professional:  Tim is a half-demon warlock from an organization known as the "Eternal Reign of Supremacy.”  Tim is a highly intelligent and incredibly wise warlock who practices various spells and curses to attain a level of "Chaos" wherever he goes.  Tim also has a long history of collecting powerful artifacts and on such occasions, turning his vanquished foes into his assist spells instead of killing them off for eternity.  He's ranked as a "Chaos Bringer,” the highest rank attainable for the servants of "Chaos" who were not born from "Chaos” (although he is a paradox and started "Chaos").  In the past around the age of 10, he had been the cause of Kirisame and Zabuza's uncontrollable killing-behavior, which led to Kohaku and her "Dark Deal" with Kinyou.  His motives for this are left unknown, but claims to have done so to create a new personality in Kohaku in hopes that she would be able to defend herself and others.  He often gives witty-banters and clever remarks to anyone, despite whom it is.  Mentally, he's superior to most people by an enormous margin due to his smart-ass attitude and his comebacks.  Some at "Chaos" say he can even predict the future, but even if that was the case, Tim would correctly state what would happen without having to try so hard.  Given that his theories aren't 100% on the dot, a vast majority of what he says will always be true, therefore making him the most respectable member of "Chaos.”  He then usually judges what he can do to "help" them correct whatever they are missing in their lives or whatever they don't need.  Later on in the current year of 2100, Tim walks around the Earth to search for anything he can gather to make him stronger.  His selfish greed comes from the fact that he is indeed one of the 8 "Arch-Actors,” whereas his "Archfiend" is named Judas (after the traitor, Judas).  Judas is driven by greed, based on the sin, Avaritia (or "Avarice").  Unlike the other "Arch-Actors,” Judas is usually calm and harmless, not sharing the same violent nature as the others.  However, his actions are just as consequential as the others.  Whenever Tim defeats an opponent and feels like turning them into one of his spells, Judas sometimes tries to take over to permanently erase the victim's memories and make said-victim his slave-spell.  In-turn, every bit of memory they have is transferred into Judas' mind.  Concerning the case of Tim's ability to predict the future, Tim has the ability to read people's pasts.  This includes people he's never met before in his life.  By simply defeating them (not requiring "killing"), erasing their memories and turning them into his spells makes way for new things he can learn (or "old" things to be clear).  His favorite spell is one that calls upon a dreaded monster known as the "War-Goat.”  This is his strongest spell, due to the fact the creature is so immensely powerful, it rivals Cerberus and it listens to every order Tim gives it, no matter how ridiculous it may be.  War-Goat's true gender is unknown, but Tim claims it to be female due to the fact he has an older sister who runs a rather "chaotic" circus, much to his liking of strange things.  Tim's current goals involve snatching an artifact that Mildri Hildegunn carries (nicknamed "Moru" by Kevin and several others).  The orb is a luminous and transparent pearl named "Etan Bleu,” with powers that allow the wielder to control all liquid water in the world.  To Tim, it's a mere artifact of high power and value, and has no dooms-day-intended goals for it.  Mildri is its creator and is her main weapon.  Because of a strange illness that befalls her, an American Merman half-breed named Kevin sets out the world and carries the pearl to keep it safe as entrusted by Mildri.  In Japan, Tim encounters him, Karoku, and two members from his rival organization, "Eternal Order of Glory.”  During his first-ever combat with Karoku, it ends in a tie, driving Tim off so that he may continue for another day.  After his first fight with Karoku, he declares him an "interesting adversary,” and puts him on a list of well-respected warriors.  Even after he summons War-Goat, it only performs so little to what it can truly offer, due to the fact that Karoku was no "mere opponent.”  Nonetheless, Tim puts up a well-earned fight, and right off the bat, is as powerful as Karoku and Kohaku respectively.  His alliance is measured by his neutral behavior, and his odd tendency in switching from malevolent to righteous in random situations

-Combat/Fighting-style:  Tim has an original and self-taught style that belongs to no such actual culture.  Even though he relies on his book and his battered-umbrella, he also has close-combat moves that involve the protruding demon-bones around him.  His fighting-style looks and appears similar to street-boxing due to the force he gives in his moves.  This would explain his lack of knowledge of the martial-arts, but he's also so good at being a warlock, that it does not worry him (even if his opponent is right at his face).  When it comes to facing aggravating opponents who deal with close-ranged attacks, his trusted battered-umbrella always does the trick for him.  On a side-note, he widely detests all references to Japanese entertainment (i.e., anime, manga, visual novels, hentai doujins, and anything a japanophile would watch or read), lessening his reason to learn a martial-art.  He deems those fighting styles to be "overused and vaguely focused on one culture, instead of diversifying others"

-Personality:  Tim is mischievous, confident, and understated when it comes to conversations with his acquaintances or adversaries.  Tim is also a trickster, where he's sometimes helpful, and sometimes harmful.  As stated by Tim, "'Chaos' has no concept of 'Good' or 'Evil', only 'Chaos' and 'Order'.”  So Tim fights good order (like a benevolent king) and evil order (like a cruel dictator), and he helps good chaos (like an idealistic revolutionary) and evil chaos (like a dangerous lunatic).  He is known by his sister Dorothea (who runs "Circus Carnelia" as the Ring Master), to switch whose side he's on when it comes to good and evil.  Tim believes that there is good-chaos and bad-chaos that depends on the variables in a situation (most notably within a town and its condition).  This is lenient toward the folk in each town and how things run by according to law and order.  When there is too much justice, Tim takes the action of encouraging rebellion and even cause a short hellfire within a seemingly ordered town.  He views this as "wrong done right,” believing that there must be an equal balance of chaos within a town, no matter how one wants it to be just.  Because of several towns enforcing peace amongst all things, including strict law and order, he tends to mess up their organized systems in hopes to teach everyone that even order can be "evil" at some instances.  Despite being an anti-hero to the fullest extent, he's not evil.  When children's lives are at stake, he shows true valor by saving them, for he shows no sadistic interest in killing random targets for absolutely no reason at all.  He seems to show high-respect toward Karoku and Charles Johnson, stating that both of them have open-minds upon the matters of "balance" (aside from the fact that he has fun fighting them for the joy of the battles themselves)

-Position/side:  Main-Protagonist/Anti-Hero

-Nationality:  American

-True Origin:  Great Britain

-Religion:  "Chaos" (believes in the spirit of "Chaos")

-Sex/Gender:  Male

-Orientation/Sexuality:  Straight

-Relationships:

   -Dorothea:  Tim's older sister and Ringmaster of Circus Carnelia.  Dorothea runs the shows and directs the performing acts all the other circus members deliver, as well as bringing on the "fascinating experience" of gothic pop-culture.  She is pure evil and sometimes mistreats her brother just because he knows that she goes too far with "Chaos.”  It is unknown whether or not she is a member or associate of "Chaos,” for Tim never reveals anything about it.  There is a possibility Circus Carnelia is a branch under the "Eternal Reign of Supremacy,” but not all of its members are "evil.”  Tim knows that Dorothea at times tries to get Kinme Nyanko killed, and hereby protects her at times during live-performance.  Despite their differences, Dorothea cares somewhat for Tim still.

   -Kinme Nyanko:  Primarily one of Circus Carnelia's performers and the most innocent out of the entire cast.  Kinme is also the weakest out of all of them and is also the silent one of the group.  She performs in the circus as the tightrope walker.  Due to the heavy and intense stunts the girls all have to pull, Kinme is often forced to walk on Aufrichtig's sharp chains in place of a tight-rope, and would often fall from the pain of not being able to walk half-way bare-foot.  Tim would often save her life before she does end up dying at a floor of spikes at times, or a cage filled with live zombies (part of the necrophiliac-nature of Circus Carnelia).  He can even understand that Kinme's situation is already filled with malice and "too much chaos,” and treats her like a younger-sister.

   -Karoku Hasu:  Tim's arch-rival and his first stale-mate outside the circus and the "Eternal Reign of Supremacy.”  Karoku is one of Tim's most troubling adversaries and gives him one hell of a fight.  At times when the situation is 50/50, Tim would retreat not wanting Lady-Luck to decide their fate in battle.  Knowing his life is usually on the line, he knows well enough to avoid powerful adversaries to continue his journey.  Despite this, he almost usually runs by either Karoku or his friends, just to deal with them.  Out of most others, he views Karoku as the tragic-hero type, respecting him and his chaotic life in which he can bare more than others (with Kohaku losing control of herself easily and Kinme easily falling into depression).

   -Earnest Yŷver:  One of Tim's newest members and Chaos-Knights who joins the "Eternal Reign of Supremacy" in order to get back at Siegfried.  Earnest hates Tim because of his personality and the way he is treated, very similar to how Siegfried treats him.  Tim doesn't care too much about him since he takes his life for granted (such as flirting with the women) and would rather have Earnest get whatever job in Chaos done right on the spot.

   -Kohaku Raykaru:  One of Tim's favorite and preferable targets.  While he does admit that he stalks her at times, he claims to explore her mind and keep a record of her actions, ensuring whether-or-not her life is too chaotic, or just "isn't chaotic enough.”  Because Kohaku had a perfect childhood before the incident of her parents, Tim realized that Kohaku depended on her parents far too much, so he had them behave that way to make Kinyou contact her.  That night resulted in Kohaku becoming stronger-willed and depending more on herself than anyone.  When this takes effect, Tim proudly follows Kohaku and co. to witness the "Chaos" around them and see how much they can bear.  So far, Tim views Kohaku as the weaker-willed counterpart to Karoku, due to the fact that she loses her temper faster and turns her anger into her killing rage.

   -Aurelia:  Another of Tim's many difficult adversaries that prove to be extremely trouble-some for him especially when she goes into her alternative state.  Whenever Tim is caught under her killing grasp, he has no choice but to kick it up and duke it out under his own true power as well.  When Aurelia is completely in her normal state, she only shows a sense of hatred toward Tim due to an odd familiarity he emits.  A vampire-priest once lived during her grandmother's time and shared similar habits that involved "changing things for the better,” whereas in Tim's case, he does not kill opponents that bare the same problems as Aurelia and Kohaku.  However, since she knows Karoku so well, she also knows Tim's mischievous and con-artist personality, never able to trust him and his motives at all.

   -Senichi "Tanaka" Alucard:  A fierce vampire who shares the same goal as Karoku, and that is to put Tim out of commission.  Still believing Tim's sense of "Chaos" is no better than other opinions, Senichi aims to prove Tim wrong of this and wants to teach him that "peace" isn't "wrong.”  Aside from this, Senichi puts his thoughts aside so that he and Tim can work at their very best together with their combined magic-skill.

   -Serrena Hatsuyuki:  Serrena doesn't know much about him yet, but she hates Tim according to her knowledge of him.  Speaking of knowledge, Tim has a habit of silencing Serrena showing off his know-it-all complex.  Both of them are brainy-rivals so it's no surprise Serrena tries to outsmart Tim in verbal battles as much as they have physical battles.

   -Shimiru Hatsuyuki:  His "Arch-Rival" and Serrena's sister who was born with a fatal birth problem, forced to live with life-support.  She is the "Arch-Angel" of "Charity", making her one of the 8 "Arch-Angels" (opposite of Tim), as well as one of the daughters of Alice Grimoire.  Unlike Tim, Shimiru focuses more on science than she does with magic.  She uses the technology given to her by Dr. Claude to survive as well as fix whatever mess Tim causes.  She has seen the things Tim has done to many people including his history of stolen artifacts and would stop him at all costs.  Tim is especially crude with Shimiru, telling her that "science is outdated" despite it sounding incredibly ironic.

   -Hinatori Suzuki:  Hinatori hates Tim with a passion knowing that her sister Hayami was taken to the "Eternal Reign of Supremacy" and was made into a Chaos-Knight.  She hates Chaos because all of its members have corrupted her sister's mind and turned her into a mischief-causing demon-hybrid.  Ever since Hinatori had lost her sister at a very young age, her life had changed making her lose even more trust in people (more so than when Jiyuna betrayed the Suzuki Clan).  When Hinatori becomes Bloodmoon Servant, Fritzi being both a Servant and one of Dorothea's performers, she often gives Hinatori information regarding Tim's activities.  Hinatori hates Tim as much as Yakumo does, for kidnapping her sister to use her as a tool of destruction.

   -Hayami Suzuki:  A Werewolf/Tengu-hybrid who was taken away from her sister (by Tim) when she was only 5-years-old (Hayami becomes a Chaos-Knight at the same age).  According to Tim, Hayami was born and meant to be evil because of her "true" hidden personality.  He claims that Hayami is only prolonging her friends from certain doom by hiding her inner-darkness.  Being weak-minded with this hidden conscience, Hayami often suffers from mental arguments with her inner-voice.  It was thanks to Hayami that Tim had discovered of "Etan Bleu," due to her relation to Koutetsu and Nikodeme, who in-turn knew Mildri as well.  Frida knows this and currently guards Kevin and the "Etan Bleu" to prevent Tim from obtaining it (thanks to her enrollment to the Ryokou mail-system).  As such, Tim and Hayami continue to face off against Order-Knights such as Kevin and Frida, but Hayami in her current personality continues to question what this "inner-voice" is.

   -Imagni:  A paranoid genius scientist with a flying castle armed with defenses not even War-Goat can penetrate on its own.  Imagni views Tim as a serial killer and does whatever he can to keep Tim away from him.  In Tim's perspective however, Imagni is viewed as an opportunistic foe for Karoku and co., and usually tricks Imagni into "meeting" with them at times so that chaos may ensue.  Later on however, they manage to keep a friendly relationship, where Tim promises Imagni an infinite supply of arsenals powered by magic.

   -Tanglaw:  Tim's persistent adversary whom he once fooled into believing the "Topaz of Truth" was in his hands when in actuality, he swapped it with an imitation known as the "Moonstone of Malice" (which takes the form of the "Topaz of Truth").  By taking the real item, he prolongs Tanglaw and his wife Kinang from their destinies, making himself yet another enemy (as Tim is an enemy to a lot of people).

   -Basileus Polemos:  A master at strength and war, Basileus brings on the pain when fighting Tim, which is why Tim has specific spells utilized to counter Basileus.  Basileus and Tim are polar opposites to their styles.  While Tim is all about range and magic, Basileus is all about his bare-hands and weaponry.  Due to a war between Basileus' army and the "Eternal Reign of Supremacy,” Basileus has sworn revenge on Tim, although Tim claims he was not part of that battle.

   -Chorin:  A soldier who fought alongside Basileus in a war against the "Eternal Reign of Supremacy."  Chorin is a centaur who specializes in speed and range and is an excellent warrior with his lance.  He is after the price-money on Tim's head so that he can afford money for his family after the famine of the war.

   -Scree Savasta:  While trying to find out his master's killer, Scree finds Tim who he learns was a part of the murder.  He begins to try to fight Tim, but loses.  Tim allows him to live implying that Scree had too much potential for him to kill (at that moment at least).  Scree pursues Tim like most people do in order to obtain some kind of "reward” out of the matter.

   -Ethan Brooks:  An American-Actor and a manipulator of reality who uses a dimensional-closet to change his appearance.  Ethan wants to defeat Tim one day in order to obtain his wardrobe to gain the position as Chaos's new leader.  Although he is far from this, he continues to hunt down Tim by "coincidentally" encountering him with the help of his security guards and his agent.

   -Malik Patel:  A wandering deity of a thousand snake spirits.  Malik is actually considered a trophy to the entire Chaos legion, especially for Falert who has an interest in collecting souls in this case.  Malik is constantly victim to their operations and is seen fighting Falert at times.  Whenever Earnest is secretly helping Malik hold his own, Tim constantly insulting him for it.  To this day, Malik has a sharp-eye on Chaos and other notable soul-eaters such as Malina.

   -Malina Greigel:  A soul eater and a wandering reaper who walks alongside a girl named Aristodeme and a adolescent named Nikon.  Malina is a very powerful foe and not one to be taken lightly of, especially by Tim.  She's got a lot coming from herself, armed with magic that practically makes her immortal and a force to be reckoned with all on her own, which is why Tim makes such preparations.  He is after her soul and would sell it to Thanatos for a very high-price (another reason why he's interested in toying with Maline in order to get Thanatos' attention).

   -Sarah:  A darkmatter-manipulator and a creator of wormholes.  "Sarah, the Midnight Shadow" is a silent girl with only one goal:  To erase whatever she dislikes.  Even though she does not hold any sort of artifact that's of interest to Tim, he is interested in turning her into an assist-spell for his book.

   -Goryan:  A warrior with hulking strength capable of shattering an entire mountain valley in one hammer-swing.  Goryan is a lone-wolf when it comes to most fights (except when teaming up with Tomo).  He discovers that Tim is after the sphere given to Kevin by Mildri and is willing to protect Kevin from any harm Tim may commit.  Like Malina, Tim is wary of Goryan's impeccable strength as a fighter, and considers him an equal to Karoku in terms of physical prowess.

   -Kevin:  The opposite of Tim in terms of personality.  Kevin hates Tim because he has everything against the "Eternal Order of Glory,” being a member of it and allies with Utoa and Akier.  Tim ignores his hatred and often laughs it, always claiming that Mildri (nicknamed "Moru" by Kevin), will lose her valuable pearl to him.  This angers Kevin, driving him to fight Tim during their first encounter in-person in a town near Ryokou.

   -Akier Driscoll:  An Irish Order-Knight with a powerful sword named "Sparicurve."  Akier wields this blade in order to perceive through solid objects and even see through the other side of the Earth (although his eyes cannot follow specifically what is on the other side).  Carrying such a powerful blade, Akier leaves himself wide-open for Tim and his greedy intentions of stealing "Sparicurve" from him.

   -Utoa Ashford:  A British Order-Knight and a skilled martial-artist who wields telescopic wings named "Seariafuralis."  These wings absorb sunlight and moonlight in order to beam out lasers of white and golden light.  Utoa is one of Order's astounding and renowned soldiers and is one of its strongest members (nearing Adalia at one point).  He uses a spell to keep her captive along with Akier because he knows well that Utoa is stronger than him.  Thankfully, Tim had a spell in-store for her, which prolongs her from doing any harm to him.

   -Siegfried Pendragon:  The Leader of the "Eternal Order of Glory" and the great descendant of King Arthur.  Siegfried is on the hunt for Tim's head in order to fulfill the goal of purifying the world of its evil and its Chaos.  Unlike Tim, Siegfried's sense of "balance" is keen on keeping the world in Justice.  Tim and Siegfried are rivals, although Siegfried is far more powerful, Tim is always one-step ahead when it comes to witty tactics.  They are at war and will continue until one side prevails over the other.

   -Adalia Pendragon:  Siegfried's younger sister and an Order-Knight from the "Eternal Order of Glory."  She is a descendant of King Arthur and most powerful Order-Knight of the entire organization (stronger than her brother).  Adalia is cold toward those of Chaos and is aiming to take back Earnest.  Someday, she wants to become the new Leader of Order and replace her brother so that she can make Earnest feel welcome in the orderly environment again and in Ryokou as well.  Tim admits that he has a lot of trouble keeping up with her, more so than Siegfried at least (even knowledge being a waste in these situations).

   -Princess Taina Ningxia:  Princess Taina is a Blind-bat/human-half (a special breed of Vampires) and an Order-Knight from the "Eternal Order of Glory."  Her blindness is caused by an unfaithful encounter with Tim, who casts a spell that blinds her permanently.  Emperor Hazama Ningxia of the Ningxia Dynasty is her father who bestows the royal crown of the Dynasty on Taina to make her a Princess.  Despite the promotion, Taina's life is constant anger, especially around Tim and the Chaos-Knights (people everywhere know about the Ningxia family).  She is very close to the Dynasty, but shows a rebellious side and is more focused on bringing down Chaos to prove that her blindness is nothing but a mere slowdown.  Taina uses a "Black Wall" power called "Black Jade" which is a black-statue of a tiger that creates black blades (which she uses to create an infinite amount of black Chinese swords).

   -Frida Hildegunn:  Mildri's younger sister and an Order-Knight from the "Eternal Order of Glory."  Frida is a skilled young girl with Christ embedded on a holy-blade as well as many knives that serve as her trump cards.  She also works at the "Ryokou Mail-System" and works with Ryoku and Senichi as well.  Tim keeps a close eye on her at times seeing as she is rather close to Senichi and Ryoku.  Tim would like some information on them once he finds a way to lure out Frida into one of his crafty traps.  In ways, Frida is able to outsmart Tim at his own games due to her history of riddle-solving.  She is also deadly with her blade as she is smart.   

   -Mildri Hildegunn:  A skilled mermaid who can use one mean automatic sniper.  She knows Tim is after her and the "Etan Bleu.”  Entrusting her friend Kevin with the orb, Tim seeks this powerful artifact to travel the world in all ways possible to "spread the 'Chaos' faster.”

   -Ziro:  A former Order-Knight and a lone-wolf who is currently hunting down his evil-twin, Oriz.  Ziro is one of Tim's rivals due to their equal abilities; one being of warm colors and the other of cool colors.  Ziro is a very worthy adversary for Tim, who wants to steal the blue-flame and convert it into a spell of his very own.  If Ziro has the opportunity, he would destroy Tim as well as Oriz and mark his agenda in sheer success.

   -Charlie "Charles" Johnson:  A believer of all things God and Christ.  Charlie is a well-respected Valmeeran spellcaster, in which Tim respects to a certain degree, but due to his strict "law of Chaos,” he tries not to associate with his "enemy,” no matter how helpful Charlie proves in situations.  Aside from this, Charlie is not a member of "Order,” but is affiliated with it in some way which explains why Tim chooses not to affiliate too much with Charlie.

   -Claire Quinn:  Claire is one of Tim's many allies and also one of the biker triplets.  Claire is a short-haired, dark-red-haired neko-musume who likes to get creative with her chains and usually shows off her artistry to Tim.  Tim often remarks in acknowledgment for the amazing work she does and encourages her to keep on so that one day, she may surpass Aufrichtig and design better chain-art than her.

   -Lucy Quinn:  One of the biker sisters.  She is a friend to Tim and a friend of him is usually protected by him as well.  He finds it silly how she laughs at his little jokes here and there, but is willing to protect her whenever she is threatened, even at times by his own sister.

   -Rachel Quinn:  She's somewhat quiet around him, showing that she might have a little crush on him or that she just thinks he is cute, but doesn’t want to say a word of it.  She is also one of the biker sisters.  At times, she would just talk to Tim and engage in friendly conversations which is something rare for her to do (due to the fact that she's very silent-minded).

   -Maralia Soreis ("Marianne De Rosier"):  The Mime who performs all of the magic imaginary tricks by pretending to use actual objects.  In reality, Marianne is a psychic-homunculus who dazzles the audience with her superb psychic abilities.  She and Tim share a very special bond together, and since she can't speak, Tim always understands her and often makes careful hand-gestures.  She is actually a spy created by the Drocons (explaining why she's a homunculus) named "Maralia Soreis" who is in conquest of France.  She is extremely dangerous and always puts Kinme in harm.  She can care less of the times she spent with Tim and is only a pretender.  Because of this, Maralia is very good at keeping secrets, such as her status as a Drocon Leader.

   -Yakumo Karasu:  She suspects him for what he did to Kohaku in her past.  Often at times, she sees Kinme around him which triggers a sense of alert around her due to the dangerous motives Tim carries.  She has a great hatred for him and she cannot trust him at all.

   -Eliane Walker:  She cares for everyone and loves it how he cares for Kinme, since she knows that Dorothea sometimes makes Kinme work too hard.  She thinks that she does it just to make her better.  She respects Tim in every way in the way that he saves Kinme if she were ever in trouble.

   -Lilas Morrigan:  Thinks Tim may be overly harsh on the concept of "Chaos,” but nonetheless respects him over Dorothea due to the fact Tim has a more gentle outlook on destruction.  She believes Tim is brave and powerful, and will go through lengths to keep Dorothea and Morgan away from her.

   -Aufrichtig Bescheid:  One of the oldest members of Circus Carnelia and a bit jealous of Tim for having the free-will to go wherever he wants.  Aufrichtig and Tim both keep a close eye on Kinme to ensure her safety around the rest of the cast members, and also takes care of War-Goat sometimes whenever Tim is sitting around reading his books.

   -Fritzi Rynders:  She can be a hot-head to Tim.  Many times, she tries to scare him with her flames making them look like if they were real monsters.  Apparently, with much dismay, Tim just laughs and applauds Fritzi every time she tries to intimidate him.  She reacts angrily toward this at times, but learns to let it go assuming he finds her "artistic fires amusing.”  Other times when she is calm, she would just talk to him and would like to know how to make her performance even better to gather more attention from the audience.  Fritzi is also secretly a Bloodmoon Servant and is the least to show up during show-time.

   -Ellie Promenad:  She is an elf that Tim found passed out in a forest and took her in.  She follows him around and even though sometimes it annoys him, he doesn't say anything since he knows she is autistic. He has grown rather attached to her and when she claimed he was her guardian he smiled and said "Yes, I am Ellie.  No one can hurt you when I'm here."  He tells her his stories when he comes back to the circus after traveling and gathering information.  She is strangely close to Tim and even though her dagger of Jackel's can sense darkness within others, Ellie doesn't shy away from Tim whatsoever.  He listens to her silly stories as well and is entertained by the tales that she makes up from her head.

   -Morgan le Fay:  She is the magician of his sister's circus and is a very interesting character.  Tim knows of her past and that she is in fact a sorceress who finds ways to reincarnate herself again and again. Once claiming that Tim was a good choice of spouse, she kept her mouth shut however after learning that he is Dorothea's brother and Tim knows that most likely even Morgan knows not to ever cross Dorothea's path personally.

   -Sinthia LeClair:  An "acquaintance" of Tim and an evil little girl with nothing but the desire to kill families and eat the flesh of her victims.  Tim declares Sinthia a "marvelous display of mayhem and discord,” despite the fact her goals are as bad and evil as Erika's.  Finding the opportunity to face her by seeing who's "Chaos" is superior, Sinthia often ignores Tim's challenge-request and only wishes to destroy the innocent and the parents of others.  At times, they work together to get what they want (only benefitting in themselves if team-work is the case).

   -Erika Silivasi:  One of Tim's targets and a valuable bringer of mayhem.  Tim plans to "recruit" her into his book and use her as a spell, added as one of his many dangerous magic spells in "Arc Chapel.”  Motivated by greed, he wishes to obtain her power for his own benefits, aside from the fact that he aims to keep her away from Kinme and the others.  Erika hates Tim with all of her guts and would drag him to Yanma if she had the chance.

   -Umi Skyla:  One of the members who Tim deems worthless.  Comparing her to Anime, he notes that while Anime's actions may be "cute,” Umi whores herself out too much, even around Volker.  Unlike Erika however, Tim plans to kill her off as a measure of his own "Chaos.”

   -Lidia Flint:  Is a young clown who left the circus in her travels to fight Maline.  Being an affiliate with Circus Carnelia, Tim views her as one of the few "troublemakers" of the circus and laughs at her failure in trying to defeat Maline.  Tim had known her fate was sealed when she faced Maline and thus puts her in the same category as Erika, Umi, and Morgan.

   -Kaara:  Maline's older-sister and Edgar's first "test-subject."  She is a demon-half like Maline who has the ability to spread the "Thanos" gas in the air like an airborne disease.  Tim is "in love" with her and is intent on taking from her the "Thanos" gene so that he may be able to toy with it and make himself and everyone in Chaos able to spread "Death" faster.  Being extremely dangerous even from a distance Tim always keeps his guard up when near her since she is keen to attack anything that moves.

   -Ai:  A Chaos-Knight and a thinker very much like Tim.  Ai is very judgmental of people and criticizes everything she perceives as flawed or improperly constructed.  She is cold, cynical, and irrational at times, although her sense of "justice" sometimes means for the good the others.  Ai might seem evil at first, but her pseudo-trolling can be taken as a grain of salt, trying to help others realize their mistakes so that they improve in something.  People fail to see this from her, especially when they cause drama which only makes Ai laugh at their failure and incomprehension.  She hates Four the most out of everyone in Chaos, calling her a "dumbass" of all things.  She also has a tendency of saying things such as "profit!" whenever something of high-value is easily obtainable.  Although Ai acts a little stupid herself, she's actually very clever.

   -Four:  A Chaos-Knight and a deranged girl in black-armor who has an affinity for insiders and internet-jokes.  She perceives herself as the "Goddess of Memes" and is prone to causing mischief all over communication devices as well as in real life (firing lasers from her mouth and blowing up various villages).  Four is very trigger-happy and wields a toxic-sword called "Anonymous."  She likes to sneer at her victims before killing them.  Alongside Michael, Four is one of Tim's favorite members, who puts on an excellent display of mayhem.  The other members and some people she knows sometimes refer to her as "Four-Chan."  Apparently, Ai hates her due to her acclaimed "retarded behavior."

   -Falert Fimbulfitter:  A mercenary and a member of the "Eternal Reign of Supremacy."  Falert is one of Tim's subordinates and an irregular-knight who lurks in valleys stealing souls with his demonic swords.  He is a prodigy of Chaos, holding his own against people such as Utoa and Taina.  Even though he and Earnest constantly bicker and fight to the death (as it is his purpose), Tim always stops them from fighting noting that causing mayhem "together" is "better than extinguishing all fire with fire itself."

   -Michael Roderick:  A Fallen-Knight and a member of Chaos.  Michael is a 700-year-old fallen undead human who uses a corrupted blade of the Heavens called "Falling Icarus."  He is one of Tim's favorite members due to his wondrous display of "fire works" (using meteor showers as the show itself).  Tim notes that Roderick "always drops a little bit of Heaven" on Earth.  Although the proverb sounds good-hearted, it actually means that Roderick can literally drop clouds of white-hot asteroids from the sky.  Tim is happy to have Michael in Chaos' ranks, noting that he is deserving of any reward by causing harm out there as a Chaos-Knight.

   -The Black Knight:  A Knight of Arthurian Legend (unknown who) who has risen from the dead much like Michael.  He is clad in black armor and his name is unknown to all in order.  The Black Knight wields a long sword able to crush anything like a hammer and is able to call upon his horse for mobility.  His most powerful move involves the summoning of the Pumpkin King, who aids him in battle.  The Black Knight never speaks, except for one time when he confronts Tim and tells him that he has fought many warriors and has made the Pumpkin King his familiar.

   -Phalanx, the Crimson Abyss:  A heavily-armed assassin and a member of Chaos.  Excluding "The Black Knight," Phalanx towers over the rest of the members of Chaos with his brutal strength and agonizing muscles.  If he is ever sent to kill, he never comes back until he gets his kill.  Tim doesn't know exactly where he came from, seeing as Phalanx doesn't even know himself.  The only thing Phalanx can remember is that he's always had the bloodlust that he has currently and is always excited to get his kill in new and different ways.

   -Iv, the Ember's Eclipse:  A swift striker and great swordswoman, yet another member of Chaos.  Iv takes her responsibilities very seriously and always manages to get her job done.  She has never failed once (except for one that was an Intel-mission).  Tim investigates this case and the mission log for this was that "Agent Iv was unsuccessful in obtaining Intel on the human-child in Ryokou due to inconveniences as she stated."  These "inconveniences" wasn't enough of a reason for Tim so he went to investigate using a spell to see into Iv's mind to find she actually fell for Ryoku, son of the mayor of Ryokou.  Whether this be a good or bad thing , Tim can't decide although he knows how Ryoku is a lady's man and perhaps she can seduce him into the Chaos-Knight ranks.

   -Edith Anderson:  A scythe-user who wields a weapon/spirit named "Ryu Hiroshima" (who can change into any weapon, most notably a scythe).  She is a Chaos-Knight who loves to cause mayhem around everywhere she goes, even to the point of killing to satisfy her excitement.  Edith is able to cause bad luck to people, but in a whole different and hostile-level compared to that of Kinme.  Edith never works with Tim unless she has to. She is a girl with few words and has nothing much to say, even to Tim (likes to keep her happiness to self).

   -Ryu Hiroshima:  A spirit that has a physical body and is close-friends with Tim and Edith.  Ryu always has a tough personality and is always ready to fight someone, much like Xharlis.  As a Chaos-Knight, he is very loyal to his allies since he was saved by some of them once before being banished by a hostile dog-like spirit of the Earth.  Ryu is Edith's weapon and works with her very well in battle.  As her scythe or any other weapon he becomes, he is known as "Deadlock-Souleater."

   -Saki Meling:  A Chaos-Knight that has the power to destroy anything with her aura-changing eye.  In truth, the eye is the result of an invention/experiment tested on her a few years ago.  With it, she can cause and control Chaos to her very heart's content.  She hates Tim even though she is under his ranks, and no one knows why this is so (perhaps she is just naturally a loner).  Saki uses a gatling-gun and a masamune blade to wreak havoc all around.  Tim may be the only person that knows about Saki.

   -Monica Wisdom:  One of Kinyou's Undead Servants and the spellcaster of the group.  She serves as a sort of "rival" for Tim in a sense that her knowledge of the spells is much wider than that of Tim's.  She always mocks him saying he's a rookie with "poor" spells and "boring" gimmicks.  Like Tim, she too wields an umbrella and a book.  Tim often interrupts Karoku when he's caught under-fire by Monica and Lein for his own reasons, and ignores Karoku by giving Monica a slightly-annoyed stare.  It is hinted that both Tim and Monica were lovers, but Tim never states the reason for their separation, and neither does Monica.

   -Judas:  Tim's dark side manifested from the greed of his desire for all things powerful.  Judas is the very soul of "Avarice" and will take anything he wants, including Aurelia's blood-line of "true" vampires as said in his history books.  Judas might not be violent, but his inexplicable greed measures the lengths he goes through making his foes his slave-spells so that he may force them to do as he wishes.  If his victims are weak, he offers them as food or chew-toys to War-Goat.  Judas is one of the 8 "Archfiends,” representing "Avarice.”  Judas utilizes every evil curse in his book and brings on the "Mayhem" to a whole new level of insane.  Judas intends to turn all the other "Arch-Actors" into his slave-spells to become more powerful, and Tim aims to stop him at all costs.


-Avatar/Religious-affinity:  Aries (The Ram)

-Weapon:  "Chaos Fang" & "Arc Chapel" = Tim's battered-umbrella and trusty spell book.  Chaos Fang is a small umbrella bearing teeth-like protrusions all over, including near the handle.  Whenever Tim uses Chaos Fang, Hell breaks loose on ground-level.  Acting like a shield toward practically any attack despite the power-difference, the stature of its own power is easily measured to the likes of Ultra-Violet and Bloodmount alike.  Being able to rip his enemies/foes to shreds, Tim uses the sharp-cane end of Chaos Fang to absorb the very life from his foes and in-turn, makes them part of his spell book.  Chaos Fang bares explosive properties, being able to slam into objects and people and deliver a painful and fatal blow (that can cause the victim(s) to ignite and explode).  Being limited in only brutal fatalities with close-hits, his movements are fairly slow, but lethal if it hits.  When Chaos Fang doesn't do the work for him, Arc Chapel serves as his ideal back-up.  Jam-packed with almost-infinite spells, only one spell can bring on the heat in battle, even more so than Chaos Fang alone.  War-Goat, Tim's dreaded and beloved "masterpiece of bestiary,” brings on the "Chaos" to all levels.  An unstoppable force, War-Goat destroys all in its path as commanded by its master.  It's a beast with very few that can match it, such as Thanatos (Livid), and Hypnos.  He also seems to carry a suitcase around, but is rarely seen with it

-Species/Race:  Warlock/Demon-Half (half-human, half-demon)

-Favorite Food:  Steak, hamburger; anything from a dead cow

-Favorite Hobby:  Witty banter and debate

-Dislikes:  Anyone who believes in the Law deserves a capital "L.”  He also greatly dislikes the anime/manga demographic

-Goal:  Spread the "Holy Chaos,” without destroying the world in doing so, and help his fellow "Arch-mates" understand his "meaning of life"

-Destined Battles between friend and foe:

   -Karoku:  An epic and legendary battle to determine the rights and wrongs of both, and to prove his philosophy on life-understanding surpasses Karoku's.

   -Siegfried:  Bringing him down along with Order to show the world the superiority of Chaos.

   -Sinthia:  To see which of the two can bring on the true deliverance of "Chaos.”

   -Dorothea:  To put his sister out of commission and bring freedom to all of her circus performers.

   -Judas:  Outweigh him in terms of power and wisdom, and bring his greedy deeds to an everlasting end.

-Age:  Apparently around 20 (immortal; true age unknown)

-Height:  178 cm (around 5'10'')

-Weight:  64 kg (130 Lb.)

-Powers:  Tim's powers are derived from the ever "Eternal Reign of Supremacy,” being a secret society of worshipers that believe the world must be partially "chaotic" to achieve an ever-lasting balance in the world.  His aura is orange-colored and his attacks are conjured by magic.  While being physically weak and lacking in fighting-skills, his vast vocabulary and knowledge in the spells proves the godly brain-power he has.  He's able to conjure tremendous amount of fire, and is able to hold out on flames without getting hurt.  His preferred tint of fire is orange, always emitting it from the tip of his umbrella and battering foes with his impressive pyromancing skills.  He is loaded with curses he can conjure by simply touching his opponent toward their heart or forehead, and shattering them from the inside with chaotic illusions.  Along with his Chaotic powers, he seems to carry immeasurable luck, always avoiding the very worst and being able to leave the picture in one-piece for another day.  Because he's so intelligent, he surpasses various other characters in 2100 with his supreme knowledge.  Every subject of education is his gain, and his wisdom knows no boundaries.  Tim can be a helpful ally, and a malevolent enemy.  Crossing paths with him is meeting with Death face-to-face

-Move-set (fighting-game-wise):

 -Special Ability:

  Α - "Warwinkel Fierce" (special ability) = A unique ability that allows Tim to slow down his opponent's movements by 1.5% their normal speed.  "Warwinkel Fierce" means "Chaos Fierce" in Dutch, and is a condition where Tim lays a slower-speed curse on his opponent(s).  Tim also regains health very little-by-little with the effect of this special ability and gains a special condition called "Luck-Factor” (opposite of Kinme's "Jinx Fortune" and has a rare chance at breaking out of combos).

  Ω - "Warwinkel Crisis" (unlimited-form) = An enhanced version of "Warwinkel Fierce" where Tim's slow-down curse is 2.0% efficient.  His health-gain is also increased and his "Luck-Factor" increases as well.

 -Weapon(s):

   0 - "Chaos Fang & Arc Chapel" (weapon) = Tim's favored weapons; a battered-umbrella and a spell-book.  In battle, his move-set is derived from both these weapons, so fighting hand-to-hand isn't an option (although he still uses his hands for close-combat).  "Chaos Fang" is fairly on average length and can deal some damage.  It has a good balance in range, speed, and power.  "Arc Chapel" however, is the main basis for his more important moves that involve spells.   

 -Regular Moves:

  1 - "Glasgow Kiss" (punisher move) = Tim head-butts his opponent's forehead with his from mid-air.  Has heavy knock-down damage due to the fact he has a hard cranium.  When he uses "Glasgow Kiss,” his "Luck-Factor" increases a little.

  2 - "Krieg Eruption" (explosion trap) = Tim creates a magic-circle underneath the floor in front of him (wide-range; low upper-range).  When his opponent(s) fall(s) into "Krieg Eruption,” he can reactive the same control-scheme and cause a small explosion that hurts the opponent with considerable damage.  This move can only be blocked on the ground and has push-back.

  3 - "Buzz-Kill" (assist-type move) = Tim summons his beloved childhood demon-rooster "Buzz" who lunges at the enemy and pecks at them 3 times violently (before descending into an orange spell-circle underground.

  4 - "Autumn Promenade (grab-based attack) = A grab-based move where Tim handshakes his opponent and swings them to the floor on the other side to raise his glasses and kicks them aside.  "Autumn Promenade" is also "Falling Stroll" in French (less the "ling" in "Falling,” which is a different name for the move).

  5 - "Devil's Cane" (spin-slash attack) = A slash attack where Tim uses the hooked-part of "Chaos Fang" and pulls the opponent's neck.  He swings them towards the ground, prompting the player to curb stomp them at will afterward.

  6 - "The Apple of Eris" (counter-hit) = Tim takes out the golden apple and chews on it for a moment, gaining health.  While this move is in effect, Tim can immediately use the apple for its chaotic purposes.  One of the following can happen when Tim uses "The Apple of Eris" as a counter-move (when he shoves it against his opponent's face):  Spikes, demonic fist, missile, a killer jack-in-the-box, or "War-Goat's" head.

  7 - "Appelsin Vice" (spin-slash attack) = A slash attack where the tip of "Chaos Fang" charges a small candle light that charges dangerous orange energy.  He then swings "Chaos Fang" to emit Orange fire that slows down the enemy's movement if it hits them.  "Appelsin Vice" is Norwegian for "Orange Vice.”

  8 - "Ritual Broke" (gauge-eater trap) = Tim creates a moving magical circle underneath the opponent that follows him/her until it either fades or hits them.  The higher in mid-air the opponent(s) avoid "Ritual Broke,” the smaller and redder it will become until it fades away.  It will make a small crackle, but no damage if not connected.  When the opponent(s) remain standing on ground or run on ground, the circle whitens and makes an orange deathly flash.  If the opponent(s) doesn't block, they are immediately stunned.  This move eats away the opponent's gauge and homes in on them until it runs out of time.  It is drawn to their life-force.

  9 - "Eye Catcher" (projectile-based move) = An orange aura sphere emitted by Tim's spell-book is launched directly at the opponent(s).  The movement is fairly slow, but when it hits, the opponent(s) lose(s) either health or gauge contrary to the amount of health or gauge Tim has (if his gauge is higher than his health, the opponent takes no damage and is absorbed of his gauge instead, but will provide knock-back damage; when his health bar is higher than his gauge bar, his health goes up).  This projectile steals health/gauge variant on which of Tim's is higher.

  10 - "And Electric Eels..." (assist-type move) = Tim summons two demon-eels that stretch out and bite the enemy, only to electrocute them for a quick moment.  This move can also be chained to "Buzz-Kill," where Buzz inflicts electric-attacks on the enemy while they are stunned by the eels.

  11 - "You're one of us!" (grab-based attack) = Tim bites his opponent's neck and stomps his opponent to the ground, laughing.  The enemy looks up shocked and confused thinking Tim is a vampire, only to be told by him that the bite was merely "an initiation to Chaos" (story-mode only).

 -Special Moves:

  12 - "Wetenschap Ongemotiveerd" (screen-based special) = Tim covers the entire screen with a flurry of orange light in a chaotic and celestial dance of killer aura spheres that encircle the entire screen.  The opponent(s) that get caught in this attack are in for punishment.  After Tim finishes "Wetenschap Ongemotiveerd,” his magic spells last longer and gain size for a short-time frame.  "Wetenschap Ongemotiveerd" is Dutch for "Knowledge Unfounded.”

  13 - "Chaos Hellrise" (fire-based special) = Tim punches the ground with a spell-circle engraved upon his hand and creates a large fissure that covers the entire screen with hellfire.  When this move connects, the undead and armies of devil-minions pull the opponent(s) into the fissure.  They are then thrown back out.  Due to the fact that "Chaos Hellrise" and "Wetenschap Ongemotiveerd" bring on punishment, Tim's gauge is lowered drastically like that to the likes of Karoku when using "Luvanta Flare."

  14 - "Chaos Inferno" (fire-based special) = Tim creates two energy spheres of orange and white each.  The energies move slowly across the stage in orbital-motion.  If the enemy is caught within these spheres, a random effect applies:  Depending on the sphere, the player either loses health or gauge by pressing a specific button on their controller, or escapes by pressing the appropriate button (in other words, the fake sphere).  This effect lasts 6 seconds on the enemy.

 -Instant-KO Move:

  15 - "War-Goat Chaos" (1-hit-kill special) = Tim grabs his enemy with a clawed-hand and has them thrown into the air.  Tim's hand stuns them with an enhanced variant of "Warwinkel Fierce" and keeps them trapped within frozen-time (rendered unanimated and motionless).  Afterwards, Tim calls upon "War-Goat,” and that's when Hell breaks loose.  "War-Goat" opens its mouth nice and wide, as gravity guides down his opponent(s) to his/her/their doom.  "War-Goat" catches them and begins chewing violently while gathering energy from "Wetenschap Ongemotiveerd" into its mouth.  With the opponent(s) in the way of the energy-gathering, they are also subjected to fading into oblivion as the energy and the feasting disintegrates their body(ies) whole.  A powered-up variant involves "War-Goat" firing a large laser from its mouth as a result of a fully-absorbed "Wetenschap Ongemotiveerd,” and finishes off an immortal opponent(s) in a final blow.  When the powered-up variant is put into play, it counts as a 2-round/3-round win.  If it fails to connect, depending on the variant, the energy gauge is set to "Anti-Drive" or can no longer be used during the entire match.  After Tim finishes, he closes his book and disappears with a gentleman's "farewell,” bows down, and leaves the site/area.

 -Tag-Team KO Moves:

  16 - "Chaos Theory:  WWVI (World War 6)" (forbidden tag-special) = Close-range; Tim's right palm glows a dangerously luminous orange and grabs his opponent's face.  Imagni then appears and lands his castle upon the battlefield, destroying whatever it's in its way in the background.  All of Imagni's defenses and weaponry aim dead at the opponent(s), as Tim prepares for the ultimate destruction.  As the opponent(s) struggle(s) and beg(s) for mercy, Tim chuckles mockingly as he turns Imagni's castle into a fortress of Hell.  Now powered-up to the extreme, Imagni's castle covers the entire screen, nuking the area and destroying a continent the size of Russia.  Remaining unharmed right after the blast, both face each other with feelings of doubt and distrust.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Right afterwards, Tim and Imagni go their own way without saying good-bye, and leave behind a wasteland with absolutely no life within thousands of miles across the area.

  17 - "Good or Evil?" (forbidden tag-special) = Close-range; Tim traps the opponent(s) within an orange glow at half of his/her/their body(ies), and the other half is sealed by Charles' magic.  Tim and Charles then put the opponent(s) through parallel dimensions caused by the mix between these two energies, and tears the opponent(s) apart until he/she/they are completely annihilated from existence.  The sky reaches twilight and Tim and Charles glow within the darkness and light (no, they do not sparkle.  They radiate aura significant to their spiritual energy).  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Tim "hmphs" at Charles and leaves out of sight, as if regret in associating with a religious believer such as Charles.

  18 - "Insanity Ensues" (forbidden tag-special) = Close-range; Tim turns part of his body into "War-Goat's" mouth and devours his opponent(s), changing it back to normal afterward.  Sinthia then appears with her doll "Mr. Tuff,” and spits out the opponent(s) all blood-battered and cloth-torn.  Tim and Sinthia both laugh deviously while suddenly, the entire screen goes dark with only the luminescent glow of "Chaos" from these two psychopaths.  Tim glows neon-orange with a pumpkin smile and Sinthia glows with a wickedly vampire's grin under a neon-red glow.  The opponents are caught under the slowest of deaths done under pain like none other.  In the screen, Tim and Sinthia can be seen literally chewing their opponent(s) limb-from-limb until he/she/they are devoured whole by these two fiends.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Afterward, Sinthia bows down like a gentle little-lady and Tim bows to her back, only to walk along and clean his mouth with a napkin.

  19 - "Chaos & Order" (forbidden tag-special) = Close-range; Tim bites his opponent's neck and makes them an honorary Chaos-Knight.  Siegfried then appears with a "Wanted" poster in front of the enemy depicting them and delivers a fatal slash in front of them.  The enemy is stuck between two worlds; one of Chaos and the other of Order.  He/she suffers through trials of torment and anguish from both sides, also disorientated from the movement of both eyes.  The enemy's eyes start to bleed and goes into a pseudo-seizure rage.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Tim and Siegfried give each other a glare, with Tim leaving collecting his prize and Siegfried regretting their truce (who also leaves to his business).

  20 - "Page 666" (forbidden tag-special) = Close-range; Tim transforms his book into a demonic door behind the enemy.  Monica then appears behind the door and pulls the victim(s) in.  In-turn, Monica walks out of the door and Tim changes the door back into his book.  Both of them flip through the pages of "Arc Chapel,” showing a sketched-animation of their opponent(s) going through all of the curses within "Arc Chapel.”  This turns into a cut-scene, showing graphically-intense deaths of the victim(s) as he/she/they go through multiple deaths in each page.  As Tim and Monica continue flipping the pages and reading, the enemy is drawn "dead" on the final page 666, with their death-name written in the credits of "Arc Chapel.”  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  In the end, Tim transforms his book into a doorway again and Monica enters, leaving out of sight.

  21 - "Chant of Apocalypse" (forbidden tag-special) = Close-range; Tim casts an orange-glow spell over "Livid,” with the effects of "Warwinkel Fierce" reversed.  Then, Maline appears with "Livid" in front of her and makes it bear-hug the opponent(s).  "Livid" merges with War-Goat to create an enormous Cerberus lookalike.  The three-headed fusion then chews on their opponent(s) violently and devours them whole.  A cut-scene where the opponents are sentenced to Hell show Maline and Tim standing over the surface (or whatever stage they're on), looking over them as they suffer in the Inferno.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Tim ends the tag-team by closing his book and severing the connection between where they stand, and Hell.  "Livid" reverts to its normal form, and before Maline can force Tim into changing her, Tim vanishes leaving Maline very annoyed.

-Stats:

  -Knowledge: (Prime) < 5/1 in his demonic state, making him the most intelligent and witty character in the entire series.
  -Power: (1/5)
  -Energy: (Prime)
  -Stamina: (2/5)
  -Charisma: (4/5)
  -Speed: (3/5)
  -Dexterity: (4/5)
  -Reaction: (Prime)
  -Resistance: (1/2)
  -Timing: (Prime)
  -Reflexes: (Prime)
  -Transformation-rate: (7/10)
^77%

-Aries/Chaos Form:
  -Knowledge: (5/1) < Arguably the highest knowledge ever recorded.
  -Power: (3/5) < Tim gains more power and physical strength.
  -Energy: (Prime) < Tim gains massive energy as a result of his powered-up "Chaos" form.
  -Stamina: (1/5) < Loses some, but gains catastrophic screen-eating magic.
  -Charisma: (Prime)
  -Speed: (2/5)
  -Dexterity: (0/0)
  -Reaction: (Prime)
  -Resistance: (1/2)
  -Timing: (4/5)
  -Reflexes: (2/5)
  -Transformation-rate: (0/0) < Completely calm and focused only on his victim's demise.
^91%

-Chaos-Reign "Judas" (Tim's "Arch-Persona" and evil side, channeled by "Greed" and insanity):
  -Knowledge: (5/1) < Arguably the highest knowledge ever recorded.
  -Power: (0/0)
  -Energy: (2/1)
  -Stamina: (1/5)
  -Charisma: (6/5) < Quick-spells done fast and easy.  Tim will bring on the pain to a level beyond Hell.
  -Speed: (0/0)
  -Dexterity: (13/10) < The ability to memorize every spell and curse in his book and close-combat skills to make it even worse for his victims.
  -Reaction: (0/0)
  -Resistance: (Prime) < Immune to other curses.
  -Timing: (3/10)
  -Reflexes: (3/10)
  -Transformation-rate: (0/0) < Carried on by everlasting wisdom, this stat is useless.
^98%

-"The Bringer of Mayhem" & "The Legendary Amber Ram,” one of the most powerful characters ever (that can't be killed):
  -Knowledge: (5/1) < Arguably the highest knowledge ever recorded.
  -Power: (Prime)
  -Energy: (Prime)
  -Stamina: (Prime)
  -Charisma: (2/1)
  -Speed: (Prime)
  -Dexterity: (Prime)
  -Reaction: (Prime)
  -Resistance: (Prime)
  -Timing: (Prime)
  -Reflexes: (Prime)
  -Emotional Reactions/aftermath (0/0) < Surpasses Aries and becomes the first Warlock with a God-like Complex.
^100% - ∞??% (There is NO such thing as being "above" 100%. The "Infinity" is there to show that one is already "at their peak")
« Last Edit: July 11, 2010, 10:04:37 AM by Karoku (2100)© » Logged

Karoku (2100)©
Yaoku Arimasen
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"Who is there to pray to?..."

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« Reply #7 on: January 15, 2010, 10:28:50 PM »



-Basic Biography:

-Name:  Maline
-Side:  Main-Protagonist/Anti-Heroine
-Age:  14 (immortal)
-Height:  170 cm (around 5'7'')
-Weight:  52 kg (114 Lb.)
-Personality:  Silent, mute to the general public, and intimidating toward newcomers and strangers.  Doesn't trust anyone and lets her grudges get in the way of her connections with people, even with new allies.  Because of this, her own vision of her allies leads her to question their trust (since her childhood friend Sinthia threw their friendship to the ground and stomped all over it)
-Occupation:  An orphan who has lived in the Second-Chance Orphanage, and now currently living in the rehab chambers
-Sexuality:  Straight
-Alliances:  Sara, Navamni, Margret, Earnest, Senichi, Kinme, etc.
-Adversaries/Rivals:  Sinthia, Cerise, Kaara, Hinatori, Tim, etc.
-Enemies:  Siegfried, Jiyuna, Larissa, Lidia, Cerise, Kaara, Sinthia, Edgar, Nyx, etc.
-Goal:  Avenge Margret Wintress and destroy Sinthia
-Weapon:  "Livid" and/or "Hands of Thanatos"; “demonic symbiote”
-Race:  Demon-Half (half-human, half-demon)
-Powers:  Electromagnetic energy (produces green lighting), super-speed, shadow-effect (similar to Umbrakinesis, but as a dark-element), control over the "Thanatos Effect,” and nightmare powers (able to change her surroundings to fit the horror-background)
-Weakness:  Holy energy and artifacts (due to the fact that she's part demon), overwhelming power (physically strong adversaries/enemies), and light energy

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-In-depth Biography:

^ Maline (SecretsOfSorrow; Sara)

-Title:  "The Lone Half-Blood"

-Backstory:  Maline is a corrupt demon-half with a tragic past whose goal is to chase down what used to be her dearest friend until torn apart by betrayal.  Maline has hunted down Sinthia for the death of the orphanage owner for years, and still follows her today for vengeance.  At their first fight, she failed to defeat her, resulting with a change in her appearance.  With critical wounds, she made a deal with a demon residing inside her; The "Wrath" Demon, and in a way, made a transfixed deal similar to Kohaku when she accepted Bloodmount from the Netherworld.  Similar to Kohaku and her bloody childhood, she was offered powers from the Netherworld.  With it, she continues her search to avenge her orphanage owner, but with a cost.  Every time she encounters or comes close within the public, a dreadful curse known as the "Thanatos Effect" plagues those who come close to her (or vice versa), and in-turn die due to the presence of the Primordial Deity that resides with her.  Possibilities hint that several cases of deals with the Devil involve young and helpless girls to fall into madness and become corrupted with power and hatred.  In Maline and Kohaku's case, however, they're one of the strongest minded characters in the story who are able to act on their own will for as long as they can (longer than most people, whom Karoku being a male, needs to contain the Red Mark at all costs entirely).  The true culprit behind their past and how they became the way they are is non-other than Daen, being the King of the Archfiends.  Maline's persona is that of a lone-wolf, and will only trust those who share pain as well.  Even so, she would still remain suspicious and cautions of their actions, though ironically she ends up getting them killed because of the "Thanatos Effect.”  For some odd reason, Tim seems to follow her activities much like she does with Kohaku.  Later on however, he begins to keep record of his other "fellow Arch-Actors" and seemingly goes on about to aid both Maline and Sinthia for his own ambitions.  Maline is one of the 8 "Arch-Actors" and represents wrath.  Her "Archfiend" counterpart is Nyx, the Night Goddess/Primordial Deity.  Channeled by the inner hatred she has against most of the world, Nyx manifests herself into her and manipulates her to do her bidding.  Normally, Nyx doesn't target random victims; only those that antagonize Maline in some way or drive her into rage if it's someone she wants to get even with.  Nyx is still somewhat semi-violent, brutally killing "anyone" that stands against her.  She will not hesitate to kill whoever gets in her way.  Her true origins are unknown, with only Tim and Sinthia having full knowledge.  Every year, she visits Margret Wintress and her grave in memory of her past incident in the "Second Chance Orphanage.”  When she makes a first encounter with Karoku, she senses a violent inner-evil within him and backs off in fear that Nyx would resonate with Yanma in some way.  This is discarded after discovering that he can keep Yanma under control through an extent, thus putting her in relief (loathing Nyx in every way possible).  Aside from his rash behavior and semi-cruelty, she can easily detect his hidden emotions.  Soon after, she begins to accompany him in order to find Sinthia and come to understand who "Tim" is and how he is involved with her and the other "Arch-Actors.”  Back in the past when both were mere children, Karoku and Senichi would deliver food to her orphanage, leading to their first true encounter.  Due to how much both have changed, neither recognizes each other.  She seems to trust Kohaku the most, being able to speak to her the most.  The reason behind their safe communication might hint that Kinyou and Nyx, while being vengeful for their own accord, have nothing against each other.  Even though she's aware Senichi wants to be her "best friend,” she acknowledges him for the will and heart to put his vampiric impulses under control

-Combat/Fighting-style:  Without her demonic stuffed bear, she is quick and agile enough to dodge or make sneak attacks from the back with ease.  She's also very cunning when it comes to fighting in the dark, maintaining a horror-theme style, almost like if she was the manifestation of horror-movie killers.  With "Demon" (Livid), she creates arms with extreme strength and durability.  It makes her much slower, but at a certain range, it makes her extremely deadly.  The eyes are much more sensitive to motion and the mouths can grind rocks and cement, as well as concrete.  They can regenerate, but the uses of her arms weaken her with every blow she gives, so a long-term use isn't a good idea.  Knowing this, she uses "Livid" to assist her in all of her attacks to put less of a strain on her arms so she can balance between using the stuffed bear form of "Livid" and the dark-armed form.  "Livid" in its physical form acts on its own, whereas transmuting itself into Maline's arms gives Maline full control over it

-Personality:  Maline doesn't speak much, nor does she ever speak (in which case would be a tremendous rarity).  She can be pretty grumpy when others encounter her (mainly common folk, although they may run away from her).  For those she meets that intend to get involved with her in some way, she may warm up to them after a couple of days.  She is also a mellow kind of person, so in many situations she will run with her ally or fight by their side without panicking.  She can however, be very aggressive if insulted, and they seriously need to hit the spot for that to happen.  Despite her appearance and her demonic contract, she's not evil nor does she antagonize other protagonists.  There are several people she can easily socialize with and "talk" with somewhat, but keeps her mysteriously silent attitude.  In place of words in response to something, she makes facial expressions based on her reactions to someone or something.  She's never had a sibling before, nor is it said, and views the older protagonists (minus Tomo), as older siblings.  Two major people she always stands by with are Karoku and Kohaku.  Even though she can be somewhat of a nuisance in his eyes, he secretly admires the fact that he's looked up to, since no one really takes the time to see him for what he really is.  He shows his thanks by letting her stay with the group.   In order to limit herself on whom she "looks up to" or whom she often accompanies, her sympathy for them is very weak, meaning the slightest action that would turn against her will lead her into brutally killing any one of them.  Maline would not hesitate to destroy any of them the moment she detects the slightest sign of betrayal, hence her limited respect toward even those she may "trust the most.”  Kohaku probably acts more of an older sister and defends her from other people, as well as keeping her far away from Giino as possible (due to his incredibly annoying "Vs. Matches").

-Position/side:  Main Protagonist/Anti-Heroine

-Nationality:  Unknown (currently lives in the rehab chambers; location left unknown)

-True Origin:  Unknown

-Religion:  None (possibly atheist)

-Sex/Gender:  Female

-Orientation/Sexuality:  Straight

-Relationships:

      -Sister Margret Wintress:  Was the owner of the "Second Chance Orphanage.”  She was the only adult whom Maline trusted in her young age.  Her death is the reason why Maline is hunting down Sinthia.  She also seems to have known both Novas Skyla and Victoria Hellsing.  Novas for a time had discovered Karoku in Greece and had decided to leave him under her care, until he changes his mind and decides to play a role as a "father-figure.”  Victoria also has a past with her, delivering goods and food to the children in the orphanage as a generous donation on behalf of Margret Wintress.

   -Claudia Wolfwood:  Is one of many children in the rehab chambers.  She and Maline aren't that close, but they promised to watch each other’s back.  She often runs into her at random moments, but most of the children back home seem to be affected in some way after the incident and can communicate/teleport from time to time.

   -Ingrid:  Is one of Sinthia's many victims, but manages to fight her off.  Although she lost her tea shop to "M. Tuffs", she carried on her life as Maline's friend who keeps in touch with her via telekinesis.

   -Deven:  Is a guy who asked Maline if he could join her in her travels for unknown reasons.  She doesn't trust him much but she needs all the help she can get.

   -Sara:  Is an artist with no other want than just to draw; she helps Maline in many ways with her sketch book, which generally increases her art skills as a free hobby.

   -Isaak:  Is Sara's follower, an extreme smoker for 10 years, though has never even heard him cough.

   -Karoku Hasu:  Doesn't trust him at first due to his eerie presence, but begins to warm up after learning of his drastic past after getting a full grasp of his temper and his cold persona, as well as his will to defend her from bullies or whoever intends to hurt her.  Yanma's presence throws her off in the wrong direction which made her quick to judge from the start.  Because of his inner-kindness, she feels safe around him and even though she trusts Kohaku more than him, she still views him as an older brother.  Despite this however, she can quickly change her views about him depending on his actions and motives.

   -Kohaku Raykaru:  Shares a similar past with her and sees her as a close friend due to her respect for her despite her appearance.  She also becomes one of the two people she trusts the most out of everyone else.  Kohaku acts as a somewhat overprotective older sister to her and threatens anyone who tries to badmouth Maline.  Like Karoku, her trust with her is limited to what she perceives of her.

   -Senichi "Tanaka" Alucard:  Has a full yearn for respect for her simply because of her past and sympathizes with her as well.  Senichi takes interest in helping.  People suspect he has a "thing" for her, but in reality is just looking out for her like Novas is and would help her in any given situation against her traitor of a friend.   Senichi tries to comfort Maline and claims that he's her "best friend" because he wants to be.

   -Tomo "Nakamura" Alucard:  A lone-guitarist and a missing member of the Alucard clan.  Tomo plays the right kind of music and likes the right kind of stuff Maline listens and reads.  They have a few things in common such as favorite stories and music, but Tomo is more energetic while Maline is silent.  Nevertheless, given the opportunity if alone, Maline would sing along with Tomo to some of their favorite lyrical songs.

   -Tim, the Bringer of Mayhem:  The mysterious warlock that keeps record of her activity for unknown reasons.  Tim's the renowned leader of the "Eternal Reign of Supremacy" and is in cahoots with various people.  Tim plays his own way and loves it when things go his own way, which is why he doesn't care which side is prevailing in any situation.  Given he has to fight Maline and go up against her, he always has his "Warwinkel Fierce" curse in-hand to slow down her movements, making him a tough opponent for her.  He might have been the cause of Sinthia's behavior and the death of her parents.

   -Hinatori Suzuki:  Her "Arch-Rival" and near-opposite.  She is the “Arch-Angel” of “Patience”, making her one of the 8 "Arch-Angels" (opposite of Maline).  Maline and Hinatori don't differ that much from each other due to the wrath both feel for their own childhood friends, who have led to an important adult-figure's death in their lives.  Even though Hinatori is not angelic like her fellow "Arch-Angels," she is much more easy-going than Maline and works rather well with her despite being one of Kinyou's servants.  She still remains a close friend to Maline since both of them are in the same shoes.  With close-friends in both their lives that have betrayed both of them (Sinthia betraying Maline, Jiyuna betraying Hinatori and the Suzuki Clan), both want to help each other make their wrath fade away before they are both consumed by Nyx and Zephyr.  Hinatori can sense the wrath within Maline thanks to her mind-powers.  When they fight together, battles between them and Sinthia/Jiyuna get really epic, but when really pissed off, both of them overcome Sinthia and Jiyuna to the point of retreat.

   -Hayami Suzuki:  Maline doesn't like her a lot due to her loud and obnoxious nature.  She even wants to scare her sometimes just to make her know her place.  Since she's Hinatori's younger sister, she forces herself not too much to her own chagrin.  Maline tries to ignore Hayami but Hayami is too childish in nature which always gets to Maline regardless.  Hayami is the perfect example as to how Maline should behave, but has lost that vigor and trust in life a long time ago.

   -Novas Skyla:  Finds him incredibly talkative and annoying, and sees him as a constant nuisance, though acknowledges his caring personality and sees him as an "advisory uncle" of sorts.

   -Hiroko Itazura:  Her complete opposite in terms of background and personality.  While Maline is feared, dangerous, and doubtful of people, Hiroko is childish, innocent, and playful with a lot of people.  Maline "hates" her the most out of everyone, fitting everything she dislikes about people that include things such as "talking too much.”

   -Sarah:  "Sarah, the Midnight Shadow" is a darkmatter-manipulator and a creator of wormholes.  Sarah is a mysterious girl with nothing much to say except for her tendency in erasing people she deems are "in her way."  When Maline meets Sarah while searching for Sinthia, Sarah points out Maline's pseudo "emo" nature and dislikes her for it (Sarah has been rumored to being "emo" herself due to her "likes," but these rumors are often jokes made by Kevin).  Her battles with Maline are often interesting due to her affinity with space-manipulation and Maline's ability to "spread death in the air."  Sarah is the only silent girl other than Maline that's cold towards her (as she is to everyone else).  This Sarah is not to be confused with the other Sara.

   -Earnest Yŷver:  The pervert of the group in Union Academy and one of Maline's childhood friends.  Earnest has a huge crush on Maline, even though he never has the heart to tell her due to her lone-wolf nature.  Everytime he tries however, Maline is too serious for him to act upon his feelings.  He does however care about her and protects her at times where she is unable to fight back.  Even though she doesn't know much about him, she feels a bit of pity for him for having a hard time at Order.

   -Siegfried:  The Leader of the "Eternal Order of Glory" and the renowned Holy Knight of Order.  Siegfried is a tough-as-nails Order-Knight who shows no mercy to those of Chaos and those of evil energy (in this particular case, Maline).  He and his organization have Maline on their "list of most wanted" and is in favor of destroying her in front of Earnest since he is aware of his crush on her.  Maline has more difficulty with Siegfried than against Adalia, mainly because Siegfried takes Maline much more seriously (Adalia's excuse for hunting her is out of jealousy).

   -Adalia:  The Vice-Leader of the "Eternal Order of Glory" and a renowned Holy Knight of Order.  Adalia is a righteous Order-Knight who gives those she fights a second-chance, but is imminent with execution if they fail to change their ways.  She has a good reputation with destroying those who take her mercy for granted (although Siegfried prefers she does her job and kills whoever without second-thought or hesitation).  She knows about Earnest's crush on Maline is rather extremely jealous of her for it.  She hunts down Maline just to reserve Earnest for herself so that one day; she may have him instead of Maline.

   -Evelyn Carlisle:  One of her old friends at the orphanage and someone she used to think as a friend.  Over at Union Academy, Evelyn often questions why Earnest would like someone like Maline and is rather jealous of it.  She is often a nuisance around Maline and purposely plays the type of music Maline hates (whatever it really is).  Maline hates her for this reason and has no reason to actually chat with her (if ever).

   -Amy Carlisle:  One of her old friends at the orphanage and the second-closest friend she ever had next to Sinthia.  Amy is very nice to Maline and doesn't bother her as much as Evelyn, but is slightly jealous of Earnest's attraction to her.  Seeing as how this would prompt her to act irrationally around her, instead she wants to make Maline smile again since all of them suffered/lost someone and something near and dear to them.

   -Judith Carlisle:  One of her old friends at the orphanage before she was accidentally killed by Amy in a prank-gone-wrong.  She has nothing personal against Maline but her feelings for Earnest sometimes triggers her urge to kill Maline so that she can have Earnest to herself.  Judith is not someone to make a fool out of and would kill her in front of Earnest just to make him understand who he belongs to.  Sometimes her anger gets out of control and goes beyond the boundary when Ausgang's plan comes into commission.  There are times Judith is able to prevent herself from hurting Maline and remembers the childhood memories she had at the orphanage with Maline.

   -Larissa Hellström:  One of Maline's closest friends when she was living at the orphanage.  Maline, Sinthia and Larissa were close friends, but during the day Sinthia betrayed Maline, she told Larissa that Maline was a backstabber and a traitor.  Larissa wanted to find out if Maline would really do such a thing, so she sets out to find Maline and ask her in privacy.  However, before she could reach her friend, Larissa is killed unexpectedly by someone.  She is later revived by Kinyou as a Bloodmoon Servant.  Since then, Larissa believes what Sinthia said was true and hunts down Maline clouded by thoughts of vengeance.  Her death could have been caused by Sinthia as a plan to make Maline's old friends and everyone to hate her.  Larissa is also angry at the fact Earnest loves Maline more than her.

   -Akilia Dvorzhetskii:  Edgar's Servant who watches over Maline in secrecy within the "Dream Realm."  Akilia is sent to spy on her to ensure that Maline does not harm her Master.  She is loyal to Edgar and would kill Maline to keep him alive.  Within the chambers however, she pretends to be another patient who is in the same boat of Maline, to obtain her trust just like Deven.  Akilia is probably the present-version of Sinthia, but her true intentions are left a mystery.  Even though she is forced to kill Maline under any circumstance, her time at the chambers with her prevents her from killing her "friend."

   -Malina Greigel:  One of Maline's toughest rivals and a reaper-girl with an affinity to Death.  Malina is an excellent scythe user and a force to be reckoned with. Being one of the first scythe-users and enemies in 2100, she boasts incredible strength, once being able to go up against Karoku, Goryan, and Scree all singlehandedly.  Malina is immune to death, and because of this, Maline's "Thanatos  Effect" is nullified around her presence.  Not only do they share a similar-sounding first-name, but both are accompanied/followed by Thanatos, who seeks to take them both into eternal damnation (which is why Maline wants to destroy him).  Maline is the good one while Malina is the evil one out of the two.  While Malina isn't devouring souls, she's never hesitant to take away Maline's soul someday.

   -Sai Skyla:  A current habitant of the chambers and the autistic psycopath who kills things for fun (much to Edgar's annoyance, especially within the chambers).  Maline and Sai have always been far away from each other in the chambers and have never met before.  She encounters Sai within a dark town and immediately loses control of "Livid" when fighting him.  Sai uses his psychic abilities to bring Maline back to her dark past so that she suffers from the constant images he generates in her head.  His constant intereference makes her angerier than she already is, prompting her to become less trusting of others and more focused on revenge.

   -Erika Silivasi:  A demonic anthropomorphic scarecrow-girl who hunts down Maline to offer her to Yanma.  Erika is also one of Sinthia's allies who works against Maline, but only because Sinthia wants to see Maline dead with her own eyes.  Erika's part of the bargain is to feed Maline's powerful body to Yanma.

   -Jiyuna Suzuki:  One of Kinyou's undead servants and Hinatori's cousin/rival.  Like Sinthia, Jiyuna is involved with the death of Hinatori's father, and like Maline, Hinatori is driven in revenge to killing her.  Maline and Hinatori share the common-goal of killing their childhood rivals to avenge their lost loved ones.  When Maline fights Jiyuna, Jiyuna insults her by telling her that she never had a real parent and provokes her anger like this.  Jiyuna is one of the few people that get Maline lusting for blood.

   -Cerise "Auburn" Rosewood:  A beautiful red-haired magician and the former Ringmaster of "Circus Carnelia."  Cerise is an arcane-master who uses cards in her disposal, relying on Tarot Cards and Aces.  Even though she uses this type of magic, she claims to Maline that she has no connection to Navamni, Lance, or Akilia.  Cerise is very mysterious and keeps her own thoughts to herself.  She has a grudge against Dorothea and Tim for "ruining" her circus (which she states that it has been a lot more popular without Dorothea's leadership).  Maline wants to know more about Cerise, but Cerise proves to be difficult to persuade (even when fighting her).  As a former Ringmaster of Circus Carnelia, there is a possibility that Cerise is far stronger than Dorothea.

   -Lidia Flint:  Is a young clown who fought Maline in her travels with the circus she works at, which makes her an enemy.  She's also affiliated with the "Circus Carnelia" group, whose reason for attacking Maline may have been out of betrayal from the circus.  Another member of the same circus, Umi Skyla, has also left for some time.

   -Livid (or Thanatos):  The killer stuffed panda-like bear that follows Maline around.  It is the son of Nyx and appears as a stuffed bear, but can also take on a towering humanoid wielding a rectangular scythe.  "Livid" is infamous for the wording on its stomach "-Don't- hug me"

   -Sinthia LeClair:  Was her best friend when they were young, but changes after one night.  Stimulated by ignorance and selfishness, Sinthia kills the orphanage owner, and scars Maline, believing that after the loss of her own parents, no one deserves their parents.  Ever since then, they have been eternal rivals, and she is also the reason of many misfortunes in Maline's life.  For unknown reasons, Tim seems to help them both for his own intentions, possibly because Maline is an "Arch-Actor" and wants to see more "entertainment" in this "much less boring world" and views Sinthia as an affixed and perfect candidate for utter Chaos.

   -Kaara:  Maline's older-sister and Edgar's first "test-subject."  Kaara is a rogue demon-half who unlike Maline is able to fly.  Kaara has a prototype-version of the "Thanos" gas and acts rather vampiric toward her prey.  She is very dangerous and hostile, even toward her own sister.  Kaara's unpredictable behavior is similar to Sai, who has random psychotic moments.  She has long talons capable of ripping steel into shreds and has more mobility than Maline.  Even though Kaara is a prototype, she is still considered "dangerous" in several countries, especially during the night.  Kaara also has the power to bring the "Dream Realm" to life by staring into the eyes of her victims.

   -Sister Navamni:  Maline's deceased mother who rules the "Dream Realm" as an illusion projected by Lance, the Arcana Master.  Navamni was once a Sister like her old friend Margret and used to watch over children at the "First Chance Orphanage" before being killed.  She was separated from her own daughter when her husband Edgar kidnaps Maline and abandons Navamni.  As the ruler of the "Dream Realm," Navamni dictates the flow of dreams and nightmares and keeps everyone's memories in-check, while Lance feeds himself with all the ripe thoughts of his victims.  She provides Lance the ability to travel anywhere at any time from mind-to-mind.  In Maline's thoughts, Navamni treats her like a daughter because she is her daughter (although Maline does not remember or know who Navamni is).  Even though Navamni contacts her daughter during rare occasions, she is only a replica of the real one.  Navamni also has an affinity for butterflies and moths and is always seen walking into dreams with swarms of shadow-butterflies surrounding her.

   -Edgar:  Maline's self-proclaimed father who abandoned her for neglecting his position as a parent.  He's also the founder of the Rehab Chambers.  Like Sinthia, he also hates parents despite being classified one himself.  By abandoning his daughter, he discards the role of a father and is also the possible murderer of Sinthia's parents which led her to her corruptible state today.  Edgar is a very dangerous reaper and master of the "Thanatos Effect,” killing any mortal within range of him and turning non-immortals into mortals when in range with him.  After Maline discovers his existence, she takes no note that he's her father, and even so, wants to destroy him after learning that he made Sinthia the way she is today.

   -Nyx:  Nyx is Maline's "Archfiend" and an extremely aggressive and dangerous demon spirit.  She is the manifestation of her anger and rage after losing everything she had to Sinthia, including Margret Wintress.  She's also composed of burning ashes, explaining her pitch black appearance.  Nyx represents the Primordial Deity of the Night and is usually active when "sleep" energy and "necro" energy are present in the air.  These tides mix in and varying on the death-lines and comatose state of nearby beings, will stimulate Nyx's presence.  "Livid" is Maline's demonic weapon very much like Kohaku's "Bloodmount.”  In a sense, Maline goes through an evil process called the "Dark Rebirth,” which is adjacent to the "Dark Deal" and the "Red Mark.”  "Livid" has a humanoid form and represents one of Nyx's children, Thanatos.  Whether or not, Maline has a second demon doll representing Hypnos is unknown.  In the case of the "Dark Rebirth,” Maline "gives birth" to "Livid", who in-turn can take on a towering and monstrous form that acts as a safeguard for Nyx, and at times, Maline.


-Avatar/Religious-affinity:  Canes Venatici (The Hunting Dogs)

-Weapon:  "Livid" & "Hands of Thanatos" = Is her demon rag-doll whose appearance resembles that of a demonic bear/dog hybrid.  She mainly fights with it as if it acted on its own (which is a feature that puts the marionette obsolete), and in which case converts it into what her hands contain.  Aside from her arms and Livid, she also carries a large butcher knife.  What makes her deadly is her ability to change her stats to adapt to any circumstance, whether speed or power is vaguely needed to succeed in them.  "Livid" is also regarded as "Thanatos, The God of Death.”  There is evidence that Sinthia's demon rabbit doll Mr. Tuffs might be "Hypnos, The God of Sleep,” the twin Primordial Deity of "Thanatos.”  Even though at times she might not want to, her hands are capable of killing anything she touches from the effect of "Livid.”  Only those with strong life-forces can withstand the curse and stay alive, which is why the allies she has are capable of hanging around her without worry.  Luckily, because of her alliance with the other "Arch-Actors,” they are immune to the "Thanatos Effect,” preventing "friendly-fire" and putting Maline and her ally at a great advantage scale

-Species/Race:  Demon-Half (half-human, half-demon)

-Favorite food:  Homemade spaghetti

-Favorite hobby:  Watching the scenery and stars

-Dislikes:  Drocons/Raptors, who wish to capture her and experiment on her like they've done on various other Chapters, people that keep talking all day long, Sinthia, and marshmallows

-Goal:  To avenge Margret's death by killing Sinthia

-Destined Battles between friend and foe:

   -Sinthia LeClair:  Wants to kill her for betraying her and everyone at the orphanage.

   -Malina:  Battle to see which "Malin" is stronger.

   -Thanatos:  Mortimer Thanatos and the one that follows Maline are the same exact deities.  Even though Maline often depends on him, she wishes to kill him off as well so people stop avoiding her so often.  Thanatos is also an associate of Nyx so Maline wants to destroy him as well for that main reason.

   -Edgar:  Her father and the one who abandoned her when she was little to escape being a father.  Maline only recognizes him as the founder of the Rehab Chambers and the murderer of Sinthia's parents.

   -Nyx:  Wants to defeat her and regain her humanity (another way of regaining her old-self aside from what she expects from Tim and his arsenal of "dark magic").

-Age:  14 (immortal)

-Height:  170 cm (around 5'7'')

-Weight:  52 kg (114 Lb.)

-Powers:  Maline has priority over the dark element, (not "Aether").  She can modify her body with demonic material from which she mainly creates within her arms for strength.  She might be quick and agile, but the mass she creates slows her speed significantly.  Maline also has electromagnetic powers that allow her to channel green-lightning that kills off enemies easily.  Some believe this to be ectoplasmic energy, even though it's false.  She can also easily find any moving target with the eyes on her hands and she can grind her way through any material with the mouth in her palms.  Her powers are derived from the darkness, giving her a full-scale movement from shadow-to-shadow, allowing her to sneak up behind enemies and drag them behind for a quick death.  Her stealth and style are comparable to that of a ninja, always constantly teleporting from one corner to another.  Compared to most horror-themed killers, she boasts tremendous powers that surpass all of them combined, fitting her status as a keen and agile Chapter.  Aside from that, because of her "weapon,” she can easily kill weak enemies just by being "around" them.  A lot of fighters and travelers fear her, but the ones that actually do end up dead in the end (most of the time).  She's also extremely effective around dark-users, whose dark-element is amplified fighting alongside them.  That's the main reason why she and Kohaku are devastating as a duo.  Karoku and Tomo are mainly fire-based and therefore cooperatively amplify themselves from there on out

-Move-set (fighting-game-wise):

 -Special Ability:

  Α - "Thanatos Effect" (special ability) = A unique ability that allows Maline to "curse" her opponent(s)' health gauge by making it deplete little-by-little.  She also contains a special meter called the "Haunting.”  The higher the meter, the stronger the "curse" damage.  Her opponent(s) can gain their health by attacking her.  Whenever Maline takes a hit, her "Haunting" meter slowly decreases and has less of an effect on her opponent(s).  While being quick in speed, she is able dash from place to place like horror-themed killers, but has low-priority in her attacks.

  Ω - "Thanatos Endemic" (unlimited-form)= An enhanced version of "Thanatos Effect" where Maline inflicts twice the "curse" damage.  Her moves gain slight-priority and her attacks become quicker.  The "Haunting" meter also fills up faster so the "Thanatos Endemic" has more of a deadly effect on her opponent.  If she is hit by the opponent however (even by blocking), the "curse" effect reverses and heals the opponent.  Maline's electric attacks also gain more range.

 -Weapon(s):

  0 - "Livid" (arm /or weapon grab) = Maline uses her demon rag-doll to slash at the enemy.  In any other case, she channels "Livid" into her arms and uses the mouths on it to grind into an opponent she grabs.  On its own, "Livid" can grab and constrict an opponent(s) so as long as Maline's arms are no longer in their darkest forms.  "Livid" is also a style-change, so if she fights with her demon rag-doll, she's faster and more agile.  When she fights with her arms under "Livid's" power, she becomes much slower but stronger in the process.  She develops armor-frames, but becomes more vulnerable and takes twice as damage.  Most of her basic attacks revolve around her lightning energy.

 -Regular Moves:

  1 - "Dark Feast" (punisher move) = When Maline is under "Livid's" style, she absorbs it into one arm to form a larger hand and slams her enemy to the ground.  While they are on the ground underneath her hand, she chews on them to drain some of their life-force.

  2 - "Red Smoke" (pierce attack) = A dark-based attack that involves Maline releasing "Red Smoke" from her hands, possibly evaporating blood from all of the rage boiling within the dark arms.  "Red Smoke" does burner damage and can only be used in the dark-armed state.

  3 - "Cardinal Scissors" (double-edged attack) = A dark-based powered-up variant of "Red Smoke,” but chained into the clash between her dark arms.  She stretches her arms back and slashes the opponent(s) in front of her.  This can do heavy damage under the dark-armed state, and weaker but faster motion without the dark-armed state.

  4 - "Beneath the Skin" (grab-based attack) = A dark-based grab where Maline grabs her opponent's shoulders with a horror-like stance (looking at them as if telling them "you're gonna die).  The opponent's skin momentarily crawls with several mouths and eyes appearing and absorbing the enemy's life-force (the mouths exhale the enemy's soul onto Maline).  She then slits their stomach with her cleaver.

  5 - "Grim Strike" (arm /or weapon slash) = A fast-paced dark-based move where Maline does a vertical cartwheel by swinging her arm (depending on which direction) like a scythe.  When the "Haunting" meter is full, this move can inflict twice the damage on the opponent(s), thus depleting the meter once more (this move cannot conduct any more damage until the meter is full).

  6 - "Cardinal 6" (multi-hit air-combo) = A dark-based move chained from "Cardinal Scissors.”  Maline suspends her opponent(s) in midair and lets out 6 more devastating blows.  The animation of the attack shows six bloody red ravens mauling the opponent(s) in midair with each slash.

  7 - "Deathlok" (paralyzing attack) = A feint attack where Maline grabs an opponent with her dark arms and inflicts an even more dangerous curse on them (by making "Livid" bite their arms).  Their defenses are weaker, but at the same time, Maline loses her strength and becomes slower at the same time.  The "Haunting" Meter does not change.

  8 - "Shock Grave" (low-ground stride attack) = Maline dashes quickly from the ground and cuts her opponent with her trusted butcher knife powered by her lightning (unable to repeat it right after and cannot be chained).  This move can only be blocked by defending from the bottom, but can be avoided by jumping over as well).  If Maline uses this move once, a large portion of her "Haunting" meter lessens and loses a bit of health in the process from the strain of her dark-armed state.

  9 - "Haunting Grin" (counter-hit) = Maline smiles for a faint moment.  If her opponent(s) hit her while she smiles, she slashes at their chest with her butcher knife.  This move does high knock-back damage and pauses the "Thanatos Effect" for the moment the counter is used.

  10 - "Emerstorm" (grab-based attack) = Maline grabs the enemy and shocks them with green electricity.  Without "Livid," the grab is faster yet weaker; with "Livid," the grab is slower but stronger.

  11 - "Emeraiser" (paralyzing attack) = Maline charges green electricity in her hand (depending on which side of the screen and thrusts it at her enemy by electrocuting them.  At full-charge, she can dash with "Emeraiser" to reach the enemy and shock them.

 -Special Moves:

  12 - "Dark-Armed MadNess" (power-up special/ability) = Her "Haunting" meter is amplified for a set amount of time and increases in range and armor frames as well.

  13 - "Livid's Guillotine" (weapon slash special) = "Livid" takes on the form of a towering Death God and slashes his scythe toward the opponent(s).  The attack has full range from the top to the bottom of the screen, but very low-ranged horizontally.  This move cannot be blocked, but can be dodged with correct timing.  If Maline misses, her "Haunting" meter depletes completely.

  14 - "Neverafter" (weapon slash special) = She takes out her cleaver and gets into a stance.  When she lands the first hit on her opponent, the special begins.  The screen becomes static with shrieks in the background of a black-and-white horror movie.  The enemy is inflicted with several images (that only inflict damage to them during battle) such as being stabbed in the shower, cut in the corner, decapitated, cut in half, etc...  After the special finishes, the screen goes back to normal and the enemy falls to the floor momentarily from the shock-value of the special.

 -Instant-KO Move:

  15 - "Night of the Half-Blood" (1-hit-kill special) = A close-ranged attack, Maline's "Dark-Armed MadNess" is further amplified.  She grabs her opponent(s) and shuts off all light waves.  As she has her opponent(s) trapped within the dark-armed state, they go through a series of deaths that seem to repeat over a thousand times on the opponent(s).  A powered-up variant involves Maline channeling her electricity at the same time to increase the killing potential of "Night of the Half-Blood,” thus not only killing her opponent(s), but draining health in the process (a slightly more powerful version, but not as cutting-edge as most others due to her health-gain).  When this move lands, it's an instant killer.  When the powered-up variant is put into play, it counts as a 2-round/3-round win.  If it fails to connect, depending on the variant, the energy gauge is set to "Anti-Drive" or can no longer be used during the entire match.  After the illusion ends, her opponent(s) die(s) from the "Thanatos Effect" and her life-ending hands.    Maline's eyes glow bright-green in the dark, taking on a more demonic-like appearance (older-looking wearing darker clothing).

 -Tag-Team KO Moves:

  16 - "Crimson Ender" (forbidden tag-special) = Close-range; Maline uses the "Thanatos Effect" to kill everything around in sight (except Kohaku), and shuts off all light waves.  Maline and Kohaku charge their weapons.  Within the darkness, "Livid" and Bloodmount can be seen flashing with white energy in their mouths.  "Livid" and Bloodmount fuse together and spit out the entire River Styx at the opponent(s) (who are caught in the "Thanatos Effect).  Numerous amounts of demons and spirits phase through the opponent(s), and brutally kills them.  The opponent(s) die(s) and are taken straight into Hell along with the River Styx and the rest of the other damned spirits.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  If the opponent(s) is/are immortal, "Livid" and Bloodmount spits the River Styx toward the Crimson Moon, where "Livid" makes an amplified version of the "Thanatos Effect" called the "Eclipse" and Kohaku uses her Chimidoro Eye to erase the Crimson Moon's color and erase the opponent(s) from existence.

  17 - "Fandom-Kingdom" (forbidden tag-special) = Close-range; Maline stuns the opponent in the chest with electricity and the nightmare begins.  Earnest appears unaffected by the phenomenon within the "Thanos" gas and fear starts surrounding the enemy within an illusion of the Rehab Chambers.  Then Maline and Earnest lose control of themselves and unleash their Archfiends.  Both of them compete to see who can devour who by tearing the victim's soul(s) into shreds.  Although unnecessary, the team using Earnest and Maline are prompted to see who absorbs the remains (although in the actual canon itself, the winner is yet to be revealed) of the victim.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Even though it appeared as an illusion, they do indeed return to the chambers regardless of the stage chosen.  This leaves Maline and Earnest shocked and confused, possibly an oncoming event or a cliffhanger to another chapter.

  18 - "Chant of Apocalypse" (forbidden tag-special) = Close-range; Maline summons "Livid" in front of her and makes it bear-hug the opponent(s).  Tim then appears with his spell book and casts an orange-glow spell all over "Livid.”  "Livid" merges with War-Goat to create an enormous Cerberus look-alike.  The three-headed fusion them chews on their opponent(s) violently and devours them whole.  A cut-scene where the opponents are sentenced to Hell show Maline and Tim standing over the surface (or whatever stage they're on), looking over them as they suffer in the Inferno.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Tim ends the tag-team by closing his book and severing the connection between where they stand, and Hell.  "Livid" reverts to its normal form, and before Maline can force Tim into changing her, Tim vanishes leaving Maline very annoyed.

  19 - "Truce Story" (forbidden tag-special) = Close-range; Maline strangleholds her opponent(s) with one of her hands and chews off their face slowly while powered by "Livid.”  Sinthia is seen collecting the blood dripping from the victim's face with one of her teacups, and drinks it right after.  She then kicks the victim to the ground and summons her stuffed rabbit-demon.  "Livid" and "Mr. Tuffs" (Sinthia's doll) merges into one Deity and puts everything around to eternal sleep that is within range of it.  The power of the "Thanatos Effect" then kicks in and brings the opponent(s) in a series of nightmares come-to-life.  Sinthia stands there smiling demonically and laughing as she watches the helpless victim(s) cry out for mercy.  Maline then finishes them off by releasing her electromagnetic energy at once all around her (while Sinthia shields herself with a "Blood Barrier")  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  The name of the move is a play on "True Story,” bringing their differences in that moment aside as a short-story, so that they can both brutally kill their opponent(s).

  20 - "Grim & Grin" (forbidden tag-special) = Close-range; Maline stuns her victim(s) with a jolt of electricity and covers them in "Livid.”  Hinatori appears and cross-slashes the enemy with "Blacksky & Whitegrace."  She then surrounds them in her own layer of shadows, draining the life-force of the enemy even more than before.  Maline shadow-fuses with Hinatori for a moment and combines the arms of "Livid" with "Blacksky & Whitegrace," slashing their enemy 100 times with an impossible about of speed.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Maline and Hinatori split bodies and smile at each other only slightly.

  21 - "Transylvania's Greetings" (forbidden tag-special) = Close-range; Maline strides through the enemy, slashing them with "Shock Grave.”  Senichi then gives Maline a postcard from his clan's home in Transylvania and Maline accepts the greeting.  At the same-time, he hands her a "chain-letter,” and Maline stuffs it into the victim's mouth (but not before she gives the chain a powerful jolt).  The enemy is subjected under intense lightning after swallowing the "chain-letter" by force, and caught under its curse in which Senichi has specifically wrote.  A cut-scene where castle Alucard is in place of the background with a full-moon, Maline and Senichi create a coffin within a few seconds and force their opponent(s) through it, killing them with several letter-spells/curses.  When this move lands, it's an instant match win.  If it misses its first hit, gauge can no longer be used for the remainder of the match.  Maline then stares at castle Alucard in curiosity and leaves the coffin unattended along with Senichi (who sits down staring at the moonlight).

-Stats:

-With "Livid":
  -Knowledge: (3/5)
  -Power: (Prime)
  -Energy: (Prime)
  -Stamina: (4/5)
  -Charisma: (3/5)
  -Speed: (2/5)
  -Dexterity: (3/5)
  -Reaction: (Prime) < 5/1 in her demonic state, making it the best reaction in the entire series.
  -Resistance: (Prime)
  -Timing: (3/5)
  -Reflexes: (Prime)
  -Transformation-rate: (3/5)
^77%

-Without "Livid":
  -Knowledge: (3/5)
  -Power: (3/5)
  -Energy (3/5)
  -Stamina: (3/5)
  -Charisma: (4/5)
  -Speed: (Prime)
  -Dexterity: (3/5)
  -Reaction: (Prime) < 5/1 in her demonic state, making it the best reaction in the entire series.
  -Resistance: (4/5)
  -Timing: (Prime)
  -Reflexes: (Prime)
  -Transformation-rate: (3/5)
^77%

-Under the "Hunting" instinct (or Canes Venatici):
  -Knowledge: (3/5)
  -Power: (4/5) < She can mold "Livid" into her arms and use it without weakening herself.
  -Energy (Prime) < The "Thanatos" effect increases and can terminally affect stronger enemies.
  -Stamina: (3/5)
  -Charisma: (1/10)
  -Speed: (9/10)
  -Dexterity: (1/10)
  -Reaction: (5/1) < Arguably the highest reaction level ever recorded. 
  -Resistance: (4/5)
  -Timing: (1/10) < Doesn't need timing when the "Thanatos" effect is in play.
  -Reflexes: (1/10)
  -Transformation-rate: (4/5)
^91%

-Night Fear "Nyx" (Maline's "Arch-Persona" and evil side, channeled by Livid and Nyx):
  -Knowledge: (7/10) < Becomes more intelligent, but still young in age to know all.
  -Power: (3/10) < Power lessens but her ability to take a hit makes her nearly invincible.
  -Energy (1/10)
  -Stamina: (Prime) < If you thought her resurrecting would be bad, think again.  She's just as hard to "kill" the first time as the next.
  -Charisma: (Prime) < Can regain massive amounts of energy through the "Thanatos" Effect.
  -Speed: (1/10)
  -Dexterity: (1/10)
  -Reaction: (5/1) < Arguably the highest reaction level ever recorded. 
  -Resistance: (2/1) < Indestructible; unable to be pierced by projectiles, weaponry, and regular hits.
  -Timing: (1/10)
  -Reflexes: (1/10)
  -Transformation-rate: (13/10) < Extremely aggressive, but only this aggressive toward Sinthia.
^98%

-"The Lone Half-Blood" & "The Legendary Cardinal Hunter,” one of the most powerful characters ever (that can't be killed):
  -Knowledge: (Prime)
  -Power: (Prime)
  -Energy: (Prime)
  -Stamina: (Prime)
  -Charisma: (Prime)
  -Speed: (Prime)
  -Dexterity: (Prime)
  -Reaction: (5/1) < Arguably the highest reaction level ever recorded.
  -Resistance: (2/1)
  -Timing: (Prime)
  -Reflexes: (Prime)
  -Transformation-rate: (0/0) < Surpasses Canes Venatici and becomes the first Demon-Half with a Goddess-like Complex.
^100% - ∞?? (There is NO such thing as being "above" 100%. The "Infinity" is there to show that one is already "at their peak")
« Last Edit: July 11, 2010, 10:07:28 AM by Karoku (2100)© » Logged

Karoku (2100)©
Yaoku Arimasen
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"Who is there to pray to?..."

"There are only demons and fiends here."


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« Reply #8 on: January 17, 2010, 09:45:42 AM »

I've finished the codings and unlocked this topic.  Now anyone can post and comment in regards to the 8 characters up here (and if you have any questions regarding your character's relations with these).
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Rad
ASSMAN
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The USA

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« Reply #9 on: January 17, 2010, 01:54:44 PM »

Looks good! The smaller font helps manage the amount of space these profiles take up. Detail and bulk go hand-in-hand.

Tomo's profile could use a minor edit - there are showing [/b] tags for each field, and his Combat and Personality fields are missing the beginning tags. For the extra [/b] tags it's a bit odd. For some reason encasing the text like [X][Y](content)[X][Y] won't work, it needs to be done like [X][Y](content)[Y][X].
« Last Edit: January 17, 2010, 02:03:58 PM by AurorX » Logged
Karoku (2100)©
Yaoku Arimasen
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"Who is there to pray to?..."

"There are only demons and fiends here."


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« Reply #10 on: January 17, 2010, 02:18:57 PM »

Tomo's profile could use a minor edit - there are showing [/b] tags for each field, and his Combat and Personality fields are missing the beginning tags. For the extra [/b] tags it's a bit odd. For some reason encasing the text like [X][Y](content)[X][Y] won't work, it needs to be done like [X][Y](content)[Y][X].

I know.  There was a coding error I found upon posting these over at dA.  Luckily, I noticed it on time and fixed it.
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Muzy72
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Osha-Osha-Oshawott!



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« Reply #11 on: January 17, 2010, 06:26:45 PM »

My character was mentioned in the relationships of one of the characters. I feel so happy :3.
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<Ninja Goron
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I like sammiches

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« Reply #12 on: January 17, 2010, 07:02:28 PM »

sooo.... muchh .... text   Shocked
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Karoku (2100)©
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"Who is there to pray to?..."

"There are only demons and fiends here."


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« Reply #13 on: January 17, 2010, 07:21:31 PM »

sooo.... muchh .... text   Shocked

Character-development in the making >.>
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Darkmatter
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:3

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« Reply #14 on: January 17, 2010, 08:05:16 PM »

* Darkmatter does not see her character there  Angry
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