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Author Topic: The "Arch-Actors" - The Main 8 of "The Chronicles of 2100"  (Read 2286 times)
Biggoron
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« Reply #30 on: January 24, 2010, 07:30:04 PM »

Wow. Badass move Zeus. Wink
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dcmjlive
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« Reply #31 on: January 25, 2010, 12:18:58 AM »

Heck.  Daisies are considered the flowers of death, hence the saying "pushing daisies".  That would fit perfectly under the theme of the move Wink

Plus, a rainbow is part of the spectrum in radioactive energy, so it might look pretty, but it's very dangerous and life-threatening if you think about it Wink

Heck, that makes the move even more wicked. That catch phrase is sticking.
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« Reply #32 on: January 25, 2010, 04:53:15 AM »

Question: Is there any limit to what characters can be used for tag-team moves? I have come up with one involving Tanglaw, but before I start searching for characters for my other ideas, it would be nice to know which ones are available.
There are a limit of 5.  The one with Tim is mandatory, so stick with that one as well.  Your order of tag-specials are entirely up to you to arrange as you like.
Er... let me rephrase that. What characters would be possible for use in tag specials?

Also, would it be possible to slightly rename the Imagni/Tim special into Chaos Theory "WWVI"? I am trying to name all of Imagni's specials after various fields of science, and it would fit better with his other moves that way.

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Karoku (2100)©
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« Reply #33 on: January 25, 2010, 07:22:57 AM »

Er... let me rephrase that. What characters would be possible for use in tag specials?

Are you looking for the names of available 2100 characters?  If that's the case, refer to the same post again.  There are a list of names there you may want to search for in the profiles on the first page of this thread.

Quote
Also, would it be possible to slightly rename the Imagni/Tim special into Chaos Theory "WWVI"? I am trying to name all of Imagni's specials after various fields of science, and it would fit better with his other moves that way.

Sure, go ahead.  In fact, that sounds like a much better alternative name for the special itself, so feel free to do that as you please.

Also, just to give you a reminder on the basis of moves, at least one move is based on your weapon/weapons (second move) while the first one is based on a special attribute, such as regeneration, levitation, speed, and so on.
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« Reply #34 on: January 25, 2010, 07:44:19 AM »

Er... let me rephrase that. What characters would be possible for use in tag specials?

From what I've been able to gather, you can do tag specials with any character that will be in the game. Not everyone will be able to be included (I think the limit is around 48), but Juan's compiling a list of these characters that he'll post before long.
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yoshicookiezeus
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« Reply #35 on: January 25, 2010, 09:02:18 AM »

From what I've been able to gather, you can do tag specials with any character that will be in the game. Not everyone will be able to be included (I think the limit is around 48), but Juan's compiling a list of these characters that he'll post before long.
A list of all the available characters? Now that would be useful. Also, is it just me failing at searching or are some of those characters Juan mentioned lacking profiles?

And how's this for a moveset in progress?
   1 - Mystic "Power of the Four Elements" (special ability) = This move has Imagni use his limited abilities of elemental magic. He concentrates for a moment, and then fires a small orb of magical energy at the opponent. The orb randomly has one of four effects: temporarily setting the opponent on fire, freezing him for a short while, knocking him off his feet with a small earth tremor, or getting him off-balance with a gust of wind.
   2 - Ballistics [haven't come up with a subtitle for this attack yet] (weapon) = Imagni takes out a small remote control from his pocket and presses a button, firing the four large cannons hovering just behind the battlefield, and then moving them to the next alignment in a cycle of four (corners, middle, horizontal row along the ground, and cross formation around the middle). The attack has a cooldown time of five seconds; if it is used during that period, the cannons will simply move to the next position without firing.
   3 - Classic Mechanics "Gravity" (projectile-based special) = Imagni positions his fortress right above the battlefield, and has it drop down a mass of cannonballs on the spot where he was when the move was activated. The move takes about five seconds to start from that it is performed, but Imagni is free to move and use other attacks (though not ones involving the fortress, for obvious reasons) during that time.
   4 - Number Theory "Approximating Pi" (what attack category would this be?) = A small laser is fired from the fortress, and proceeds to trace a circle around the opponent, leaving a glowing (but non-damaging) trail. Once the laser has gone the whole way around (which takes about a second), four other lasers appear, quickly tracing four diameters across the circle. Then, Imagni fires a big beam from the Reactor, completely covering the circle. In short, you do not wish to remain inside the circle once it is completed.
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« Reply #36 on: January 25, 2010, 09:17:00 AM »

Give...me...your brain....

A list of all the available characters? Now that would be useful. Also, is it just me failing at searching or are some of those characters Juan mentioned lacking profiles?

Yeah, you'll need to look at Kinme's profile for information on Clement Stridewolf, and Kohaku's profile for Andreea Vermillion, Monica Wisdom, and Sakami Chirila.
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Karoku (2100)©
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« Reply #37 on: January 25, 2010, 12:41:37 PM »

A list of all the available characters? Now that would be useful. Also, is it just me failing at searching or are some of those characters Juan mentioned lacking profiles?

Some of those characters are new and I plan to make profiles for them once I draw them, but you should be able to get an idea of how they behave by referring to Karoku, Kohaku, Kinme, and Tim's profiles.

I intend to make Andreea, Sakami, and Monica important antagonists in 2100 and I also intend to put them as playables, but those three have no profiles (yet).
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« Reply #38 on: January 31, 2010, 09:33:43 PM »

If I can make a suggestion for an Avatar for Imagni, of the few remaining choices I'd probably choose "Volans (The Flying Fish)" because it fits with Imagni's flying castle. Musca (The Fly) might also work.
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Karoku (2100)©
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« Reply #39 on: February 01, 2010, 03:44:05 PM »

If I can make a suggestion for an Avatar for Imagni, of the few remaining choices I'd probably choose "Volans (The Flying Fish)" because it fits with Imagni's flying castle. Musca (The Fly) might also work.

That one right there is the perfect candidate.  It makes a lot of sense too.  Since the Flying Fish can only fly for so long, it can fit with the theme Imagni goes for; being able to fly for a small amount of time fits perfectly.
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