<Grenade Launcher>
Snake’s Final Smash is the Grenade Launcher.
What is he calling in...?
Suddenly he does a great jump!
Choppa-choppa-choppa!Snake grabs the rope ladder the helicopter drops and takes out his grenade launcher!
So, the thing to do is shoot, right?
Poom! Poom! Poom!You control the targeting reticule and press the attack button to fire grenades one at a time. There are six rounds, and when you run out...
He loads a new clip? How can that be?It ends when you shoot 12 rounds or run out of time. Snake then climbs back up to return to battle.
Yep. He makes his exit.It’s probably better to just shoot all your rounds rather than run out of time leaving ammo behind...but if you just shoot indiscriminately, your shots may be dodged.
When there are two or more enemies, it might be a good idea to hit one as he is being attacked by the other, or something along those lines.
Now that I'm done formatting in Dojo style... huh. Sakurai apparently doesn't grasp the concept of timing. This would have been a wonderful update if it weren't coming on the tail of Olimar's announcement. Personally, I'd have saved this as a drizzle for the next drought... but about the update itself.
It's a cool FS. It'll be fun to blast people FPS style like Duck Hunt targets... and hopefully, it's fast enough to be suitably dangerous. It'll keep foes on their feet while it's on as well. They can't grab anyone because doing so leaves them vulnerable to some old school high explosives.
Interestingly, it seems to tinge the stage in a grim, military, serious-FPS green. Which is really all the more funny when you consider he'll probably be using the rocket launcher to kill, among other things, small children (Lucas) and rodents (Pikachu).
EDIT: So... what happens if you point it at the Pokemon Trainer and pull the trigger?