dcmjlive
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« on: January 08, 2008, 07:22:08 PM » |
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Here's another from Brawl Central...compiled by me:
1. Mario - His FS is easily avoided as long as you're near Mario. Just get above or below him. 2. Link - His FS will send the triforce projectile first then slash around those caught in it. That's like 45-50 damage. The finishing blow is 19% but it's meant to be a meteor smash...that is usually something you can't survive. 3. Kirby - His FS only affects those who are near him. If in a big stage, the FS is easy to avoid. 4. Pit - The centurions are also attackable. A smash attack is enough to get the centurion out of the way...but there is Pit who moves freely too. 5. Sonic - The faster Sonic is, the easier he is to dodge. And oh yeah, you could nullify the damage by hitting him...but he's still invincible during this mode. 6. DK - You can make the shock waves bigger by timing the beats of the bongos. To beat the bongos, press buttons. The opponent is sent off via the direction of the wave...and oh yeah...the waves' effect continues until they hit the ground. 7. Bowser - I think you guys know this...he does take damage as Giga Bowser but could not flinch. We still don't know what explosives do to him though. 8. Peach - To avoid sleep, you just need to be in the air during the smash sequence. You could then get the peaches that have fallen. 9. Samus - It also pushes a lot...so if you don't avoid it...expect being KO'ed...but yeah you could try to still save yourself. 10. Fox - Barrel rolls to recovering opponents will spike them down. The laser is pretty easy to avoid. And the Landmaster could hover. 11. Yoshi - The FS lasts 15 seconds...so it's 15 seconds of invincibility for Yoshi. Fireballs do 25% damage while Firebreathing does accumulative damage. 12. Diddy - The peanuts are fired continuously...in a direction straight down of its body. So just aim carefully as the shots are rapid fire. 13. Metaknight - The FS causes 45% damage and usually is a OHKO for those with 30% damage...so be careful. 14. Ice Climbers - The FS is proportional to the size of the stage. 15. Ike - The attack needs to be close to an enemy or else it won't hit...the ending explosion also helps do damage to those not hit by the initial move.
I didn't include the others as it's all in DOJO.
EDIT: I realized it's for strategy and isn't strategy so I edited it. However, I made a thread in the Strategies section to talk about avoiding FSes.
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« Last Edit: January 08, 2008, 09:24:08 PM by dcmjlive »
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The-Forgotten-One
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« Reply #1 on: January 08, 2008, 07:52:36 PM » |
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considering all, good job!
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 THANK YOU NOAH! YOUR AWESOME!
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the-mail-toad
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« Reply #2 on: January 08, 2008, 07:55:06 PM » |
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THat was a pretty good job of final smash strategys.
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Falcon... PUNCH!!!  
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Fallen401
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« Reply #3 on: January 08, 2008, 08:17:51 PM » |
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Thanks for the update on this dcmjlive, it's definitley cool to see the strengths and weaknesses of the FSs'. I'm sad to hear that both Peach and Kirbys' seem so easy to avoid. Then again all Kirby needs to do is be in the thick of the fight to make it successful still and i suppose getting into a position where your opponents are in the air isn't all too hard. Also thought it was strange to hear that Sonic seems relativley easy to avoid damage with. If he's going too fast you dodge and if he's not too fast you just hit him to stop damage. Kind of dissapointed to hear that ah well.
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Death is why life has value, i will teach you to value your life...
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Link McCloud
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« Reply #4 on: January 08, 2008, 08:24:16 PM » |
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Excellent detail! I'm faving that website. 
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 Hey loo at what I made^ DCMJlive had something to do with it too, I guess. Well, everything to do with it Every character changed this time! EXCEPT FOR YOU KIRBY!
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dcmjlive
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« Reply #5 on: January 08, 2008, 08:28:23 PM » |
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Thanks for the update on this dcmjlive, it's definitley cool to see the strengths and weaknesses of the FSs'. I'm sad to hear that both Peach and Kirbys' seem so easy to avoid. Then again all Kirby needs to do is be in the thick of the fight to make it successful still and i suppose getting into a position where your opponents are in the air isn't all too hard. Also thought it was strange to hear that Sonic seems relativley easy to avoid damage with. If he's going too fast you dodge and if he's not too fast you just hit him to stop damage. Kind of dissapointed to hear that ah well.
Yeah, if you want to win with Sonic, you'd have to control your speed or else good players could easily avoid you. A dodge here and a punch there.
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Fallen401
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« Reply #6 on: January 08, 2008, 08:42:21 PM » |
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Yeah it's to bad, i wonder if Sonics' FS will end up finding a good use in health item retrieval. He's fast as hell and no one can touch him. Though i'm doubting that you can interact with items in his FS form.
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Death is why life has value, i will teach you to value your life...
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dcmjlive
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« Reply #7 on: January 08, 2008, 08:43:46 PM » |
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Yeah it's to bad, i wonder if Sonics' FS will end up finding a good use in health item retrieval. He's fast as hell and no one can touch him. Though i'm doubting that you can interact with items in his FS form.
I highly doubt that to because Sonic has no access to any buttons when in FS...but imagine Metal Super Sonic...haha
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Fallen401
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« Reply #8 on: January 08, 2008, 08:59:17 PM » |
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I highly doubt that to because Sonic has no access to any buttons when in FS...but imagine Metal Super Sonic...haha
Lol that would be funny. I wonder if Sonic has any kind of friction problems when in that form, like sliding around too much because if he does then the metal form might not be all that bad with making him more grounded. I can actually see Sonics' FS being one that isn't all that great for free-for-all and solo fights but could turn out to be amazing in team battles. The opponents would then have to focus on either dodging or attacking Sonic or fending off Sonics' ally. Though there will probably be that jerk that is able to do both perfectly lol.
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dcmjlive
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« Reply #9 on: January 08, 2008, 09:03:48 PM » |
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And when it comes to Sonic's FS...here's how I see the strategy
1. If you're sonic...vary the speeds...make the opponent think you're going fast...then avoid him, then hit him with impact. If you see an opponent is raring up to hit you...speed up. If you see that the opponent is waiting to dodge...avoid him...then sneak attack.
2. If you're not sonic...watch speed patterns carefully. Make sure that if you estimate the average speed, you can sidestep it right away or pull of an attack.
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Mastpyro
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« Reply #10 on: January 08, 2008, 09:07:36 PM » |
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Wow peach is so....BLAH
Anyway i like Links sounds deadly.
Meta-Knight sounds cool too if they 30% and they get hit by him they are dead.
Giga-Bowser is just plane bad ass!
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dcmjlive
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« Reply #11 on: January 08, 2008, 09:10:04 PM » |
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Wow peach is so....BLAH
Anyway i like Links sounds deadly.
Meta-Knight sounds cool too if they 30% and they get hit by him they are dead.
Giga-Bowser is just plane bad ass!
Yeah, I have to agree, Peach's FS sucks. You'd have to avoid the other PCs stealing your precious peaches.
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Fallen401
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« Reply #12 on: January 08, 2008, 09:13:24 PM » |
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Yeah, I have to agree, Peach's FS sucks. You'd have to avoid the other PCs stealing your precious peaches.
Yea i dont like it either, you will have to time it quite well to have the best effect. Makes you wonder though, if you are hanging from a ledge and she uses her FS will you fall asleep...to your death?!?!?!
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Death is why life has value, i will teach you to value your life...
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dcmjlive
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« Reply #13 on: January 08, 2008, 09:19:41 PM » |
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Yea i dont like it either, you will have to time it quite well to have the best effect. Makes you wonder though, if you are hanging from a ledge and she uses her FS will you fall asleep...to your death?!?!?!
Great thinking...but you're hanging between air and land...therefore I think you wouldn't sleep.
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Uncle Mikay
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« Reply #14 on: January 09, 2008, 09:30:40 AM » |
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Does anyone know if you still fell asleep if Jigglypuff sang while you were hanging off the edge? It'd be the same situation, I think.
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