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Author Topic: The fate of SSB4 and it's elements (Can we predict without question?)  (Read 3080 times)
Biggoron
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« Reply #60 on: August 28, 2010, 10:48:48 AM »

I won't blame him. The game took a while to come out but it was to remove bugs. To this day I still love playing Brawl and the only problem I have is that no one even brawls anymore except for a few amount of people.
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illnesz
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« Reply #61 on: August 28, 2010, 11:28:00 AM »

I won't blame him. The game took a while to come out but it was to remove bugs. To this day I still love playing Brawl and the only problem I have is that no one even brawls anymore except for a few amount of people.

get on aim more.
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CHaDOS
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« Reply #62 on: August 28, 2010, 11:41:45 AM »

AIM sucks and you know it.
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illnesz
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« Reply #63 on: August 28, 2010, 11:44:19 AM »

is there a better alternative?
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Muzy72
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« Reply #64 on: August 28, 2010, 11:46:12 AM »

is there a better alternative?

Skype!
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Shadow_SevenGunz
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« Reply #65 on: August 28, 2010, 01:40:07 PM »

   I've grown quite fond of TITus.
LOL.

Anyway, I liked Tidus as well...(Not a big fan of Cloud though.)

But if Square had a 3rd party character I'd much rather have Geno.

If Lloyd from ToS and Gex (As unlikely as it is for him.) join I'd be happy.
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Rad
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« Reply #66 on: August 28, 2010, 01:53:19 PM »

LOL.

Anyway, I liked Tidus as well...(Not a big fan of Cloud though.)

Woops! A Biblical slip-up that I corrected in a later post. Thanks.
Also, haha, you made me fear I had actually posted it with those caps, too. Tongue

* AurorX goes to edit.
* AurorX is glad to have found another Tidus fan.
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Biggoron
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« Reply #67 on: August 28, 2010, 05:49:06 PM »

But if Square had a 3rd party character I'd much rather have Geno.
I want Mallow to be in SSB4  Grin
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Karoku (2100)©
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« Reply #68 on: August 28, 2010, 05:58:05 PM »

I won't blame him. The game took a while to come out but it was to remove bugs. To this day I still love playing Brawl and the only problem I have is that no one even brawls anymore except for a few amount of people.

Still, why do I get the- Ahh w/e.  Hopefully he'll start on a new one soon, and one that has modes we'll care about Undecided

Personally, stickers were VERY useless.  I think they've taken up space for more important features.  The home-run game is decent for achievements, and that can stay.  The trophy game is also kinda useless, and event matches should be customizable so people make their own rules and their own events, which WOULD be pretty great if you ask me.  Trophies themselves are fun because they add a little info about every character/thing from Nintendo that someone might not know about.  Also, they add great replay value to the game and have added replay value to Brawl.  CDs are probably the best features besides the characters since getting them makes it so victorious.  The music in SSBB was very well composed so getting things like Bramble Blast, Butter Building, Shin something-whatever (Forgot the name, but it's actually VERY good), and so forth.

If anything, what Sakurai SHOULD do is decide which characters he'll add, then leave the possible third-party ones for last.  The first-player mode comes after; then by doing so, the decided roster is incorporated into the first-player/co-op modes.  In all seriousness, the multiplayer comes first and that's that (and no, I am not fussing about character-balance.  I am fussing about the amount of selectable characters and characters worth selecting).
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The-Forgotten-One
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« Reply #69 on: August 28, 2010, 06:06:51 PM »

If anything, what Sakurai SHOULD do is decide which characters he'll add, then leave the possible third-party ones for last.  The first-player mode comes after; then by doing so, the decided roster is incorporated into the first-player/co-op modes.  In all seriousness, the multiplayer comes first and that's that (and no, I am not fussing about character-balance.  I am fussing about the amount of selectable characters and characters worth selecting).
Yeah, I will agree with you that at least with fighting games, the multiplayer development comes first since that's the point of it.  (Although I don't mind a good single player adventure, something Tatsunoko VS Capcom LACKS)

So Sakurai...after your done with the Kid Icarus game (and the Kirby game if your a part of it), then please get to work on this series!  We'd love ya for it and will await a 2015 release!
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Karoku (2100)©
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« Reply #70 on: August 28, 2010, 07:15:50 PM »

Yeah, I will agree with you that at least with fighting games, the multiplayer development comes first since that's the point of it.  (Although I don't mind a good single player adventure, something Tatsunoko VS Capcom LACKS)

So Sakurai...after your done with the Kid Icarus game (and the Kirby game if your a part of it), then please get to work on this series!  We'd love ya for it and will await a 2015 release!

Hahaha, so true Cheesy

And yes, single-player mode has to be GOOD ENOUGH too.
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