In a surprise event, Zero will be the representative from the Capcom's famed Megaman series. Blasting out with his old style armor and Z-saber. He's ready to bring it all to the table.
Zero brings an unusual combination of speed and weight to the table, allowing him to break through many defenses, but watch out, his extra weight and poor recovery abilities could spell doom for you if you fall.
Zero's Special Moves
Standard Special Move - Raijingeki
Side Special Move - Shippuga
Up Special Move - Ryuenjin
Down Special Move - Rakuhouha
Final Smash - Giga Crush
Zero's moves draw primarily from his original game. His Raijengeki extends his sword to a massive length, catching opponents off guard but leaving him vulnerable.
The Shippuga lets him dart in with an attack, which also serves well for recovery.
The Ryuenjin is a flaming upwards slash with his sword, that propels him up and over.
The Rakuhouha functions differently if you use it on the ground or in the air. On the ground it sends out a spray of energy bullets in all directions, but in the air, you rocket to the ground and trash anybody in your path.
His Final Smash is the Giga Crush, which sends out a series of massive explosions blasting anybody nearby. These exposions shoot up from the ground, so try to stand in the middle of lower platforms, to maximize the threat zone.
Mario can't stand up to Zero's powerful saber swing.