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Author Topic: Rocky's CD factory (mega explosion tube)  (Read 6936 times)
RockyRaccoon
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« Reply #45 on: July 03, 2009, 06:19:19 AM »

good .
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Mega (Tre)
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« Reply #46 on: July 06, 2009, 02:26:01 PM »

Sorry, I had trouble explaining it.  Let me show you what I mean:


You'd have to reverse the escalators though.
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RockyRaccoon
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« Reply #47 on: July 06, 2009, 09:37:35 PM »

Hehe, I was thinking the same over lunch.  Just because the stage is expanded in anyway to "increase" chances, is only equivalent to splitting a dollar into two 50 cent coins.  The fraction of the result will equal the same.

that's not true . the number of items rendered is proprotional to the concentration of sandbags x the concentration of attacks .

I = c[X][A]
I = items , c = constant , X = sandbags , A = attacks , [] = concentration

if you split the sandbags into 2 groups , you halve their concentration . if you split the players into 2 groups , you halve the concentration of attacks .

I' = c[X]'[A]' = c([X]/2)([A]/2) = 1/4 c[X][A] = I/4

by doubling the size of the stage , you cut the yield down to 25% .
« Last Edit: July 06, 2009, 09:40:07 PM by RockyRaccoon » Logged
Karoku (2100)©
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« Reply #48 on: July 06, 2009, 10:18:27 PM »

that's not true . the number of items rendered is proprotional to the concentration of sandbags x the concentration of attacks .

I = c[X][A]
I = items , c = constant , X = sandbags , A = attacks , [] = concentration

if you split the sandbags into 2 groups , you halve their concentration . if you split the players into 2 groups , you halve the concentration of attacks .

I' = c[X]'[A]' = c([X]/2)([A]/2) = 1/4 c[X][A] = I/4

by doubling the size of the stage , you cut the yield down to 25% .

What about the amount of players?  You would hereby expand the rate in that sense? 

I said that previous statement because of the speed of the conveyor belts, slowly bringing the sand bags as they fall down into each one.  Does movement from belt-to-belt stall their vanishing time, you know, until they disappear one-by-one?  If the laws of physics do slow down the sandbags, then the size of the factory itself doesn't matter after all.
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RockyRaccoon
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« Reply #49 on: July 07, 2009, 04:02:33 AM »

if you add more players , you increase the concentration of attacks if and only if the players stand in the same place . if they stand in different places , the concentration of attacks remains the same while the larger stage size decreases concentration of sangbags , since the total number of sandbags are constant .

so if you double the stage size and add a 2nd attacking player , the overall yield will be

a) unchanged if the two stand together
b) reduced by 50% if they stand apart

since the best you can possibly achieve is an unchanged yield , there is nothing to gain by duplicating the stage once over .

this is also an approximation that is more generous toward your position . taking a more accurate calculation , you will see that the number of sandbags in the air or on their way back down will increase as the sandbags are seperated , resulting in an even lower concentration of attacks .
« Last Edit: July 07, 2009, 04:04:50 AM by RockyRaccoon » Logged
Biggoron
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« Reply #50 on: July 07, 2009, 06:36:25 AM »

that's not true . the number of items rendered is proprotional to the concentration of sandbags x the concentration of attacks .

I = c[X][A]
I = items , c = constant , X = sandbags , A = attacks , [] = concentration

if you split the sandbags into 2 groups , you halve their concentration . if you split the players into 2 groups , you halve the concentration of attacks .

I' = c[X]'[A]' = c([X]/2)([A]/2) = 1/4 c[X][A] = I/4

by doubling the size of the stage , you cut the yield down to 25% .
You'll never see Brawl Central or another Brawl site give you information about the game like this. Wink
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<Ninja Goron
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« Reply #51 on: July 07, 2009, 07:47:35 PM »

that's not true . the number of items rendered is proprotional to the concentration of sandbags x the concentration of attacks .

I = c[X][A]
I = items , c = constant , X = sandbags , A = attacks , [] = concentration

if you split the sandbags into 2 groups , you halve their concentration . if you split the players into 2 groups , you halve the concentration of attacks .

I' = c[X]'[A]' = c([X]/2)([A]/2) = 1/4 c[X][A] = I/4

by doubling the size of the stage , you cut the yield down to 25% .


...what the crap? Sad

please say this took like 5 or 6 minutes to figure out and wasn't like a week long project or something
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RockyRaccoon
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« Reply #52 on: July 08, 2009, 06:37:55 PM »

it's common sense .
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Mega (Tre)
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« Reply #53 on: July 08, 2009, 08:06:51 PM »

that's not true . the number of items rendered is proprotional to the concentration of sandbags x the concentration of attacks .

I = c[X][A]
I = items , c = constant , X = sandbags , A = attacks , [] = concentration

if you split the sandbags into 2 groups , you halve their concentration . if you split the players into 2 groups , you halve the concentration of attacks .

I' = c[X]'[A]' = c([X]/2)([A]/2) = 1/4 c[X][A] = I/4

by doubling the size of the stage , you cut the yield down to 25% .
lol, only Rocky would try to confuse a majority of the American population by putting a simple problem into a simple formula.
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Any Jewish joke is meant as a joke. I am not an anti-semitist. But I don't like Glenn Beck.
<Ninja Goron
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« Reply #54 on: July 09, 2009, 01:53:54 PM »

lol, only Rocky would try to confuse a majority of the American population by putting a simple problem into a simple formula.

hey its summer. i dont want to learn. Sad
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Mega (Tre)
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Meh. It fits me.

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« Reply #55 on: August 09, 2010, 09:37:36 AM »

gasp i made a better one and used it for battle!
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Any Jewish joke is meant as a joke. I am not an anti-semitist. But I don't like Glenn Beck.
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