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Author Topic: Proposed Stage Rankings  (Read 1608 times)
BewareOfUmbrella
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« Reply #15 on: March 31, 2008, 05:59:40 PM »

Haha...I think there should be 6 including Pop-gimmick and Controllable. That way, we can have more diversity.
Alright.  I'll meet you halfway.
I'll include the Pop-Gimmick category.
But there is no way in Hell I'm calling it that!
EDIT: OK, but the next wise-guy who wants a new category gets hit with a dead fish.
« Last Edit: March 31, 2008, 06:04:07 PM by BewareOfUmbrella » Logged

dcmjlive
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« Reply #16 on: March 31, 2008, 06:04:36 PM »

HAHA...let's think of something called Murphy's Law Stages...
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BewareOfUmbrella
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« Reply #17 on: March 31, 2008, 06:05:49 PM »

HAHA...let's think of something called Murphy's Law Stages...
I was gonna call it "Lethal."  But you win.  Because that's a darn good summary of those stages...
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« Reply #18 on: March 31, 2008, 10:33:36 PM »

What about the Great Sea stage? I can't find that on the list...
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dcmjlive
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« Reply #19 on: March 31, 2008, 10:39:11 PM »

Well, that stage is officially "Pirate Ship" and furthermore, I think it's a predictable stage.
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BewareOfUmbrella
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« Reply #20 on: April 02, 2008, 11:29:10 AM »

What about the Great Sea stage? I can't find that on the list...
Yeah, I remembered that one thanks to a reminder from Sakurai.
Added.

EDIT: Bump.  Updated 1st page.  Any comments/disagreements/flames?
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« Reply #21 on: April 02, 2008, 02:21:39 PM »

Well, that stage is officially "Pirate Ship" and furthermore, I think it's a predictable stage.

It is not a predictable stage. The bobmbs do 50% and they are hard to tell where they are gonna land. and the little thing comes up randomly out of the ground and hits you away and that kills me most of the time
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« Reply #22 on: April 02, 2008, 05:27:10 PM »

i dont mean to be annoying, but the melee star fox stage is corneria, i think u missed an r.

other than that, nice list.
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BewareOfUmbrella
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« Reply #23 on: April 02, 2008, 05:43:45 PM »

It is not a predictable stage. The bobmbs do 50% and they are hard to tell where they are gonna land. and the little thing comes up randomly out of the ground and hits you away and that kills me most of the time

Yeah.  Tell you what, I don't think anyone will complain if I drop it in "Murphy's Law," and I see your point about the bombs and pop-out thing.

i dont mean to be annoying, but the melee star fox stage is corneria, i think u missed an r...
Corrected.
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« Reply #24 on: April 03, 2008, 06:37:52 AM »

This thread concerns me - how is creating a tier system for stages different to creating a tier system for characters?

I must admit on Spear Pillar when Palkia pulled the old space-inversion on me (reversing the controls/inverting the screen) I did self-KO because it threw me completely...

...but I'd say if you can average a win on the more crazy/chaotic stages you are MORE SKILLED than someone who averages a win on the Final D-esque stages.

I certainly hope that this thread isn't a sign that BoU has been converted to the "dull side".

FOR SHAME BoU - I thought you were all about the craziness!

As long as this remains a system of classification and not a system of exclusion for some of the more entertaining stages I don't have a problem...

...but if people start saying stuff like "Spear Pillar is for teh N00Bs!" DND will have to break out the "Palkia-Class Quantum Pulse Rifle" to dish out some authority!
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« Reply #25 on: April 03, 2008, 08:00:10 AM »

This thread concerns me - how is creating a tier system for stages different to creating a tier system for characters?

I must admit on Spear Pillar when Palkia pulled the old space-inversion on me (reversing the controls/inverting the screen) I did self-KO because it threw me completely...

...but I'd say if you can average a win on the more crazy/chaotic stages you are MORE SKILLED than someone who averages a win on the Final D-esque stages.

I certainly hope that this thread isn't a sign that BoU has been converted to the "dull side".

FOR SHAME BoU - I thought you were all about the craziness!

As long as this remains a system of classification and not a system of exclusion for some of the more entertaining stages I don't have a problem...

...but if people start saying stuff like "Spear Pillar is for teh N00Bs!" DND will have to break out the "Palkia-Class Quantum Pulse Rifle" to dish out some authority!

I see what you're saying, but some stages just shouldn't be used for serious matches.  Super Mario Bros and Spear Pillar are two that come to mind, but that's because Super Mario Bros turns into a turtle bowling contest, and Spear Pillar has totally random effects.  One of the pokemon can kill you in a second with little to no warning.
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Black Hole Pastafarian
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« Reply #26 on: April 03, 2008, 08:43:45 AM »

Spear Pillar has totally random effects.  One of the pokemon can kill you in a second with little to no warning.

Yeah Palkia can really screw your game up depending on how severe its/his/her "space inversions" are!

I'd like to play some levels for fun every so often though - not just for serious contests.
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BewareOfUmbrella
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« Reply #27 on: April 03, 2008, 02:40:57 PM »

This thread concerns me - how is creating a tier system for stages different to creating a tier system for characters?

I must admit on Spear Pillar when Palkia pulled the old space-inversion on me (reversing the controls/inverting the screen) I did self-KO because it threw me completely...

...but I'd say if you can average a win on the more crazy/chaotic stages you are MORE SKILLED than someone who averages a win on the Final D-esque stages.

I certainly hope that this thread isn't a sign that BoU has been converted to the "dull side".

FOR SHAME BoU - I thought you were all about the craziness!

As long as this remains a system of classification and not a system of exclusion for some of the more entertaining stages I don't have a problem...

...but if people start saying stuff like "Spear Pillar is for teh N00Bs!" DND will have to break out the "Palkia-Class Quantum Pulse Rifle" to dish out some authority!

No, no, no.  You misunderstand my intentions.  I love many of the gimmicky stages.  I am not saying one stage is superior to another.  However, for tournaments, which are fundamentally designed to be balanced, there is such a thing as too much unpredictability.  Rockinon put it well, so I'll quote his comments.
I see what you're saying, but some stages just shouldn't be used for serious matches.  Super Mario Bros and Spear Pillar are two that come to mind, but that's because Super Mario Bros turns into a turtle bowling contest, and Spear Pillar has totally random effects.  One of the pokemon can kill you in a second with little to no warning.
Random items require skill to use.  They don't just appear and kill you.  Stages however, can do so.  And then there are stages that require specialist practice.  I could practice turtle bowling (as Rockinon put it) with monk-like dedication, practicing drill upon drill, perfecting my turtle-chucking until I am capable of beating Sakurai himself in the Super Mario Bros. stage, allowing my Brawling skills on other stages to atrophy.  But would that make me a better player then Sakurai?  However, most of the skills learned on, for example, the Battlefield, can be applied anywhere.
But this disregards the more important complaint; that I am reducing the chaos involved.  Chaos is a concept very near and dear to my heart.  That is why I play with all items on.  That is why I believe the destructible stages remain in play unless a significant majority say otherwise and why, if this method is used, I will invariably vote in favor of including predictable stages.  But there is such a thing as too much randomness.  A surprise instant kill can cripple even the best of players, especially when the number of lives are lower.  If the lives are set high enough, the wrinkles in even the most random of stages will be ironed out by the Law of Large Numbers.  But who really wants to play even a 20-stock match tournament?  (Although such a tournament would be interesting enough to hold, and would get players, I doubt it would be amazingly popular...)
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Black Hole Pastafarian
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« Reply #28 on: April 04, 2008, 05:17:29 AM »

But there is such a thing as too much randomness.  A surprise instant kill can cripple even the best of players, especially when the number of lives are lower.  If the lives are set high enough, the wrinkles in even the most random of stages will be ironed out by the Law of Large Numbers.  But who really wants to play even a 20-stock match tournament?  (Although such a tournament would be interesting enough to hold, and would get players, I doubt it would be amazingly popular...)

I understand where you're coming from with the law of averages thing.

I will still be more likely to Brawl on the crazy stages than the dullard ones though - Spear Pillar can really make me laugh sometimes, and I like the Mushroomy kingdom too.
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