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Author Topic: 3/21 Game Mode: Subspace Emissary Spoiler*  (Read 957 times)
dcmjlive
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« on: March 21, 2008, 03:13:35 AM »

The Subspace Emissary: The Great Maze

As you play deeper into The Subspace Emissary, you’ll at last confront the Great Maze. This is the vast space that the final boss created. Clear this stage and you complete the entire adventure! This is truly the very last fortress.

You’ll brawl against bosses and shadow characters of the fighters while proceeding through the areas.



Pause in the Great Maze to see the map.

On the map, the spots blinking in pink or yellow are the save points.

There are four pink spots and five yellow ones. They’re all crucial, since they’ll serve as your bases of operation.



If you enter this gate, you can go to a save point.



This is a save point.

You’ll restore your health, and if you overlap with the Smash Bros. logo in the middle, you can either save, manage your stickers, or select different characters.

The warp zones on both sides will allow you to warp to other save points. They connect you to pink save points in the upper right, lower right, upper left, and lower left of the map. The area where you are now, or any area you haven’t found, will not be displayed.

You can also go right into the Smash Bros. logo in the middle to warp.



As you see here.

Caution. The yellow save points can’t be used for warping.



You can’t even choose the Back to Map option.

Right after you enter the Great Maze, the entire map will not be visible to you—it gradually fills in as you trek along. As such, sometimes you may find yourself at a loss as to where your next foe is.

Don't think too hard about things, though—just keep moving forward. Once you've taken a full lap around the place, the positions of your foes should appear.



That’s where they are!

Each one of your foes serves as a key to the final gate located in the middle of the map.

If you go in there, you’ll meet the final boss at last. More power to you!
« Last Edit: May 27, 2008, 07:17:21 AM by TripleX » Logged


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Darkmatter
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« Reply #1 on: March 21, 2008, 05:22:09 AM »

This thing is the reason why I didn't like SEE.
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The-Forgotten-One
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« Reply #2 on: March 21, 2008, 05:32:46 AM »

This thing is the reason why I didn't like SEE.
oh?  what didn't you like about it then?

I thought it was okay for a double update...9/10
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« Reply #3 on: March 21, 2008, 07:18:00 AM »

This thing is the reason why I didn't like SEE.
Hell yeah this part made me want to shoot myself
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« Reply #4 on: March 21, 2008, 08:38:02 AM »

This thing is the reason why I didn't like SEE.

agree 100% i was just like FUCK THAT when i got there
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« Reply #5 on: March 21, 2008, 09:00:44 AM »

I didn't mind it, actually, but I seem to be alone in that feeling.  At least I had a map...
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« Reply #6 on: March 21, 2008, 10:22:02 AM »

I got through it very quickly actually once I realized there was a map.  It was pretty fun, I don't know why you guys are complaining.
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« Reply #7 on: March 21, 2008, 10:40:48 AM »

This level sounds complicated. Very complicated...why else would they have numerous save points? The map looks like a lifesaver.
Something Sakurai said rather alarmed me - do you actually have to re-battle bosses?! If it turns out that way, I'll be making good use of those save points.


I got through it very quickly actually once I realized there was a map.  It was pretty fun, I don't know why you guys are complaining.

I guess there is hope after all! All I've heard are horror stories concerning the final level. How fast did you make it through, anyway? 
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« Reply #8 on: March 21, 2008, 11:18:44 AM »

It took me FOREVER! Not only do you have to go back through the ENTIRE SSE, but then you have to locate and fight every single character in the SSE. Thank God for the map, or I would have just given up.
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« Reply #9 on: March 21, 2008, 11:25:37 AM »

I guess there is hope after all! All I've heard are horror stories concerning the final level. How fast did you make it through, anyway? 

Well, I did it with a few basic rules.
1) Be systematic.  I fought every boss/character in a planned order, travelling from each room knowing where the next one was.  I pretty much sweeped the entire place.
2) Fighting is a no-no.  I fought no one except for those I must.  Don't worry about lackies, fight the bosses.
3) Be fast.  I used fox and other speed characters to navigate myself quickly.
And finally 4) During fights, be cheap.  If you find a move that kills guys quickly, just use it constantly.

It took me around 30, which may be a long time for some but I was listening to music so time went fast.
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« Reply #10 on: March 21, 2008, 01:23:32 PM »

I don't get it. I thought it was pretty easy, just look at the map and look at all the dots that don't have a connecting line to another dot and go there. It wasn't anything difficult. I actually enjoyed it very much.

Plus you could save it and restore your lives pretty much anywhere.
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The-Forgotten-One
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« Reply #11 on: March 22, 2008, 05:39:34 AM »

okay...I'll keep this all in mind for later use...
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dcmjlive
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« Reply #12 on: March 22, 2008, 08:56:41 AM »

It was just draining but it took a while retracing and finding the last few portals. Well, I'm happy I found them. Now, to get 100% I'm gonna try to go back there. But it is fun.
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« Reply #13 on: March 22, 2008, 10:41:40 AM »

I had no problem with this thing until I realized that I had to beat each and every character in this mode instead of just making it through the maze.  Ugh...this was as bad as that part of Wind Waker where you had to salvage Triforce pieces from the ocean floor (the part that Nintendo later apologized for...) 
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dcmjlive
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« Reply #14 on: March 22, 2008, 10:46:42 AM »

I had no problem with this thing until I realized that I had to beat each and every character in this mode instead of just making it through the maze.  Ugh...this was as bad as that part of Wind Waker where you had to salvage Triforce pieces from the ocean floor (the part that Nintendo later apologized for...) 

Yeah realizing that you had to beat every character and boss except toon link, wolf and jiggly sucked. It really did feel like getting all those triforce pieces. I hate Tingle because of that...
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