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Author Topic: 3/4: Stage, Special Moves: Stage Unlock #5 and Donkey Kong: Special Moves*  (Read 990 times)
yoshicookiezeus
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« on: March 03, 2008, 11:17:20 PM »

75m

The arcade game Donkey Kong first appeared in 1981, and with it, the world’s most famous video-game characters, Mario and Donkey Kong, were born.

Two years later, another version of the game appeared for the first NES console. Both versions were amazing given the technology at the time.

So, we wanted to try to faithfully recreate those screens here!




You...You’re kidding, right?

75 metres is the height of the uppermost part of the construction site where Donkey Kong flees.



This stage is very big, with lots of narrow scaffolding and footholds.

This stage is a bit strange – it feels pretty free, but at the same time, kind of restricted.

Items can also have a big effect here – or be completely useless.

This stage has a flavour to it that isn’t found anywhere else.



Even a lady’s purse and a jack show up.



In Japan this was named a "trouble bug". (...Is it really a bug?)

Sometimes retro is cool. Why not try some of those up-and-coming characters and see how they handle the old-school style?



When Donkey Kong hits you, it hurts!

The original Donkey Kong game also appears in Masterpieces mode, and I’ve set it up so you can start at 75m.



Wow! They’re exactly the same!



Donkey Kong: Special Moves

Donkey Kong has a lot of meteor smashes.



Forward mid-air attack!



Down mid-air attack!



Head Butt!!



Come with me! (This isn’t a meteor smash, though.)

Standard Special Move: Giant Punch

Donkey Kong’s primary special move is the Giant Punch. If you power it up before you unload it, it’s super-strong.



If you power it up before you swing...



...it can be a one-punch KO!

Furthermore, when you attack with a full charge, Donkey Kong won’t flinch when he throws his punch.



It was then I knew I would become a star...

However, you won’t be able to hit opponents as easy as 1-2-3! Let me use the next special move to illustrate a golden combo for you to work on.

Side Special Move: Head Butt



Bury your opponent!



Giant Punch!

Seriously? Will it always connect? Really? Once you get them with a Head Butt, is the Giant Punch a lock?

Well, not exactly.

  • The amount of damage taken is proportional to the amount of time spent buried.
  • If they’re in the air, you won’t be able to bury them.
  • It’s harder to hit with the Head Butt than it is with the Giant Punch.

For these reasons and others, it’s not very easy to land this combo.



If you get buried, get out quick!

For Donkey Kong, there’s a lot of merit to charging up and then saving the charge for the right moment. Keep an eye on the situation and make your own judgements.

Of course, no matter which character you play, the rule of aiming for opponents who already have a lot of damage remains the same.

By the way, when lifting someone, your opponent’s damage similarly affects how quickly they can break free, so be careful
« Last Edit: May 27, 2008, 05:41:39 AM by TripleX » Logged


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« Reply #1 on: March 03, 2008, 11:20:55 PM »

Maybe you should separate the 2 for the sake of others.
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« Reply #2 on: March 03, 2008, 11:29:43 PM »



This really caught my attention.
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« Reply #3 on: March 04, 2008, 12:47:30 AM »

Wicked stuff. I can't wait to play as Donkey Kong. He suits my slow, ponderous, attack heavy inclinations with fighting games.
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« Reply #4 on: March 04, 2008, 03:23:57 AM »

DK fans rejoice, this is the update you've been waiting for!.......there are DK fans on SP right? anyways, a terrific update in the aspect of a long awaited stage and an added special moves set. Im glad that 75m is in the game,im just not sure whether or not ill actually be liking to fight here too much.  Wink
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« Reply #5 on: March 04, 2008, 03:38:14 AM »

oh my rockin...nice find...
YAY!!!!!!!!!!!!!!!  9.9/10...
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« Reply #6 on: March 04, 2008, 03:40:58 AM »

I never was a big DK user, but the stage looks cool. 4 MORE DAYS!!!!!! 10/10
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« Reply #7 on: March 04, 2008, 03:41:38 AM »

Sorry, I'm not much of a DK fan. HAHA. I like using him though. So I give this a total of 8/10. I just use him because of what Sakurai wanted to classify as a meteor smash but isn't. HAHA.
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« Reply #8 on: March 04, 2008, 03:47:43 AM »

Sorry, I'm not much of a DK fan. HAHA. I like using him though. So I give this a total of 8/10. I just use him because of what Sakurai wanted to classify as a meteor smash but isn't. HAHA.
GASP!  so you lied to us!  I see how it is! (jk jk)
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« Reply #9 on: March 04, 2008, 03:49:43 AM »

The DK update sucked, but the stage update was awesome.  Grin
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« Reply #10 on: March 04, 2008, 04:24:50 AM »



This really caught my attention.
Me to but the stage doesnt look thayt great I'll probably not fight there not that often.
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« Reply #11 on: March 04, 2008, 05:06:09 AM »

Thoughts on 75m:
As one who delights on the simple pleasures of platformers, this stage was a welcome sight.
It looks a bit treacherous, but its nothing the quick and nimble Squirtle can't handle.
Moreover, I'd like to know what effects, if any, the purse has on the fighters.

Thoughts on DK's specials:
The big lug sure knows how to deliver the damage, but I've dealt with him before...
DK users better work on the timing of those Meteor Smashes...they're just too straightforward.

Quote
By the way, when lifting someone, your opponent’s damage similarly affects how quickly they can break free, so be careful

This is similar to another kamikaze technique, Bowser's Flying Slam (side B). A PC's damage can ruin this attempt.
BTW, that Olimar screenshot was certainly eye-popping.
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« Reply #12 on: March 04, 2008, 06:07:57 AM »

Cool to see a super-retro stage like this.

I'm not really hugely interested in DK though - not likely to play as him too often.
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« Reply #13 on: March 04, 2008, 06:11:31 AM »

DK: only time i use is to
1) grab
2) walk towards edge
3) jump off edge
4) lmao
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« Reply #14 on: March 04, 2008, 06:19:37 AM »

Did anyone else catch the image of Mario and Peach flirting while 8 bit DK destroyed the other two characters fighting?  Priceless. 
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