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Author Topic: 1/25 Iwata Asks: The Subspace Emissary*  (Read 1445 times)
dcmjlive
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« Reply #30 on: January 27, 2008, 11:59:50 PM »

I'm liking this interview. I'm intrigued to see how they incorporate problem solving though. It doesn't seem like the sort of game that can have that in it.

Yeah, maybe like Zelda, you'll need to find keys of some sort to progress later on to the games. There are castle-like and dungeon-like areas shown in the trailers.
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dcmjlive
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« Reply #31 on: February 16, 2008, 09:49:37 AM »

I wonder why, but I just had to point this out. In SSE, characters run at almost the same speed to accomodate catching up. Their walking speed is the same as group brawl but running is different. So whatever is in the stats thread, that's based on Group Brawl and not SSE.
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harry88
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« Reply #32 on: February 17, 2008, 03:24:42 PM »

i wonder what "intense is for hte curious" means i  hope it means more puzzles/strategy
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