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Author Topic: % needed for a smash attack KO  (Read 866 times)
smashmatician
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« on: January 23, 2008, 11:03:26 AM »

a list of the enemies' percentage needed to bag a KO with the given move(probably at minimum)

all the ones i could find:
Fox:
USmash- 93%
DSmash- 123%
FSmash- 125%

DeDeDe-
DSmash- 44%(O.O)
USmash - 103%
Up+B- 104%

Ike-
DSmash-48%
USmash(?)-86%
FSmash(?)-93%

Pikmin & Olimar- ASSUME WITH PURPLE PIKMIN FOR SANITY
FSmash-79%
Usmash-92%
DSmash-100%

Lucas-
USmash-75%
DSmash-88%
FSmash-90%

Diddy-
DSmash-127%
FSmash-129%
DTilt(?)-142%

Charizard-
DSmash-83%
SideB-98%
UpB-101%

remember these are not applicable with all chars because of recovery ability and weights.
wow, lucas is strong! and keep away from dededes hammer.i mean it.
« Last Edit: January 23, 2008, 11:37:49 AM by darknerper » Logged
Goldensun
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« Reply #1 on: January 23, 2008, 11:10:36 AM »

Where is this from? And Dedede =  Shocked , also lucas has some power under his belt too.
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smashmatician
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« Reply #2 on: January 23, 2008, 11:19:46 AM »

Where is this from? And Dedede =  Shocked , also lucas has some power under his belt too.

i found it on youtube in some random brawl fan's profile. it sounds  plausible to me but i've no idea if its confirmed or not.
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Darkmatter
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« Reply #3 on: January 23, 2008, 11:20:59 AM »

Wow...dedede looks strong Shocked
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dcmjlive
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« Reply #4 on: January 23, 2008, 02:42:31 PM »

OMG...44% WOAH!!! KING DEDEDE IS STRONG. I'll avoid him at all costs.
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« Reply #5 on: January 23, 2008, 03:34:33 PM »

OMG...44% WOAH!!! KING DEDEDE IS STRONG. I'll avoid him at all costs.
dedede's down smash and fox's light weight will not be a good match lol
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« Reply #6 on: January 23, 2008, 04:36:58 PM »

Note to self: Stay away from Dedede's down smash when using Peach.
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« Reply #7 on: January 23, 2008, 04:46:11 PM »

note to self...TRY using Dedede...
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« Reply #8 on: January 23, 2008, 05:51:26 PM »

Ikes smash + up is realy powerful too, but i think it is hard to hit with. It will make areials on Ike alot more dangerous tho.
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« Reply #9 on: January 24, 2008, 12:25:47 AM »

Ikes smash + up is realy powerful too, but i think it is hard to hit with. It will make areials on Ike alot more dangerous tho.

actually...it's his down smash that seems stronger...better watch out for that...and because of that...I want to choose IKE!!! HAHA.
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« Reply #10 on: January 24, 2008, 03:34:35 AM »

Seems weird to me that Olimar could KO at less damage than Charizard... Those purple pikmin must be really powerful
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« Reply #11 on: April 15, 2010, 08:17:19 AM »

I've noticed after awhile that some of these characters can kill at WAAAY lower percentages than what it's implied.  I mean, Luigi's chop can kill at an easy 50%-60% barely charged.  If you're light-weight like Fox or Olimar, you're fucked.  God... And Wario... ALL of his moves have armor-frames.  The only reason he's top-tier is because of his ridiculous priority.  Fast AND strong?  Isn't that going over 9,000 Sakurai!?  Don't get me started with Diddy.  He's a KO machine with his air and his ground game.  Fast characters pale in comparison to Diddy.  SSB really knows how to make its fast characters cheap.  Quite frankly, Diddy can dodge and shield every millisecond.  It's nearly impossible to hit him.

But before the flame war starts again, the point I'm trying to make is that the character imbalances are EVIDENCE that Sakurai did not focus on the roster like he should have.  Had he taken the characters seriously, he would've added Isaac instead of stupid ROB.  Sakurai could have made SSB a much more fun experience because it's about multiplayer, NOT SSE.  Gameplay-wise, the tripping is stupid, although the foot-stooling can stay, that's funny.  The gameplay feels too slow, and there are a lot of lame, unnecessary characters.  Seriously, where are the first-party characters like Isaac, Custom Robo, Midna, and Ridley, and where are the others like Megaman (Classic), Geno, Sora, and hell, throw in someone from Namco!  Aside from my opinion on SSB's lack of balance, my BIGGEST concern is Sakurai's lack of interest in the multiplayer field.  SSB feels too casual, and for that, it's lacking in roster-size.  It kind of proves he really didn't care about multiplayer...
« Last Edit: April 15, 2010, 08:20:43 AM by Karoku (2100)© » Logged

Muzy72
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« Reply #12 on: April 15, 2010, 08:29:17 AM »

Leave ROB alone T_T
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« Reply #13 on: April 15, 2010, 08:37:29 AM »

Why should Sora be in the game Juan? Wasn't he only on the Gameboy for Nintendo? Everything else he's on is Sony so i don't think it'd make much sense to put a Sony domiant character into Nintendo's big game.
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« Reply #14 on: April 15, 2010, 08:56:42 AM »

I've noticed after awhile that some of these characters can kill at WAAAY lower percentages than what it's implied.  I mean, Luigi's chop can kill at an easy 50%-60% barely charged.  If you're light-weight like Fox or Olimar, you're fucked.  God... And Wario... ALL of his moves have armor-frames.  The only reason he's top-tier is because of his ridiculous priority.  Fast AND strong?  Isn't that going over 9,000 Sakurai!?  Don't get me started with Diddy.  He's a KO machine with his air and his ground game.  Fast characters pale in comparison to Diddy.  SSB really knows how to make its fast characters cheap.  Quite frankly, Diddy can dodge and shield every millisecond.  It's nearly impossible to hit him.

But before the flame war starts again, the point I'm trying to make is that the character imbalances are EVIDENCE that Sakurai did not focus on the roster like he should have.  Had he taken the characters seriously, he would've added Isaac instead of stupid ROB.  Sakurai could have made SSB a much more fun experience because it's about multiplayer, NOT SSE.  Gameplay-wise, the tripping is stupid, although the foot-stooling can stay, that's funny.  The gameplay feels too slow, and there are a lot of lame, unnecessary characters.  Seriously, where are the first-party characters like Isaac, Custom Robo, Midna, and Ridley, and where are the others like Megaman (Classic), Geno, Sora, and hell, throw in someone from Namco!  Aside from my opinion on SSB's lack of balance, my BIGGEST concern is Sakurai's lack of interest in the multiplayer field.  SSB feels too casual, and for that, it's lacking in roster-size.  It kind of proves he really didn't care about multiplayer...

I can't believe you hate tripping! I thought that was one of the most unique and inventive ideas in the game, and yet, so simple and obvious.

I still say all the characters are balanced.

Why should Sora be in the game Juan? Wasn't he only on the Gameboy for Nintendo? Everything else he's on is Sony so i don't think it'd make much sense to put a Sony domiant character into Nintendo's big game.

Wait... He was in a Gameboy game?
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